Re: [Sugar-devel] [IAEP] New activity: Arithmetic.

2009-10-28 Thread Caroline Meeks
On Sun, Oct 25, 2009 at 12:46 PM, Chris Ball  wrote:

> Hi Caroline,
>
>   > Hi Chris, I had a crazy idea for Arithmetic yesterday.  Its a
>   > wonderful game for the GPA. Its exactly the kind of practice the
>   > students at GPA need. Its collaborative and other people are a
>   > huge key to engagement.  But as you said it needs a little
>   > something more to make it fun.
>
> This sounds like a good way to make it more fun, although I suppose
> it's making the game longer by making the players wait for someone to
> place a piece in the Physics world before getting a new question;
> another way would be to replace the numeric scores with icons that
> race towards a finish line as their owners score points, perhaps.
>

My thinking was that you have to use your time (is is 10 seconds per
question?) to both answer the question and do your physics move.  Maybe
physics moves accumulate for a minute or two but you never wait for a
physics move. This is a high pressure timed adreline rush game.  The goal is
to get students to know their facts so well that they can answer math
questions while thinking about the physics game not the math.  We want to
drill the recall so, for example, when they do algebra and such it takes
very few neurons firing to do the arithmetic so they can focus their
thinking on the algebra.

I also think perhaps this game would not get boring, because you are not
thinking about the math facts, you are thinking about what you want to
create with Physics and thats interesting even the hundreth time.  I feel
like a lot of the flash animation games are interesting for a while, but
once you;ve seen all the cool animations a few times its boring again.

I also would love to not see an emphasis on points or winners or losers.
 Better performance gives you more physics moves so there is incentive, but
its not directly competitive.



> Unfortunately, I don't have any talent for the UI stuff -- the hope
> was that by getting the collaboration part of the activity out there,
> someone with UI skills will adopt making a fun UI for it (and better
> scoring, and better question generation logic, etc).  :)
>

We need a way to store project ideas and allow developers and teachers to
collaborate around them.

>
> Thanks,
>
> - Chris.
> --
> Chris Ball   
> One Laptop Per Child
>



-- 
Caroline Meeks
Solution Grove
carol...@solutiongrove.com

617-500-3488 - Office
505-213-3268 - Fax
___
Sugar-devel mailing list
Sugar-devel@lists.sugarlabs.org
http://lists.sugarlabs.org/listinfo/sugar-devel


Re: [Sugar-devel] [IAEP] New activity: Arithmetic.

2009-10-25 Thread Chris Ball
Hi Caroline,

   > Hi Chris, I had a crazy idea for Arithmetic yesterday.  Its a
   > wonderful game for the GPA. Its exactly the kind of practice the
   > students at GPA need. Its collaborative and other people are a
   > huge key to engagement.  But as you said it needs a little
   > something more to make it fun.

This sounds like a good way to make it more fun, although I suppose
it's making the game longer by making the players wait for someone to
place a piece in the Physics world before getting a new question;
another way would be to replace the numeric scores with icons that
race towards a finish line as their owners score points, perhaps.

Unfortunately, I don't have any talent for the UI stuff -- the hope
was that by getting the collaboration part of the activity out there,
someone with UI skills will adopt making a fun UI for it (and better
scoring, and better question generation logic, etc).  :)

Thanks,

- Chris.
-- 
Chris Ball   
One Laptop Per Child
___
Sugar-devel mailing list
Sugar-devel@lists.sugarlabs.org
http://lists.sugarlabs.org/listinfo/sugar-devel


Re: [Sugar-devel] [IAEP] New activity: Arithmetic.

2009-10-25 Thread Caroline Meeks
Hi Chris,

I had a crazy idea for Arithmetic yesterday.

Its a wonderful game for the GPA. Its exactly the kind of practice the
students at GPA need. Its collaborative and other people are a huge key to
engagement.

But as you said it needs a little something more to make it fun.  This may
not be technically easy but here is my idea.

Combine it with Physics.  Everytime you get an answer right you earn a move
in Physics. You get to put down a block or make a new shape or grab.

Super cool would be collaborative where everyone is working in the same
world either trying to build something together or just knocking each other
stuff around.

Scoring: with this we no longer need explicit scoring. I think scoring can
be discouraging if you are always the worst one in your class or you just
have brain that is slow to retrieve math facts. However, I think your moves
should expire, so if you are fast you have an advantage, you have more time
to think about and make your physics moves.  I think the goal is to
encourage the students to speed up their retrieval, but still have it be fun
no matter where you are right now.

Doing well and playing fast gives you advantages that are fun, but doesn't
set up a strict, I win, you lose dynamic.

Is a shared physics world among all the contestants possible? It might be as
good or better for some personality types if everyone had their own world.
Especially if you could see a picture of the other people's worlds.

A feature request is to save at least a picture of the world you create to
the Journal so we can use it in a Portfolio.  "I created this roller coaster
by knowing my multiplication facts on hard"


On Mon, Aug 10, 2009 at 8:57 PM, Chris Ball  wrote:

> Hi,
>
> Over the last few Sunday afternoons, Ben Schwartz, Michael Stone and I
> have been hacking on a new activity.  It's a collaborative arithmetic
> quiz, and extensively uses Ben's "groupthink" collaboration module.
> Here's a link to a bundle:
>
> http://activities.sugarlabs.org/downloads/latest/4204/addon-4204-latest.xo
> http://activities.sugarlabs.org/addon/4204
>
> The game tries to show all the participants the same questions at the
> same time, gives an ongoing scoreboard of how many questions each
> participant has answered correctly, and measures the amount of time it
> takes everyone to answer each question.  It also lets the group choose
> which of addition, subtraction, multiplication and division their game
> should use, and how hard the questions should be.
>
> We think it's pretty fun already, but it still needs plenty of work,
> and we'd love to have help with it.  Some obvious next steps are:
>
> * Artwork!  We haven't spent any time making it pretty.  If someone
>  wants to go ahead and rip everything apart and put it back together
>  in a way that actually looks attractive, that would be awesome.
> * Looks like I messed up the logo in Inkscape, and it doesn't have
>  the correct stroke_color references.
> * It crashes when resumed, as opposed to launched with "Start".
>  Haven't looked into that yet.
> * Gettextification and translations.
> * An algorithm for scoring that depends on how quickly an answer is
>  given.  (One idea could be that you get 9 points if you answer with
>  9 seconds left, down to 1 point for answering with 1 second left.)
> * A natural end to each "round", perhaps involving giving out "medals"
>  (just as Typing Turtle does) for achievement to the participants.
> * There may still be cases where it shows entirely different questions
>  to the participants, instead of everyone seeing the same ones, and
>  we'd like to know about that so we can fix it.
>
> If anyone's in a position to get feedback from kids on whether playing
> this collaboratively is fun, and what might make it more fun, that'd
> be really good to hear.  We'd welcome everyone's changes to the
> activity; we can always back out a change if it needs to be discussed
> more, so don't be shy about pushing changes to a branch or asking for
> direct commit access.  (If there's some way to allow anyone with an SL
> gitorious account to commit directly, that would be an ideal setup.)
>
> The GIT tree contains groupthink referenced as a submodule, so to
> check it out:
>
> git clone git://git.sugarlabs.org/arithmetic/mainline.gitArithmetic.activity
> cd Arithmetic.activity
> git submodule init
> git submodule update
>
> Thanks!
>
> - Chris.
> --
> Chris Ball   
> ___
> IAEP -- It's An Education Project (not a laptop project!)
> i...@lists.sugarlabs.org
> http://lists.sugarlabs.org/listinfo/iaep
>



-- 
Caroline Meeks
Solution Grove
carol...@solutiongrove.com

617-500-3488 - Office
505-213-3268 - Fax
___
Sugar-devel mailing list
Sugar-devel@lists.sugarlabs.org
http://lists.sugarlabs.org/listinfo/sugar-devel


Re: [Sugar-devel] [IAEP] New activity: Arithmetic.

2009-08-12 Thread Albert Cahalan
First of all, it's wonderful to finally see this activity.

Plenty of words in the UI are not easy, starting with "difficulty". :-)

There doesn't seem to be any scratch space to work in, but I'm just
looking at the screen shot. Can the user lay out a long division in
the standard form? Can the user have some place to write out extra
numbers for borrow/carry (optionally tiny) and possibly cross out the
original numbers? There are at least two styles for this, with tiny
numbers probably the norm when doing multi-digit multiplication.

The 3 difficulty levels are kind of vague. Just for addition I can
think of...

0..9 plus 0..9 resulting in 0..9
0..9 plus 0..9 resulting in 0..18
0..9 plus 0..9 plus optional-one resulting in 0..19
multi-digit w/o carry
multi-digit w/ carry, no change in number of digits
arbitrary multi-digit

That's w/o even considering decimals, negative numbers, fractions,
and worse. Subtraction has an extra level, because borrowing is
harder when you need to borrow from a zero.
___
Sugar-devel mailing list
Sugar-devel@lists.sugarlabs.org
http://lists.sugarlabs.org/listinfo/sugar-devel