Re: [Sugar-devel] [PATCH Maze] Collaboration: allow multiple users in the same XO

2012-04-20 Thread Rafael Ortiz
On Mon, Apr 16, 2012 at 10:24 PM, Manuel Kaufmann humi...@gmail.com wrote: This is a workaround to the problem with the real nick on a jabber server[1]. Now, we are using the unique identifier (mesh.my_handle or event.handle) for each player in the game plus a -%d at the end of the uid. This

Re: [Sugar-devel] [PATCH Maze] Collaboration: allow multiple users in the same XO

2012-04-20 Thread Manuel Kaufmann
On Fri, Apr 20, 2012 at 13:31, Rafael Ortiz raf...@activitycentral.com wrote: a minor glitch in this case is that the path ( o o o ) is not being draw on the other laptop, i.e I can see the path being draw on my XO but not in the other player XO I think it's done in that way intentionally,

Re: [Sugar-devel] [PATCH Maze] Collaboration: allow multiple users in the same XO

2012-04-20 Thread Rafael Ortiz
On Fri, Apr 20, 2012 at 4:46 PM, Manuel Kaufmann humi...@gmail.com wrote: On Fri, Apr 20, 2012 at 13:31, Rafael Ortiz raf...@activitycentral.com wrote: a minor glitch in this case is that the path ( o o o ) is not being draw on the other laptop, i.e I can see the path being draw on my XO

[Sugar-devel] [PATCH Maze] Collaboration: allow multiple users in the same XO

2012-04-16 Thread Manuel Kaufmann
This is a workaround to the problem with the real nick on a jabber server[1]. Now, we are using the unique identifier (mesh.my_handle or event.handle) for each player in the game plus a -%d at the end of the uid. This value (Player.uid) is added only when the Activity is shared otherwise this

Re: [Sugar-devel] [PATCH Maze] Collaboration: allow multiple users in the same XO

2012-04-16 Thread Manuel Kaufmann
On Tue, Apr 17, 2012 at 00:24, Manuel Kaufmann humi...@gmail.com wrote: This new workaround allow to distinguish between many users (up to 3) for each XO laptop -using the gamepad keys. I just tested it with only one XO and a Sugar JHBuild instance because I have got just one XO. Please, if you