Re: Subsurface-mobile crash on deleting dive from dive list

2017-08-10 Thread Chirana Gheorghita Eugeniu Theodor
Jusf installed the app. Created and deleted a few test dives with no crash
until now

On Aug 10, 2017 19:41, "Dirk Hohndel"  wrote:

> On Thu, Aug 10, 2017 at 06:51:57PM +1000, Rick Walsh wrote:
> > >> >
> > >> > This is not a new bug, and has been reported before, but I think
> it's
> > >> one that should be eliminated before the next release.  When deleting
> a
> > >> dive from the dive list (select the dive from the list but hold down
> until
> > >> the trash icon appears, then select the trash icon), the app will
> crash...
> > >> sometimes.  But sometimes it works.
> > >>
> > >> I have spent many hours on this. Yes, we either need to fix this or
> > >> remove the feature.
> > >>
> > > I agree, I meant to say we should remove the feature if we can't fix
> it.
> > >
> > >> This won't prevent another beta (it's not a regression, it's broken in
> > >> the current beta), but it will prevent the actual release of 2.0.
> > >
> > >
> >
> > > My suspicion is that somehow our different models get out of sync. But
> > >> it's really, really hard to debug this :-(
> > >>
> > >
> > > Indeed it is
> > >
> > Unfortunately I don't understand how or why the models get out of sync,
> but
> > I just made a one-line pull request. And this time, in my testing at
> least,
> > the bug has been fixed.  Please test more.
>
> Cool. I just pulled a couple of the PRs and have a new APK up - it would
> be great if people could test if this indeed fixes that annoying crash.
> Thanks for your persistence, Rick.
>
> I also have new Windows / OBS / Launchpad builds happening. I am not sure
> if the Linux builds are currently working correctly (with the map widget
> changes - I ran out of time testing those before heaing on family
> vacation), but the Windows one should be OK (and that one includes a few
> of the other bug fixes that were posted)
>
> /D
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Re: Subsurface-mobile crash on deleting dive from dive list

2017-08-10 Thread Dirk Hohndel
On Thu, Aug 10, 2017 at 06:51:57PM +1000, Rick Walsh wrote:
> >> >
> >> > This is not a new bug, and has been reported before, but I think it's
> >> one that should be eliminated before the next release.  When deleting a
> >> dive from the dive list (select the dive from the list but hold down until
> >> the trash icon appears, then select the trash icon), the app will crash...
> >> sometimes.  But sometimes it works.
> >>
> >> I have spent many hours on this. Yes, we either need to fix this or
> >> remove the feature.
> >>
> > I agree, I meant to say we should remove the feature if we can't fix it.
> >
> >> This won't prevent another beta (it's not a regression, it's broken in
> >> the current beta), but it will prevent the actual release of 2.0.
> >
> >
> 
> > My suspicion is that somehow our different models get out of sync. But
> >> it's really, really hard to debug this :-(
> >>
> >
> > Indeed it is
> >
> Unfortunately I don't understand how or why the models get out of sync, but
> I just made a one-line pull request. And this time, in my testing at least,
> the bug has been fixed.  Please test more.

Cool. I just pulled a couple of the PRs and have a new APK up - it would
be great if people could test if this indeed fixes that annoying crash.
Thanks for your persistence, Rick.

I also have new Windows / OBS / Launchpad builds happening. I am not sure
if the Linux builds are currently working correctly (with the map widget
changes - I ran out of time testing those before heaing on family
vacation), but the Windows one should be OK (and that one includes a few
of the other bug fixes that were posted)

/D
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Re: Subsurface-mobile crash on deleting dive from dive list

2017-08-10 Thread Rick Walsh
On 6 August 2017 at 12:55, Rick Walsh  wrote:

>
>
> On 4 August 2017 at 14:11, Dirk Hohndel  wrote:
>
>>
>> > On Aug 3, 2017, at 3:49 PM, Rick Walsh  wrote:
>> >
>> > Hi,
>> >
>> > This is not a new bug, and has been reported before, but I think it's
>> one that should be eliminated before the next release.  When deleting a
>> dive from the dive list (select the dive from the list but hold down until
>> the trash icon appears, then select the trash icon), the app will crash...
>> sometimes.  But sometimes it works.
>>
>> I have spent many hours on this. Yes, we either need to fix this or
>> remove the feature.
>>
> I agree, I meant to say we should remove the feature if we can't fix it.
>
>> This won't prevent another beta (it's not a regression, it's broken in
>> the current beta), but it will prevent the actual release of 2.0.
>
>

> My suspicion is that somehow our different models get out of sync. But
>> it's really, really hard to debug this :-(
>>
>
> Indeed it is
>
Unfortunately I don't understand how or why the models get out of sync, but
I just made a one-line pull request. And this time, in my testing at least,
the bug has been fixed.  Please test more.

Cheers,

Rick
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Re: Subsurface-mobile crash on deleting dive from dive list

2017-08-05 Thread Rick Walsh
On 4 August 2017 at 14:11, Dirk Hohndel  wrote:

>
> > On Aug 3, 2017, at 3:49 PM, Rick Walsh  wrote:
> >
> > Hi,
> >
> > This is not a new bug, and has been reported before, but I think it's
> one that should be eliminated before the next release.  When deleting a
> dive from the dive list (select the dive from the list but hold down until
> the trash icon appears, then select the trash icon), the app will crash...
> sometimes.  But sometimes it works.
>
> I have spent many hours on this. Yes, we either need to fix this or remove
> the feature.
>
I agree, I meant to say we should remove the feature if we can't fix it.

> This won't prevent another beta (it's not a regression, it's broken in the
> current beta), but it will prevent the actual release of 2.0.
>
> > The most reliable way I have come up with to reproduce the bug (crash
> just occurred 3 of 4 times) is:
> > 1) select a dive from somewhere in the list - dive details page will open
> > 2) hit back button to return to dive list, with dive still selected
> > 3) go to menu and open another page (e.g. 'About' or 'Settings')
> > 4) hit back button to return to dive list, with dive still selected
> > 5) hold down on the selected dive so the trash icon appears
> > 6) crash...
> >
> > That isn't the only way to reproduce the bug, but it's the most reliable
> way I have found.  I think it has something to do with deleting the
> currently selected dive, without properly selecting another dive.
> >
> > Below is an extract from my subsurface log.
> > TouchPointPressed without previous release event
> QQuickEventPoint(valid:true accepted:false state:Pressed
> scenePos:QPointF(70.,415) id:201 timeHeld:0)
> > The item DiveDetails_QMLTYPE_71(0xcb0e14e0) is already in the PageRow
> > Both point size and pixel size set. Using pixel size.
> > qrc:/templates/ApplicationHeader.qml:84:13: QML Heading: Binding loop
> detected for property "width"
> > Both point size and pixel size set. Using pixel size.
> > Both point size and pixel size set. Using pixel size.
> > qrc:/templates/ApplicationHeader.qml:84:13: QML Heading: Binding loop
> detected for property "width"
> > Both point size and pixel size set. Using pixel size.
> > qrc:/templates/ApplicationHeader.qml:84:13: QML Heading: Binding loop
> detected for property "width"
> > Both point size and pixel size set. Using pixel size.
> > QObject::startTimer: Timers cannot be started from another thread
> > QObject::startTimer: Timers cannot be started from another thread
> > QObject::startTimer: Timers cannot be started from another thread
> > QObject::startTimer: Timers cannot be started from another thread
> > QObject::startTimer: Timers cannot be started from another thread
> > QObject::startTimer: Timers cannot be started from another thread
> > QObject::startTimer: Timers cannot be started from another thread
> > QObject::startTimer: Timers cannot be started from another thread
> > QObject::startTimer: Timers cannot be started from another thread
> > QObject::startTimer: Timers cannot be started from another thread
> > Both point size and pixel size set. Using pixel size.
> > qrc:/templates/ApplicationHeader.qml:84:13: QML Heading: Binding loop
> detected for property "width"
> > Both point size and pixel size set. Using pixel size.
> > Both point size and pixel size set. Using pixel size.
> > "846.350: Synchronising data file"
> > qrc:///qml/DiveDetailsEdit.qml:254: TypeError: Cannot read property
> 'dive' of null
> > qrc:///qml/DiveDetailsEdit.qml:228: TypeError: Cannot read property
> 'dive' of null
> > qrc:///qml/DiveDetailsEdit.qml:216: TypeError: Cannot read property
> 'dive' of null
> > qrc:///qml/DiveDetailsEdit.qml:204: TypeError: Cannot read property
> 'dive' of null
> > QObject::startTimer: Timers cannot be started from another thread
> > QObject::startTimer: Timers cannot be started from another thread
> > QObject::startTimer: Timers cannot be started from another thread
> > QObject::startTimer: Timers cannot be started from another thread
> > QObject::startTimer: Timers cannot be started from another thread
> > "846.578: Preparing to save data"
> > "846.621: Start saving data"
> > "846.687: Start saving dives"
> > "846.727: Done creating local cache"
> >
> > The TypeError lines (254, 228, 216, 204) in DiveDetailsEdit.qml are
> similar.
> > HintsTextEdit {
> > id: cylinderBox
> > ***Line 254***model: diveDetailsListView.currentItem ?
> diveDetailsListView.currentItem.modelData.dive.cylinderList : null
> > inputMethodHints: Qt.ImhNoPredictiveText
> > Layout.fillWidth: true
> >
>

I sent a pull request to fix the TypeErrors, but unfortunately it doesn't
stop the crash.

>
> My suspicion is that somehow our different models get out of sync. But
> it's really, really hard to debug this :-(
>

Indeed it is
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Re: Subsurface-mobile crash on deleting dive from dive list

2017-08-03 Thread Dirk Hohndel

> On Aug 3, 2017, at 3:49 PM, Rick Walsh  wrote:
> 
> Hi,
> 
> This is not a new bug, and has been reported before, but I think it's one 
> that should be eliminated before the next release.  When deleting a dive from 
> the dive list (select the dive from the list but hold down until the trash 
> icon appears, then select the trash icon), the app will crash... sometimes.  
> But sometimes it works.

I have spent many hours on this. Yes, we either need to fix this or remove the 
feature.
This won't prevent another beta (it's not a regression, it's broken in the 
current beta), but it will prevent the actual release of 2.0.

> The most reliable way I have come up with to reproduce the bug (crash just 
> occurred 3 of 4 times) is:
> 1) select a dive from somewhere in the list - dive details page will open
> 2) hit back button to return to dive list, with dive still selected
> 3) go to menu and open another page (e.g. 'About' or 'Settings')
> 4) hit back button to return to dive list, with dive still selected
> 5) hold down on the selected dive so the trash icon appears
> 6) crash...
> 
> That isn't the only way to reproduce the bug, but it's the most reliable way 
> I have found.  I think it has something to do with deleting the currently 
> selected dive, without properly selecting another dive.
> 
> Below is an extract from my subsurface log.
> TouchPointPressed without previous release event QQuickEventPoint(valid:true 
> accepted:false state:Pressed scenePos:QPointF(70.,415) id:201 
> timeHeld:0)
> The item DiveDetails_QMLTYPE_71(0xcb0e14e0) is already in the PageRow
> Both point size and pixel size set. Using pixel size.
> qrc:/templates/ApplicationHeader.qml:84:13: QML Heading: Binding loop 
> detected for property "width"
> Both point size and pixel size set. Using pixel size.
> Both point size and pixel size set. Using pixel size.
> qrc:/templates/ApplicationHeader.qml:84:13: QML Heading: Binding loop 
> detected for property "width"
> Both point size and pixel size set. Using pixel size.
> qrc:/templates/ApplicationHeader.qml:84:13: QML Heading: Binding loop 
> detected for property "width"
> Both point size and pixel size set. Using pixel size.
> QObject::startTimer: Timers cannot be started from another thread
> QObject::startTimer: Timers cannot be started from another thread
> QObject::startTimer: Timers cannot be started from another thread
> QObject::startTimer: Timers cannot be started from another thread
> QObject::startTimer: Timers cannot be started from another thread
> QObject::startTimer: Timers cannot be started from another thread
> QObject::startTimer: Timers cannot be started from another thread
> QObject::startTimer: Timers cannot be started from another thread
> QObject::startTimer: Timers cannot be started from another thread
> QObject::startTimer: Timers cannot be started from another thread
> Both point size and pixel size set. Using pixel size.
> qrc:/templates/ApplicationHeader.qml:84:13: QML Heading: Binding loop 
> detected for property "width"
> Both point size and pixel size set. Using pixel size.
> Both point size and pixel size set. Using pixel size.
> "846.350: Synchronising data file"
> qrc:///qml/DiveDetailsEdit.qml:254: TypeError: Cannot read property 'dive' of 
> null
> qrc:///qml/DiveDetailsEdit.qml:228: TypeError: Cannot read property 'dive' of 
> null
> qrc:///qml/DiveDetailsEdit.qml:216: TypeError: Cannot read property 'dive' of 
> null
> qrc:///qml/DiveDetailsEdit.qml:204: TypeError: Cannot read property 'dive' of 
> null
> QObject::startTimer: Timers cannot be started from another thread
> QObject::startTimer: Timers cannot be started from another thread
> QObject::startTimer: Timers cannot be started from another thread
> QObject::startTimer: Timers cannot be started from another thread
> QObject::startTimer: Timers cannot be started from another thread
> "846.578: Preparing to save data"
> "846.621: Start saving data"
> "846.687: Start saving dives"
> "846.727: Done creating local cache"
> 
> The TypeError lines (254, 228, 216, 204) in DiveDetailsEdit.qml are similar.
> HintsTextEdit {
> id: cylinderBox
> ***Line 254***model: diveDetailsListView.currentItem ? 
> diveDetailsListView.currentItem.modelData.dive.cylinderList : null
> inputMethodHints: Qt.ImhNoPredictiveText
> Layout.fillWidth: true
> 

My suspicion is that somehow our different models get out of sync. But it's 
really, really hard to debug this :-(

/D
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