Re: [Sugar-devel] Open Source fonts

2016-05-25 Thread Eli Heuer
I like Roboto [1] and PT Serif [2]. This [3] is also an ok guide. [1]: https://www.google.com/fonts/specimen/Roboto [2]:

Re: [Sugar-devel] Open Source fonts

2016-05-25 Thread Eli Heuer
Yes, Noto looks really nice.  https://www.google.com/get/noto/ On Wed, May 25, 2016 at 3:15 PM Dave Crossland wrote: > Would be great to switch Sugar's UI font to Noto for better consistent > l10n > ___ Sugar-devel mailing list

Re: [Sugar-devel] [GSOC] Font Editor Next Steps

2016-05-20 Thread Eli Heuer
This morning we decided to go with py/gtk. I'll work on a blog-post to sum up the decision as Lionel requested. Today I'm rebuilding my UI mockup in GTK and working on UI/UX design documents that have more precise detail than our proposal and timeline. Let me know what I can do besides that to

Re: [Sugar-devel] Error: Sugar Environment Setup

2016-05-22 Thread Eli Heuer
I get the same thing with 0.108 on Fedora 23, I will look into it... On Sun, May 22, 2016 at 3:24 PM Yash Agarwal wrote: > Hello, > I have sugar 0.108 installed on my Ubuntu 16.04 (using these instructions > ). >

Re: [Sugar-devel] Error: Sugar Environment Setup

2016-05-22 Thread Eli Heuer
I just did a clean ./osbuild pull and it works, thanks! On Sun, May 22, 2016 at 5:34 PM Sebastian Silva wrote: > El 22/05/16 a las 16:21, Sebastian Silva escribió: > > > Please try again updating your sugar-build - GTK2 activities should > > work again. > Sorry I

Re: [Sugar-devel] [GSOC] Font Editor Next Steps

2016-05-16 Thread Eli Heuer
>>Does it mean that you choose Python to write the activity ? We are still undecided. This was discussed in our meeting today [1] and reasons for considering Python are documented on the project blog [2]. [1] https://www.youtube.com/watch?v=CGc12VmPZps [2]

Re: [Sugar-devel] [GSOC] Font Editor Next Steps

2016-05-15 Thread Eli Heuer
I think a weekly Google Hangouts on Air is a great Idea! Monday works for me, I'm looking forward to it. My responses to dave's questions: > How have you found the experience so far? Wonderful! I'm new to free-software having primarily worked in the video game industry previously. Being new,

Re: [Sugar-devel] Sugar on an PocketCHIP requires UI to work at 640x480

2016-05-05 Thread Eli Heuer
Awesome, I want one. Also, I would love to see a low-color raster version of sugar at 128x128 :) I used to design UI for Gameboy Advance games at 240x160. I like the constraint. One thing that frustrates me with many activities on my XO-1 is small, blurry, unreadable text. That just isn't a

[Sugar-devel] [GSoC] Font Editor: thoughts on UI/UX

2016-05-02 Thread Eli Heuer
I'll be spending some time this week thinking about the UI/UX for the font editor activity and I'm inviting everyone involved to share their ideas here as well. A good starting point is the core ideas from the human interface guidelines( https://wiki.sugarlabs.org/go/Human_Interface_Guidelines).

Re: [Sugar-devel] Regarding working in font editor activity

2016-05-10 Thread Eli Heuer
Both 8am and 12:30-1pm work for me. Welcome Harshita! On Mon, May 9, 2016 at 3:03 PM Harshita Srivastava wrote: > Thanks :) > On 10-May-2016 12:28 am, "Dave Crossland" wrote: > >> >> On 9 May 2016 at 14:39, Harshita Srivastava

Re: [Sugar-devel] Cannot run shell with osbuild on xubuntu

2016-08-28 Thread Eli Heuer
://developer.sugarlabs.org/dev-environment.md.html -Eli On Sun, Aug 28, 2016 at 6:13 PM Ütkarsh Tiwari <iamutkarshtiw...@gmail.com> wrote: > Seems like we have been facing issues with the latest 'Browse' release. > > Regards, > Utkarsh Tiwari > > On Mon, Aug 29, 2016 at 2

Re: [Sugar-devel] Cannot run shell with osbuild on xubuntu

2016-08-28 Thread Eli Heuer
Removing `browse`from `/build/modules.json` will fix this problem: { "name": "browse", "repo": "https://github.com/sugarlabs/browse-activity.git;, "clean_stamp": 1 }, On Thu, Aug 25, 2016 at 11:05 PM laurent bernabe wrote: > Hello everyone, > > I managed to launch