Re: [Sursound] Ambisonic Audio - Interactive Installation

2019-09-29 Thread Picinali, Lorenzo
ould you recommend using Max/Msp or > Arduino > >>> for configuring hte individual playbacks (mappings between headphones > and > >>> some sort of player) > >>> > >>> 3.I've looked at the Waves NX toolkit and I don't see a feature to > &g

Re: [Sursound] Ambisonic Audio - Interactive Installation

2019-09-29 Thread Bo-Erik Sandholm
virtual room size?Am I missing something or is there other > tech > >>> that could allow me to map the headtracker to a specific roomsize? > >>> > >>> 4.Open to better ideas how to achieve an interactive Ambisonic audio > &

Re: [Sursound] Ambisonic Audio - Interactive Installation

2019-09-29 Thread Marc Lavallée
oked at the Waves NX toolkit and I don't see a feature to >>> determine virtual room size?Am I missing something or is there other tech >>> that could allow me to map the headtracker to a specific roomsize? >>> >>> 4.Open to better ideas how to achiev

Re: [Sursound] Ambisonic Audio - Interactive Installation

2019-09-29 Thread Daniel Rudrich
h multiple headsets. >> >> thanks! >> Michelle >> >> -- >> >> Michelle Irving >> >> Post-Audio Supervisor >> >> 416-500-1631 >> >> 507 King St. East >> >>

Re: [Sursound] Ambisonic Audio - Interactive Installation

2019-09-29 Thread Dave Hunt
Hi Michelle, I believe that what you want to do is possible, but not easy. It is possible to move the listener in a totally synthetic ambisonic sound field. You have to build in “distance modelling’, as well as differing direction of each source, as the listener moves. Adding room simulation