Re: SubSurface Mobile and OTG

2018-05-22 Thread Thomas Fänge
Hi Miika, That sounds promising! I use a Mares Puck Pro with the USB-cable (don't have it here right now so I can't check the version of it nor the ftdi chip). And I use an Sony Xperia XZ2 with the O release of Android. But if you say that the support is there, then I could get the logs from the

Re: SubSurface Mobile and OTG

2018-05-22 Thread Miika Turkia
This does work for some divecomputers, depending on the ftdi chip that is used on the cable. We also have some trouble with Android OS as some newer Android versions prevent us from accessing the USB devices. What versions of DC, cable (the serial chip), phone and Android you are using? (I have use

Re: Hashing videos

2018-05-22 Thread Berthold Stoeger
Hi Lubomir and Willem, On Dienstag, 22. Mai 2018 23:06:03 CEST Lubomir I. Ivanov wrote: > i was thinking about running hashes on the thumbnails but that has a > couple of problems: I think generating hashes of thumbnails is out of the question. Not only, as you note, may Qt's scaling algorithm

SubSurface Mobile and OTG

2018-05-22 Thread Thomas Fänge
Hi! First, thanks all for you effort and the great and useful application! I'm connecting my dive computer to my Linux laptop, and that works perfect. But, wouldn't it be possible to do that on the SubSurface Mobile (Android) app too? I have a "watertight" Sony phone, and I use a USB On-The-Go (

Re: Hashing videos

2018-05-22 Thread Lubomir I. Ivanov
hello, i believe Robert should comment on this as he originally wrote the first implementation of the profile photos. (CC). On 22 May 2018 at 23:45, Berthold Stoeger wrote: > Dear all, > > I'm currently implementing addition of videos to the dive photos. This happens > to be dog-slow, because we

Hashing videos

2018-05-22 Thread Berthold Stoeger
Dear all, I'm currently implementing addition of videos to the dive photos. This happens to be dog-slow, because we calculate hashes of the file contents. As you can imagine, addition of multiple videos with a few GB each is a major CPU hog. Granted, the UI stays responsive, since this is done