Re: [Sugar-devel] Retro resource management game, anyone remember?
El Sun, 25-07-2010 a las 02:25 +0100, Gary C Martin escribió: Anyone else remember this? I played dozens of similar time-sinks, but none in particular that would match your description 100%... the oldest resource-management games I remember are: The Settlers (1993, Amiga) http://en.wikipedia.org/wiki/The_Settlers_(video_game) Populous (1989, Amiga) http://en.wikipedia.org/wiki/Populous M.U.L.E. (1983, C64) http://en.wikipedia.org/wiki/M.U.L.E. Dome Dweller (1984, C64, source code printed in a book) http://ready64.it/libri/scheda_libro.php?id_libro=55 Not to mention Civilization and SimCity, probably the most popular and long-lived games of this genre. I think playing these games in moderation provides an important learning opportunity. -- // Bernie Innocenti - http://codewiz.org/ \X/ Sugar Labs - http://sugarlabs.org/ ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Retro resource management game, anyone remember?
Globulation 2 is a currently maintained project and offers a nice take on resource management. http://globulation2.org/wiki/Main_Page On 25 July 2010 18:37, Bernie Innocenti ber...@codewiz.org wrote: El Sun, 25-07-2010 a las 02:25 +0100, Gary C Martin escribió: Anyone else remember this? I played dozens of similar time-sinks, but none in particular that would match your description 100%... the oldest resource-management games I remember are: The Settlers (1993, Amiga) http://en.wikipedia.org/wiki/The_Settlers_(video_game) Populous (1989, Amiga) http://en.wikipedia.org/wiki/Populous M.U.L.E. (1983, C64) http://en.wikipedia.org/wiki/M.U.L.E. Dome Dweller (1984, C64, source code printed in a book) http://ready64.it/libri/scheda_libro.php?id_libro=55 Not to mention Civilization and SimCity, probably the most popular and long-lived games of this genre. I think playing these games in moderation provides an important learning opportunity. -- // Bernie Innocenti - http://codewiz.org/ \X/ Sugar Labs - http://sugarlabs.org/ ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Retro resource management game, anyone remember?
Hi Bernie, On 25 Jul 2010, at 18:37, Bernie Innocenti ber...@codewiz.org wrote: El Sun, 25-07-2010 a las 02:25 +0100, Gary C Martin escribió: Anyone else remember this? I played dozens of similar time-sinks Lol. but none in particular that would match your description 100%... the oldest resource-management games I remember are: The Settlers (1993, Amiga) http://en.wikipedia.org/wiki/The_Settlers_(video_game) Populous (1989, Amiga) http://en.wikipedia.org/wiki/Populous Yea was a great game, enjoyed that one a lot. M.U.L.E. (1983, C64) http://en.wikipedia.org/wiki/M.U.L.E. Dome Dweller (1984, C64, source code printed in a book) http://ready64.it/libri/scheda_libro.php?id_libro=55 Not to mention Civilization and SimCity, probably the most popular and long-lived games of this genre. I think playing these games in moderation provides an important learning opportunity. Yea I know, I just remember 'Kingdom' or whatever it was called, to be not so engrossing that you played without reason, but just simple enough that you tried to work out the rules involved (or started poking about the code to see what they were). Obviously we could up the learning opportunity, perhaps pulling in some constructionist ideas, though I vaguely remember it was written by a teacher/professor originally (numeracy, reading, planning). admit it would just be a fun project to work on for me, probably make it's map graphics tile based so kids/deployments could easily customise and share the components for their own locale/imagination (and obviously any default text at least in pootle, or perhaps even a UI to edit and store/share in the journal entry). BTW: You probably need to be at least 35+ to have played 'Kingdom' ;) Regards, --Gary -- // Bernie Innocenti - http://codewiz.org/ \X/ Sugar Labs - http://sugarlabs.org/ ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] Retro resource management game, anyone remember?
Hi Guys, For a while I've been looking for an old educational game I remember from way back that I'd like to re-write for Sugar, but have not been able to find/reference. From what I recall: 1) It was a simple resource management sim 2) Pretty sure it was on the BBC/Electron in mostly basic code (remember hacking at the code a little) 3) Kingdom is the name I recal, but that may be wrong, google has not helped 4) Game view consisted of a simple map with a blocky village/town, a river, mountains, plains 5) You got to allocate resources each year or perhaps season (people to work on the dam, guard the village, plant/harvest the crops etc) 6) The map then animated the results (notably a flooding river, or thieves from the mountains stealing grain were the highlight animations I remember) 8) A text summary of your gains/losses was shown before your next resource allocation 9) Game played until either everyone had left, or village/town reached a certain population goal Anyone else remember this? Was reminded by the recent health related discussion threads, seems like it could be extended a little to include a few more resources/events in that direction, perhaps also with collaboration so several neighbouring villages/towns (players) could share resources. Regards, --Gary ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel