On 9 July 2013 01:03, Stefan Schreiber st...@mail.telepac.pt wrote:
J. Liles wrote:
Still, during that demo, most
of the time the crow was actually below the horizon due to the fact
that I automated its flight path rather carelessly by clicking the
mouse at random points on a Control
It is very dependent on type of music. For music genres that are
mostly presented on stage or similar, there is probably no need for
down (or possibly even up!) as a panning location.
You probably speak for the majority (about 'up') by I like listening to a
'tiered' orchestra in FOA/periphony
Matthew Palmer wrote:
It's state is being just a thing in my head. I bought an Oculus and it
still hasn't gotten here but I was picturing using maybe the Hydra Razer to
make a tool for placing sounds with your hands. Ultimately, tools could be
built where people built songs, it'd be really
Yeah, I hope it works out: thank you
On Tuesday, July 9, 2013, Stefan Schreiber st...@mail.telepac.pt wrote:
Matthew Palmer wrote:
It's state is being just a thing in my head. I bought an Oculus and it
still hasn't gotten here but I was picturing using maybe the Hydra Razer
to
make a tool
and 3) When youtube
transcodes the video it adds an annoying click about once per second
(I believe this is due to a mismatch between the camera's framerate
and youtube's expectations. I would love to provide a theora/vorbis
screencapture video instead, but, alas, I cannot find any tools
Hi,
This looks good - can't try it at the moment as I am away from my
Linux machine but I do have a question - the user manual says The
spatialization control may be visualized as moving the sound source
across the surface of a hemispherical dome enclosing the listener but
this implies only
On Mon, Jul 8, 2013 at 6:26 AM, Dave Malham dave.mal...@york.ac.uk wrote:
Hi,
This looks good - can't try it at the moment as I am away from my
Linux machine but I do have a question - the user manual says The
spatialization control may be visualized as moving the sound source
across the
J. Liles wrote:
On Mon, Jul 8, 2013 at 6:26 AM, Dave Malham dave.mal...@york.ac.uk wrote:
Hi,
This looks good - can't try it at the moment as I am away from my
Linux machine but I do have a question - the user manual says The
spatialization control may be visualized as moving the sound
On Mon, Jul 8, 2013 at 5:03 PM, Stefan Schreiber st...@mail.telepac.ptwrote:
J. Liles wrote:
On Mon, Jul 8, 2013 at 6:26 AM, Dave Malham dave.mal...@york.ac.uk
wrote:
Hi,
This looks good - can't try it at the moment as I am away from my
Linux machine but I do have a question - the
J. Liles wrote:
On Mon, Jul 8, 2013 at 5:03 PM, Stefan Schreiber st...@mail.telepac.ptwrote:
J. Liles wrote:
On Mon, Jul 8, 2013 at 6:26 AM, Dave Malham dave.mal...@york.ac.uk
wrote:
Hi,
This looks good - can't try it at the moment as I am away from my
Linux machine but
Would you be interested in helping build tools for the Oculus Rift? I
pitched a proposal for a tool to Ico Bukvik at Virginia Tech (
http://www.icat.vt.edu/) and he was interested in helping. I can email you
more. - matt
On Mon, Jul 8, 2013 at 9:12 PM, Stefan Schreiber
It's state is being just a thing in my head. I bought an Oculus and it
still hasn't gotten here but I was picturing using maybe the Hydra Razer to
make a tool for placing sounds with your hands. Ultimately, tools could be
built where people built songs, it'd be really sweet to see like little
kids
12 matches
Mail list logo