Hi,
red_time.h is missing.
On 08/12/2013 11:32 AM, Alon Levy wrote:
Three blocking functions, one was split to leave the display channel
specific referencing of the DrawablePipeItem being sent inside
red_worker, but the rest (most) of the timeout logic was moved to
red_channel, including the
Hi,
I think red_channel_client_wait_pipe_item_sent should ref and unref the
pipe item by itself (using the hold/release-item callbacks). Then, you
don't need dcc_wait_pipe_item_sent.
Also, I'm not sure why PUSH_TIMEOUT is bigger than DETACH timeout. It
would have been logical if the bigger
Hi,
I think red_channel_client_wait_pipe_item_sent should ref and unref the
pipe item by itself (using the hold/release-item callbacks). Then, you
don't need dcc_wait_pipe_item_sent.
This is a bit scarier then my mechanical change. Since there are two versions
of the release function, for
On 08/12/2013 12:32 PM, Alon Levy wrote:
Hi,
I think red_channel_client_wait_pipe_item_sent should ref and unref the
pipe item by itself (using the hold/release-item callbacks). Then, you
don't need dcc_wait_pipe_item_sent.
This is a bit scarier then my mechanical change. Since there are two