Is the Binaural mixing done with head tracking of the viewer ?
Bo-Erik
-Original Message-
From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of Adam Somers
Sent: den 20 november 2014 21:59
To: Surround Sound discussion group
Subject: Re: [Sursound] Oculus Rift Visual Demo +
On 19/11/2014 22:12, Stefan Schreiber wrote:
Your posting seems to be meaningless if not arrogant, BTW.
Let me put it in a more positive way then.. Your thinking is
representative of the state of the art in binaural science.:-)
Previous work
Cheers,
Garth Paine
ga...@activatedspace.com
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The state-of-the-art finds it very difficult to render sounds below the
listener. To do it with a 'flat' frequency response, and referenced to
ground/gravity ie.. unaffected by normal, small head movements is a
bonus. It is just a pity it might take a while to get used to..
I can't tell after
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dw wrote:
The state-of-the-art finds it very difficult to render sounds below
the listener. To do it with a 'flat' frequency response, and
referenced to ground/gravity ie.. unaffected by normal, small head
movements is a bonus. It is just a pity it might take a while to get
used to..
I can't
dw wrote:
On 19/11/2014 22:12, Stefan Schreiber wrote:
Your posting seems to be meaningless if not arrogant, BTW.
Let me put it in a more positive way then.. Your thinking is
representative of the state of the art in binaural science.:-)
Previous work
http://www.smyth-research.com/articles_files/SVSAES.pdf
As example for a professional system...
Best,
Stefan
Stefan Schreiber wrote:
dw wrote:
On 19/11/2014 22:12, Stefan Schreiber wrote:
Your posting seems to be meaningless if not arrogant, BTW.
Let me put it in a more positive way