Re: Re: [SWCollect] No market for Macintosh collectables?

2004-06-17 Thread ommail
] Date: 2004/06/12 Sat PM 05:15:10 EDT To: [EMAIL PROTECTED] Subject: Re: [SWCollect] No market for Macintosh collectables? Sorry -- I didn't, so I am overtly harsh on it sometimes. I think it had a lot of good things going for it, but it had severe programming issues and an overall

Re: [SWCollect] No market for Macintosh collectables?

2004-06-17 Thread AvatarTom
In a message dated 6/17/04 5:42:22 AM Central Daylight Time, [EMAIL PROTECTED] writes: Back when it was new (1991?) it was pretty cool...especially when I live in Washington, D.C.--the claymation animation was a novel idea, and added to the visuals. The interface *was* clunky, I agree, but it

Re: [SWCollect] No market for Macintosh collectables?

2004-06-17 Thread AvatarTom
In a message dated 6/17/04 5:42:22 AM Central Daylight Time, [EMAIL PROTECTED] writes: Back when it was new (1991?) it was pretty cool...especially when I live in Washington, D.C.--the claymation animation was a novel idea, and added to the visuals. The interface *was* clunky, I agree, but it

Re: [SWCollect] No market for Macintosh collectables?

2004-06-13 Thread Lee K. Seitz
Jim Leonard stated: Sorry -- I didn't, so I am overtly harsh on it sometimes. Getting back to the subject (sorry, I deleted the rest of the thread already), I spotted a shrinked copy of Sid Meier's Pirates! for the Mac at a thrift the other day. I passed on it because simply because I didn't

Re: Re: [SWCollect] No market for Macintosh collectables?

2004-06-12 Thread ommail
HEY! I LIKED Free D.C.! :) Joe From: Jim Leonard [EMAIL PROTECTED] Date: 2004/06/11 Fri PM 07:00:19 EDT To: [EMAIL PROTECTED] Subject: Re: [SWCollect] No market for Macintosh collectables? Awesome, thanks for the reference. Unfortunately, he was responsible for the embarrassment

Re: [SWCollect] No market for Macintosh collectables?

2004-06-12 Thread Jim Leonard
] wrote: HEY! I LIKED Free D.C.! :) Joe From: Jim Leonard [EMAIL PROTECTED] Date: 2004/06/11 Fri PM 07:00:19 EDT To: [EMAIL PROTECTED] Subject: Re: [SWCollect] No market for Macintosh collectables? Awesome, thanks for the reference. Unfortunately, he was responsible for the embarrassment that was Free

[SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Jim Leonard
I was just amazed by this: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemcategory=51333item=5703687968 One bid, six games in good condition, $8? I have two questions based on this occurance: 1. Is there just no market for Macintosh software collectables? Why the hell not? 2. Along those lines,

RE: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Freddie Bingham
: Friday, June 11, 2004 9:17 AM To: [EMAIL PROTECTED] Subject: [SWCollect] No market for Macintosh collectables? I was just amazed by this: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemcategory=51333i tem=5703687968 One bid, six games in good condition, $8? I have two questions based

Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Peter Olafson
There are a fair number of collectible Mac games, but, overall,the Mac market has never held much interest for collectors. I suspect this can be traced back to Apple's lack of interest in the Mac games market for much ofthe machine's early history. Initially, it looked down its nose at games.

Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Jim Leonard
Peter Olafson wrote: The upshot is that, without much encouragement from the top, few game publishers invested heavily in the Mac market. (To be sure, there are exceptions, like Bungie, Cassady Greene, pre-Activision Infocom, early Cyan, and, later on, companies like GT Interactive's MacSoft).

RE: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Stuart Feldhamer
of curiosity. However, they might very well want to go and play King's Quest 1, especially if they've played King's Quest 7 or whatever. Stuart -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Friday, June 11, 2004 12:17 PM To: [EMAIL PROTECTED] Subject: [SWCollect] No market

Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Peter Olafson
Oh, sure; there were probably dozens of games that were Mac-first (others include King of Chicago and virtually every game designed by Chris Crawfordfrom 1985 on :) ), but very fewwound upMac-only. Oids, Pax Imperia, Quarterstaff, Pathways into Darkness, Marathon and Marathon Infinityare the ones

RE: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Stuart Feldhamer
What about The Fool's Errand and the other Cliff Johnson games? Those were designed for Mac, weren't they? Stuart -Original Message-From: Peter Olafson [mailto:[EMAIL PROTECTED]Sent: Friday, June 11, 2004 2:25 PMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] No market

Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Peter Olafson
Primarily, yes. But King of Chicago was released for the Mac first and later ported to the Amiga. Peter Jim Leonard [EMAIL PROTECTED] wrote: Peter Olafson wrote: Oh, sure; there were probably dozens of games that were Mac-first (others include King of Chicago and virtually every game designed

RE: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Peter Olafson
for Mac, weren't they? Stuart -Original Message-From: Peter Olafson [mailto:[EMAIL PROTECTED]Sent: Friday, June 11, 2004 2:25 PMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] No market for Macintosh collectables? Oh, sure; there were probably dozens of games that were Mac-first (others include

RE: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Peter Olafson
A small aside: Cliff's coming out with a new game later this year: A Fool his Money. :)Peter Olafson [EMAIL PROTECTED] wrote: They were indeed, and most of them then later ported to other platforms. (Don't get me wrong; Mac did have some very strong support from individual game developers.)

Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Jim Leonard
Peter Olafson wrote: Primarily, yes. But King of Chicago was released for the Mac first and later ported to the Amiga. That contradicts everything I know about Cinemaware, so either you're wrong (not likely) or my knowledge is incomplete (likely). Is there a reference or person I can consult

RE: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Freddie Bingham
Museum - http://lucasarts.vintagegaming.org -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Friday, June 11, 2004 3:23 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] No market for Macintosh collectables? Peter Olafson wrote: Primarily, yes. But King

Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Jim Leonard
Awesome, thanks for the reference. Unfortunately, he was responsible for the embarrassment that was Free D.C.! as well ;-) Freddie Bingham wrote: Maybe some more light could be shed by emailing this fellow: http://www.channelzilch.com/doug/resume1.htm -- Jim Leonard ([EMAIL PROTECTED])

Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Dan Chisarick
in this regard. Lucasarts Museum - http://lucasarts.vintagegaming.org -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Friday, June 11, 2004 3:23 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] No market for Macintosh collectables? Peter Olafson wrote: Primarily, yes. But King

Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Peter Olafson
The two Cinemaware titlesthat were not Amiga-first were S.D.I. (released first for the Atari ST) and King of Chicago(Mac). Had Cinemaware remained afloat, this honor would have eventually shifted to PC, which (circa 1990-91) was becoming the lead system for C'ware computer games in development.