Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-12 Thread Tom Jordaan
On Tue, 12 Jul 2011 01:56:08 +0100, Stefan Schreiber st...@mail.telepac.pt wrote: The minimum for surround with height is 8 speakers, for Ambisonics 1st order. If the sphere is full-sphere (and not half-sphere), you probably need 12+ speakers, although I suspect there could be a solution

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-12 Thread Jörn Nettingsmeier
On 07/12/2011 03:24 PM, Tom Jordaan wrote: On Tue, 12 Jul 2011 01:56:08 +0100, Stefan Schreiber st...@mail.telepac.pt wrote: The minimum for surround with height is 8 speakers, for Ambisonics 1st order. If the sphere is full-sphere (and not half-sphere), you probably need 12+ speakers,

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-12 Thread Jörn Nettingsmeier
On 07/12/2011 05:39 PM, Stefan Schreiber wrote: Jörn Nettingsmeier wrote: there is an AES paper by simon goodwin that deals with this layout: www.codemasters.com/research/3D_sound_for_3D_games.pdf the rationale is that you can deliver a pre-decoded stream over the eight channels of a hdmi

Re: [Sursound] the recent 2-channel 3D sound formats and their viability for actual 360 degree sound

2011-07-12 Thread dave . malham
Both links work for me, too. Dave (from home) On Jul 12 2011, Jörn Nettingsmeier wrote: On 07/12/2011 05:39 PM, Stefan Schreiber wrote: Jörn Nettingsmeier wrote: there is an AES paper by simon goodwin that deals with this layout: www.codemasters.com/research/3D_sound_for_3D_games.pdf