I found this code in glz_encoder.c in spice-server:
static inline void encode_64(Encoder *encoder, uint64_t word)
{
encode_32(encoder, (uint32_t)(word >> 32));
encode_32(encoder, (uint32_t)(word & 0xff)); // <- is it
wrong? 0xff should be deleted
}
On Fri, Apr 13, 2018 at
Hello all,
I was wondering if you have had a chance to look at the e-mail below yet?
It's about the wrong id problem of glz algorithm.
Many thanks
On Wed, Apr 11, 2018 at 12:28 PM, Usepr Xf wrote:
> Hi all,
>
> Sorry to be a bother.
>
> After a long time running of glz e
Hi all,
Sorry to be a bother.
After a long time running of glz encode&decode (approx. 4hrs), I came
across this error.
The higher bits (> 24) of the image id is truncated, which makes *dist*
less than *id*. This error seems to happen when the *dist* across *(1<<24)*
Can you help me solve this