Re: [Sugar-devel] Should we care about non readers and kids with motor skill issues?

2009-10-20 Thread Albert Cahalan
Caroline Meeks writes:

 True. But all kids matter. Including the nonreaders, the ones going
 to schools that are not taught in their native language, the ones
 for whom reading is a struggle, the dyslectics.

You don't want to keep them non-readers forever, do you?
That's what happens when you don't push them to use text.

There are 2-year-old kids using Tux Paint. They don't read AFAIK,
yet nearly every Tux Paint icon comes with text. There is even an
area at the bottom of the screen where Tux constantly spews text.

The less a kid is able to read, the more he desperately needs text.
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Re: [Sugar-devel] Should we care about non readers and kids with motor skill issues? was - Re: RFC: Kill the delayed menus for good

2009-10-16 Thread Tomeu Vizoso
On Fri, Oct 16, 2009 at 03:28, Caroline Meeks solutiongr...@gmail.com wrote:


  Perhaps. What would you define as the ailment, yourself? The primary
  intent was to encourage use of a direct interaction model, in which
  palettes we're supposed to play a big role. When it turned out that
  young kids, who didn't read, and who didn't have motor skills for
  selecting form the palettes, we aimed to reduce accidental invocation
  of them without entirely eliminating discovery by increasing the
  delay.

 Many kids have motor skills, and the ones that don't initially are
 remarkably good (being kids) at developing motor skills that they don't yet
 have. Many kids also read. In fact, let's cut into some real deep philosophy
 stuff here...

 True. But all kids matter. Including the nonreaders, the ones going to
 schools that are not taught in their native language, the ones for whom
 reading is a struggle, the dyslectics.

 Also I really disagree about the developing motor skills.  I think
 developing motor skills is a developmental thing that goes at different
 paces. I see kids that can get the concepts of Sugar but who struggle with
 clicking the blocks together in Turtle Art.  I think they are perfectly
 normal kids who will eventually have perfectly adequate motor skills for
 normal computing.  Providing them with a system that is as easy as possible
 for them while those motor skills are developing should be one of our
 missions.

 The idea that the XO laptop is mainly for kids who can't read is
 completely bogus. Now, maybe you're thinking of other children when you say
 this, but I prefer to first consider the main existing userbase. Laptops
 which have Sugar installed on them are primarily located in schools and are
 used for education. It is kind of ridiculous to say Well, you don't
 actually need to know how to read to use the laptops, so we should make the
 interface not require reading. when the truth is that, for most activities
 that have any educational merit, you DO need to read and you need to read
 things significantly more complicated than activity names. Most of the
 people who use Sugar for most of the time WILL know how to read.

 I disagree on this too. I think there a host of activities that nonreaders
 could use in Sugar. Paint, Colors, Jingsaw, Flipsticks, Write (writing a
 great way to learn to read), speak, many GCompris Games, Calculate, books
 that are read to you, Browse if you share a favorited website.  In fact if
 you share a started activity then you further expand the number of things a
 nonreader could do.

I agree with this, that's what I think of when I hear low floor, no ceiling.

Regards,

Tomeu

-- 
«Sugar Labs is anyone who participates in improving and using Sugar.
What Sugar Labs does is determined by the participants.» - David
Farning
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Re: [Sugar-devel] Should we care about non readers and kids with motor skill issues? was - Re: RFC: Kill the delayed menus for good

2009-10-16 Thread DancesWithCars
as someone who grew up dyslexic
before computers, I have to say,
XOs should be for EveryOne,
readers, people with difficulty
reading, those young and not
reading, and dyslexics,
plus those with motor issues.

you could check the prevalance
numbers, but with deployments
of 300k or so, you are going to get
a large segment of people,
i.e. high numbers (thousands,
to tens of thousands?) who need
to be included...

and that is without autism,
and other physical issues like
muscular dystrophy, deafness, blind,
etc...

emotional and cognitive issues
probably abound as well,
and a computer is sometimes a
good way to go, even special
ed might agree with that...


as a kid, and some continuing,
my handwritting is really bad,
and was able to use a typewritter
in class. in today's classrooms,
having a computer, that has built
in keyboard + memory and
ability on screen to change fonts,
character sizes, etc, may make
reading a possiblity, not to mention
some interactivity options
and more patience than your
average teacher, student teacher,
class assistant, and parent probably
possess...

plus dysgraphia, like dyslexia but
graphics, (think picasa on a bad
day), and stick figures would be
the best to be expected,
whereas programming something
to draw for one might not be an issue,
turtle art, programming graphics, etc.


On Fri, Oct 16, 2009 at 10:02 AM, Tomeu Vizoso to...@sugarlabs.org wrote:
 On Fri, Oct 16, 2009 at 03:28, Caroline Meeks solutiongr...@gmail.com wrote:


  Perhaps. What would you define as the ailment, yourself? The primary
  intent was to encourage use of a direct interaction model, in which
  palettes we're supposed to play a big role. When it turned out that
  young kids, who didn't read, and who didn't have motor skills for
  selecting form the palettes, we aimed to reduce accidental invocation
  of them without entirely eliminating discovery by increasing the
  delay.

 Many kids have motor skills, and the ones that don't initially are
 remarkably good (being kids) at developing motor skills that they don't yet
 have. Many kids also read. In fact, let's cut into some real deep philosophy
 stuff here...

 True. But all kids matter. Including the nonreaders, the ones going to
 schools that are not taught in their native language, the ones for whom
 reading is a struggle, the dyslectics.

 Also I really disagree about the developing motor skills.  I think
 developing motor skills is a developmental thing that goes at different
 paces. I see kids that can get the concepts of Sugar but who struggle with
 clicking the blocks together in Turtle Art.  I think they are perfectly
 normal kids who will eventually have perfectly adequate motor skills for
 normal computing.  Providing them with a system that is as easy as possible
 for them while those motor skills are developing should be one of our
 missions.

 The idea that the XO laptop is mainly for kids who can't read is
 completely bogus. Now, maybe you're thinking of other children when you say
 this, but I prefer to first consider the main existing userbase. Laptops
 which have Sugar installed on them are primarily located in schools and are
 used for education. It is kind of ridiculous to say Well, you don't
 actually need to know how to read to use the laptops, so we should make the
 interface not require reading. when the truth is that, for most activities
 that have any educational merit, you DO need to read and you need to read
 things significantly more complicated than activity names. Most of the
 people who use Sugar for most of the time WILL know how to read.

 I disagree on this too. I think there a host of activities that nonreaders
 could use in Sugar. Paint, Colors, Jingsaw, Flipsticks, Write (writing a
 great way to learn to read), speak, many GCompris Games, Calculate, books
 that are read to you, Browse if you share a favorited website.  In fact if
 you share a started activity then you further expand the number of things a
 nonreader could do.

 I agree with this, that's what I think of when I hear low floor, no ceiling.

 Regards,

 Tomeu

 --
 «Sugar Labs is anyone who participates in improving and using Sugar.
 What Sugar Labs does is determined by the participants.» - David
 Farning
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 Sugar-devel@lists.sugarlabs.org
 http://lists.sugarlabs.org/listinfo/sugar-devel




-- 
DancesWithCars
leave the wolves behind ;-)
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[Sugar-devel] Should we care about non readers and kids with motor skill issues? was - Re: RFC: Kill the delayed menus for good

2009-10-15 Thread Caroline Meeks

  Perhaps. What would you define as the ailment, yourself? The primary
  intent was to encourage use of a direct interaction model, in which
  palettes we're supposed to play a big role. When it turned out that
  young kids, who didn't read, and who didn't have motor skills for
  selecting form the palettes, we aimed to reduce accidental invocation
  of them without entirely eliminating discovery by increasing the
  delay.

 Many kids have motor skills, and the ones that don't initially are
 remarkably good (being kids) at developing motor skills that they don't yet
 have. Many kids also read. In fact, let's cut into some real deep philosophy
 stuff here...


True. But all kids matter. Including the nonreaders, the ones going to
schools that are not taught in their native language, the ones for whom
reading is a struggle, the dyslectics.

Also I really disagree about the developing motor skills.  I think
developing motor skills is a developmental thing that goes at different
paces. I see kids that can get the concepts of Sugar but who struggle with
clicking the blocks together in Turtle Art.  I think they are perfectly
normal kids who will eventually have perfectly adequate motor skills for
normal computing.  Providing them with a system that is as easy as possible
for them while those motor skills are developing should be one of our
missions.


 The idea that the XO laptop is mainly for kids who can't read is completely
 bogus. Now, maybe you're thinking of other children when you say this, but I
 prefer to first consider the main existing userbase. Laptops which have
 Sugar installed on them are primarily located in schools and are used for
 education. It is kind of ridiculous to say Well, you don't actually need to
 know how to read to use the laptops, so we should make the interface not
 require reading. when the truth is that, for most activities that have any
 educational merit, you DO need to read and you need to read things
 significantly more complicated than activity names. Most of the people who
 use Sugar for most of the time WILL know how to read.

 I disagree on this too. I think there a host of activities that nonreaders
could use in Sugar. Paint, Colors, Jingsaw, Flipsticks, Write (writing a
great way to learn to read), speak, many GCompris Games, Calculate, books
that are read to you, Browse if you share a favorited website.  In fact if
you share a started activity then you further expand the number of things a
nonreader could do.
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