Re: [Sugar-devel] ASLO vs. wiki.laptop.org activities

2009-06-20 Thread Gary C Martin
On 20 Jun 2009, at 00:08, David Farning wrote:

 On Fri, Jun 19, 2009 at 5:50 PM, Gary C Marting...@garycmartin.com  
 wrote:
 On 19 Jun 2009, at 23:06, David Farning wrote:

 On Fri, Jun 19, 2009 at 2:37 AM, S Pageskierp...@gmail.com wrote:

 On Thu, Jun 18, 2009 at 8:19 AM, James Simmonsjim.simm...@walgreens.com 
 
 wrote:

 I've also replaced the contents of the
 old wiki.laptop.org with a link to ASLO.

 That's a little too short and doesn't categorize the page, making  
 it
 hard to find in the future.  Until someone {{obsolete}}s all the  
 lists
 and categories of activites on w.l.o, I suggest using the  
 {{Activity
 migrated to sl.o}} template; I did so on
 http://wiki.laptop.org/go/Read_Etexts , hope that's OK.

 On Thu, Jun 18, 2009 at 9:13 AM, David Farning dfarn...@sugarlabs.org 
 
 wrote:

 You can also point directly to the Read Etexts
 activity on ASLO with

 http://activities.sugarlabs.org/sugar/addon/4035

 and you can point to the download with

 http://activities.sugarlabs.org/sugar/downloads/latest/4035

 The current http://wiki.laptop.org/go/Template:Activity_migrated_to_sl.o
 doesn't distinguish these, but if you want it to have an
 activity=http://activities.sugarlabs.org/sugar/addon/4035  
 parameter in
 addition to homepage= | download= | git= , let me know or hack it
 yourself.

 I changed the wording at

 http://wiki.laptop.org/go/Template:Activity_migrated_to_sl.o

 I just wanted to note one small (I hope) item:
download=http://activities.sugarlabs.org/sugar/addon/''NNN''
 The NNN seems to suggest a release version number. In the hopes of
 reducing multiple wiki maintenance updates for authors I've just  
 used this
 field (in Moon) as a string to represent the activity name. Perhaps  
 this
 would be tweaked as well.
 The direct download link is

 http://activities.sugarlabs.org/sugar/downloads/latest/4035

 where 4035 is the aslo activity number.

 If you want the latest download for a given Sugar(platform) release

 http://activities.sugarlabs.org/en-US/sugar/downloads/latest/4024/platform:7

 where 7 is the aslo platform number

 Does that help?

Ahh thanks. Sorry, was just misreading the NNN for some reason as  
being the Activity release version number (for display as part of the  
text link). False alarm :-)

Regards,
--Gary

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Re: [Sugar-devel] Getting Sugar to run on certain mac chipsets

2009-06-20 Thread Caroline Meeks
This is a great discussion.  Thanks,

What are the next steps in figuring this out?

Is there something I can file a ticket on?

On Fri, Jun 19, 2009 at 1:44 AM, Bobby Powers bobbypow...@gmail.com wrote:

 On Fri, Jun 19, 2009 at 1:18 AM, Amir Ansaria...@open-edu.co.uk wrote:
  But the problem is that 'modeset' works with other machines and takes
  advantage of a very useful kernel feature. Adding a blanket
  'nomodeset' removes this feature - it allows Mac booting, but to the
  detriment of all other hardware.

 I wouldn't say all other hardware.  Intel graphics are the only one in
 mainline as of 2.6.30 that take advantage of modesetting, and
 hopefully Fedora's ATI modesetting will be accepted into the mainline
 for .31.  At this point (things may be different in a year or two),
 kernel modesetting doesn't add much performance wise.

 bobby

  Ideally, there should be a way to detect whether it's needed and boot
  accordingly. Hence the initrd notion (which would be complex, and I
  don't know of it working on any other distro), or the simple addition
  of a boot menu option.
 
  I don't think it's a Fedora bug, this is something for the kernel
  mailing list... ;-)
 
 
  On 19 Jun 2009, at 01:32, Martin Dengler wrote:
 
  On Thu, Jun 18, 2009 at 09:23:38AM -0400, Caroline Meeks wrote:
  Is there a way we can modify SoaS so that mac users don't have to
  [add nomodeset to the kernel command line] but it still works for
  everyone?
 
  Yes (SoaS could put nomodeset in its kernel command line).
 
  Also you/we/someone should file a Fedora bug if there isn't one
  already.
 
  Martin
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-- 
Caroline Meeks
Solution Grove
carol...@solutiongrove.com

617-500-3488 - Office
505-213-3268 - Fax
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Re: [Sugar-devel] [SoaS] Important: Please test the new Snapshot!

2009-06-20 Thread Bert Freudenberg

On 20.06.2009, at 03:24, Sebastian Dziallas wrote:

 Hi everybody,

 I'm happy to announce eventually the availability of a new SoaS
 snapshot, which is one of the last snapshots on our way to the v1
 Strawberry release. I think it should be really mentioned that this
 wouldn't have been possible without Simon, who did great work on  
 fixing
 sample content and activity installation issues. And this brings me to
 the changes this snapshot introduces.

 * You'll get sample content (#840) - Gary worked this out.
 - Please report if you encounter a journal full message or not!

 * The shiny new boot screen has now been introduced (#709).

Didn't see anything that looked Sugarized.

I tried on a Mac mini using the helper CD.

It first shows a short bluish splash while counting down seconds that  
looks nothing like Sugar. Then it boots the kernel and unpacks the  
initrd, using white text on a black background. Then a blue fedora  
screen appears with a progress bar on its bottom. This does not look  
Sugarish either. After that bar reached the end, back to the black  
screen with an underscore character (might be a cursor) in the upper  
left corner. Then the machine freezes so I could not test further.

 http://download.sugarlabs.org/soas/snapshots/2/Soas2-200906191638.iso

- Bert -

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Re: [Sugar-devel] [SoaS] Important: Please test the new Snapshot!

2009-06-20 Thread Simon Schampijer
On 06/20/2009 04:54 PM, Bert Freudenberg wrote:
 On 20.06.2009, at 03:24, Sebastian Dziallas wrote:

 Hi everybody,

 I'm happy to announce eventually the availability of a new SoaS
 snapshot, which is one of the last snapshots on our way to the v1
 Strawberry release. I think it should be really mentioned that this
 wouldn't have been possible without Simon, who did great work on
 fixing
 sample content and activity installation issues. And this brings me to
 the changes this snapshot introduces.

 * You'll get sample content (#840) - Gary worked this out.
 - Please report if you encounter a journal full message or not!

 * The shiny new boot screen has now been introduced (#709).

 Didn't see anything that looked Sugarized.

 I tried on a Mac mini using the helper CD.

 It first shows a short bluish splash while counting down seconds that
 looks nothing like Sugar. Then it boots the kernel and unpacks the
 initrd, using white text on a black background. Then a blue fedora
 screen appears with a progress bar on its bottom. This does not look
 Sugarish either. After that bar reached the end, back to the black
 screen with an underscore character (might be a cursor) in the upper
 left corner. Then the machine freezes so I could not test further.

 http://download.sugarlabs.org/soas/snapshots/2/Soas2-200906191638.iso

 - Bert -

You will not see the new screen when you use the boot helper CD. We want 
to brand it in the future though - #741.

Regards,
Simon
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[Sugar-devel] Sugar Print Queue and Device Icon

2009-06-20 Thread Vamsi Krishna Davuluri
Hi,

I'm working on adding Print Support to Sugar. And
right now I'm working on creating a Printer Device Icon.

what i've managed to do so far looks like this:
http://i39.tinypic.com/35d6vlz.png

suggestion from Mel Chua was to remove the scroll bars
and limit the print jobs displayed.
Also, suggestion from silbe was to list only one print job
each completely and when clicked on the list display all
the print jobs in a window.

Thanks,
Vamsi
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Re: [Sugar-devel] [IAEP] personalisation and collaboration

2009-06-20 Thread Tomeu Vizoso
2009/6/15 Maria Droujkova droujk...@gmail.com:
 David,

 For frameworks, you may want to look at achievement systems and reputation 
 systems (e.g. karma on slashdot). I just helped a colleague with his grant 
 proposal about adding achievement systems to a peer review-based authoring 
 environment, Expertiza, so we did some literature review for that. It's a 
 well-developed topic in gaming and in internet-based community studies. It 
 involves creating an economy of good deeds, basically. In more advanced 
 systems, users can define or co-define which deeds are considered good.

Greg, is this something related to the assessment framework you
referred to the other day?

Regards,

Tomeu

 --
 Cheers,
 MariaD

 Make math your own, to make your own math.

 http://www.naturalmath.com social math site
 http://groups.google.com/group/naturalmath future math culture email group
 http://www.phenixsolutions.com empowering our innovations

 On Sun, Jun 7, 2009 at 7:48 PM, David Van Assche dvanass...@gmail.com wrote:

 Having pondered this a bit more, I came up with a practical example. Lets 
 say we have a student in Uruguay, lets call him Fernando, and lets say we 
 have a student in the UK, lets call her Suzy. Suzy's Spanish is not great, 
 as she hasn't had the chance to delve into it practically, nor is she 
 getting the right idea about how everyday Spanish is used in Spanish 
 countries, having relied on terrible cliched examples of her antiquated text 
 books. Fernando's English is not very good, seeing as the only English he is 
 subjected to are pirate movies he buys from the local market, so he's 
 learned more slang than real English. His school isn't even teaching 
 English, but he desperately wants to learn it.

 Colabot knows both of these users, as it has analysed every willing user's 
 e-portfolio, and knows they would compliment each other perfectly say by 
 sharing the Speak activity. Colabot could suggest times at which these 2 
 students could meet virtually and collaborate in order to improve their 
 language skills. Colabot could keep track of their on going meetings, 
 showing the amount of hours spent on language learning. Colabot could even 
 give out an award or recognition after the students had spent X amount of 
 hours learning together.

 The great thing about this example is that it seems to me to be pure 
 construcionism with technology at its simplest and its best. The 2 students 
 are teachers to each other, and colabot is there purely in the capacity a 
 teacher normally should be, to guide the learning process.

 kind Regards,
 David Van Assche

 On Sun, Jun 7, 2009 at 1:23 PM, Walter Bender walter.ben...@gmail.com 
 wrote:

 On Sun, Jun 7, 2009 at 7:00 AM, David Van Asschedvanass...@gmail.com 
 wrote:
  Something has been in the back of my head for a while now, ever since I've
  seen the impressive capabilities of being able to share an activity with
  your neighbourhood. Being able to cooperatively use applications brings a
  new level of playability to it all, and it reminds me of when I first saw
  the ability for a computer game to be 'multi-player.'This gave it an extra
  dimension, and with it came the idea of awards for completing certain
  things, which would be displayed in your dashoard somewhere.The award 
  system
  seems even more relevant for education than it did for games. We'v aleady
  mentioned the benefits of an award sysem so I'm not going to regugitate
  that, but what hasnt''t really been spoken about is, how and what kind of
  personal details should the journal store and share. I see this as a
  customisable option, something that can be as simple as only sharing first
  names, or sharing the name of your pet, your favorite colors and foods, 
  the
  languages you speak.
 
  This detailed information about a person is extremely valuable to the
  underlying system, as it can potentially match people against each other.
  This would allow for some interesting possibilities when it comes to
  collaboration, such as the system suggesting users to 
  challenge/collaborate
  with based on personal information. I thought about having a robot that
  lives on an irc channel capable of helping with the collaboration 
  procedure,
  as well as listing achievements, giving data on which users want to
  collaborate, giving help on how collaboration works with particular
  activities, listing which servers have open collaboration, showing the 
  most
  used/highest rated collaborating activities, etc.
 
  I havent thought about this too much in depth, but I know coding a bot is
  not too hard. I see it as an extension to the speak AI, and encouragement 
  to
  join irc. We can even get the bot to accept uploads of raw learning
  materials categorised by subject, which can then be used by content
  creators. it itself could give out quizzes based on particular subjects, 
  or
  interesting pieces of information/knowledge. It could be taught new
  information, by 

Re: [Sugar-devel] Sugar + OLPC mesh network selection logic

2009-06-20 Thread Tomeu Vizoso
2009/6/10 Benjamin M. Schwartz bmsch...@fas.harvard.edu:
 Daniel Drake wrote:
 And now the logic I want to implement, which is similar to that in
 previous OLPC OS releases:
 - First, attempt to connect to any known access points that are in range
 using saved credentials. Always prefer known APs to mesh.
 - As a fallback if those APs fail, or if no APs are available or if
 we've never connected to any (e.g. on first boot), try the mesh.

 I'm not quite clear on your exact intention here.  I'd just like to
 suggest that unknown unencrypted infrastructure APs get higher priority
 than mesh.

Even if the user never connected to that AP before?

Regards,

Tomeu
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Re: [Sugar-devel] Help required in localization of FoodForce2

2009-06-20 Thread Tomeu Vizoso
2009/6/19 vijit singh vijitthetopco...@gmail.com:
 Hi everyone,

 I am a software engineer at SEETA (http://seeta.in) working in the Food Force 
 II project. I have been recently trying to localize this project to Hindi, 
 and have run into issues towards doing the same. I have followed the steps 
 mentioned at the wiki pages, and I am not sure, where I could have gone 
 wrong. Please find the details of the steps followed by me below-


 1. Selected the strings from the project files, which I wanted to translate. 
 Selected 5 of them. These were contained in 2 python modules. So, I included 
 gettext in these 2 modules, and then wrapped the 5 strings in gettext. Please 
 find the details as follows-
 from gettext import gettext as _  # at the top of both the modules

 _(‘string to be translated’)    # with the 5 strings

 2. Created a sub-directory namely po in the main FoodForceII directory. 
 Then, I created POTFILES.in file in the po directory, and added-

    encoding: UTF-8

   Foodforce2.py

   gui_buttons.py

 FoodForce2.py and gui_buttons.py are the modules, which contain the strings 
 to be translated.

 3. Tried creating the .POT file for FoodForceII. Ran the olpc-setup.py file 
 (the setup file for FoodForce2) with genpot command. Received the following 
 error message-

 Xgettext error: Can’t include the svgsprite.py file: no such file exist

 svgsprite.py is a module required for running pygames in the sugar 
 environment. Encountered similar error with every file in the olpcgames 
 folder placed in the activity bundle.

 I experimented with moving the olpcgames folder outside the FoodForceII 
 bundle, and then ran olpc-setup.py file with genpot. The FoodForce2.pot file 
 was created in the po folder.

 4.   Now, I copied back the olpcgames folder into the FoodForce2 main 
 directory .Now, we were supposed to generate a .po file. As, I was firstly 
 translating the game into hindi language ( a regional language of INDIA); I 
 gave the following command from inside the po folder in terminal-

 msginit -l hi

 hi becoz we were generating po file for the hindi language. It was 
 successfully done and the hi.po file was created. So, now our po folder 
 contains the following three files-

 FoodForce2.pot hi.po POTFILES.in

 5.   Now, the next step was to add the hindi text in the msgstr part in the 
 hi.po file . As I am proficient in the hindi language I did the translation 
 on my own using a hindi editor. The translated strings were placed between 
 the quotes in the hi.po file for the 5 strings-

 msgstr “  “

 6.   So, the next and final step was to make the .mo file. Firstly I created 
 the following directories-

 locale/hi/LC_MESSAGES

 where the locale sub-directory was located directly in the FoodForce2 
 directory and hi was contained in locale sub-directory and LC_MESSAGES in hi 
 sub-directory.

 Now, I ran the following command from inside the po folder in the terminal-

 msgfmt hi.po  --output='../locale/hi/LC_MESSAGES/org.laptop.FoodForce2.mo'

 And so the org.laptop.FoodForce2.mo file was generated in 
 locale/hi/LC_MESSAGES

 7. As all the necessary steps were done, I made a new xo bundle for 
 FoodForce2 and then changed the language of my sugar environment to Hindi and 
 then installed the bundle on it and ran the game. But, instead of the strings 
 which I tried to translate appearing in HIndi, they appeared in english only.

 As these steps didn't result into a successful localization, I tried some 
 other ways also but none gave the right result. The other changes which I 
 made were-

 1. As the i18n page I mentioned earlier in the mail was not very clear about 
 this , so I included all the python modules present in FoodForce2 directory 
 in the POTFILES.in and then generated the .pot file as done in step 2.

 I am still trying to work out why the translation is not taking place 
 successfully. I would highly appreciate if anyone can send me some ideas 
 about why it didn't it worked properly.

I'm sorry but I don't have any concrete recommendations. What I would
do in your place is to get a very simple activity written from scratch
and make localization work there. After you got that, you could move
to add localization to FoodForce with a more knowledge of what is
required.

It will be also easier to answer your questions about such a simple
activity than about a big one like FoodForce.

Hope it helps,

Tomeu

 Regards,

 VIJIT SINGH
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Re: [Sugar-devel] Help required in localization of FoodForce2

2009-06-20 Thread vijit singh
Hi Tomeu,

Thank You for your kind and quick reply. I am thinking of a small activity
which can be easily localized and whose code can be easily understood. I
will be writing a very small pyGTK activity from scratch or otherwise I will
be localizing a simple activity like 'HelloWorld' which is a simple tutorial
activity made by sugarlabs. I will soon mail the details about the same.

Regards,
VIJIT

On Sat, Jun 20, 2009 at 11:11 PM, Tomeu Vizoso to...@sugarlabs.org wrote:

 2009/6/19 vijit singh vijitthetopco...@gmail.com:
  Hi everyone,
 
  I am a software engineer at SEETA (http://seeta.in) working in the Food
 Force II project. I have been recently trying to localize this project to
 Hindi, and have run into issues towards doing the same. I have followed the
 steps mentioned at the wiki pages, and I am not sure, where I could have
 gone wrong. Please find the details of the steps followed by me below-
 
 
  1. Selected the strings from the project files, which I wanted to
 translate. Selected 5 of them. These were contained in 2 python modules. So,
 I included gettext in these 2 modules, and then wrapped the 5 strings in
 gettext. Please find the details as follows-
  from gettext import gettext as _  # at the top of both the modules
 
  _(‘string to be translated’)# with the 5 strings
 
  2. Created a sub-directory namely po in the main FoodForceII directory.
 Then, I created POTFILES.in file in the po directory, and added-
 
 encoding: UTF-8
 
Foodforce2.py
 
gui_buttons.py
 
  FoodForce2.py and gui_buttons.py are the modules, which contain the
 strings to be translated.
 
  3. Tried creating the .POT file for FoodForceII. Ran the olpc-setup.py
 file (the setup file for FoodForce2) with genpot command. Received the
 following error message-
 
  Xgettext error: Can’t include the svgsprite.py file: no such file exist
 
  svgsprite.py is a module required for running pygames in the sugar
 environment. Encountered similar error with every file in the olpcgames
 folder placed in the activity bundle.
 
  I experimented with moving the olpcgames folder outside the FoodForceII
 bundle, and then ran olpc-setup.py file with genpot. The FoodForce2.pot file
 was created in the po folder.
 
  4.   Now, I copied back the olpcgames folder into the FoodForce2 main
 directory .Now, we were supposed to generate a .po file. As, I was firstly
 translating the game into hindi language ( a regional language of INDIA); I
 gave the following command from inside the po folder in terminal-
 
  msginit -l hi
 
  hi becoz we were generating po file for the hindi language. It was
 successfully done and the hi.po file was created. So, now our po folder
 contains the following three files-
 
  FoodForce2.pot hi.po POTFILES.in
 
  5.   Now, the next step was to add the hindi text in the msgstr part in
 the hi.po file . As I am proficient in the hindi language I did the
 translation on my own using a hindi editor. The translated strings were
 placed between the quotes in the hi.po file for the 5 strings-
 
  msgstr “  “
 
  6.   So, the next and final step was to make the .mo file. Firstly I
 created the following directories-
 
  locale/hi/LC_MESSAGES
 
  where the locale sub-directory was located directly in the FoodForce2
 directory and hi was contained in locale sub-directory and LC_MESSAGES in hi
 sub-directory.
 
  Now, I ran the following command from inside the po folder in the
 terminal-
 
  msgfmt hi.po  --output='../locale/hi/LC_MESSAGES/
 org.laptop.FoodForce2.mo'
 
  And so the org.laptop.FoodForce2.mo file was generated in
 locale/hi/LC_MESSAGES
 
  7. As all the necessary steps were done, I made a new xo bundle for
 FoodForce2 and then changed the language of my sugar environment to Hindi
 and then installed the bundle on it and ran the game. But, instead of the
 strings which I tried to translate appearing in HIndi, they appeared in
 english only.
 
  As these steps didn't result into a successful localization, I tried some
 other ways also but none gave the right result. The other changes which I
 made were-
 
  1. As the i18n page I mentioned earlier in the mail was not very clear
 about this , so I included all the python modules present in FoodForce2
 directory in the POTFILES.in and then generated the .pot file as done in
 step 2.
 
  I am still trying to work out why the translation is not taking place
 successfully. I would highly appreciate if anyone can send me some ideas
 about why it didn't it worked properly.

 I'm sorry but I don't have any concrete recommendations. What I would
 do in your place is to get a very simple activity written from scratch
 and make localization work there. After you got that, you could move
 to add localization to FoodForce with a more knowledge of what is
 required.

 It will be also easier to answer your questions about such a simple
 activity than about a big one like FoodForce.

 Hope it helps,

 Tomeu

  Regards,
 
  VIJIT SINGH
  

[Sugar-devel] Fwd: sugar on a stick localized in farsi or pashto or both

2009-06-20 Thread Sameer Verma
Forwarding request from Carol Ruth Silver
(http://en.wikipedia.org/wiki/Carol_Ruth_Silver) and Jim Stockford
(http://www.sf-lug.org/). This is a big opportunity for SoaS
deployment in Farsi and Pashto. I'm heading out to Jamaica for their
pilot, so my bandwidth is a bit limited for the next few days. Please
cc them on replies.

cheers,
Sameer
-- 
Dr. Sameer Verma, Ph.D.
Associate Professor of Information Systems
San Francisco State University
San Francisco CA 94132 USA
http://verma.sfsu.edu/
http://opensource.sfsu.edu/

-- Forwarded message --
From: jim j...@well.com
Date: Sat, Jun 20, 2009 at 10:22 AM
Subject: sugar on a stick localized in farsi or pashto or both
To: Sameer Verma sve...@sfsu.edu



Hi, Sameer,
  regarding carol ruth silver's upcoming trip
to afghanistan, i'm hoping we can get sugar on
a stick localized in both farsi and pashto:
best case a single stick would boot and ask
the user to choose either; having a grub-like
menu choice would be good; having it come up
in one but allow re-tuning to the other would
be okay; having two different sticks, one in
farsi and the other in pashto would be
acceptable.
  do you know anyone in sugarlabs that can    
facilitate getting us something approximating
the above fast?
jim
415 823 4590 my cellphone, call anytime
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Re: [Sugar-devel] [SoaS] Important: Please test the new Snapshot!

2009-06-20 Thread Gary C Martin
On 20 Jun 2009, at 18:55, Sebastian Dziallas wrote:

 Caroline Meeks wrote:

 Preloaded maps work fine. Is it too late to get anything else on  
 there?
 Like the Sugar Manual?

 Well, we'd need to get this as a pdf file. And the description and  
 tags for it. I'm not sure if this can be done in time. It's very  
 very late for that. CC'ing Gary: What do you think?

No luck sorry, most of that content is out of date, also a PDF of the  
whole document will likely OOM (out of memory) and display slowly on  
low end netbooks.

My recommendation (if learners/folks like how the map Journal content  
works for them) is that we break up the help document into smaller,  
manageable PDF chapters/sections, leave out the out of date sections,  
and then Journal tag and describe what we are left with. That way  
something like the section on Walter's TurtleArt or other Activity  
specific pages are valid even as base Sugar changes. Also each small  
section can be updated as needed, out of phase with core release  
cycle, rather than trying to build and update some single monster  
document in phase with the release cycle (when everyone is already too  
busy to help).

I'm hoping (real) learners will appreciate the Journal approach, need  
to see the feedback, and then (if good) make a real push to get more  
content into the next cycle. Ideally I'd like for a Journal entry and   
  all its meta-data  to be easily downloaded from a web server,  
that way we can distribute such content using ASLO, direct into folks  
Journals (and have a place to store and manage the changes, updates,  
different languages etc).

Regards,
--Gary
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Re: [Sugar-devel] Sugar Print Queue and Device Icon

2009-06-20 Thread Vamsi Krishna Davuluri
Hi Gary,

Thanks for your interest in the project, I think your mockup design looks
like a better cake than mine. It doesn't needlessly complicate the
interface, and , the removal of the source printer seems like a better
design
as we already have the device mentioned up.
Plus, the all black theme matches up well with the other devices.

And scroll bars definitely look ugly.

If you have the time, please do put it up here:

http://wiki.sugarlabs.org/go/Print_Support

Thanks,
Vamsi
On Sun, Jun 21, 2009 at 12:12 AM, Gary C Martin g...@garycmartin.comwrote:

 Here's my shot at a mock-up, just bouncing ideas about. I've not been
 following the Print discussions in detail so apologies if I've dropped some
 important detail.

 My aim was to simplify as much as possible, print dialogues are confusing
 enough for adults :-) FWIW: I'm sure you've found it already, but there is a
 nice printer.svg device icon in sugar-artwork ready for use (I used it the
 mock-up below). I've assumed showing completed jobs is un-necessary, but I
 have mock-ups with that if needed as well (just imaging the (x) cancel
 button hiding and the Status text to Complete), not sure how many you'd
 want sitting in the list (just the last N?):









 Can generate more mock-ups if needed (will await further input from folks).

 Regards,
 --Gary

 P.S. Vamsi: Is there a SL wiki page for your printing project that mock-ups
 can go to in future (rather than me filling the mail-list)?




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Re: [Sugar-devel] [SoaS] Important: Please test the new Snapshot!

2009-06-20 Thread Sebastian Dziallas
I guess I should make some points here... comments inline ;)

Caroline Meeks wrote:
 On Sat, Jun 20, 2009 at 3:43 PM, Sebastian Dziallas sebast...@when.com
 mailto:sebast...@when.com wrote:

 Caroline Meeks wrote:

 On Sat, Jun 20, 2009 at 1:55 PM, Sebastian Dziallas
 sebast...@when.com mailto:sebast...@when.com
 mailto:sebast...@when.com mailto:sebast...@when.com wrote:

 Hey,

 thanks for giving this a try. :) It's really important to get
 feedback here as it's one of the last snapshots before the
 release.


 Caroline Meeks wrote:

 Hi,

 Boots fine!

 I'm having screen problems on my IBM X40 in Colors and
 Pippy.
   Attached
 screenshots.


 Hrm! Pippy will be updated from 25 to 31 for the next snapshot
 (preparing that right now), but this looks somehow different. I
 suppose it has to do with the KMS technology, which has also
 been
 mentioned in the Mac support thread - btw, I guess we'll
 mention in
 the release notes that Mac users should try adding nomodeset, if
 they encounter any issues. Maybe you could try disabling it?


 I'm not on a mac, but that doesn't mean your wrong.  I am on a PC
 booting directly from the stick. How do I set nomodeset to test?


 When you boot SoaS from the stick, you'll see a blue background
 before it comes to the actual boot screen (with the dots). There,
 press ESC. It will bring you to a small menu, where Boot will be
 selected. Pres TAB there. You'll be able to edit the boot arguments.
 Just type nomodeset in there and press ENTER. It should boot now,
 without having KMS enabled.


 That works!  It doesn't stick on my stick, if I reboot I have the same
 problem.

Yeah, that's normal. Unless you add the comment to the config file where 
the kernel parameters get specified (grub.conf, at least in earlier 
releases), you'll need to do so each time you boot.

 Ok now we have a work around.  How do we get to a bug fix?

Definitely not in time. This is also a KMS issue, which means that it's 
upstream. Fedora 11 will most certainly have the same issue. And 
obviously, we can't include the nomodeset parameter by default, as it 
would mean that everybody gets the text boot screen and not our shiny 
new Strawberry SoaS boot screen (the same goes for the Mac issues).

So the best we can do right now is hinting in the release notes at the 
fact that this parameter might help on certain video hardware (would be 
great to know what you're using), as well as Macs.

 Is it two late to change what is shown by default in the
 circle?


 Nope. Not yet. It's late, but not that late.


 How are we making this decision? Is there a wiki page I should be
 looking at/updating?


 I'm open for any suggestions and would discuss that with Simon (and
 you, I guess) on IRC, if needed.


 I'll start a thread on IAEP, lets be open about it.

Ah, I guess I got you wrong then. I think it's really not the time to 
discuss this a few hours before the final release gets composed.

If there was a specific activity we should really pull or get in the 
ring for some reason, we could make an exception. But I suppose it would 
be the dev team's call then (which is what I pointed out above), given 
that feature freeze was more than a week ago.

I've been requesting feedback on the activities we included with every 
single snapshot announcement, asking people to suggest activities they 
wanted to get in. I haven't heard from anybody.

 Preloaded maps work fine. Is it too late to get anything
 else on
 there?
 Like the Sugar Manual?


 Well, we'd need to get this as a pdf file. And the
 description and
 tags for it. I'm not sure if this can be done in time. It's very
 very late for that. CC'ing Gary: What do you think?


 Solution Grove has been working on a Sugar on a Stick specific
 version.
 I've asked Pauline to take a look and see if it has much SG
 specific in
 it and we'll get that too you as soon as we can.


 Okay, cool!


 Is Gnash on this version?


 Yup, the gnash-plugin is included, but it won't work on Youtube
 without the additional gstreamer packages from RPM Fusion
 (which we
 don't ship).


 When I run Flash things I'm getting a screen that looks very
 similar to
 the problems I have with Pippy and Colors.


 Interesting. Let's see if disabling KMS fixes this. Btw, on what
 graphics hardware are you trying it?


 yes fixes. Thinkpad X40.



 Is the code that allows you to register Sugar 

Re: [Sugar-devel] Sugar Print Queue and Device Icon

2009-06-20 Thread Gary C Martin
On 20 Jun 2009, at 20:16, Vamsi Krishna Davuluri wrote:

 Hi Gary,

 Thanks for your interest in the project, I think your mockup design  
 looks
 like a better cake than mine. It doesn't needlessly complicate the
 interface, and , the removal of the source printer seems like a  
 better design
 as we already have the device mentioned up.
 Plus, the all black theme matches up well with the other devices.

 And scroll bars definitely look ugly.

 If you have the time, please do put it up here:

 http://wiki.sugarlabs.org/go/Print_Support

Cool, done – I'll upload any future ones directly there.

Do you need any other mock-ups? Was just wondering if a print Control  
Panel module will be needed for some of the configuration?

Regards,
--Gary
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Re: [Sugar-devel] [SoaS] Important: Please test the new Snapshot!

2009-06-20 Thread Sebastian Dziallas
A new snapshot is underway, building right now. As the build process 
takes rather long, I'll upload and announce it tomorrow morning.

Changes will include the new openchrome driver (fixes #730) and an 
updated Pippy version (from 25 to 31).

The final image will eventually be composed tomorrow evening (CEST)!

Cheers,
--Sebastian

Sebastian Dziallas wrote:
 I guess I should make some points here... comments inline ;)

 Caroline Meeks wrote:
 On Sat, Jun 20, 2009 at 3:43 PM, Sebastian Dziallassebast...@when.com
 mailto:sebast...@when.com  wrote:

  Caroline Meeks wrote:

  On Sat, Jun 20, 2009 at 1:55 PM, Sebastian Dziallas
  sebast...@when.commailto:sebast...@when.com
  mailto:sebast...@when.commailto:sebast...@when.com  wrote:

  Hey,

  thanks for giving this a try. :) It's really important to get
  feedback here as it's one of the last snapshots before the
  release.


  Caroline Meeks wrote:

  Hi,

  Boots fine!

  I'm having screen problems on my IBM X40 in Colors and
  Pippy.
Attached
  screenshots.


  Hrm! Pippy will be updated from 25 to 31 for the next snapshot
  (preparing that right now), but this looks somehow different. I
  suppose it has to do with the KMS technology, which has also
  been
  mentioned in the Mac support thread - btw, I guess we'll
  mention in
  the release notes that Mac users should try adding nomodeset, if
  they encounter any issues. Maybe you could try disabling it?


  I'm not on a mac, but that doesn't mean your wrong.  I am on a PC
  booting directly from the stick. How do I set nomodeset to test?


  When you boot SoaS from the stick, you'll see a blue background
  before it comes to the actual boot screen (with the dots). There,
  press ESC. It will bring you to a small menu, where Boot will be
  selected. Pres TAB there. You'll be able to edit the boot arguments.
  Just type nomodeset in there and press ENTER. It should boot now,
  without having KMS enabled.


 That works!  It doesn't stick on my stick, if I reboot I have the same
 problem.

 Yeah, that's normal. Unless you add the comment to the config file where
 the kernel parameters get specified (grub.conf, at least in earlier
 releases), you'll need to do so each time you boot.

 Ok now we have a work around.  How do we get to a bug fix?

 Definitely not in time. This is also a KMS issue, which means that it's
 upstream. Fedora 11 will most certainly have the same issue. And
 obviously, we can't include the nomodeset parameter by default, as it
 would mean that everybody gets the text boot screen and not our shiny
 new Strawberry SoaS boot screen (the same goes for the Mac issues).

 So the best we can do right now is hinting in the release notes at the
 fact that this parameter might help on certain video hardware (would be
 great to know what you're using), as well as Macs.

  Is it two late to change what is shown by default in the
  circle?


  Nope. Not yet. It's late, but not that late.


  How are we making this decision? Is there a wiki page I should be
  looking at/updating?


  I'm open for any suggestions and would discuss that with Simon (and
  you, I guess) on IRC, if needed.


 I'll start a thread on IAEP, lets be open about it.

 Ah, I guess I got you wrong then. I think it's really not the time to
 discuss this a few hours before the final release gets composed.

 If there was a specific activity we should really pull or get in the
 ring for some reason, we could make an exception. But I suppose it would
 be the dev team's call then (which is what I pointed out above), given
 that feature freeze was more than a week ago.

 I've been requesting feedback on the activities we included with every
 single snapshot announcement, asking people to suggest activities they
 wanted to get in. I haven't heard from anybody.

  Preloaded maps work fine. Is it too late to get anything
  else on
  there?
  Like the Sugar Manual?


  Well, we'd need to get this as a pdf file. And the
  description and
  tags for it. I'm not sure if this can be done in time. It's very
  very late for that. CC'ing Gary: What do you think?


  Solution Grove has been working on a Sugar on a Stick specific
  version.
  I've asked Pauline to take a look and see if it has much SG
  specific in
  it and we'll get that too you as soon as we can.


  Okay, cool!


  Is Gnash on this version?


  Yup, the gnash-plugin is included, but it won't work on Youtube
  without the additional gstreamer