Re: [SWCollect] Time to blend topics

2004-06-11 Thread Jim Leonard
Edward Franks wrote: I have done this for some music -- download music illegally, listen to it, buy the CD. Nowadays I just listen to streaming radio and/or download it for later listening. The golden-goose questions are how many people download illegally/buy later and just what percentage

[SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Jim Leonard
I was just amazed by this: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemcategory=51333item=5703687968 One bid, six games in good condition, $8? I have two questions based on this occurance: 1. Is there just no market for Macintosh software collectables? Why the hell not? 2. Along those lines,

RE: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Freddie Bingham
As far as Lucasarts games go, the Macintosh versions get no respect WHATSOEVER so I wouldn't be surprised if the same mentality is at play here. Freddie Lucasarts Museum - http://lucasarts.vintagegaming.org -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent:

Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Peter Olafson
There are a fair number of collectible Mac games, but, overall,the Mac market has never held much interest for collectors. I suspect this can be traced back to Apple's lack of interest in the Mac games market for much ofthe machine's early history. Initially, it looked down its nose at games.

Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Jim Leonard
Peter Olafson wrote: The upshot is that, without much encouragement from the top, few game publishers invested heavily in the Mac market. (To be sure, there are exceptions, like Bungie, Cassady Greene, pre-Activision Infocom, early Cyan, and, later on, companies like GT Interactive's MacSoft).

RE: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Stuart Feldhamer
Why is there no market for sports games collectables? My opinion is because sports games just replace one another with each successive release. It's not like they're different games (ie, a new sport). Sure, once in a while I get nostalgic for Great Baseball on the SMS, or Bases Loaded or Tecmo

Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Peter Olafson
Oh, sure; there were probably dozens of games that were Mac-first (others include King of Chicago and virtually every game designed by Chris Crawfordfrom 1985 on :) ), but very fewwound upMac-only. Oids, Pax Imperia, Quarterstaff, Pathways into Darkness, Marathon and Marathon Infinityare the ones

RE: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Stuart Feldhamer
What about The Fool's Errand and the other Cliff Johnson games? Those were designed for Mac, weren't they? Stuart -Original Message-From: Peter Olafson [mailto:[EMAIL PROTECTED]Sent: Friday, June 11, 2004 2:25 PMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] No market for

Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Peter Olafson
Primarily, yes. But King of Chicago was released for the Mac first and later ported to the Amiga. Peter Jim Leonard [EMAIL PROTECTED] wrote: Peter Olafson wrote: Oh, sure; there were probably dozens of games that were Mac-first (others include King of Chicago and virtually every game designed

RE: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Peter Olafson
They were indeed, and most of them then later ported to other platforms. (Don't get me wrong; Mac did have some very strong support from individual game developers.) Stuart Feldhamer [EMAIL PROTECTED] wrote: What about The Fool's Errand and the other Cliff Johnson games? Those were designed for

RE: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Peter Olafson
A small aside: Cliff's coming out with a new game later this year: A Fool his Money. :)Peter Olafson [EMAIL PROTECTED] wrote: They were indeed, and most of them then later ported to other platforms. (Don't get me wrong; Mac did have some very strong support from individual game developers.)

Re: [SWCollect] Time to blend topics

2004-06-11 Thread Edward Franks
On Jun 11, 2004, at 11:02 AM, Jim Leonard wrote: Edward Franks wrote: I have done this for some music -- download music illegally, listen to it, buy the CD. Nowadays I just listen to streaming radio and/or download it for later listening. The golden-goose questions are how many people

Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Jim Leonard
Peter Olafson wrote: Primarily, yes. But King of Chicago was released for the Mac first and later ported to the Amiga. That contradicts everything I know about Cinemaware, so either you're wrong (not likely) or my knowledge is incomplete (likely). Is there a reference or person I can consult

RE: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Freddie Bingham
Maybe some more light could be shed by emailing this fellow: http://www.channelzilch.com/doug/resume1.htm I wasn't even aware that KofC was released for the macintosh. I know it was released for the IIGS, unless we are referring to the IIGS when we mention Macintosh in this regard. Lucasarts

Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Jim Leonard
Awesome, thanks for the reference. Unfortunately, he was responsible for the embarrassment that was Free D.C.! as well ;-) Freddie Bingham wrote: Maybe some more light could be shed by emailing this fellow: http://www.channelzilch.com/doug/resume1.htm -- Jim Leonard ([EMAIL PROTECTED])

Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Dan Chisarick
For a software developer I hope they wouldn't confuse the two platforms. Still its interesting. I didn't know it existed, but then my Mac collection is pretty small and to be honest, not too many of the games I remember for it really grabbed me. Except I've been looking for Airborne!

Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Peter Olafson
The two Cinemaware titlesthat were not Amiga-first were S.D.I. (released first for the Atari ST) and King of Chicago(Mac). Had Cinemaware remained afloat, this honor would have eventually shifted to PC, which (circa 1990-91) was becoming the lead system for C'ware computer games in development.

Re: [SWCollect] Previously owned games resold by chains

2004-06-11 Thread Jim Leonard
Dan Chisarick wrote: I still troll the used item bin for the very occasional vintage goodie that shows up. Found two yesterday: LucasFilm's Tie Fighter and OOP's Perfect General II. At what store? Those are a decade old. Anyway, Tie Fighter was $3.99. Perfect General II was $14.99. WHAT?

[SWCollect] Best copy protection?

2004-06-11 Thread Jim Leonard
I used to think that the best copy-protection was Rocket Ranger -- the codewheel was an integral part of moving around. Then a fellow MobyGames volunteer wrote me this: The best copy protection ever would be the game Murder In Venice (Amiga). The game comes with over 40 clues - including

RE: [SWCollect] Best copy protection?

2004-06-11 Thread Hugh Falk
I can remember two really BAD examples: - Chronoquest -- sorry for the long link, but there is a picture and a description here: http://www.classicgaming.com/gotcha/gamecenter/GAMECENTER_COM%20-%20Features %20-%20Collector's%20Edition%20PC%20Game%20Collecting%20Tips4.htm - Original versions of