Re: [SWCollect] Sniping

2001-10-25 Thread Jim Leonard
C.E. Forman wrote: (glances sideways at C. E. Forman) Well, *almost* all of us... ;-) Heh, I totally deserve this. B-) But it does beg the question... Is it not equally greedy of the rest of the abandonware scene to just *expect* me to open my prize shrinkwrap, taking a chance that

Re: [SWCollect] Sniping

2001-10-25 Thread Jim Leonard
C.E. Forman wrote: I certainly wouldn't hold it against you. Actually I'd feel a bit guilty taking a mint saucer for $10 (not to mention worried about getting screwed over... witness the misfortune Dave Aston went through when he used BuyItNow on a Suspended mask for $5.00).

Re: [SWCollect] My curiosity is getting to me...

2001-10-25 Thread Jim Leonard
Stephen S. Lee wrote: ObSWCollect: I'm still trying to land an undamaged Wasteland hint book. (It normally fetches like $100 on eBay if it's in good shape.) My copy What??? I've got, like, 2 or 3 of these things unmarked. has an occasional pencil or pen mark (not too bad, but I'd prefer

Re: [SWCollect] Luis Royo

2001-10-26 Thread Jim Leonard
Karl Kuras wrote: exceptional version of Street Fighter II... nice graphics, but a specced Cool! I love pirate games written from scratch. I'll have to try to find this. The most interesting gadgets Sega seems to have released there was a master system that connected with the tv via

Re: [SWCollect] Sniping

2001-10-26 Thread Jim Leonard
C.E. Forman wrote: Worse, he got screwed out of a great item he really wanted, which he won fair and square, and which he'll probably never find at that price again. It's more that than the money. Yes, but it's not nearly as damaging, as most things in Real Life are. Remember, it's just a

Re: [SWCollect] Anybody seen one of these before?

2001-10-26 Thread Jim Leonard
C.E. Forman wrote: It's called Through the Looking Glass, published by Apple Computer for Macintosh. Copyright date is 1984, author is Steve Capps. Looks like a vintage hardcover book, grey with maroon trim on the cover. Inside is a depression in the cardboard holding the disk, with a

Re: [SWCollect] THE Auction!

2001-10-29 Thread Jim Leonard
C.E. Forman wrote: Tom, I'm especially looking at you here. http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1290859236 This copy of the game was produced in the past year by Richard Garriott himself and sent to us when we helped him locate some 5.25 double-sided, double-density disks

Re: [SWCollect] Alertnative to paypal and free $30 cash!!

2001-10-29 Thread Jim Leonard
[EMAIL PROTECTED] wrote: Hi, try this new AOL quickcash, it is like paypal but the sender pays the fees which is the way it should be. Plus you get free $10 when you sign up, you can make up to 3 accts and get $30!! Please use my link each time as I will get $5 for each signup too :) I have

Re: [SWCollect] PayPal

2001-10-29 Thread Jim Leonard
Try AOL quick cash Chris, the payER pays the fee which is the way it should be :) www.c2it.com Why is this the way it should be? -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This

Re: [SWCollect] Alertnative to paypal and free $30 cash!!

2001-10-29 Thread Jim Leonard
[EMAIL PROTECTED] wrote: Because it is convenient for the buyer, they can pay online with Ccard or bank acct for a very small fee, immediate order, don't have to buy money order or postage. As long as they know what is involved (and Quick Cash is only 1% fee compared to 3% paypal) I think

Re: [SWCollect] Alertnative to paypal and free $30 cash!!

2001-10-29 Thread Jim Leonard
[EMAIL PROTECTED] wrote: Also why should I pay paypal as a seller, I would rather just get a Money Order for the full amount. Already have to pay ebays fees. Then just don't offer it as an option to the buyer. Of course, that may limit your potential audience; I personally only bid on

[SWCollect] Every collector's nightmare

2001-10-29 Thread Jim Leonard
Well, actually I can think of some nightmares that come before this one, in order: 1. Fire 2. Flooding 3. Theft or accidental loss 4. Discovering your originals are fakes or counterfeit 5. Auction/trade gone horribly, horribly wrong ..but I experienced #6 this weekend, and I thought I'd share

Re: [SWCollect] My curiosity is getting to me... (an OT extra)

2001-10-30 Thread Jim Leonard
Karl Kuras wrote: end the RPG elements are dressing at best. Very dissapointing. That's an understatement. Since any character class can use any weapon (it's a 3D shooter after all), what's the point of being a ranger or a knight? Theves can use bows and arrows, mages can wield swords,

Re: [SWCollect] Hero's Quest (was:Every collector's nightmare)

2001-11-02 Thread Jim Leonard
Pedro Quaresma wrote: Thanks Chris. I believe Kixx was the European equivalent of Slash: a simple budget label. 100% correct. There are several Kixx covers at MobyGames (although I don't think you can to full text searches on covers yet, sorry). -- http://www.MobyGames.com/ The world's

Re: [SWCollect] Shock

2001-11-02 Thread Jim Leonard
Alexander Zoller wrote: I wouldn't be too concerned. Peroxide contacted EA in a proper way, and received absolutely no response. As by copyright statutes, the rights holder has to enforce ownership of their intellectual property, or it will become public domain. They cannot simply stomp on

Re: [SWCollect] Shock

2001-11-02 Thread Jim Leonard
Pedro Quaresma wrote: It wasn't the issue with Peroxyde that shocked me. It was the metaphor about Toto (a dog) and Richard Garriott. He did make those games, and he was a dedicated employee after all, I'd say he deserves at least a bit more respect! It had nothing to do with respect; it

Re: [SWCollect] Shock

2001-11-02 Thread Jim Leonard
Pedro Quaresma wrote: Jim Leonard wrote: (Don't ask me about my role in creating Abandonware, that's a topic for another time) What's your role in creating Abandonware? :) Seriously, I'd really like to know. Well, let me check the date... Hasn't been 5 years, but what the hell

Re: [SWCollect] Today's finds

2001-11-02 Thread Jim Leonard
Lee K. Seitz wrote: There was also a barely (if at all) used copy of PC Tools Deluxe version 6. I see from eBay that it's not worth anything, but would it come in handy for problems I might have with an older PC? When and if I ever get any older PCs set up, that is. It's okay; Norton

Re: [SWCollect] Shock

2001-11-02 Thread Jim Leonard
(my emailer doesn't support HTML email) For an even better example of coders as artists, go to MobyGames and view the inside folder box covers for Pinball Construction Set or Music Construction Set. -- This message was sent to

Re: [SWCollect] Today's finds

2001-11-02 Thread Jim Leonard
C.E. Forman wrote: Also there's a flipbox package for Wasteland that, from my personal experience, is far more common than the flat version. The flipbox was the PC release only, if memory serves. I don't remember the flipbox for any other platform other than PC, but I could be wrong.

Re: [SWCollect] Today's finds

2001-11-02 Thread Jim Leonard
Hugh Falk wrote: Ferrari Formula One (another Amiga title). Actually, this was ported to PC as well. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe,

Re: [SWCollect] Today's finds

2001-11-03 Thread Jim Leonard
Lee K. Seitz wrote: packages? For example, I know Skyfox and Wasteland come in bifolds, Starflight comes in a trifold, and Music Construction Set comes in both a bifold and record sleeve (I think). If this was listed on the Starflight was also re-released later in their box format, with

Re: [SWCollect] Today's finds

2001-11-03 Thread Jim Leonard
Lee K. Seitz wrote: Okay, then let me ask you this question: is it worth getting PC Tools 6 if I already have Copy II PC 6 and Norton Utilities 6? (Of course, I don't think I've verified that Copy II PC works and only have 5.25 HD disks for Norton.) Copy II PC 6 only copies disks, it's

Re: [SWCollect] Today's finds

2001-11-03 Thread Jim Leonard
Hugh Falk wrote: FYI, of the 3 popular ones you mention, M.U.L.E. is possibly the most significant since it is from the original group of EA's first games. Archon (also from the original batch) ranks right up there with M.U.L.E. as an all-time classic, but it is very very common. Not for

Re: [SWCollect] Today's finds

2001-11-03 Thread Jim Leonard
Hugh Falk wrote: I'm sure that's not the case. I've never seen M.U.L.E. in a record sleeve BTW, I've never seen an IBM PC version of M.U.L.E. -- did one exist? I know that a PCjr version existed because I held the diskette with my own hands (before giving it back -- ARGH). There is a big

Re: [SWCollect] Today's finds

2001-11-03 Thread Jim Leonard
Lee K. Seitz wrote: I boldly stated: I have a copy of Marbel Madness (for the PC) in a record sleeve. Oops, Marble. Good thing you corrected that typo. I had absolutely no idea what game you were talking about. ;-D

Re: [SWCollect] Shock

2001-11-03 Thread Jim Leonard
Alexander Zoller wrote: Hey, it's greatly appreciated. You seem to know a lot more about this than I do. I think I was reading an article from you about this sometime ago, don't remember where. A MobyGames essay perhaps? Yep. It's still there:

Re: [SWCollect] Shock

2001-11-03 Thread Jim Leonard
Hugh Falk wrote: Games don't have to cost that much. When they do it's generally because BTW, Ultima 9 didn't cost $30mil to make, it was more like $6mil (if you don't count Garriott's salary; $8.5 mil if you do). This is because it had a development period of almost 3 years. Games with

Re: [SWCollect] Today's finds

2001-11-04 Thread Jim Leonard
Lee K. Seitz wrote: Jim Leonard boldly stated: Starflight was also re-released later in their box format, with added support for EGA. The non-Slash version of this is extremely rare (the Slash version is common). This is the version to get since the older Starflight would only support

[SWCollect] Buckaroo Bonzai

2001-11-08 Thread Jim Leonard
C64: http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1294617312 I'm not going to get this, so go crazy. I know some of you guys are into Scott Adams adventures, so enjoy. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project.

Re: [SWCollect] Soccer games (was:Shock)

2001-11-08 Thread Jim Leonard
Chris Newman wrote: Thanks for the explanation; it's pretty sad that I probably knew this back in my DOS/ISA days but have succumbed to the world of Windows. I was actually a Win95 holdout until 1997 and stayed with DOS/Win 3.1 long after they were pronounced dead. All that's left is a

Re: [SWCollect] Soccer games (was:Shock)

2001-11-08 Thread Jim Leonard
Pedro Quaresma wrote: It was the first colorful 180o rotational 3d game out there, wasn't it? I think WC could have had a better port for the Amiga, but UW just couldn't. I don't think Fat Agnes, Amy, Paul or Gary could handle all that 3d glory! ;) I know you're kidding, but you know as

Re: [SWCollect] Soccer games (was:Shock)

2001-11-08 Thread Jim Leonard
Karl Kuras wrote: Wasn't there another FPS prior to Wolfenstein from id? A shareware EGA game where you were a mage lobbing fireballs? Yes, Catacomb 3-D. You can read all about it here: http://www.mobygames.com/game/sheet/gameId,3120/ Check out the screenshots. I am amazed that this

Re: [SWCollect] Soccer games (was:Shock)

2001-11-08 Thread Jim Leonard
Pedro Quaresma wrote: OK, found it. Catacomb 3D is from 1991 hmmm, MobyGames mentions it as being 1992 (but we know that MobyGames is highly unreliable ;) ) Please send me proof of that so I can change the date. A readme file or something? I just need proof. --

Re: [SWCollect] Soccer games (was:Shock)

2001-11-08 Thread Jim Leonard
Lee K. Seitz wrote: Hugh Falk boldly stated: By the way, Catacomb Abyss is definitely the forefather of Wolfenstein...you can see the similarities, but it is by no means a killer game. It is slow and crude...but it definitely had potential. I played a pre-Wolfenstein FPS back in the

Re: [SWCollect] Soccer games (was:Shock)

2001-11-08 Thread Jim Leonard
Hugh Falk wrote: Absolutely, my favorite is one called Midi Maze, which is actually a precursor to Doom more than Wolfenstein. Why Doom? Well because it allowed for 16-player deathmatches. Many of you never heard of it because it was an Atari ST game only. It was ST only because it

Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-08 Thread Jim Leonard
Lee K. Seitz wrote: Speaking of the Mac, I don't think anyone's mentioned a killer game for it yet in this thread. That's because the killer game for Mac was Pagemaker ;-) Just kidding, it was probably Spectre for the color Macs or Dark Castle for the BW Macs. -- http://www.MobyGames.com/

Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-08 Thread Jim Leonard
Hugh Falk wrote: Populous was one of my all time favorites, but it was actually an ST/Amiga release first (and better on those platforms). Why? (Not picking a fight, just curious) Stunts? Same thing. However, I'm a big fan of the Stunt mini-genre of the time. Stunts, Stunt Driver

Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-08 Thread Jim Leonard
Karl Kuras wrote: Stunt Car Racer was also simultaneously launched on the C64 and Spectrum (I want to say there was an Amstrad version but can't testify to this). The C64 version also had the link option available on the 16 bit versions... great fun. Did the PC version have multiplayer?

Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-08 Thread Jim Leonard
Karl Kuras wrote: From: Lee K. Seitz [EMAIL PROTECTED] Okay, spill for a poor, non-Amiga person. How does the multiplayer option work? You had a split screen and both players had to get their lemmings through the doorway the fastest or save the most (depended on the level) it was a

Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-08 Thread Jim Leonard
Hugh Falk wrote: Midwinter 1 and 2 were produced by a company called Malestrom. I don't know if Mike Singleton was on that team. Yep. Check MobyGames. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project.

Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-08 Thread Jim Leonard
Pedro Quaresma wrote: Speaking of arcade games, wasn't Jazz Jackrabbit the game that showed the world that the PC had capabilities to compete with the consoles even on fast paced arcade (side scrolling) games? Wasn't it from id too? Has anyone noticed what id has done for PC gaming? :) It

Re: [SWCollect] Soccer games (was:Shock)

2001-11-08 Thread Jim Leonard
Karl Kuras wrote: Well there were the old 90 degree movement games, like the maze section in Future Classics Collection or the old Freescape games. Anyone remember that Doom on the 2600 gag a guy pulled a few years back, with the fake screenshots? Yes, they were so well doctored that it

Re: [SWCollect] Soccer games (was:Shock)

2001-11-08 Thread Jim Leonard
Lee K. Seitz wrote: Jim Leonard boldly stated: Now, compared to the Jaguar, the PlayStation did deserve to conquer the market because the 3D unit in it was decent and it was CDROM-based, which kept the cost of games down. But the Saturn was the same way and the Saturn didn't deserve

Re: [SWCollect] Soccer games (was:Shock)

2001-11-08 Thread Jim Leonard
Karl Kuras wrote: I agree with Lee here... the Saturn was a mixed up mash of uncoordinated I may just have a soft spot for the hardware then. All 3rd-generation consoles except Nintendo 64 and PlayStation didn't have a dedicated 3D unit, and they all died because of it. I guess I just wish

Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-08 Thread Jim Leonard
Chris Newman wrote: What about Rogue? I've been playing that one for years. (Hack is a rogue-like game.) BTW, does anyone know the Wizard's Password for Rogue? And who the heck is Ken Arnold? Ken Arnold: http://www.mobygames.com/developer/sheet/view/developerId=493/ --

Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-08 Thread Jim Leonard
Chris Newman wrote: Sure, no problem. It might take me a bit to dig it out. Yes -- the Amiga version looks great! No extended ASCII happening here. Although I was quite impressed with the IBM version in the 80s. I'll never forget the angst of facing the following in a game of IBM Rogue:

Re: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Jim Leonard
Hugh Falk wrote: Yup, I think Access pioneered the technique (commercially at least) in some of it's games. They called it true voice or true speech or something. RealSound, and their method was the best (not in terms of sound quality but in terms of other things that supported the patent,

Re: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Jim Leonard
Pedro Quaresma wrote: There is an English version of Ambermoon, in the very least in .adf files (can these be converted to floppies readable by the real Amiga? No idea) Yes, but UAE is good enough that that shouldn't be necessary. -- http://www.MobyGames.com/ The world's most comprehensive

Re: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Jim Leonard
Karl Kuras wrote: From: Pedro Quaresma [EMAIL PROTECTED] There is an English version of Ambermoon, in the very least in .adf files (can these be converted to floppies readable by the real Amiga? No idea) You can convert the floppies, BUT it's very tricky. The Amiga used an 800k floppy

Re: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Jim Leonard
Pedro Quaresma wrote: I was just kidding Jim :) Of course Moby Games is reliable: Catacomb Abyss was finished in Nov.1991, but released only in 1992, so Moby Games is, as usual, right! :) That's still quite useful -- I'm going to add it to Versions info. Thanks! --

Re: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Jim Leonard
Lee K. Seitz wrote: - Brand loyalty (although Sega is out of the picture unless they decide to advertise a $50 Dreamcast) Yes, but Microsoft doesn't have any brand loyalty built up. Or was that your point? Yes. :) Nintendo has extremely high brand loyalty. - Supply (which we all

Re: [SWCollect] New disk lifetime

2001-11-09 Thread Jim Leonard
Lee K. Seitz wrote: Here's an odd question for you. In the past couple of months, I've picked up two shrinkwrapped boxes of ten DS, DD 5.25 disks. (Does anyone know if you can still buy these new (not NOS) anywhere?) I figure these are just going to get harder to find, so I better stock

Re: [SWCollect] Soccer games (was:Shock)

2001-11-09 Thread Jim Leonard
Hugh Falk wrote: Yes, you can use component cables. Then I stand corrected, unless the PS2 only supports interlaced output. If so, your 640x480 image was getting output as 640x240 :-( The texture memory (4 MB, that's it?!) is indeed a joke. Geez, even the Dreamcast has 8mb. --

Re: [SWCollect] Soccer games (was:Shock)

2001-11-10 Thread Jim Leonard
Karl Kuras wrote: From: Hugh Falk [EMAIL PROTECTED] Yeah, a bit lame, but nothing a multi-tap doesn't fix. That's the type of cost cutting feature I can agree with. That makes perfect sense and keeps the cost down. Texture memory on the other hand is not a place to skimp. It can be

Re: [SWCollect] Ludicrous prices

2001-11-12 Thread Jim Leonard
Excellent, excellent info, thank you!!! Of course, what code of honor do we follow here? :-) As a courtesy, I am going to set up some snipes and I'll tell you guys what I'm sniping. It's probably nothing you guys are interested in, as I am a non-RPG nut. Alexander Zöller wrote: BadBen has

Re: [SWCollect] Soccer games (was:Shock)

2001-11-12 Thread Jim Leonard
Pedro Quaresma wrote: Ah, playing on a real Amiga is a different thrill. 1st, my living room TV is bigger than my 17'' monitor. 2nd, UAE emulated sound doesn't compare with the Amiga's. In what way? Is the filter not implemented yet? And just because your TV is bigger than your monitor

Re: [SWCollect] Ludicrous prices

2001-11-12 Thread Jim Leonard
snipes on some of his Infocom and Sierra items... but please don't let that stop you from bidding yourself! - Original Message - From: Jim Leonard [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, November 12, 2001 2:12 AM Subject: Re: [SWCollect] Ludicrous prices

Re: [SWCollect] Soccer games (was:Shock)

2001-11-12 Thread Jim Leonard
Karl Kuras wrote: In what way? Is the filter not implemented yet? Sound on the emulators is still somewhat buggy... usually not as crisp. The Amiga sound hardware was VERY complex and makes emulation extremely difficult. It wasn't that complex at all -- any simple DSP-based chip is

Re: [SWCollect] Ludicrous prices

2001-11-13 Thread Jim Leonard
Pedro Quaresma wrote: Jim Leonard wrote: I plan on sniping: [snip] Origin Times of Lore BRAND NEW Ready to Bid Origin Tangled Tales BRAND NEW NEVER OPENED! Ready to Bid And you said you weren't to bid on RPGs? :) I'm not bidding on these too seriously. The Times of Lore I'm bidding

[SWCollect] Instant messaging skillz

2001-11-13 Thread Jim Leonard
For those who care, I've just added myself to ICQ, AIM, and Yahoo IM. You should be able to look me up via email address or via MobyGamer. Sorry for the global email, but it seems as if everyone has been trying to instant-message me lately.

Re: [SWCollect] New SKUs

2001-11-13 Thread Jim Leonard
Welcome to the wonderful world of new packaging standards. I hate it with a passion. I started a thread on this as soon as I heard about it last year: http://www.mail-archive.com/swcollect@oldskool.org/msg00258.html Lee K. Seitz wrote: I went to my local Wal-Mart today and dropped by the

Re: [SWCollect] New SKUs

2001-11-13 Thread Jim Leonard
Lee K. Seitz wrote: I'm not fond of the standardization, but I do welcome smaller boxes. I don't have a problem with smaller boxes, but it's the lack of extra materials that depresses me. No more will we find anything inside a package except a CD case.

Re: [SWCollect] New SKUs

2001-11-13 Thread Jim Leonard
Chris Newman wrote: Yes, but why should this be restricted to limited editions? I think it should be the norm, as it once was. I think this paucity of physical components falls under the same category as companies releasing barebones documentation to virtually require that the player buys

Re: [SWCollect] New SKUs

2001-11-14 Thread Jim Leonard
Hugh Falk wrote: That's one I figured out on my own. I didn't find HHGG as difficult as other Infocoms...but plenty of other games stumped me...the first stumper I remember was my first Adventure game...Scott Adams' Pirate Adventure on the TI-99/4a. I couldn't figure out how to get past

Re: [SWCollect] Re: OT: Douglas Adams (was: New SKUs)

2001-11-14 Thread Jim Leonard
Lee K. Seitz wrote: just need to get Starship Titanic. (Anyone got a spare?) I've got a spare you can have. It's missing some materials (no 3D glasses) but should be playable. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project.

Re: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock)))

2001-11-14 Thread Jim Leonard
Hugh Falk wrote: I don't know about any of you, but I've always thought Rogue (at least ST version) is impossible to win without making backups. Just too many random bad things can and do happen. My early batch file experience was making batch files to save, load, and restore my Hack save

Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock))))

2001-11-14 Thread Jim Leonard
Chris Newman wrote: Voice on TV: [Person on talk show in sitcom] Sure, Windows XP will make your computing experience easier Me Jesus Christ, Bill Gates [Lucifer himself] is on a TV sitcom. And of course he's plugging Microsoft. While nobody wants to talk about it, this was the result

Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock))))

2001-11-15 Thread Jim Leonard
Chris Newman wrote: What's the story? Is MS abusing its relationship with NBC? Where'd you hear the rumors? Yes, I'm very interested in that. Gates is part snake oil salesman, part gangster, and all opportunist. Rumor has it that Microsoft offered to 1. ignore existing NBC Microsoft

Re: [SWCollect] Anybody know these games?

2001-11-15 Thread Jim Leonard
Chris Newman wrote: I've been looking for Shuttle. It's a Space Shuttle sim (I'm really into the NASA legacy). I have an extra copy of Apollo 18 (Accolade, 1988?) if you want it. It's the Slash re-release. As for Enigma, it's a cheesy pinball game. Pass on it, it's pretty lame,

[SWCollect] Killer App revisited

2001-11-15 Thread Jim Leonard
Here's something that ties two of our recent threads together: A definition of Killer App in a critique of the X-Box: ...Bungie Software's Halo and Oddworld: Munch's Oddysee from Oddworld Inhabitants -- both titles produced by studios within Microsoft's games division -- are the only plausible

Re: [SWCollect] Killer App revisited

2001-11-15 Thread Jim Leonard
Karl Kuras wrote: From: Jim Leonard [EMAIL PROTECTED] a game so good as to justify the purchase of the hardware it runs on. This is a very interesting definition... but in that case I can't think of a single game that would actually constitute a killer app in all the history

Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games (wasshock))))

2001-11-16 Thread Jim Leonard
Pedro Quaresma wrote: I'm not entirely sure I'd call Gates a gangster or snake-oil salesman -- that's Balmer's job and always has been. :-) Even before he became CEO? What did he do before? Biz guy. It's always been his job to wheel and deal. My only real lament with the rise of

Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock))))

2001-11-16 Thread Jim Leonard
Hugh Falk wrote: I'm not thrilled with everything about Windows; however, as a gamer...I don't see how you can't think Windows 95 and later made life MUCH better. Once Win 95 was adopted by game developers, and games were written (well) under it, gaming became so much easier. I still

Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games(wasshock))))

2001-11-16 Thread Jim Leonard
Pedro Quaresma wrote: Memmaker was not optimal. I could get better results by configuring config.sys autoexec.bat myself, usually involving, IIRC, shadowing/unshadowing memory and other interesting tricks. I remember I used to get more than 600k base memory even with sound card and CD-ROM

Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games (wasshock))))

2001-11-16 Thread Jim Leonard
Karl Kuras wrote: never had to reset any of my system configurations (with the exception of 16 bit or 32 bit color... hate when a game won't accept 32bit color... anyone know what the problem is with that from a coding stand point?) for a windows program... it just runs. Laziness or

Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games(wasshock))))

2001-11-16 Thread Jim Leonard
Pedro Quaresma wrote: But this wasn't not a DOS vs Windows issue. If Windows had never existed we would be much better with other stable OSes out there. And we'd still have games. Be careful in your advocacy -- Linux has only recently earned the stable moniker. SVGAlib used to bring your

Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games(wasshock))))

2001-11-16 Thread Jim Leonard
Pedro Quaresma wrote: You never had to configure anything in Windows? Reduce a bit your sound card acceleration? Tweak around with your gfx card settings? What the heck is reducing sound card accleration? I only tweak GFX if I'm trying to overclock and get better performance :) But to

Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games(wasshock))))

2001-11-16 Thread Jim Leonard
Pedro Quaresma wrote: Who knows where we would be if Windows never existed? We could be using for example AmigaOS, which handled multitasking better than most other OSes. Or At the time, it was the only mainstream multitasking OS so I'm not sure what you're comparing it with. Hopefully not

Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games(wasshock))))

2001-11-16 Thread Jim Leonard
Pedro Quaresma wrote: 2) I RARELY crash. I'm using Windows Me. Worst OS ever :) Going through normal use (Outlook, Word, Excel, FrontPage, various shareware utilities, and a bunch of games) I might have a crash once every couple of weeks. This is acceptable to me. This may sound

Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games (was shock))))

2001-11-16 Thread Jim Leonard
Hugh Falk wrote: By the late 80's hard drives were common on STs and Amigas (I had two). The problem with games is that the copy protection often kept you from installing them on a hard drive (on all platforms). That's why code wheels, page numbers, etc. became so popular. I hated them,

Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer

2001-11-16 Thread Jim Leonard
Lee K. Seitz wrote: Jim Leonard boldly stated: - Dot-matrix printer drivers would simulate higher resolution by overprinting (printing once, then half a pixel over, then half a pixel down, then half a pixel down and over) -- could simulate ~300 DPI on a 9-pin dot matrix printer Sounds

Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games(wasshock))))

2001-11-19 Thread Jim Leonard
Pedro Quaresma wrote: You never had to configure anything in Windows? Reduce a bit your sound card acceleration? Tweak around with your gfx card settings? What the heck is reducing sound card accleration? Hmmm. I remember a slide bar somewhere about the sound card... maybe it was

Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games(wasshock))))

2001-11-19 Thread Jim Leonard
Pedro Quaresma wrote: At no point did I promote the X-Box as a good console. Come up with *ANY* other report of a console crashing (NOT x-box). No, you never promoted xbox, but you said consoles whip all computer platforms anyway since they never crash (hey, it's right there 11 lines

Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games(wasshock))))

2001-11-19 Thread Jim Leonard
Karl Kuras wrote: Well, hate to break it to you, but you chose the worse source in the world for this one. Gaming Age articles are mostly written by amateurs who get their rumors off newsgroups. I spoke to the manager of an EB who happens to be a computer science mager (aka Programmer)

Re: OT Gates (was: [SWCollect] Rogue (was Killer Games (was Soccer Games(wasshock))))

2001-11-19 Thread Jim Leonard
Karl Kuras wrote: vs. Capcom 2). Also, lets face it, console games were starting to get really held down by the lack of things such as harddrives and network cards, and there is no reason (or financial sense) in reinventing the wheel when these things already exist. Actually, it makes

Re: [SWCollect] Wizardry, or the death of another Legend

2001-11-20 Thread Jim Leonard
Pedro Quaresma wrote: Stephen Lee wrote: On Mon, 19 Nov 2001, Pedro Quaresma wrote: [snip] About Wizardry specifically, Stephen or others are more qualified to talk about it than I am, but I will start anyway. Andrew Greenberg and Robert Woodhead started the saga in 1984, which

Re: [SWCollect] I Could Just Cry

2001-11-22 Thread Jim Leonard
Stop, you're killing me! Geez, even I would've bid on that one. C.E. Forman wrote: http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1300244238 -- This message was sent to you because you are currently subscribed to

Re: [SWCollect] I Could Just Cry

2001-11-22 Thread Jim Leonard
Some clarification: When I say even I, I mean I'm not an IF fan nor an adventure fan, but if I'd known the reserve was $250 or less even I would've bid on that. Of course, I wonder if the materials and/or condition was indeed what he said it was... Jim Leonard wrote: Stop, you're killing me

Re: [SWCollect] [OT] Roland LAPC-1

2001-11-27 Thread Jim Leonard
Lee K. Seitz wrote: Jim Leonard boldly stated: Jim Leonard wrote: To appease you, I'll fix Monty Python. [snip] It's finicky. I'll have to debug it on a box with an actual working *real* Adlib to be safe, so this could take a while as I need to drag out the 386. Just a status

Re: [SWCollect] Plan 9 from Outer Space

2001-12-09 Thread Jim Leonard
Chris Newman wrote: Does anyone know how many disks come with the game? The only copies I've ever found are sealed and I don't want to open it to do a disk count. Everyone on this list knows that I am unencumbered by those limitations :-) Let me find it... It's still shrinkwrapped, Mint

Re: [SWCollect] Plan 9 from Outer Space

2001-12-09 Thread Jim Leonard
a disturbance in the force, as if a perfect shrinkwrapped game was ripped apart and suddenly silenced. One of my buyers on ebay bought a copy from me and did not want to make that plunge. Oh, the pain. Jim Leonard wrote: Chris Newman wrote: Does anyone know how many disks come

Re: [SWCollect] Plan 9 from Outer Space

2001-12-09 Thread Jim Leonard
No videotape. My release is the Konami/Gremlin co-release. At no point on the box does it indicate a tape within. Why, is there supposed to be? C.E. Forman wrote: Okay, box is open, and contents are: Konami catalog Konami registration card Plan 9 manual (very small form factor,

[SWCollect] Who bids on beat-up boxes?

2001-12-13 Thread Jim Leonard
See this: http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1308740043 While this is indeed the original release of Mean Streets (notice the flipcover instead of the cheap Slash two-piece box), it is fairly beat up and incomplete -- I give it a G (IM). So the burning question I have for

Re: [SWCollect] Who bids on beat-up boxes?

2001-12-13 Thread Jim Leonard
C.E. Forman wrote: While this is indeed the original release of Mean Streets (notice the flipcover instead of the cheap Slash two-piece box), it is fairly beat up and incomplete -- I give it a G (IM). I'd rate it the same way based on the pics; nice to see our interpretations of the

Re: [SWCollect] RtCW tin

2002-01-08 Thread Jim Leonard
Lee K. Seitz wrote: Got this in a recent newsletter from EBGames.com. I was just curious how many of you were going to buy it. Stuff that is specifically marketed as a collector's edition without a sufficiently rabid fanbase behind it usually doesn't have much extra worth. I don't plan

[SWCollect] test

2002-01-14 Thread Jim Leonard
test, please reply -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send

Re: [SWCollect] test

2002-01-14 Thread Jim Leonard
Thanks, the aliases got stuck for a while. I jarred them loose. Lee K. Seitz wrote: Jim Leonard boldly stated: test, please reply Replying to this one and ignoring the other one. 8) -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz

Re: [SWCollect] New eBay fees

2002-01-20 Thread Jim Leonard
and reputation alone, that's got to be worth some money to the seller... I DO have a problem with some of their policies not relating to money -- for instance, when Tom told me that they don't allow any URL/links on a description AT ALL, my jaw hit the floor... -- Jim Leonard ([EMAIL PROTECTED

[SWCollect] OT: For a laugh

2002-01-23 Thread Jim Leonard
For a laugh, check out this ebay auction -- and the price so far! -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. ---BeginMessage--- ---BeginMessage--- http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1692258983 ---End Message--- ---End Message---

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