Naked on Pluto

Multiplayer Text Adventure Game on Facebook

"You are 4.3 billion kilometres away from the nearest human, what would you 
like to do?"

Naked on Pluto is a Multiplayer Text Adventure Game on Facebook. You wake up on 
Pluto, in a city under the rule of Elastic Versailles revision 14, a corrupted 
Artificial Intelligence and former entertainment colony. It used to be the Las 
Vegas of the Solar System, a true paradise for consumers and corporations 
alike. Until something snapped... What happened and how to escape?

Versailles is a capital of convenience, a non stop 24hr zone of endless 
pleasure, provided by Pluto’s huge entertainment corporations. Amuse yourself 
and your friends for hours on end collecting meaningless tokens, talking to our 
bland robots, or simply relax and take in the staggering conformity of your new 
home. Take absolutely no notice of the areas you aren’t allowed to go into, 
even if it were possible to break out of the zone around the Palace, why would 
you possibly want to – or indeed why change the core structures of this world 
when they have been so excellently taylored to fit your every desire?

The game explores the limits and nature of social networks from within, slowly 
pushing the boundaries of what is tolerated by the companies that own them, 
carefully documenting this process as we go. Story and play are combined with 
an investigation on how exposed we are on social networks, and how our data are 
being used.

Naked on Pluto is developed during a shared residency at NIMk, BALTAN 
Laboraties and Piksel, between June and November 2010, by Dave Griffiths, 
Aymeric Mansoux and Marloes de Valk. The project is licensed Copyleft.

The research and development process is documented and can be followed on 
http://pluto.kuri.mu and http://facebook.com/is.so.convenient

The game can be played on http://naked-on-pluto.net

Naked on Pluto is also part of the international touring exhibition Funware now 
on show until January 16, 2011 at MU Eindhoven.

Biographies

Dave Griffiths was raised on an early education in weaving, bell ringing and 
8bit computers, and is now dedicated to changing the world with free software, 
live animation and noise. He works as a self employed artist/programmer, mainly 
working with the FoAM art laboratory and performs as part of slub - a 
livecoding band. He creates installations, open source software and teaches 
workshops around the themes of games, music and the lisp programming language. 
Past work includes computer graphics for games, feature film special effects 
and machine vision research for Sony's EyeToy group.

Marloes de Valk (NL) is a Dutch (software) artist. She studied Sound and Image 
at the Royal Conservatory in the Hague, specializing in abstract compositional 
computer games, HCI and crashing computers. Her work consists of audiovisual 
performances and installations, investigating machine theatre and narratives of 
digital processes. She has participated in exhibitions throughout Europe, 
teaches workshops, gives lectures and has published articles on Free/Libre/Open 
Source Software, free culture and art (a.o. in the Contemporary Music Review 
and Archive 2020. Sustainable archiving of born digital cultural content). She 
is editor of FLOSS Art (OpenMute, 2008) as well as the Digital Artists' 
Handbook (folly and GOTO10, 2008). She is a former member of artist collective 
GOTO10, and has helped develop the puredyne GNU/Linux distribution and make art 
festival. She is currently collaborating with Aymeric Mansoux and Dave 
Griffiths on a social gaming project.

Aymeric Mansoux (FR) is an artist, musician and media researcher.
n 2003, he founded GOTO10 with Thomas Vriet, a non profit organization and 
artist collective, with the goal to promote the use and support of free 
software in electronic music and media art creation. Aymeric has been active in 
the collective until 2010 and initiated several projects such as: 'make art', a 
yearly international no nonsense festival for software artists using and 
writing free software; 'Puredyne', a popular live GNU/Linux distribution for 
creative media and the 'FLOSS Art publication', the first collection of essays 
on FLOSS and digital art production.
Since 2009, he is mentor and co-supervisor of study for the networked media 
branch of the Media Design and Communication Master of the Piet Zwart Institute 
in Rotterdam (NL). Aymeric is also an MPhil/PhD student at the Centre for 
Cultural Studies, Goldsmiths, University of London, researching online art and 
design communities, free culture licenses and resources, and distributed 
collaboration.

Netherlands Media Art Institute
Keizersgracht 264
1016 EV Amsterdam
T 020 6237101
F 020 6244423
http://www.nimk.nl

Facebook: http://www.facebook.com/NIMk.Media.Art
Twitter: http://twitter.com/NIMk_nl
Flickr: http://www.flickr.com/photos/nimk
YouTube: http://www.youtube.com/user/NIMkartchannel
Media Art Platform: http://www.mediaartplatform.nl

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