Re: [Sursound] YouTube adds ambisonics support

2016-02-27 Thread Xavier Bonjour
edu> Subject: Re: [Sursound] YouTube adds ambisonics support Google's spatial audio is in the latest version of their Unity plugins, available now. I haven't found any doc on how to make a youtube 360 video with spatial audio, but that might be there too. I have plugged their audio widgets into my

Re: [Sursound] YouTube adds ambisonics support

2016-01-15 Thread Martin Leese
Andres Cabrera wrote: > Very interesting. > > I'm wondering if it's worth considering separating the order for horizontal > vs. vertical (instead of a single unified order). This mixed order scheme, specifying #H and #P, has the disadvantage that as a source leaves the horizontal, its sharpness

Re: [Sursound] YouTube adds ambisonics support

2016-01-15 Thread Jörn Nettingsmeier
On 01/15/2016 10:00 PM, Martin Leese wrote: Andres Cabrera wrote: Very interesting. I'm wondering if it's worth considering separating the order for horizontal vs. vertical (instead of a single unified order). This mixed order scheme, specifying #H and #P, has the disadvantage that as a

Re: [Sursound] YouTube adds ambisonics support

2016-01-15 Thread Marc Lavallée
On Fri, 15 Jan 2016 21:29:27 + (UTC) Albert Leusink wrote: > Hi Marc, Hi Albert. > Yes, I've been to your site. Awesome job!, I was really pleasantly > surprised how good it sounded and how well it localized considering > it is just browser based Browsers have

Re: [Sursound] YouTube adds ambisonics support

2016-01-15 Thread David McGriffy
Google's spatial audio is in the latest version of their Unity plugins, available now. I haven't found any doc on how to make a youtube 360 video with spatial audio, but that might be there too. I have plugged their audio widgets into my Unity demo in place of my own audio widgets and after a

Re: [Sursound] YouTube adds ambisonics support

2016-01-15 Thread Bo-Erik Sandholm
In my opinion you should NOT try to make it all in one go. Release first with basic functionality, in this case the HOT thing is binaural What you have is MUCH better than anything else available. Clean up what you have and make it available as a open source project, As what you have done is

Re: [Sursound] YouTube adds ambisonics support

2016-01-14 Thread Dillon Cower
Hi Aaron, Thanks for pointing that out; just a series of bad (horrible, really!) typos from transcribing code. :) The equations should be corrected now. Dillon On Thu, Jan 14, 2016 at 9:13 AM Aaron Heller wrote: > Unfortunately, the definition of the spherical harmonics

[Sursound] YouTube adds ambisonics support

2016-01-14 Thread Ben Bloomberg
Check it out! https://github.com/google/spatial-media/blob/master/docs/spatial-audio-rfc.md Ben -- next part -- An HTML attachment was scrubbed... URL:

Re: [Sursound] YouTube adds ambisonics support

2016-01-14 Thread Marc Lavallée
It's about time! I made my little effort last year, with an experiment on http://ambisonic.xyz, but I did not updated it since. It gives me hope that ambisonics could become the "de facto" standard for 360 videos, or at least a viable and supported option. This a serious opportunity to promote

Re: [Sursound] YouTube adds ambisonics support

2016-01-14 Thread Andres Cabrera
Very interesting. I'm wondering if it's worth considering separating the order for horizontal vs. vertical (instead of a single unified order). Cheers, Andrés On Thu, Jan 14, 2016 at 1:56 PM, Marc Lavallée wrote: > Albert, > > What you described is exactly the project I

Re: [Sursound] YouTube adds ambisonics support

2016-01-14 Thread Aaron Heller
Hi Dillon, A further correction, the argument to P is the elevation, and the argument to T should be azimuth, so N(l, abs(m)) * P(l, abs(m), sin(E)) * T(m, A) Aaron (hel...@ai.sri.com) Menlo Park, CA US On Thu, Jan 14, 2016 at 9:27 AM, Dillon Cower wrote: > Hi Aaron,

Re: [Sursound] YouTube adds ambisonics support

2016-01-14 Thread Evan Mangiamele
> > Check it out! > https://github.com/google/spatial-media/blob/master/docs/spatial-audio-rfc.md > > Ben Awesome! Glad they are moving forward on this. Any idea when this will be implemented into the metadata injector tool? Would love to try it out with a piece i did an ambisonic mix for a

Re: [Sursound] YouTube adds ambisonics support

2016-01-14 Thread Dillon Cower
Hi Aaron, Thanks again for your thorough review. Fixed again; hopefully for the last time! Dillon On Thu, Jan 14, 2016 at 10:18 AM Aaron Heller wrote: > Hi Dillon, > > A further correction, the argument to P is the elevation, and the argument > to T should be azimuth, so >

Re: [Sursound] YouTube adds ambisonics support

2016-01-14 Thread David Pickett
At 14:13 14-01-16, Ben Bloomberg wrote: >Check it out! >https://github.com/google/spatial-media/blob/master/docs/spatial-audio-rfc.md > Is any provision made for periphonic signals, i.e. WXY without Z? Or is it expected to use an empty channel for Z? In which case, is there a possibility of

Re: [Sursound] YouTube adds ambisonics support

2016-01-14 Thread Albert Leusink
That's great news!, was hoping for this big time. I hopped over to the github page, but it's all Greek to me as a code-illiterate...thankfully many of you are much smarter than I am.. Not sure if this is in the very early stages, so there are no answers yet, but if possible can somebody explain

Re: [Sursound] YouTube adds ambisonics support

2016-01-14 Thread Marc Lavallée
Albert, What you described is exactly the project I started. What's missing is the zoom feature and support for HOA. Should I continue? And make it open source? I don't have much time now... (sigh). -- Marc On Thu, 14 Jan 2016 21:43:04 + (UTC) Albert Leusink