> On 4. May 2018, at 10:25, Jan Iversen wrote:
>
> Anybody knows how to get QtCreator to start the ios simulator ?
You have to set this as the development target. Enable it as a „kit“ and then
select it as „device“
https://www.dropbox.com/s/ep1tbd6te81gazy/Screenshot%202018-05-04%2010.29.34.
Sent from my iPad
> On 4 May 2018, at 10:06, Dirk Hohndel wrote:
>
>
>
>> On May 4, 2018 9:08:14 AM GMT+02:00, Miika Turkia
>> wrote:
>>> On Fri, May 4, 2018 at 10:02 AM, wrote:
>>>
>>>
but I'm not sure I want to be stuck with maintaining this as part
>> of our
source reposito
On May 4, 2018 9:08:14 AM GMT+02:00, Miika Turkia
wrote:
>On Fri, May 4, 2018 at 10:02 AM, wrote:
>
>>
>> > but I'm not sure I want to be stuck with maintaining this as part
>of our
>> > source repository". If you can make this work, make this EASY TO
>MAINTAIN
>> > AS WE ADD NEW SOURCE FILES
Jan,
> On 4. May 2018, at 09:02, j...@apache.org wrote:
>
> My aim is to have a simple IDE, where I can develop/generate and test. How do
> the Linux developers, hope not like I do sometimes use vi :-)
to develop Qt applications, Qt Creator is really the IDE of choice (I am saying
this as a tr
On Fri, May 4, 2018 at 10:02 AM, wrote:
>
>
> > On 4 May 2018, at 08:53, Dirk Hohndel wrote:
> >
> > Hi Jan,
> >
> > On Wed, May 02, 2018 at 06:42:34PM +0200, j...@apache.org wrote:
> >>
> >> I am building in total 6 variants of subsurface (iOS-Simulator,
> iOS-Device, MacOS all in debug/release
> On 4 May 2018, at 08:53, Dirk Hohndel wrote:
>
> Hi Jan,
>
> On Wed, May 02, 2018 at 06:42:34PM +0200, j...@apache.org wrote:
>>
>> I am building in total 6 variants of subsurface (iOS-Simulator, iOS-Device,
>> MacOS all in debug/release mode), and right now there are no “nice” work.
>>
Hi Jan,
On Wed, May 02, 2018 at 06:42:34PM +0200, j...@apache.org wrote:
>
> I am building in total 6 variants of subsurface (iOS-Simulator, iOS-Device,
> MacOS all in debug/release mode), and right now there are no “nice” work.
>
> When using an Xcode project, hiding the developer id is easy,
Hi
I am building in total 6 variants of subsurface (iOS-Simulator, iOS-Device,
MacOS all in debug/release mode), and right now there are no “nice” work.
When using an Xcode project, hiding the developer id is easy, it is just to add
export IOS_CODEID="iPhone Developer: ()” to your .bash_profil