Re: [Stellarium-pubdevel] Stellarium 0.13.0

2014-07-22 Thread Alexander Wolf
Hi! 2014-07-23 3:35 GMT+07:00 Fabien Chéreau : > Holy s**t! I missed it! > For my defence, I just come back from a remote Philippines island with no > internet, no TV and almost no electricity for 2 weeks! > Don't worry, we have over 200 opened bugs still :-/ I hope people will say us about foun

Re: [Stellarium-pubdevel] Stellarium 0.13.0

2014-07-22 Thread Fabien Chéreau
Holy s**t! I missed it! For my defence, I just come back from a remote Philippines island with no internet, no TV and almost no electricity for 2 weeks! Fabien On Tue, Jul 22, 2014 at 10:27 PM, Marcos Cardinot wrote: > 2014-07-22 21:22 GMT+01:00 Fabien Chéreau : > > Hi Alex, >> >> thanks. I'm j

Re: [Stellarium-pubdevel] Stellarium 0.13.0

2014-07-22 Thread Marcos Cardinot
2014-07-22 21:22 GMT+01:00 Fabien Chéreau : > Hi Alex, > > thanks. I'm just back from holidays. > > What is blocking the release right now? > but 0.13.0 has already been released... https://sourceforge.net/p/stellarium/news/2014/07/stellarium-0130-has-been-released/ > Do we want to fix the star

Re: [Stellarium-pubdevel] Stellarium 0.13.0

2014-07-22 Thread Fabien Chéreau
Hi Alex, thanks. I'm just back from holidays. What is blocking the release right now? Do we want to fix the star data packing on MSVC before release? Also I think we should release before including the new location features from Georg as this code is likely to introduce regressions as it's deali

Re: [Stellarium-pubdevel] Stellarium 0.13.0

2014-07-14 Thread Georg Zotti
Ah yes, the bitfield issue, I forgot :-( Concerning the PS2.0 issue, I *think* it may be possible to develop shader programs with hardware capability depending branches. At least it's possible in Unity3D shader programs, not sure about more "native" programs. But I could also live without ring sha

Re: [Stellarium-pubdevel] Stellarium 0.13.0

2014-07-14 Thread Alexander Wolf
2014-07-14 16:43 GMT+07:00 Georg Zotti : > I see Windows RCs for native OpenGL (fine!) and OpenGL/MESA. The latter is > the pure software-GL solution for PCs without OpenGL2 capable cards, i.e. > the CPU has to do all. Single-core CPU platforms thus become very slow. > After all these trials with

Re: [Stellarium-pubdevel] Stellarium 0.13.0

2014-07-14 Thread Alexander Wolf
Dear Georg, 2014-07-14 16:43 GMT+07:00 Georg Zotti : > I see Windows RCs for native OpenGL (fine!) and OpenGL/MESA. The latter is > the pure software-GL solution for PCs without OpenGL2 capable cards, i.e. > the CPU has to do all. Single-core CPU platforms thus become very slow. > After all these

Re: [Stellarium-pubdevel] Stellarium 0.13.0

2014-07-14 Thread Georg Zotti
Dear Alexander, I see Windows RCs for native OpenGL (fine!) and OpenGL/MESA. The latter is the pure software-GL solution for PCs without OpenGL2 capable cards, i.e. the CPU has to do all. Single-core CPU platforms thus become very slow. After all these trials with MSVC: How mature was building wit

Re: [Stellarium-pubdevel] Stellarium 0.13.0

2014-07-13 Thread Barry Gerdes
Thanks Alex The sound works this time I still don't have a windows build environment working yet so i can't compile now barry Date: Sun, 13 Jul 2014 14:53:13 +0700 From: alex.v.w...@gmail.com To: stellarium-pubdevel@lists.sourceforge.net Subject: Re: [Stellarium-pubdevel] Stellar

Re: [Stellarium-pubdevel] Stellarium 0.13.0

2014-07-13 Thread Alexander Wolf
Hi Barry, 2014-07-13 4:58 GMT+07:00 Barry Gerdes : > Where is the sound > Without the sound Ver 0.13.0 is no improvement on ver 0.12.4 > Since the revision 6920 sound can be playback on Windows too (you can download 0.13.0RC1r1 for testing). -- With best regards, Alexander

Re: [Stellarium-pubdevel] Stellarium 0.13.0

2014-07-12 Thread Barry Gerdes
Hi Alex Where is the sound Without the sound Ver 0.13.0 is no improvement on ver 0.12.4 Barry Date: Sat, 12 Jul 2014 15:13:14 +0700 From: alex.v.w...@gmail.com To: stellarium-pubdevel@lists.sourceforge.net Subject: [Stellarium-pubdevel] Stellarium 0.13.0 Howdy all! I think Stellarium is ready

Re: [Stellarium-pubdevel] [Stellarium-0.13.0 alpha

2013-12-22 Thread Barry Gerdes
Stellarium-013-alpha fails to run (Clean install) Acer 5560 laptop ATI 6520g graphics log file stops at " StelPainter: initGLShaders()... done qrc:/qml/main.qml:3:1: module "Qt.labs.shaders" is not installed My compilation of 6414 runs OK but the log file shows Creating GUI ... "file not foun