Hi!
2014-07-23 3:35 GMT+07:00 Fabien Chéreau :
> Holy s**t! I missed it!
> For my defence, I just come back from a remote Philippines island with no
> internet, no TV and almost no electricity for 2 weeks!
>
Don't worry, we have over 200 opened bugs still :-/ I hope people will say
us about foun
Holy s**t! I missed it!
For my defence, I just come back from a remote Philippines island with no
internet, no TV and almost no electricity for 2 weeks!
Fabien
On Tue, Jul 22, 2014 at 10:27 PM, Marcos Cardinot
wrote:
> 2014-07-22 21:22 GMT+01:00 Fabien Chéreau :
>
> Hi Alex,
>>
>> thanks. I'm j
2014-07-22 21:22 GMT+01:00 Fabien Chéreau :
> Hi Alex,
>
> thanks. I'm just back from holidays.
>
> What is blocking the release right now?
>
but 0.13.0 has already been released...
https://sourceforge.net/p/stellarium/news/2014/07/stellarium-0130-has-been-released/
> Do we want to fix the star
Hi Alex,
thanks. I'm just back from holidays.
What is blocking the release right now?
Do we want to fix the star data packing on MSVC before release?
Also I think we should release before including the new location features
from Georg as this code is likely to introduce regressions as it's deali
Ah yes, the bitfield issue, I forgot :-(
Concerning the PS2.0 issue, I *think* it may be possible to develop shader
programs with hardware capability depending branches. At least it's
possible in Unity3D shader programs, not sure about more "native"
programs. But I could also live without ring sha
2014-07-14 16:43 GMT+07:00 Georg Zotti :
> I see Windows RCs for native OpenGL (fine!) and OpenGL/MESA. The latter is
> the pure software-GL solution for PCs without OpenGL2 capable cards, i.e.
> the CPU has to do all. Single-core CPU platforms thus become very slow.
> After all these trials with
Dear Georg,
2014-07-14 16:43 GMT+07:00 Georg Zotti :
> I see Windows RCs for native OpenGL (fine!) and OpenGL/MESA. The latter is
> the pure software-GL solution for PCs without OpenGL2 capable cards, i.e.
> the CPU has to do all. Single-core CPU platforms thus become very slow.
> After all these
Dear Alexander,
I see Windows RCs for native OpenGL (fine!) and OpenGL/MESA. The latter is
the pure software-GL solution for PCs without OpenGL2 capable cards, i.e.
the CPU has to do all. Single-core CPU platforms thus become very slow.
After all these trials with MSVC: How mature was building wit
Thanks Alex
The sound works this time
I still don't have a windows build environment working yet so i can't compile
now
barry
Date: Sun, 13 Jul 2014 14:53:13 +0700
From: alex.v.w...@gmail.com
To: stellarium-pubdevel@lists.sourceforge.net
Subject: Re: [Stellarium-pubdevel] Stellar
Hi Barry,
2014-07-13 4:58 GMT+07:00 Barry Gerdes :
> Where is the sound
> Without the sound Ver 0.13.0 is no improvement on ver 0.12.4
>
Since the revision 6920 sound can be playback on Windows too (you can
download 0.13.0RC1r1 for testing).
--
With best regards, Alexander
Hi Alex
Where is the sound
Without the sound Ver 0.13.0 is no improvement on ver 0.12.4
Barry
Date: Sat, 12 Jul 2014 15:13:14 +0700
From: alex.v.w...@gmail.com
To: stellarium-pubdevel@lists.sourceforge.net
Subject: [Stellarium-pubdevel] Stellarium 0.13.0
Howdy all!
I think Stellarium is ready
Stellarium-013-alpha
fails to run (Clean install)
Acer 5560 laptop ATI 6520g graphics
log file stops at "
StelPainter: initGLShaders()... done
qrc:/qml/main.qml:3:1: module "Qt.labs.shaders" is not installed
My compilation of 6414 runs OK but the log file shows
Creating GUI ...
"file not foun
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