Jeffrey Kesselman wrote:
Think VERY carefully about his. Your opening up a world of potential
hurt for 2D game developers and similar kinds of apps.
I designed a few 2D arcade games myself and I've found that it
only takes a minimal amount of thought to make them properly
scale within a
M. Edward (Ed) Borasky wrote:
What I do think is a good idea is to specify a *minimum* screen size
which activities must support. I'd guess 1024x768 is a fair choice at
this point in time -- I don't see any reason why activity developers
should be forced to run on 800x600.
I agree.
Jeffrey Kesselman wrote:
Now this isnt to say that a minimum resolution cant work in the same
way it works on PCs... it works IF you can go full screen at that
resolution and if the game can request that resolution.
It is impossible to provide a resolution other than the
physical one on an
On Dec 25, 2007 6:28 PM, Bernardo Innocenti [EMAIL PROTECTED] wrote:
Jeffrey Kesselman wrote:
Now this isnt to say that a minimum resolution cant work in the same
way it works on PCs... it works IF you can go full screen at that
resolution and if the game can request that resolution.
It
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