Working on it. Thanks for the feedback.
On Fri, 13 Mar, 2020, 1:56 AM James Cameron, wrote:
> Sorry, no, I can't. I don't understand it fully myself, and I've a
> lack of time. My focus is on the reverse; to bring Sugarizer
> activities back into Sugar.
>
> In general, you should spend the
Sorry, no, I can't. I don't understand it fully myself, and I've a
lack of time. My focus is on the reverse; to bring Sugarizer
activities back into Sugar.
In general, you should spend the time to decompose and document the
algorithm using your own understanding of Python source code. The
I have been trying to understand the game but it is quite tough .If you
could provide me with some logic,algorithm and references used ,it would be
helpful to understand the code.
Thank You
On Thu, Mar 12, 2020 at 9:07 AM James Cameron wrote:
> The board is not random in the beginning.
>
> When
The board is not random in the beginning.
When creating a game to play Implode starts with an empty board state
and injects transformations to confuse that state. The type of
transformations are the exact inverse of those the player requests in
a winning move sequence.
The code is in
I am porting Implode activity to sugarizer . I read the code a few times
and I partially understood its working . One thing that I am not able to
understand is the logic that the game always have an answer despite of
random board formation in the beginning .
Is it that the initial state of board
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