Lee K. Seitz wrote:
Second was a vintage Pac-Man tie. Again, I'd never seen one, just the
ad in the back of a video game book I'd gotten in the early '80s. I
put the fact I wanted one in my signature, so it got posted all over
Usenet.
Not sure if you're interested, but there's a pair of Pac-Man
Thanks for the report Jim, looking forward to check that one out too.
Nevertheless, the important question remains: will it run Ultima 7 with its Voodoo Memory System? ;)
--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e
Edward Franks wrote:
On Jan 14, 2004, at 11:07 AM, Pedro Quaresma wrote:
[Snip]
Me too, but it's still too arcade-ish.
It didn't seem that way to me, but then I play a fair amount first
person shooters. Combat seemed reasonably fluid.
It is a good thing we have some variety
Jim Leonard wrote:
Pedro Quaresma wrote:
extremely enjoyable. It's actually my 2nd favorite combat system ever.
What's your 1st?
Faery Tales Adventures 2: Halls of the Dead. Combat is turn based, but if you leave the left mouse button pressed, each turn runs faster until it becomes real
Both console (and components) and games were
manufactured in Brazil, but strictly the same as their
import equivalents. I believe there are none exclusive
Brazilian games (maybe compilations, I don't know too
well), but most hits for the console were reproduced
by a Brazilian company called CCE.
I released 1.0 in 1994 I believe, and there were two minor updates to
v1.2 in 1995 or 1996. It was actually one of only about 4-5 'real'
shareware RPGs available at the time.
Pedro Quaresma wrote:
Howard,
How old is The Search for Freedom? About 7 or 8 years ago, when RPGs
were hard to come
Ive just told Stefan this, but for
the rest:
n
All EA
folder-type games were shrinkwrapped when new, so this is obviously a used
game.
n
The tape
on the disk sleeves is not supposed to be there, somebody probably but them
there due to damages on the sleeve.
n
The tape
on the
On Jan 15, 2004, at 3:29 AM, Pedro Quaresma wrote:
Thanks for the report Jim, looking forward to check that one out too.
Nevertheless, the important question remains: will it run Ultima 7
with its Voodoo Memory System? ;)
Yes, though not perfectly.
--
Edward Franks
That is excellent news indeed! But what do you mean by not perfectly? With slowdowns/choppy?
--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes /
Lotus Notes Administration and Development
[EMAIL
Marco Thorek wrote:
Jim Leonard schrieb:
(Ironically, Wheel of Time, a game based on a Robert Jordan novel, is
actually a very good game. The ancientspeak is thick and heavy but
since it's an action adventure it's not as irritating.)
Although commercially it failed, IIRC.
It was by Legend,
It doesn't seem odd to me...Legend has abandoned its core competency -
adventure games.
Stuart
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Thursday, January 15, 2004 12:09 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Modern classics
Marco Thorek wrote:
Pedro Quaresma wrote:
Thanks for the report Jim, looking forward to check that one out too.
Nevertheless, the important question remains: will it run Ultima 7 with
its Voodoo Memory System? ;)
According to all sorts of patches I keep reading about, that's no longer
an issue (there's some
On Jan 15, 2004, at 10:19 AM, Pedro Quaresma wrote:
That is excellent news indeed! But what do you mean by not
perfectly? With slowdowns/choppy?
The sound and music were messed up. I got some of the opening music,
but none of the Guardian's speech. I haven't played into the game yet,
but
BL wrote:
Is there an auction link you can provide?
I don't know too much about Wasteland, but I do know that if it's not in
the original shrinkwrap, it technically is not NEW. If he had it
already, why would he open it? Some inexperienced sellers/collectors
will call something NEW if it
Per-Olof Karlsson wrote:
think the best way to describe a really new game is MINT SEALED as
suggested by BL.
Sealed but crushed games are also covered in the MobyScale :) See
previous post.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:
I am a huge fan of Bob Bates, but I don't think he did that much on the
Gateway games or Xanth. Likewise for Unreal 2 - I wasn't under the
impression that he was that involved with the design.
Stuart
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Thursday, January
My bad Jim, I'm actually a little rusty! :) That descrepency with Near
Mint's definition that we had a conversation about last year was never
ironed out though huh? (the descrep. being that Near Mint: No noticable
defects, but not sealed, which makes a Sealed but not in perfect Mint
condition
BL wrote:
My bad Jim, I'm actually a little rusty! :) That descrepency with Near
Mint's definition that we had a conversation about last year was never
ironed out though huh? (the descrep. being that Near Mint: No noticable
defects, but not sealed, which makes a Sealed but not in perfect Mint
Well yeah, I am aware you could do that, but it could be confusing to those
who don't know.
I'm just thinking it could be streamlined to some degree.
Why assume or not assume any sealed quality on any of six grades if there is
a modifier to handle the condition?
I would propose a 2 changes to the
I support this view too. Shrinkwrapped items to me are interesting mainly
because I know it's all in the box, and if mint also that it's all in
perfect condition. Other than that, I'm not too interested. I can be found
removing the shrink when I'm curious enough and don't have an open copy
around.
Per-Olof Karlsson wrote:
things, but I wouldn't be too surprised if this attitude would go away much
I don't think it will go away, because computer game software has
*always* come wrapped or sealed in some way. Hell, even Akalabeth came
in a bag. That is completely different from comics,
I don't think it will go away, because computer game software has
*always* come wrapped or sealed in some way. Hell, even Akalabeth came
in a bag. That is completely different from comics, whose value was
*never* tied to bags, always condition, until companies started bagging
them.
This is
BL wrote:
I understand the scale, there is just the point with Mint Sealed and Near
Mint implying the state of the shrink on the product while there's also a
modifier for Sealed.. It just seems redundant to me. In essense MS and NM
are the same thing, except for the wrap. So why not M with or
Per-Olof Karlsson wrote:
I don't think it will go away, because computer game software has
*always* come wrapped or sealed in some way. Hell, even Akalabeth came
in a bag. That is completely different from comics, whose value was
*never* tied to bags, always condition, until companies
I'm not saying the sealed = more $$ formula is fair and just, but it
is extremely accurate in determining how much something will fetch on
ebay or in trade. I think it's unanimous that, in terms of dollar
value, sealed non-sealed. So the scale was built with that in mind.
Absolutely, sealed
I think this is partially because on ebay, we have to assume that nobody can
be trusted. If the game had a good pedigree, it might not matter as much
whether or not the shrinkwrap was still there.
Stuart
-Original Message-
From: Per-Olof Karlsson [mailto:[EMAIL PROTECTED]
Sent:
Jim Leonard stated:
BL wrote:
I would propose a 2 changes to the scale:
(I should warn you that changes to the scale were debated heavily for
months before being finalized. If the scale is constantly changing,
nobody will use it. Therefore, in order for a change to be made to the
scale,
Jim wrote:
You write M with or without S but you seem to be overlooking the
fundamental definition of Mint: Mint items must be sealed.
Hehe, I understand fully the concepts at hand; but it's that way because
that's the way you guys made the scale.. what I was suggesting would require
a change
On Jan 15, 2004, at 4:13 AM, Pedro Quaresma wrote:
[Snip]
Oh yes, no doubt. The problem is you never get all the things you want
in the same game! :)
True, but what would we collect if we had the perfect game? ;-)
[Snip]
Ah yes the Atronach sign. 85% of Morrowind's players, spellcasters or
On Jan 15, 2004, at 3:31 PM, Jim Leonard wrote:
[Snip]
Hey, I'm in total agreement with you there. In fact, I routinely
crack the wrap on my software if I want to play the game (instead of
downloading a badly-cracked copy, or running a different version in an
emulator, etc.). Of course, this
Stefan Lindblom schrieb:
Hello group,
My name is Stefan and I am gamoholic.
:)
I need some advice, preferrably from someone who knows what a NEW copy
of Wasteland should look like. I have included a picture of a game I
just bought. He declared it to be NEW, and said he got this one
Per-Olof Karlsson schrieb:
I support this view too. Shrinkwrapped items to me are interesting mainly
because I know it's all in the box, and if mint also that it's all in
perfect condition. Other than that, I'm not too interested. I can be found
removing the shrink when I'm curious enough
Ed said:
Leaving a game in
the shrinkwrap is like buying a valuable painting and then locking it
away never to look at it or like having a girlfriend and never kissing
her. ;-)
Well unlike vintage sealed computer games, you can unwrap a chick
over and over again. There's no comparison
I always like to throw a bone in the gears.. It's not so hard to get
access to a shrinkwrap machine.
It's not impossible to tell the difference between an original and reshrink
job.
Here's some snippets people made from a thread about re-shrinking early last
year:
- Not sure if this applies
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