Re: [sugar] Playing with IDEs

2007-12-25 Thread Bernardo Innocenti
Jeffrey Kesselman wrote: Think VERY carefully about his. Your opening up a world of potential hurt for 2D game developers and similar kinds of apps. I designed a few 2D arcade games myself and I've found that it only takes a minimal amount of thought to make them properly scale within a

Re: [sugar] Playing with IDEs

2007-12-25 Thread Bernardo Innocenti
M. Edward (Ed) Borasky wrote: What I do think is a good idea is to specify a *minimum* screen size which activities must support. I'd guess 1024x768 is a fair choice at this point in time -- I don't see any reason why activity developers should be forced to run on 800x600. I agree.

Re: [sugar] Playing with IDEs

2007-12-25 Thread Bernardo Innocenti
Jeffrey Kesselman wrote: Now this isnt to say that a minimum resolution cant work in the same way it works on PCs... it works IF you can go full screen at that resolution and if the game can request that resolution. It is impossible to provide a resolution other than the physical one on an

Re: [sugar] Playing with IDEs

2007-12-25 Thread Albert Cahalan
On Dec 25, 2007 6:28 PM, Bernardo Innocenti [EMAIL PROTECTED] wrote: Jeffrey Kesselman wrote: Now this isnt to say that a minimum resolution cant work in the same way it works on PCs... it works IF you can go full screen at that resolution and if the game can request that resolution. It