On Wed, Jun 03, 2009 at 12:42:13AM +0200, Bruno Coudoin wrote:
I just uploaded all the individual activity bundles at the usual place
[1]. Each bundle now contains all the locales as supported by GCompris.
Do you use regular GCompris autools environment(Makefiles etc)
to build separate
On Thu, Jun 04, 2009 at 10:05:35AM +, Aleksey Lim wrote:
On Wed, Jun 03, 2009 at 12:42:13AM +0200, Bruno Coudoin wrote:
I just uploaded all the individual activity bundles at the usual place
[1]. Each bundle now contains all the locales as supported by GCompris.
Do you use regular
Le jeudi 04 juin 2009 à 10:05 +, Aleksey Lim a écrit :
On Wed, Jun 03, 2009 at 12:42:13AM +0200, Bruno Coudoin wrote:
I just uploaded all the individual activity bundles at the usual place
[1]. Each bundle now contains all the locales as supported by GCompris.
Do you use regular
I just uploaded all the individual activity bundles at the usual place
[1]. Each bundle now contains all the locales as supported by GCompris.
There is also a localized click on letter activity that includes the
voices of a given locale. For this one, the user must download the one
that matches
Woohoo! Thank you, Bruno... SJ
On Tue, Jun 2, 2009 at 6:42 PM, Bruno Coudoin bruno.coud...@free.fr wrote:
I just uploaded all the individual activity bundles at the usual place
[1]. Each bundle now contains all the locales as supported by GCompris.
There is also a localized click on letter
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