Re: [Sursound] Ambisonic Hand Controller

2019-08-03 Thread Richard Foss
Hi Marc, I use the node.js socket.io module for the transmission of the 3D data to the server - its a library that uses WebSockets. Richard. > On 02 Aug 2019, at 19:13, Marc Lavallée wrote: > > Hi Richard, > > My question was not directly related to the orientation API,

Re: [Sursound] Ambisonic Hand Controller

2019-08-02 Thread Marc Lavallée
Hi Richard, My question was not directly related to the orientation API, but to the method used to transmit its data to your server. You mentioned https;  either https AJAX or secure WebSockets (WSS) can be initiated by a https request. Maybe a realtime connection using WebSockets is not requi

Re: [Sursound] Ambisonic Hand Controller

2019-08-02 Thread Richard Foss
Hi Marc, The following will give you a better idea of the Web API capabilities that I am using: https://developer.mozilla.org/en-US/docs/Web/API/Detecting_device_orientation Richard. On 2019/08/02 4:38 PM, Marc Lavallée wrote: Hi Richard. Without reading access to the (paywalled) article

Re: [Sursound] Ambisonic Hand Controller

2019-08-02 Thread Marc Lavallée
Hi Richard. Without reading access to the (paywalled) article and (unpublished) code, it's difficult to understand all the effects of this problem. So I wondered: are the events send via AJAX or WebSockets? Marc Le 19-08-02 à 09 h 53, Richard Foss a écrit : Bo-Erik, we have always been able

Re: [Sursound] Ambisonic Hand Controller

2019-08-02 Thread Axel Ahrens
riginal Message- From: Sursound On Behalf Of Justin Kuhn Sent: 26. juli 2019 21:01 To: sursound@music.vt.edu Subject: [Sursound] Ambisonic Hand Controller Hi Everyone, I am looking into making a controller in which I harness roll, pitch, and yaw from my phone or a vr controller for real-time

Re: [Sursound] Ambisonic Hand Controller

2019-08-02 Thread Richard Foss
Bo-Erik, we have always been able to open a connection  to the web server and upload code. The problem is that access to the mobile device's device orientation events by our code on the client is disallowed when using chrome and an http server - fine with other web browsers. This is a recent ph

Re: [Sursound] Ambisonic Hand Controller

2019-08-02 Thread Bo-Erik Sandholm
As long as the hosting server is a local host websocket server chrome can open a connection to the server. At least the version available a month ago. Den fre 2 aug. 2019 10:28Richard Foss skrev: > Hi Justin, > > I have described the use of a mobile device controller in the following > paper th

Re: [Sursound] Ambisonic Hand Controller

2019-08-02 Thread Richard Foss
Hi Justin, I have described the use of a mobile device controller in the following paper that is in the AES e-library: http://www.aes.org/e-lib/browse.cfm?elib=19714 Its a client server system, where the server is a node.js server and a browser is used to run client code. This means I can us

Re: [Sursound] Ambisonic Hand Controller

2019-07-26 Thread Augustine Leudar
Hi Justin, Ive done similar things with a phone , a leap motion , a kinect and a wii controller , This kind of thing : https://vimeo.com/234689992 best, Gus On Fri, 26 Jul 2019 at 21:43, Marc Lavallée wrote: > Hi Justin, > > There's many DIY solutions, > > but you can try this fine Android ap

Re: [Sursound] Ambisonic Hand Controller

2019-07-26 Thread Marc Lavallée
Hi Justin, There's many DIY solutions, but you can try this fine Android app: https://sensors2.org/osc/ or the Bitalino R-IoT : http://ismm.ircam.fr/riot/ Marc Le 19-07-26 à 15 h 01, Justin Kuhn a écrit : Hi Everyone, I am looking into making a controller in which I harness roll, pitch, and

[Sursound] Ambisonic Hand Controller

2019-07-26 Thread Justin Kuhn
Hi Everyone, I am looking into making a controller in which I harness roll, pitch, and yaw from my phone or a vr controller for real-time control of the orientation of a soundfield. I want to hook it up using OSC to Reaper or Supercollider either wirelessly (preferred) or through USB (if I have t