[freenet-support] Freenet's impact on online gaming

2008-04-30 Thread Julien Cornuwel
Matthew Toseland a ?crit :

>>> 1 megabit upload?
>> Yep. 14 down, 1 up.
> 
> What's the fastest download speed you've seen? That's a seriously asymmetric 
> connection...

It's quite common in France. At least in big cities.

On Freenet, I never saw more than 65-70 KB/s.
On the web, the best I saw was downloading and ISO from my ISP mirror,
it was 1.5MB/s.


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[freenet-support] Freenet's impact on online gaming

2008-04-29 Thread Matthew Toseland
On Tuesday 29 April 2008 16:36, Julien Cornuwel wrote:
> Matthew Toseland a ?crit :
> > On Tuesday 29 April 2008 11:56, Julien Cornuwel wrote:
> >> Hi,
> >>
> >> I'm sure a lot of users are interested about that. I've got 128KB/s
> >> upload and Freenet limited to 40. Freenet runs on a dedicated computer
> >> so resources consumption is not an issue. For normal operations, I've
> >> got no problems. But when it comes to online gaming, weird things 
happen :
> > 
> > 1 megabit upload?
> 
> Yep. 14 down, 1 up.

What's the fastest download speed you've seen? That's a seriously asymmetric 
connection...
> 
> >> Other players see my ping as normal (a bit high but nothing I should
> >> worry about) but I've got lags and sometimes, I completely loose the
> >> connection. The game freezes, other players yell at me, I stop Freenet
> >> and everything's back to normal.
> > 
> > :|
> > 
> > This would be easier if we had a rabbit icon.
> 
> Not for me (the node is on another box), but maybe for others.

Sure, again I'm optimising the common case. :)
> 
> >> For now, the only solution is to stop the node each time I want to play.
> >> Not a good thing for the network. I can try to reduce Freenet's bandwith
> >> even more, but I don't think it will help much.
> >>
> >> Any thoughts ?
> > 
> > The current bandwidth limiting code is not completely accurate. It only 
> > throttles data packets: not resends, not normal messages.
> 
> And you think it could create such long spikes ? Last time I forgot to
> stop it, my account had been silent for almost a minute until I stop the
> node...

Hmmm, one minute is over the top, I accept that ... long lived spikes can be 
caused by resending a lot of data to a peer (usually opennet) which has 
serious MTU problems... I dunno what else...
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[freenet-support] Freenet's impact on online gaming

2008-04-29 Thread Julien Cornuwel
Matthew Toseland a ?crit :
> On Tuesday 29 April 2008 11:56, Julien Cornuwel wrote:
>> Hi,
>>
>> I'm sure a lot of users are interested about that. I've got 128KB/s
>> upload and Freenet limited to 40. Freenet runs on a dedicated computer
>> so resources consumption is not an issue. For normal operations, I've
>> got no problems. But when it comes to online gaming, weird things happen :
> 
> 1 megabit upload?

Yep. 14 down, 1 up.

>> Other players see my ping as normal (a bit high but nothing I should
>> worry about) but I've got lags and sometimes, I completely loose the
>> connection. The game freezes, other players yell at me, I stop Freenet
>> and everything's back to normal.
> 
> :|
> 
> This would be easier if we had a rabbit icon.

Not for me (the node is on another box), but maybe for others.

>> For now, the only solution is to stop the node each time I want to play.
>> Not a good thing for the network. I can try to reduce Freenet's bandwith
>> even more, but I don't think it will help much.
>>
>> Any thoughts ?
> 
> The current bandwidth limiting code is not completely accurate. It only 
> throttles data packets: not resends, not normal messages.

And you think it could create such long spikes ? Last time I forgot to
stop it, my account had been silent for almost a minute until I stop the
node...

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[freenet-support] Freenet's impact on online gaming

2008-04-29 Thread Matthew Toseland
On Tuesday 29 April 2008 11:56, Julien Cornuwel wrote:
> Hi,
> 
> I'm sure a lot of users are interested about that. I've got 128KB/s
> upload and Freenet limited to 40. Freenet runs on a dedicated computer
> so resources consumption is not an issue. For normal operations, I've
> got no problems. But when it comes to online gaming, weird things happen :

1 megabit upload?
> 
> Other players see my ping as normal (a bit high but nothing I should
> worry about) but I've got lags and sometimes, I completely loose the
> connection. The game freezes, other players yell at me, I stop Freenet
> and everything's back to normal.

:|

This would be easier if we had a rabbit icon.
> 
> For now, the only solution is to stop the node each time I want to play.
> Not a good thing for the network. I can try to reduce Freenet's bandwith
> even more, but I don't think it will help much.
> 
> Any thoughts ?

The current bandwidth limiting code is not completely accurate. It only 
throttles data packets: not resends, not normal messages.
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[freenet-support] Freenet's impact on online gaming

2008-04-29 Thread Julien Cornuwel
Hi,

I'm sure a lot of users are interested about that. I've got 128KB/s
upload and Freenet limited to 40. Freenet runs on a dedicated computer
so resources consumption is not an issue. For normal operations, I've
got no problems. But when it comes to online gaming, weird things happen :

Other players see my ping as normal (a bit high but nothing I should
worry about) but I've got lags and sometimes, I completely loose the
connection. The game freezes, other players yell at me, I stop Freenet
and everything's back to normal.

For now, the only solution is to stop the node each time I want to play.
Not a good thing for the network. I can try to reduce Freenet's bandwith
even more, but I don't think it will help much.

Any thoughts ?

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