help on fixing a ghost cylinder bug.

2014-03-20 Thread Tomaz Canabrava
So, I was playing with Dirk's DiveLog and I found a rather serious bug and started digging, and I'm a bit lost on how to solve it. The bug: Create two cylinders and edit them, o2, n2, then save. *some* values makes the cylinder count on the dive go crazy ( I use 32 as the 02 value and it jumps

Re: help on fixing a ghost cylinder bug.

2014-03-20 Thread Jan Mulder
Not a solution yet, but some more observations. On 20-03-14 17:53, Tomaz Canabrava wrote: So, I was playing with Dirk's DiveLog and I found a rather serious bug and started digging, and I'm a bit lost on how to solve it. The bug: Create two cylinders and edit them, o2, n2, then save. *some*

Re: help on fixing a ghost cylinder bug.

2014-03-20 Thread Tomaz Canabrava
On Thu, Mar 20, 2014 at 6:03 PM, Jan Mulder jlmul...@planet.nl wrote: Not a solution yet, but some more observations. On 20-03-14 17:53, Tomaz Canabrava wrote: So, I was playing with Dirk's DiveLog and I found a rather serious bug and started digging, and I'm a bit lost on how to solve it.