Trying again - one of these days I'll get it right! It's the self powered version, the MM-4XP we're
using. Data for that is at
http://www.meyersound.com/products/industrialseries/mm-4xp/
On 27/01/2011 12:48, Dave Malham wrote:
Yep, well spotted - twitchy fingers on the keyboard :-[
Info at
On 26.01.2011, at 08:56, Eero Aro wrote:
Dave Malham:
http://www.dmalham.freeserve.co.uk/vst_ambisonics.html
http://www.york.ac.uk/inst/mustech/3d_audio/vst/welcome.html
these have not worked for me on a Mac runnig OSX 10.6.
Cheers,
Andrew
___
On 26/01/2011 05:33, Augustine Leudar wrote:
Because of the
problems of amplitude panning and the sheer size of the installations often
sounds are localised by using real world object analogues (ie if a monkey is
meant to sound like it comes from behind a certain tree there is a speaker
On Wed, Jan 26, 2011 at 05:33:05AM +, Augustine Leudar wrote:
First, don't try and send HTML to this list, as you can see it will
be removed.
Sorry - I dont know what you mean - as far as Iknow I haven't sent any
html to this list (at least not intentionally) - I assume you don't
On 01/26/2011 06:33 AM, Augustine Leudar wrote:
out of curiosity Why the need
for the w coordinate - cant the sound pressure level be gleaned from the x,y
and z ?
you can't deduce w from figures-of-eight, because they simply don't move
when the pressure rises uniformly (and if they do, that's
Jörn Nettingsmeier wrote:
recording insects with a soundfield will probably yield even better
results.
Been there, done that. As many insect and nature sounds, such as cicadas,
mosquitos, rain, wind etc. are noise type sounds, they don't include
point sources that localize sharply to any
...@stanfordalumni.org
Subject: Re: [Sursound] Why do you need to decode ambisonic/b format
signals ?
To: sursound@music.vt.edu
Message-ID:
aanlktintvfioetlvgaok3gx7pbx8k0uq5opr30eyh...@mail.gmail.com
Content-Type: text/plain; charset=ISO-8859-1
Eero Aro eero@dlc.fi
On 26/01/2011 17:49, Augustine Leudar wrote:
Hello all, and thankyou for your wonderful and informative replies. There is
a lot to learn it seems and I will no doubt pose other questions after Ive
read more and digested what has already been said.
David - 56 channels ! I would have been drowning
On Jan 26 2011, Jörn Nettingsmeier wrote:
On 01/26/2011 06:33 AM, Augustine Leudar wrote:
There
is no way a physical decoder could be in the biome - we generally have to
throw speakers away or sell them on ebay after a few uses because of the
ants and humidity (wav players are in sealed
Message: 6
Date: Sat, 22 Jan 2011 23:56:42 +0100
From: f...@kokkinizita.net
Subject: Re: [Sursound] Why do you need to decode ambisonic/b format
First, don't try and send HTML to this list, as you can see it will
be removed.
Sorry - I dont know what you mean - as far as Iknow I haven't sent
Nice response Gus and certainly more gracious than I would have been.
Danny
On Jan 25, 2011, at 9:33 PM, Augustine Leudar wrote:
Message: 6
Date: Sat, 22 Jan 2011 23:56:42 +0100
From: f...@kokkinizita.net
Subject: Re: [Sursound] Why do you need to decode ambisonic/b format
First,
Augustine Leudar wrote:
Why the need for the w coordinate
I am not a mathematician or a scientist. A sound designer's reply:
The W is a reference signal. For example, at decoding:
+ W + X is the front direction (W and X at equal phase)
+ W - X is the rear direction (X phase reversed in
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