Re: [Sursound] VR and cheap headtracking in 2013...

2013-12-02 Thread Bo-Erik Sandholm
Can you assist by pointing to a VST or standalone decoder that will accept for example MIDI input and give us a good headphone decoding of AMB files ? There are several ways of doing head tracking that we might be able to get to work if we have the back end already done ;-) Best Regards Bo-Erik

Re: [Sursound] VR and cheap headtracking in 2013...

2013-12-02 Thread David McGriffy
You probably don't want to control the decoder directly. Better to control a rotate unit in front of it. This would be easy to rig up in Blogue Bidule or Max/MSP with MIDI or OSC input. Some decoders, like my own VVMicVST, have the right parameters to control the direction, but I doubt any

Re: [Sursound] VR and cheap headtracking in 2013...

2013-12-02 Thread Matthias Kronlachner
On 12/2/13 6:41 PM, Andy Furniss wrote: David McGriffy wrote: You probably don't want to control the decoder directly. Better to control a rotate unit in front of it. This would be easy to rig up in Blogue Bidule or Max/MSP with MIDI or OSC input. I've been waiting to see if this will

Re: [Sursound] VR and cheap headtracking in 2013...

2013-12-02 Thread Julian Rabius
Matthias, your plugins will be very appreciated. Are the IEM-Cube and Mumuth impulse responses available? I am successfully using the SoundScape Renderer (SSR), with headtracking through the Razor AHRS. http://spatialaudio.net/ssr/ https://github.com/ptrbrtz/razor-9dof-ahrs/wiki/Tutorial SSR

Re: [Sursound] VR and cheap headtracking in 2013...

2013-12-02 Thread Aaron Heller
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