On 8 July 2017 at 00:20, Anton Lundin wrote:
> On 07 July, 2017 - Lubomir I. Ivanov wrote:
>
>> On 7 July 2017 at 23:47, Linus Torvalds
>> wrote:
>> > On Fri, Jul 7, 2017 at 1:41 PM, Lubomir I. Ivanov
>> > wrote:
>> >>
>>
On 07 July, 2017 - Lubomir I. Ivanov wrote:
> On 7 July 2017 at 23:47, Linus Torvalds wrote:
> > On Fri, Jul 7, 2017 at 1:41 PM, Lubomir I. Ivanov
> > wrote:
> >>
> >> it appears that caching google maps tiles violates the google maps
> >>
On 7 July 2017 at 23:47, Linus Torvalds wrote:
> On Fri, Jul 7, 2017 at 1:41 PM, Lubomir I. Ivanov wrote:
>>
>> it appears that caching google maps tiles violates the google maps
>> (free / public) usage rules.
>
> I read that as "you can cache
On Fri, Jul 7, 2017 at 1:41 PM, Lubomir I. Ivanov wrote:
>
> it appears that caching google maps tiles violates the google maps
> (free / public) usage rules.
I read that as "you can cache for performance" reasons. Bad networking
is a *big* performance reason.
You can't use
> On Jul 7, 2017, at 1:41 PM, Lubomir I. Ivanov wrote:
>
> On 7 July 2017 at 20:37, Anton Lundin wrote:
>>
>> The only downside I see is that we loose the little offline support we
>> have. Our current Marble map caches the tiles, so you can, if they
On 7 July 2017 at 20:37, Anton Lundin wrote:
>
> The only downside I see is that we loose the little offline support we
> have. Our current Marble map caches the tiles, so you can, if they are
> cached, view the map offline.
>
>
indeed, i just read this:
On Fri, Jul 7, 2017 at 10:37 AM, Anton Lundin wrote:
>
> The only downside I see is that we loose the little offline support we
> have. Our current Marble map caches the tiles, so you can, if they are
> cached, view the map offline.
Oh, you're right - good call.
That offline
On 07 July, 2017 - Lubomir I. Ivanov wrote:
> On 7 July 2017 at 16:54, Dirk Hohndel wrote:
> >
> >> On Jul 7, 2017, at 6:38 AM, Lubomir I. Ivanov wrote:
> >>
> >> On 7 July 2017 at 00:48, Lubomir I. Ivanov wrote:
> >>> On 7 July 2017
Willem take a look at this real implementatuon
http://www.diveboard.com/explore
davide@mobile
Il 07 lug 2017 5:32 PM, "Willem Ferguson"
ha scritto:
> On 07/07/2017 17:08, Davide DB wrote:
>
>>
>> Very nice.
>> This could be a starting point for a new "map
On 07/07/2017 17:08, Davide DB wrote:
Very nice.
This could be a starting point for a new "map view" feature in an
upcoming Subsurface.
In my idea we should just display clusters: when user click on one
cluster the map zoom showing eventually other cluster until at a
certain zoom level he sees
On 7 July 2017 at 18:08, Davide DB wrote:
> On 7 July 2017 at 15:38, Lubomir I. Ivanov wrote:
>> quickly sketched the cluster idea.
>>
>> here is a preview:
>> https://www.dropbox.com/s/6gdygq68uba2pg8/cluster_clicks.png?dl=0
>>
>> each dive/marker now
On 7 July 2017 at 15:38, Lubomir I. Ivanov wrote:
> quickly sketched the cluster idea.
>
> here is a preview:
> https://www.dropbox.com/s/6gdygq68uba2pg8/cluster_clicks.png?dl=0
>
> each dive/marker now now has max. depth value. by clicking a cluster
> on the map at the
On 7 July 2017 at 16:54, Dirk Hohndel wrote:
>
>> On Jul 7, 2017, at 6:38 AM, Lubomir I. Ivanov wrote:
>>
>> On 7 July 2017 at 00:48, Lubomir I. Ivanov wrote:
>>> On 7 July 2017 at 00:26, Davide DB wrote:
> On Jul 7, 2017, at 6:38 AM, Lubomir I. Ivanov wrote:
>
> On 7 July 2017 at 00:48, Lubomir I. Ivanov wrote:
>> On 7 July 2017 at 00:26, Davide DB wrote:
>>> http://i.imgur.com/o8IP4Ho.png
>>
>> this is possible with the so called
On 7 July 2017 at 00:48, Lubomir I. Ivanov wrote:
> On 7 July 2017 at 00:26, Davide DB wrote:
>> http://i.imgur.com/o8IP4Ho.png
>
> this is possible with the so called MarkerCluster libarary:
>
On 7 July 2017 at 00:26, Davide DB wrote:
> http://i.imgur.com/o8IP4Ho.png
this is possible with the so called MarkerCluster libarary:
https://developers.google.com/maps/documentation/javascript/marker-clustering
http://i.imgur.com/o8IP4Ho.png
On 6 July 2017 at 15:07, Lubomir I. Ivanov wrote:
> On 6 July 2017 at 00:20, Lubomir I. Ivanov wrote:
>>
>> i would like to point out that i've noticed something else about the
>> google maps inside this latest QWebKit.
>>
On 6 July 2017 at 00:20, Lubomir I. Ivanov wrote:
>
> i would like to point out that i've noticed something else about the
> google maps inside this latest QWebKit.
> there are many threads online about the issue of google map tiles not
> updating while the user is dragging
On 5 July 2017 at 01:22, Lubomir I. Ivanov wrote:
> here is an animated gif of it in action -> extract the gif from the
> zip file and drag & drop it in a browser to view it.
> https://www.dropbox.com/s/oinkj5jjvjaf3yy/WebKitGoogleMapsAnimatedGifPreview.zip?dl=0
>
> this is
On 5 July 2017 at 01:53, Davide DB wrote:
> On 5 July 2017 at 00:22, Lubomir I. Ivanov wrote:
>>
>> here is an animated gif of it in action -> extract the gif from the
>> zip file and drag & drop it in a browser to view it.
>>
On 5 July 2017 at 00:22, Lubomir I. Ivanov wrote:
>
> here is an animated gif of it in action -> extract the gif from the
> zip file and drag & drop it in a browser to view it.
> https://www.dropbox.com/s/oinkj5jjvjaf3yy/WebKitGoogleMapsAnimatedGifPreview.zip?dl=0
Lubomir,
On 4 July 2017 at 20:11, Lubomir I. Ivanov wrote:
> On 4 July 2017 at 19:26, Dirk Hohndel wrote:
>>
>>
>> I like Lubomir's idea of just using a web browser pointing at an
>> appropriately
>> customized web page. Let's see where this takes us. We only use
On 4 July 2017 at 19:26, Dirk Hohndel wrote:
>
>
> I like Lubomir's idea of just using a web browser pointing at an appropriately
> customized web page. Let's see where this takes us. We only use Marble on
> the desktop, so the restrictions with showing web pages don't bother
> On Jul 4, 2017, at 9:19 AM, Thiago Macieira wrote:
>> I was told on the Qt list that there is a MUCH newer branch that I should
>> try - they have updated to a current WebKit. The thing that's odd... between
>> 5.7.1 (which the Windows binaries used to be based on) and 5.9
On Tue, Jul 4, 2017 at 9:19 AM, Thiago Macieira wrote:
>
> What happened to the idea of using QtLocation for maps?
As noted elsewhere, we require high-quality satellite imagery for dive
site location - seeing shallow reefs under water world-wide and things
like smallish
On segunda-feira, 3 de julho de 2017 14:32:35 PDT Dirk Hohndel wrote:
> Grumble.
>
> I was told on the Qt list that there is a MUCH newer branch that I should
> try - they have updated to a current WebKit. The thing that's odd... between
> 5.7.1 (which the Windows binaries used to be based on)
On 4 July 2017 at 00:55, Dirk Hohndel wrote:
>
>> On Jul 3, 2017, at 2:49 PM, Lubomir I. Ivanov wrote:
>>
>> On 4 July 2017 at 00:37, Dirk Hohndel wrote:
>>>
On Jul 3, 2017, at 2:34 PM, Linus Torvalds
> On Jul 3, 2017, at 2:49 PM, Lubomir I. Ivanov wrote:
>
> On 4 July 2017 at 00:37, Dirk Hohndel wrote:
>>
>>> On Jul 3, 2017, at 2:34 PM, Linus Torvalds
>>> wrote:
>>>
>>> On Mon, Jul 3, 2017 at 2:21 PM, Lubomir I.
On 4 July 2017 at 00:37, Dirk Hohndel wrote:
>
>> On Jul 3, 2017, at 2:34 PM, Linus Torvalds
>> wrote:
>>
>> On Mon, Jul 3, 2017 at 2:21 PM, Lubomir I. Ivanov
>> wrote:
>>>
>>> Marble - we probably should start using a 2D
> On Jul 3, 2017, at 2:34 PM, Linus Torvalds
> wrote:
>
> On Mon, Jul 3, 2017 at 2:21 PM, Lubomir I. Ivanov wrote:
>>
>> Marble - we probably should start using a 2D map of sorts
>
> Note that it's not just "2D map of sorts".
>
> It needs
On Mon, Jul 3, 2017 at 2:21 PM, Lubomir I. Ivanov wrote:
>
> Marble - we probably should start using a 2D map of sorts
Note that it's not just "2D map of sorts".
It needs to be something with good satellite imagery. Which presumably
means "google maps" in practice.
I
> On Jul 3, 2017, at 2:21 PM, Lubomir I. Ivanov wrote:
>
> On 3 July 2017 at 18:28, Dirk Hohndel wrote:
>> Lubomir,
>>
>> I'm trying to do too many things at once... I updated the build tools and
>> most libraries for the Windows builds to current
On 3 July 2017 at 18:28, Dirk Hohndel wrote:
> Lubomir,
>
> I'm trying to do too many things at once... I updated the build tools and
> most libraries for the Windows builds to current versions.
>
>
On 3 July 2017 at 18:28, Dirk Hohndel wrote:
> Lubomir,
>
> I'm trying to do too many things at once... I updated the build tools and
> most libraries for the Windows builds to current versions.
>
>
Lubomir,
I'm trying to do too many things at once... I updated the build tools and most
libraries for the Windows builds to current versions.
http://subsurface-divelog.org/downloads/test/subsurface-4.6.4-310-g6451adfec112.exe
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