Re: [Sugar-devel] ASLO vs. wiki.laptop.org activities
On 20 Jun 2009, at 00:08, David Farning wrote: On Fri, Jun 19, 2009 at 5:50 PM, Gary C Marting...@garycmartin.com wrote: On 19 Jun 2009, at 23:06, David Farning wrote: On Fri, Jun 19, 2009 at 2:37 AM, S Pageskierp...@gmail.com wrote: On Thu, Jun 18, 2009 at 8:19 AM, James Simmonsjim.simm...@walgreens.com wrote: I've also replaced the contents of the old wiki.laptop.org with a link to ASLO. That's a little too short and doesn't categorize the page, making it hard to find in the future. Until someone {{obsolete}}s all the lists and categories of activites on w.l.o, I suggest using the {{Activity migrated to sl.o}} template; I did so on http://wiki.laptop.org/go/Read_Etexts , hope that's OK. On Thu, Jun 18, 2009 at 9:13 AM, David Farning dfarn...@sugarlabs.org wrote: You can also point directly to the Read Etexts activity on ASLO with http://activities.sugarlabs.org/sugar/addon/4035 and you can point to the download with http://activities.sugarlabs.org/sugar/downloads/latest/4035 The current http://wiki.laptop.org/go/Template:Activity_migrated_to_sl.o doesn't distinguish these, but if you want it to have an activity=http://activities.sugarlabs.org/sugar/addon/4035 parameter in addition to homepage= | download= | git= , let me know or hack it yourself. I changed the wording at http://wiki.laptop.org/go/Template:Activity_migrated_to_sl.o I just wanted to note one small (I hope) item: download=http://activities.sugarlabs.org/sugar/addon/''NNN'' The NNN seems to suggest a release version number. In the hopes of reducing multiple wiki maintenance updates for authors I've just used this field (in Moon) as a string to represent the activity name. Perhaps this would be tweaked as well. The direct download link is http://activities.sugarlabs.org/sugar/downloads/latest/4035 where 4035 is the aslo activity number. If you want the latest download for a given Sugar(platform) release http://activities.sugarlabs.org/en-US/sugar/downloads/latest/4024/platform:7 where 7 is the aslo platform number Does that help? Ahh thanks. Sorry, was just misreading the NNN for some reason as being the Activity release version number (for display as part of the text link). False alarm :-) Regards, --Gary ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Getting Sugar to run on certain mac chipsets
This is a great discussion. Thanks, What are the next steps in figuring this out? Is there something I can file a ticket on? On Fri, Jun 19, 2009 at 1:44 AM, Bobby Powers bobbypow...@gmail.com wrote: On Fri, Jun 19, 2009 at 1:18 AM, Amir Ansaria...@open-edu.co.uk wrote: But the problem is that 'modeset' works with other machines and takes advantage of a very useful kernel feature. Adding a blanket 'nomodeset' removes this feature - it allows Mac booting, but to the detriment of all other hardware. I wouldn't say all other hardware. Intel graphics are the only one in mainline as of 2.6.30 that take advantage of modesetting, and hopefully Fedora's ATI modesetting will be accepted into the mainline for .31. At this point (things may be different in a year or two), kernel modesetting doesn't add much performance wise. bobby Ideally, there should be a way to detect whether it's needed and boot accordingly. Hence the initrd notion (which would be complex, and I don't know of it working on any other distro), or the simple addition of a boot menu option. I don't think it's a Fedora bug, this is something for the kernel mailing list... ;-) On 19 Jun 2009, at 01:32, Martin Dengler wrote: On Thu, Jun 18, 2009 at 09:23:38AM -0400, Caroline Meeks wrote: Is there a way we can modify SoaS so that mac users don't have to [add nomodeset to the kernel command line] but it still works for everyone? Yes (SoaS could put nomodeset in its kernel command line). Also you/we/someone should file a Fedora bug if there isn't one already. Martin ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Caroline Meeks Solution Grove carol...@solutiongrove.com 617-500-3488 - Office 505-213-3268 - Fax ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] [SoaS] Important: Please test the new Snapshot!
On 20.06.2009, at 03:24, Sebastian Dziallas wrote: Hi everybody, I'm happy to announce eventually the availability of a new SoaS snapshot, which is one of the last snapshots on our way to the v1 Strawberry release. I think it should be really mentioned that this wouldn't have been possible without Simon, who did great work on fixing sample content and activity installation issues. And this brings me to the changes this snapshot introduces. * You'll get sample content (#840) - Gary worked this out. - Please report if you encounter a journal full message or not! * The shiny new boot screen has now been introduced (#709). Didn't see anything that looked Sugarized. I tried on a Mac mini using the helper CD. It first shows a short bluish splash while counting down seconds that looks nothing like Sugar. Then it boots the kernel and unpacks the initrd, using white text on a black background. Then a blue fedora screen appears with a progress bar on its bottom. This does not look Sugarish either. After that bar reached the end, back to the black screen with an underscore character (might be a cursor) in the upper left corner. Then the machine freezes so I could not test further. http://download.sugarlabs.org/soas/snapshots/2/Soas2-200906191638.iso - Bert - ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] [SoaS] Important: Please test the new Snapshot!
On 06/20/2009 04:54 PM, Bert Freudenberg wrote: On 20.06.2009, at 03:24, Sebastian Dziallas wrote: Hi everybody, I'm happy to announce eventually the availability of a new SoaS snapshot, which is one of the last snapshots on our way to the v1 Strawberry release. I think it should be really mentioned that this wouldn't have been possible without Simon, who did great work on fixing sample content and activity installation issues. And this brings me to the changes this snapshot introduces. * You'll get sample content (#840) - Gary worked this out. - Please report if you encounter a journal full message or not! * The shiny new boot screen has now been introduced (#709). Didn't see anything that looked Sugarized. I tried on a Mac mini using the helper CD. It first shows a short bluish splash while counting down seconds that looks nothing like Sugar. Then it boots the kernel and unpacks the initrd, using white text on a black background. Then a blue fedora screen appears with a progress bar on its bottom. This does not look Sugarish either. After that bar reached the end, back to the black screen with an underscore character (might be a cursor) in the upper left corner. Then the machine freezes so I could not test further. http://download.sugarlabs.org/soas/snapshots/2/Soas2-200906191638.iso - Bert - You will not see the new screen when you use the boot helper CD. We want to brand it in the future though - #741. Regards, Simon ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] Sugar Print Queue and Device Icon
Hi, I'm working on adding Print Support to Sugar. And right now I'm working on creating a Printer Device Icon. what i've managed to do so far looks like this: http://i39.tinypic.com/35d6vlz.png suggestion from Mel Chua was to remove the scroll bars and limit the print jobs displayed. Also, suggestion from silbe was to list only one print job each completely and when clicked on the list display all the print jobs in a window. Thanks, Vamsi ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] [IAEP] personalisation and collaboration
2009/6/15 Maria Droujkova droujk...@gmail.com: David, For frameworks, you may want to look at achievement systems and reputation systems (e.g. karma on slashdot). I just helped a colleague with his grant proposal about adding achievement systems to a peer review-based authoring environment, Expertiza, so we did some literature review for that. It's a well-developed topic in gaming and in internet-based community studies. It involves creating an economy of good deeds, basically. In more advanced systems, users can define or co-define which deeds are considered good. Greg, is this something related to the assessment framework you referred to the other day? Regards, Tomeu -- Cheers, MariaD Make math your own, to make your own math. http://www.naturalmath.com social math site http://groups.google.com/group/naturalmath future math culture email group http://www.phenixsolutions.com empowering our innovations On Sun, Jun 7, 2009 at 7:48 PM, David Van Assche dvanass...@gmail.com wrote: Having pondered this a bit more, I came up with a practical example. Lets say we have a student in Uruguay, lets call him Fernando, and lets say we have a student in the UK, lets call her Suzy. Suzy's Spanish is not great, as she hasn't had the chance to delve into it practically, nor is she getting the right idea about how everyday Spanish is used in Spanish countries, having relied on terrible cliched examples of her antiquated text books. Fernando's English is not very good, seeing as the only English he is subjected to are pirate movies he buys from the local market, so he's learned more slang than real English. His school isn't even teaching English, but he desperately wants to learn it. Colabot knows both of these users, as it has analysed every willing user's e-portfolio, and knows they would compliment each other perfectly say by sharing the Speak activity. Colabot could suggest times at which these 2 students could meet virtually and collaborate in order to improve their language skills. Colabot could keep track of their on going meetings, showing the amount of hours spent on language learning. Colabot could even give out an award or recognition after the students had spent X amount of hours learning together. The great thing about this example is that it seems to me to be pure construcionism with technology at its simplest and its best. The 2 students are teachers to each other, and colabot is there purely in the capacity a teacher normally should be, to guide the learning process. kind Regards, David Van Assche On Sun, Jun 7, 2009 at 1:23 PM, Walter Bender walter.ben...@gmail.com wrote: On Sun, Jun 7, 2009 at 7:00 AM, David Van Asschedvanass...@gmail.com wrote: Something has been in the back of my head for a while now, ever since I've seen the impressive capabilities of being able to share an activity with your neighbourhood. Being able to cooperatively use applications brings a new level of playability to it all, and it reminds me of when I first saw the ability for a computer game to be 'multi-player.'This gave it an extra dimension, and with it came the idea of awards for completing certain things, which would be displayed in your dashoard somewhere.The award system seems even more relevant for education than it did for games. We'v aleady mentioned the benefits of an award sysem so I'm not going to regugitate that, but what hasnt''t really been spoken about is, how and what kind of personal details should the journal store and share. I see this as a customisable option, something that can be as simple as only sharing first names, or sharing the name of your pet, your favorite colors and foods, the languages you speak. This detailed information about a person is extremely valuable to the underlying system, as it can potentially match people against each other. This would allow for some interesting possibilities when it comes to collaboration, such as the system suggesting users to challenge/collaborate with based on personal information. I thought about having a robot that lives on an irc channel capable of helping with the collaboration procedure, as well as listing achievements, giving data on which users want to collaborate, giving help on how collaboration works with particular activities, listing which servers have open collaboration, showing the most used/highest rated collaborating activities, etc. I havent thought about this too much in depth, but I know coding a bot is not too hard. I see it as an extension to the speak AI, and encouragement to join irc. We can even get the bot to accept uploads of raw learning materials categorised by subject, which can then be used by content creators. it itself could give out quizzes based on particular subjects, or interesting pieces of information/knowledge. It could be taught new information, by
Re: [Sugar-devel] Sugar + OLPC mesh network selection logic
2009/6/10 Benjamin M. Schwartz bmsch...@fas.harvard.edu: Daniel Drake wrote: And now the logic I want to implement, which is similar to that in previous OLPC OS releases: - First, attempt to connect to any known access points that are in range using saved credentials. Always prefer known APs to mesh. - As a fallback if those APs fail, or if no APs are available or if we've never connected to any (e.g. on first boot), try the mesh. I'm not quite clear on your exact intention here. I'd just like to suggest that unknown unencrypted infrastructure APs get higher priority than mesh. Even if the user never connected to that AP before? Regards, Tomeu ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Help required in localization of FoodForce2
2009/6/19 vijit singh vijitthetopco...@gmail.com: Hi everyone, I am a software engineer at SEETA (http://seeta.in) working in the Food Force II project. I have been recently trying to localize this project to Hindi, and have run into issues towards doing the same. I have followed the steps mentioned at the wiki pages, and I am not sure, where I could have gone wrong. Please find the details of the steps followed by me below- 1. Selected the strings from the project files, which I wanted to translate. Selected 5 of them. These were contained in 2 python modules. So, I included gettext in these 2 modules, and then wrapped the 5 strings in gettext. Please find the details as follows- from gettext import gettext as _ # at the top of both the modules _(‘string to be translated’) # with the 5 strings 2. Created a sub-directory namely po in the main FoodForceII directory. Then, I created POTFILES.in file in the po directory, and added- encoding: UTF-8 Foodforce2.py gui_buttons.py FoodForce2.py and gui_buttons.py are the modules, which contain the strings to be translated. 3. Tried creating the .POT file for FoodForceII. Ran the olpc-setup.py file (the setup file for FoodForce2) with genpot command. Received the following error message- Xgettext error: Can’t include the svgsprite.py file: no such file exist svgsprite.py is a module required for running pygames in the sugar environment. Encountered similar error with every file in the olpcgames folder placed in the activity bundle. I experimented with moving the olpcgames folder outside the FoodForceII bundle, and then ran olpc-setup.py file with genpot. The FoodForce2.pot file was created in the po folder. 4. Now, I copied back the olpcgames folder into the FoodForce2 main directory .Now, we were supposed to generate a .po file. As, I was firstly translating the game into hindi language ( a regional language of INDIA); I gave the following command from inside the po folder in terminal- msginit -l hi hi becoz we were generating po file for the hindi language. It was successfully done and the hi.po file was created. So, now our po folder contains the following three files- FoodForce2.pot hi.po POTFILES.in 5. Now, the next step was to add the hindi text in the msgstr part in the hi.po file . As I am proficient in the hindi language I did the translation on my own using a hindi editor. The translated strings were placed between the quotes in the hi.po file for the 5 strings- msgstr “ “ 6. So, the next and final step was to make the .mo file. Firstly I created the following directories- locale/hi/LC_MESSAGES where the locale sub-directory was located directly in the FoodForce2 directory and hi was contained in locale sub-directory and LC_MESSAGES in hi sub-directory. Now, I ran the following command from inside the po folder in the terminal- msgfmt hi.po --output='../locale/hi/LC_MESSAGES/org.laptop.FoodForce2.mo' And so the org.laptop.FoodForce2.mo file was generated in locale/hi/LC_MESSAGES 7. As all the necessary steps were done, I made a new xo bundle for FoodForce2 and then changed the language of my sugar environment to Hindi and then installed the bundle on it and ran the game. But, instead of the strings which I tried to translate appearing in HIndi, they appeared in english only. As these steps didn't result into a successful localization, I tried some other ways also but none gave the right result. The other changes which I made were- 1. As the i18n page I mentioned earlier in the mail was not very clear about this , so I included all the python modules present in FoodForce2 directory in the POTFILES.in and then generated the .pot file as done in step 2. I am still trying to work out why the translation is not taking place successfully. I would highly appreciate if anyone can send me some ideas about why it didn't it worked properly. I'm sorry but I don't have any concrete recommendations. What I would do in your place is to get a very simple activity written from scratch and make localization work there. After you got that, you could move to add localization to FoodForce with a more knowledge of what is required. It will be also easier to answer your questions about such a simple activity than about a big one like FoodForce. Hope it helps, Tomeu Regards, VIJIT SINGH ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Help required in localization of FoodForce2
Hi Tomeu, Thank You for your kind and quick reply. I am thinking of a small activity which can be easily localized and whose code can be easily understood. I will be writing a very small pyGTK activity from scratch or otherwise I will be localizing a simple activity like 'HelloWorld' which is a simple tutorial activity made by sugarlabs. I will soon mail the details about the same. Regards, VIJIT On Sat, Jun 20, 2009 at 11:11 PM, Tomeu Vizoso to...@sugarlabs.org wrote: 2009/6/19 vijit singh vijitthetopco...@gmail.com: Hi everyone, I am a software engineer at SEETA (http://seeta.in) working in the Food Force II project. I have been recently trying to localize this project to Hindi, and have run into issues towards doing the same. I have followed the steps mentioned at the wiki pages, and I am not sure, where I could have gone wrong. Please find the details of the steps followed by me below- 1. Selected the strings from the project files, which I wanted to translate. Selected 5 of them. These were contained in 2 python modules. So, I included gettext in these 2 modules, and then wrapped the 5 strings in gettext. Please find the details as follows- from gettext import gettext as _ # at the top of both the modules _(‘string to be translated’)# with the 5 strings 2. Created a sub-directory namely po in the main FoodForceII directory. Then, I created POTFILES.in file in the po directory, and added- encoding: UTF-8 Foodforce2.py gui_buttons.py FoodForce2.py and gui_buttons.py are the modules, which contain the strings to be translated. 3. Tried creating the .POT file for FoodForceII. Ran the olpc-setup.py file (the setup file for FoodForce2) with genpot command. Received the following error message- Xgettext error: Can’t include the svgsprite.py file: no such file exist svgsprite.py is a module required for running pygames in the sugar environment. Encountered similar error with every file in the olpcgames folder placed in the activity bundle. I experimented with moving the olpcgames folder outside the FoodForceII bundle, and then ran olpc-setup.py file with genpot. The FoodForce2.pot file was created in the po folder. 4. Now, I copied back the olpcgames folder into the FoodForce2 main directory .Now, we were supposed to generate a .po file. As, I was firstly translating the game into hindi language ( a regional language of INDIA); I gave the following command from inside the po folder in terminal- msginit -l hi hi becoz we were generating po file for the hindi language. It was successfully done and the hi.po file was created. So, now our po folder contains the following three files- FoodForce2.pot hi.po POTFILES.in 5. Now, the next step was to add the hindi text in the msgstr part in the hi.po file . As I am proficient in the hindi language I did the translation on my own using a hindi editor. The translated strings were placed between the quotes in the hi.po file for the 5 strings- msgstr “ “ 6. So, the next and final step was to make the .mo file. Firstly I created the following directories- locale/hi/LC_MESSAGES where the locale sub-directory was located directly in the FoodForce2 directory and hi was contained in locale sub-directory and LC_MESSAGES in hi sub-directory. Now, I ran the following command from inside the po folder in the terminal- msgfmt hi.po --output='../locale/hi/LC_MESSAGES/ org.laptop.FoodForce2.mo' And so the org.laptop.FoodForce2.mo file was generated in locale/hi/LC_MESSAGES 7. As all the necessary steps were done, I made a new xo bundle for FoodForce2 and then changed the language of my sugar environment to Hindi and then installed the bundle on it and ran the game. But, instead of the strings which I tried to translate appearing in HIndi, they appeared in english only. As these steps didn't result into a successful localization, I tried some other ways also but none gave the right result. The other changes which I made were- 1. As the i18n page I mentioned earlier in the mail was not very clear about this , so I included all the python modules present in FoodForce2 directory in the POTFILES.in and then generated the .pot file as done in step 2. I am still trying to work out why the translation is not taking place successfully. I would highly appreciate if anyone can send me some ideas about why it didn't it worked properly. I'm sorry but I don't have any concrete recommendations. What I would do in your place is to get a very simple activity written from scratch and make localization work there. After you got that, you could move to add localization to FoodForce with a more knowledge of what is required. It will be also easier to answer your questions about such a simple activity than about a big one like FoodForce. Hope it helps, Tomeu Regards, VIJIT SINGH
[Sugar-devel] Fwd: sugar on a stick localized in farsi or pashto or both
Forwarding request from Carol Ruth Silver (http://en.wikipedia.org/wiki/Carol_Ruth_Silver) and Jim Stockford (http://www.sf-lug.org/). This is a big opportunity for SoaS deployment in Farsi and Pashto. I'm heading out to Jamaica for their pilot, so my bandwidth is a bit limited for the next few days. Please cc them on replies. cheers, Sameer -- Dr. Sameer Verma, Ph.D. Associate Professor of Information Systems San Francisco State University San Francisco CA 94132 USA http://verma.sfsu.edu/ http://opensource.sfsu.edu/ -- Forwarded message -- From: jim j...@well.com Date: Sat, Jun 20, 2009 at 10:22 AM Subject: sugar on a stick localized in farsi or pashto or both To: Sameer Verma sve...@sfsu.edu Hi, Sameer, regarding carol ruth silver's upcoming trip to afghanistan, i'm hoping we can get sugar on a stick localized in both farsi and pashto: best case a single stick would boot and ask the user to choose either; having a grub-like menu choice would be good; having it come up in one but allow re-tuning to the other would be okay; having two different sticks, one in farsi and the other in pashto would be acceptable. do you know anyone in sugarlabs that can facilitate getting us something approximating the above fast? jim 415 823 4590 my cellphone, call anytime ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] [SoaS] Important: Please test the new Snapshot!
On 20 Jun 2009, at 18:55, Sebastian Dziallas wrote: Caroline Meeks wrote: Preloaded maps work fine. Is it too late to get anything else on there? Like the Sugar Manual? Well, we'd need to get this as a pdf file. And the description and tags for it. I'm not sure if this can be done in time. It's very very late for that. CC'ing Gary: What do you think? No luck sorry, most of that content is out of date, also a PDF of the whole document will likely OOM (out of memory) and display slowly on low end netbooks. My recommendation (if learners/folks like how the map Journal content works for them) is that we break up the help document into smaller, manageable PDF chapters/sections, leave out the out of date sections, and then Journal tag and describe what we are left with. That way something like the section on Walter's TurtleArt or other Activity specific pages are valid even as base Sugar changes. Also each small section can be updated as needed, out of phase with core release cycle, rather than trying to build and update some single monster document in phase with the release cycle (when everyone is already too busy to help). I'm hoping (real) learners will appreciate the Journal approach, need to see the feedback, and then (if good) make a real push to get more content into the next cycle. Ideally I'd like for a Journal entry and all its meta-data to be easily downloaded from a web server, that way we can distribute such content using ASLO, direct into folks Journals (and have a place to store and manage the changes, updates, different languages etc). Regards, --Gary ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Sugar Print Queue and Device Icon
Hi Gary, Thanks for your interest in the project, I think your mockup design looks like a better cake than mine. It doesn't needlessly complicate the interface, and , the removal of the source printer seems like a better design as we already have the device mentioned up. Plus, the all black theme matches up well with the other devices. And scroll bars definitely look ugly. If you have the time, please do put it up here: http://wiki.sugarlabs.org/go/Print_Support Thanks, Vamsi On Sun, Jun 21, 2009 at 12:12 AM, Gary C Martin g...@garycmartin.comwrote: Here's my shot at a mock-up, just bouncing ideas about. I've not been following the Print discussions in detail so apologies if I've dropped some important detail. My aim was to simplify as much as possible, print dialogues are confusing enough for adults :-) FWIW: I'm sure you've found it already, but there is a nice printer.svg device icon in sugar-artwork ready for use (I used it the mock-up below). I've assumed showing completed jobs is un-necessary, but I have mock-ups with that if needed as well (just imaging the (x) cancel button hiding and the Status text to Complete), not sure how many you'd want sitting in the list (just the last N?): Can generate more mock-ups if needed (will await further input from folks). Regards, --Gary P.S. Vamsi: Is there a SL wiki page for your printing project that mock-ups can go to in future (rather than me filling the mail-list)? ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] [SoaS] Important: Please test the new Snapshot!
I guess I should make some points here... comments inline ;) Caroline Meeks wrote: On Sat, Jun 20, 2009 at 3:43 PM, Sebastian Dziallas sebast...@when.com mailto:sebast...@when.com wrote: Caroline Meeks wrote: On Sat, Jun 20, 2009 at 1:55 PM, Sebastian Dziallas sebast...@when.com mailto:sebast...@when.com mailto:sebast...@when.com mailto:sebast...@when.com wrote: Hey, thanks for giving this a try. :) It's really important to get feedback here as it's one of the last snapshots before the release. Caroline Meeks wrote: Hi, Boots fine! I'm having screen problems on my IBM X40 in Colors and Pippy. Attached screenshots. Hrm! Pippy will be updated from 25 to 31 for the next snapshot (preparing that right now), but this looks somehow different. I suppose it has to do with the KMS technology, which has also been mentioned in the Mac support thread - btw, I guess we'll mention in the release notes that Mac users should try adding nomodeset, if they encounter any issues. Maybe you could try disabling it? I'm not on a mac, but that doesn't mean your wrong. I am on a PC booting directly from the stick. How do I set nomodeset to test? When you boot SoaS from the stick, you'll see a blue background before it comes to the actual boot screen (with the dots). There, press ESC. It will bring you to a small menu, where Boot will be selected. Pres TAB there. You'll be able to edit the boot arguments. Just type nomodeset in there and press ENTER. It should boot now, without having KMS enabled. That works! It doesn't stick on my stick, if I reboot I have the same problem. Yeah, that's normal. Unless you add the comment to the config file where the kernel parameters get specified (grub.conf, at least in earlier releases), you'll need to do so each time you boot. Ok now we have a work around. How do we get to a bug fix? Definitely not in time. This is also a KMS issue, which means that it's upstream. Fedora 11 will most certainly have the same issue. And obviously, we can't include the nomodeset parameter by default, as it would mean that everybody gets the text boot screen and not our shiny new Strawberry SoaS boot screen (the same goes for the Mac issues). So the best we can do right now is hinting in the release notes at the fact that this parameter might help on certain video hardware (would be great to know what you're using), as well as Macs. Is it two late to change what is shown by default in the circle? Nope. Not yet. It's late, but not that late. How are we making this decision? Is there a wiki page I should be looking at/updating? I'm open for any suggestions and would discuss that with Simon (and you, I guess) on IRC, if needed. I'll start a thread on IAEP, lets be open about it. Ah, I guess I got you wrong then. I think it's really not the time to discuss this a few hours before the final release gets composed. If there was a specific activity we should really pull or get in the ring for some reason, we could make an exception. But I suppose it would be the dev team's call then (which is what I pointed out above), given that feature freeze was more than a week ago. I've been requesting feedback on the activities we included with every single snapshot announcement, asking people to suggest activities they wanted to get in. I haven't heard from anybody. Preloaded maps work fine. Is it too late to get anything else on there? Like the Sugar Manual? Well, we'd need to get this as a pdf file. And the description and tags for it. I'm not sure if this can be done in time. It's very very late for that. CC'ing Gary: What do you think? Solution Grove has been working on a Sugar on a Stick specific version. I've asked Pauline to take a look and see if it has much SG specific in it and we'll get that too you as soon as we can. Okay, cool! Is Gnash on this version? Yup, the gnash-plugin is included, but it won't work on Youtube without the additional gstreamer packages from RPM Fusion (which we don't ship). When I run Flash things I'm getting a screen that looks very similar to the problems I have with Pippy and Colors. Interesting. Let's see if disabling KMS fixes this. Btw, on what graphics hardware are you trying it? yes fixes. Thinkpad X40. Is the code that allows you to register Sugar
Re: [Sugar-devel] Sugar Print Queue and Device Icon
On 20 Jun 2009, at 20:16, Vamsi Krishna Davuluri wrote: Hi Gary, Thanks for your interest in the project, I think your mockup design looks like a better cake than mine. It doesn't needlessly complicate the interface, and , the removal of the source printer seems like a better design as we already have the device mentioned up. Plus, the all black theme matches up well with the other devices. And scroll bars definitely look ugly. If you have the time, please do put it up here: http://wiki.sugarlabs.org/go/Print_Support Cool, done – I'll upload any future ones directly there. Do you need any other mock-ups? Was just wondering if a print Control Panel module will be needed for some of the configuration? Regards, --Gary ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] [SoaS] Important: Please test the new Snapshot!
A new snapshot is underway, building right now. As the build process takes rather long, I'll upload and announce it tomorrow morning. Changes will include the new openchrome driver (fixes #730) and an updated Pippy version (from 25 to 31). The final image will eventually be composed tomorrow evening (CEST)! Cheers, --Sebastian Sebastian Dziallas wrote: I guess I should make some points here... comments inline ;) Caroline Meeks wrote: On Sat, Jun 20, 2009 at 3:43 PM, Sebastian Dziallassebast...@when.com mailto:sebast...@when.com wrote: Caroline Meeks wrote: On Sat, Jun 20, 2009 at 1:55 PM, Sebastian Dziallas sebast...@when.commailto:sebast...@when.com mailto:sebast...@when.commailto:sebast...@when.com wrote: Hey, thanks for giving this a try. :) It's really important to get feedback here as it's one of the last snapshots before the release. Caroline Meeks wrote: Hi, Boots fine! I'm having screen problems on my IBM X40 in Colors and Pippy. Attached screenshots. Hrm! Pippy will be updated from 25 to 31 for the next snapshot (preparing that right now), but this looks somehow different. I suppose it has to do with the KMS technology, which has also been mentioned in the Mac support thread - btw, I guess we'll mention in the release notes that Mac users should try adding nomodeset, if they encounter any issues. Maybe you could try disabling it? I'm not on a mac, but that doesn't mean your wrong. I am on a PC booting directly from the stick. How do I set nomodeset to test? When you boot SoaS from the stick, you'll see a blue background before it comes to the actual boot screen (with the dots). There, press ESC. It will bring you to a small menu, where Boot will be selected. Pres TAB there. You'll be able to edit the boot arguments. Just type nomodeset in there and press ENTER. It should boot now, without having KMS enabled. That works! It doesn't stick on my stick, if I reboot I have the same problem. Yeah, that's normal. Unless you add the comment to the config file where the kernel parameters get specified (grub.conf, at least in earlier releases), you'll need to do so each time you boot. Ok now we have a work around. How do we get to a bug fix? Definitely not in time. This is also a KMS issue, which means that it's upstream. Fedora 11 will most certainly have the same issue. And obviously, we can't include the nomodeset parameter by default, as it would mean that everybody gets the text boot screen and not our shiny new Strawberry SoaS boot screen (the same goes for the Mac issues). So the best we can do right now is hinting in the release notes at the fact that this parameter might help on certain video hardware (would be great to know what you're using), as well as Macs. Is it two late to change what is shown by default in the circle? Nope. Not yet. It's late, but not that late. How are we making this decision? Is there a wiki page I should be looking at/updating? I'm open for any suggestions and would discuss that with Simon (and you, I guess) on IRC, if needed. I'll start a thread on IAEP, lets be open about it. Ah, I guess I got you wrong then. I think it's really not the time to discuss this a few hours before the final release gets composed. If there was a specific activity we should really pull or get in the ring for some reason, we could make an exception. But I suppose it would be the dev team's call then (which is what I pointed out above), given that feature freeze was more than a week ago. I've been requesting feedback on the activities we included with every single snapshot announcement, asking people to suggest activities they wanted to get in. I haven't heard from anybody. Preloaded maps work fine. Is it too late to get anything else on there? Like the Sugar Manual? Well, we'd need to get this as a pdf file. And the description and tags for it. I'm not sure if this can be done in time. It's very very late for that. CC'ing Gary: What do you think? Solution Grove has been working on a Sugar on a Stick specific version. I've asked Pauline to take a look and see if it has much SG specific in it and we'll get that too you as soon as we can. Okay, cool! Is Gnash on this version? Yup, the gnash-plugin is included, but it won't work on Youtube without the additional gstreamer