Jim Leonard wrote:
Jagged Alliance: Strategy, subgenres Role-Playing.
Birthright: Same as Jagged Alliance, with Medieval Fantasy thrown in.
Europa 1400: The Guild: Strategy, subgenres Managerial.
I can agree on the first two, but I'd think this one could be Adventure :)
King of Dragon Pass:
On Wednesday, January 22, 2003, at 05:26 PM, Jim Leonard wrote:
[Snip
You've presented some strong arguments and I'm going to have to think
about
them before coming up with a rebuttal. But first let me pose some
situations
and questions:
1. Adventure was the first computer game, yes?
Stuart Feldhamer schrieb:
Jim,
Your system is very interesting but I don't like it. Maybe according to YOUR
definition of Adventure it encompasses all fantasy-style gaming, but this is
not the commonly accepted definition of the genre. As I see it, adventures
are games where the focus is
Although this talk about genres is fascinating, I'm gonna start a new topic (I hope
noone minds).
I spent some time a few weeks ago talking to C.E. Forman on the phone. We covered a
multitude of topics, but the two that were the most interesting are below. I'd like
to get input on each of
2. C.E. and I also spoke of the possibility of a software
collector's 'meet and greet' at an agreed upon event. We
could get together to swap stories, share a meal, and perhaps
even bring along some of our prized collectibles to show to
each other! The Philly Classic in Philadelphia
John,
Think long and hard before you get rid of your Synergistics on ebay!
Financial gain aside why would you do it? In a few decades the infant
hobby of computer software collecting might turn into a mature,
mainstream hobby. By selling these titles you would be removing a direct
link to the
Yeah, that's not a bad idea. I do have several copies of the same games
in baggies, though. ;) Sure, it doesn't hurt. I was just wondering
what a Dungeon Campaign might go for. Heh.
BTW, I fixed the problem with my getting duplicate emails. I had
duplicate rules in Outlook so it was filtering
Oh, doubles, that's another story.
www.ebay.com/sell.html :)
John Romero wrote:
Yeah, that's not a bad idea. I do have several copies of the same games
in baggies, though. ;) Sure, it doesn't hurt. I was just wondering
what a Dungeon Campaign might go for. Heh.
BTW, I fixed the problem
Making games today isn't like the old days. Teams of 15 to 40 people are typical, and
project managers are necessary for a team that size. I've seen many times where a
programmer has a great game idea and therefore also wants to act as the designer or
project manager. In the past a person
To add to what Joe wrote, my cousin currently holds a management position at
a plastics company. If we can get a large enough order to justify the
expense involved, I'd be glad to talk to him about a production run, see
what's involved. (Haven't gotten around to it yet, Joe, this Infocom
T-shirt
On plastic cases:
So far, the tally is as follows:
Museum-200
Dan-100
Brad-100
Hugh-100
Current imaginary total=500
Of course, I won't hold anyone to these numbers until I could get a more detailed idea
of cost--but I don't want to call any vendors until I can assure that there's enough
Now that I'm on the west coast, I won't be making the Philly classic. But
if anybody wants to arrange something around E3, that would work for me.
Hugh
-Original Message-
From: Stuart Feldhamer [mailto:[EMAIL PROTECTED]]
Sent: Thursday, January 23, 2003 9:39 PM
To: [EMAIL PROTECTED]
You don't have to put everything in a case. I've got around 3000 games, but
I'd be thrilled if I could just put a few hundred of the most delicate in
plastic.
Hugh
-Original Message-
From: Stephen S. Lee [mailto:[EMAIL PROTECTED]]
Sent: Thursday, January 23, 2003 8:20 PM
To: [EMAIL
13 matches
Mail list logo