Re: [Sugar-devel] Just learned about Mistery Meat Navigation

2012-03-29 Thread Carl Angiolillo
 explicit help button that toggles an overlay with help bubbles would be
best.

D'oh, good call, totally missed help overlay.

 Interesting, this is what Gary pointed in the Simple help system for
Sugar thread.

Forgive a stupid question, but I'm not sure where to find the existing
Sugar help designs to get context. The sugar labs wiki?


On Tue, Mar 27, 2012 at 10:43, Bert Freudenberg b...@freudenbergs.de
wrote:

 On 27.03.2012, at 15:24, Manuel Quiñones wrote:

  El día 27 de marzo de 2012 08:04, Bert Freudenberg
  b...@freudenbergs.de escribió:
  IMHO, an explicit help button that toggles an overlay with help
bubbles would be best. Takes up less space than actual labels. Here's an
example:
 
 http://thedigitalstory.com/2012/03/5_tips_for_working_w.html
 
  Interesting, this is what Gary pointed in the Simple help system for
Sugar thread.


 Yes, that, and also combined with your idea of an overlayed help window.

 Tapping the help button brings up the bubbles with a short description.
But some bubbles also link to a more complete help widget. I'm referring to
this screenshot:

http://thedigitalstory.com/2012/03/08/iPhoto_for_iPad.png

 Tapping the arrow on the right of these bubbles opens a Help window in
the middle of the screen, and jumps to the relevant page. It's organized
hierarchically, and articles have hyperlinks to related topics. Plus
there's full text search.

 - Bert -


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Re: [Sugar-devel] Just learned about Mistery Meat Navigation

2012-03-26 Thread Carl Angiolillo
 However, that is different than the icons you use everyday.

True. The time spent learning iconography is amortized while the pixel
costs of the label remain fixed so those text labels that were very helpful
at first end up consuming unnecessary real-estate as the kids become
experts. However, if the kids become frustrated by confusing buttons* they
might not bother becoming experts at all so it's worth keeping an eye on
during testing.

 on a touch screen ... there's no obvious way to get the text descriptions
to pop up.

The method Android uses is to long press on a button to display its label.
I doubt this qualifies as obvious judging by the fact that this was
slipped quietly into 4.0 and I've never observed anyone using it. Some
interfaces (like native OS X toolbars or MS Office products) allow text
labels to be turned on and off by the user. I've used time-delay fade-in
labels on touchscreens (which were supposed to help novices while not
impacting expert use) but they turned out to be too distracting and not
helpful in the case of buttons that remain visible all the time. The
simplest method might be to bite the bullet, spend the pixels, and add text
labels to buttons on touchscreen devices.

Carl

*...e.g., a sound icon shaped like the profile of an internal electronic
component or a stop icon shaped like an octagon even in Libya, Zimbabwe,
the Bahamas, or Japan.

On Tue, Mar 20, 2012 at 19:37, Bert Freudenberg b...@freudenbergs.dewrote:


 On 21.03.2012, at 00:16, C. Scott Ananian wrote:

  On Tue, Mar 20, 2012 at 4:47 PM, Gonzalo Odiard gonz...@laptop.org
 wrote:
  If you find non obvious icons, can report to try to improve.
  May be adults have problems with icons, but kids don't,
  just see a kid playing in any internet site.
 
  These icons become much more problematic on a touch screen, where
 there's no obvious way to get the text descriptions to pop up.
   --scott

 OTOH, on a web site, you just want to get results quickly, and then maybe
 never visit again. It's not worth learning what the icons mean, since they
 most likely are unique to that site. That's why using icons like in the
 video fails.

 However, that is different than the icons you use everyday. Those are
 worth learning. Of course, the learning must be made possible, and
 hopefully enjoyable. But the gut reaction of I as an adult can't figure it
 out at first glance, so it must be bad isn't quite appropriate.

 - Bert -

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