On Mon, Apr 16, 2012 at 10:24 PM, Manuel Kaufmann humi...@gmail.com wrote:
This is a workaround to the problem with the real nick on a jabber
server[1].
Now, we are using the unique identifier (mesh.my_handle or event.handle)
for
each player in the game plus a -%d at the end of the uid. This
On Fri, Apr 20, 2012 at 13:31, Rafael Ortiz raf...@activitycentral.com wrote:
a minor glitch in this case is that the path ( o o o ) is not being draw on
the other laptop, i.e I can see the path being draw on my XO but not in the
other player XO
I think it's done in that way intentionally,
On Fri, Apr 20, 2012 at 4:46 PM, Manuel Kaufmann humi...@gmail.com wrote:
On Fri, Apr 20, 2012 at 13:31, Rafael Ortiz raf...@activitycentral.com
wrote:
a minor glitch in this case is that the path ( o o o ) is not being draw
on
the other laptop, i.e I can see the path being draw on my XO
This is a workaround to the problem with the real nick on a jabber server[1].
Now, we are using the unique identifier (mesh.my_handle or event.handle) for
each player in the game plus a -%d at the end of the uid. This value
(Player.uid) is added only when the Activity is shared otherwise this
On Tue, Apr 17, 2012 at 00:24, Manuel Kaufmann humi...@gmail.com wrote:
This new workaround allow to distinguish between many users (up to 3) for each
XO laptop -using the gamepad keys.
I just tested it with only one XO and a Sugar JHBuild instance because
I have got just one XO. Please, if you
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