[SWCollect] Mt. Drash cassette and market value
Urgle. http://cgi.ebay.com/ws/eBayISAPI.dll? ViewItemitem=3068542018category=3545rd=1 Now we have a whopping two data points ;-) for just the cassette. $865 and $765. Trying to estimate or guesstimate the price of the complete game is making my head hurt. I'm still stuck in the mindset that $250 for a complete game is an insane amount. So, to revisit a discussion, how do the rest of you try to estimate the market value of these types of games? What would, say, the first release of Zork -- the PDP-11 version -- be worth? This is really the hard part of being a dealer of collectibles. What is your thought process in determining the market value of a collectible? -- Edward Franks -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Don't you hate it when...
I've probably discussed this before, but don't you hate it when you find a game manual (or other piece) and there's no sign of the rest of it? Yeah, always leaves me wondering if there was a rest of it, and somebody just beat me to it. So, do you guys have boxes full of pieces of games waiting to be reassembled into a whole? I have a couple dozen loose pieces. Generally someone will buy them before I find the rest of a set. Should I go back and get those manuals? I'd at least grab the Apple Adventure, possibly the MUSE one too. Here's a question I know I haven't asked before. How do you store those extra pieces? Cardboard boxes? Plastic boxes (to avoid the acidic cardboard)? Filing cabinets? What? Most of mine are in a box lid. Rare stuff, I'll comic-bag. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Mt. Drash cassette and market value
Urgle. http://cgi.ebay.com/ws/eBayISAPI.dll? ViewItemitem=3068542018category=3545rd=1 Anybody on this group have anything to 'fess up? B-) Now we have a whopping two data points ;-) for just the cassette. $865 and $765. Trying to estimate or guesstimate the price of the complete game is making my head hurt. I'm still stuck in the mindset that $250 for a complete game is an insane amount. Most of the time it is. I've paid prices I'm embarrassed to admit, now that more have turned up. A lot of it is fear you'll never get another chance. Would you rather pay $100 extra and get it now, or risk waiting, kind of thing. So, to revisit a discussion, how do the rest of you try to estimate the market value of these types of games? What would, say, the first release of Zork -- the PDP-11 version -- be worth? Brian Moriarty estimates that less than 50 of these were ever sold. Look at his closing prices, factor in that it's an actual game rather than a commemorative giveaway, major historical value... I'd say at least $2-3K, likely more. This is really the hard part of being a dealer of collectibles. What is your thought process in determining the market value of a collectible? Heh, ordinarily I look at eBay's completeds, see what others are paying. For rare stuff you hardly ever see, though, I'd probably open the sale high, then drop it a bit if no one is interested for that price. You can always lower the price if no one takes it, but if you sell too low you're stuck. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Mt. Drash cassette and market value
Edward Franks schrieb: So, to revisit a discussion, how do the rest of you try to estimate the market value of these types of games? What would, say, the first release of Zork -- the PDP-11 version -- be worth? This is really the hard part of being a dealer of collectibles. What is your thought process in determining the market value of a collectible? I once spent $35 for a hard to come by Cornerstone brochure. Jokingly I asked the guy I bought it from if he didn't think I was insane and he told me he had just sold the empty retail box of an original Mac for $600. So far I think it is personal interest that determines the value; Although most of us probably sometimes resell, I'd say we all also are collectors and use the profit to invest in our hobby. This of course will change should our hobby really move into the direction art collecting has taken, where paintings are seen as an investment. For my personal resales I go by the prices I see on other auctions. A PDP-11 Zork I'd estimate at $3000-$6000. Marco -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Mt. Drash cassette and market value
Yup, $765 is kinda pricey. Anyone have $100 and a time machine? http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3064724973category=3544 I'll let you all have a moment of silence to kick yourselves... Steve PS - As for the NEW owner of the Drash I do believe I saw him around here somewhere... - Original Message - From: Edward Franks [EMAIL PROTECTED] To: Software Collectibles Mailing List [EMAIL PROTECTED] Sent: Monday, January 05, 2004 2:58 PM Subject: [SWCollect] Mt. Drash cassette and market value Urgle. http://cgi.ebay.com/ws/eBayISAPI.dll? ViewItemitem=3068542018category=3545rd=1 Now we have a whopping two data points ;-) for just the cassette. $865 and $765. Trying to estimate or guesstimate the price of the complete game is making my head hurt. I'm still stuck in the mindset that $250 for a complete game is an insane amount. So, to revisit a discussion, how do the rest of you try to estimate the market value of these types of games? What would, say, the first release of Zork -- the PDP-11 version -- be worth? This is really the hard part of being a dealer of collectibles. What is your thought process in determining the market value of a collectible? -- Edward Franks -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Mt. Drash cassette and market value
So, to revisit a discussion, how do the rest of you try to estimate the market value of these types of games? What would, say, the first release of Zork -- the PDP-11 version -- be worth? Brian Moriarty estimates that less than 50 of these were ever sold. Look at his closing prices, factor in that it's an actual game rather than a commemorative giveaway, major historical value... I'd say at least $2-3K, likely more. On a slightly tangential note, does anybody even have a picture of this, or know what it includes?
Re: [SWCollect] Mt. Drash cassette and market value
BRAIN DUMPAye karumba. Looks like that Vic auction lasted just 3 hours too! I fail to understand how people find these things so fast. Personally I can't afford to search eBay more than once a week.. Personally I don't believe in the collectibility of disks/tapes, I go for the manuals/boxes mostly - after all these are the true 'pieces of art', a disk is a disk is a disk. Heck, anyone can make a disk from a disk image of an old game, so big whoop right? The value is an interesting issue though, which I have pondered endlessly recently. When it boils down to it, a rare game is worth whatever someone is willing to pay for it, its that simple. I have seen incredibly rare games (Scott Adams Gold Colelctor edition comes to mind, 1000 total made I think) sell for much less than they should. And I've seen rare, but not impossible to find, games gor for absurd amounts (some of you folk here were the buyers in fact!). I sill can't believe the original Starcross and Suspended regualarly go for $300 and up for example, they're just not that rare. I've seen dozens on eBay over the last couple years. And come on, almost $200 for Origin's re-release of Ultima I?? I'm almost ashamed to see people pay that much for it (though that won't stop me from selling the extra one I have soon :) ). On the other hand, there are some games I have been searching for for years and have not seen EVER on eBay (or anywhere else), even once, thus making them even more rare than Akalabeth or Mt. Drash technically. And when I come across one like this by some rare fluke, I may get it for as low as $10 (maybe no one else wants it, who knows). I have sold things and received far less than a guy did the week before. Is it because I'm in Canada? Who knows. I've also found the level of detail in the description of the item and its condition can have a big impact on the final price of a rare item, through experimentation. I believe that most collectors have somewhat limited cash flow, and so I have never seen any single game sell for over $1000 that I can recall, and I don't know if it ever would. I used to limit myself to $5-10 per game, and now that I've filled the 'low-hanging fruit' so to speak, and cleaned out all the local stores, I have raised my spending on rarer items, and maybe some of you have done the same. There is the issue of 'what if I never see this again' of course, and so its sometimes wiser to pay a little more up front - if you find it again for cheaper you can always sell it and cut your losses. Personally, I would probably be willing to pay around $500 for a complete Drash game, but I'm sure there's many who'd pay even more. I'd have to say about the same for a PDP Zork. I just can't justify spending more than that on a 'hobby'. Interestingly, I have found trading used DVDs and Books much more predictable - most go for roughly the same price in a reliable way, there is not nearly as much uncertainty as in the game area. /BRAIN DUMP Stephen Emond wrote: Yup, $765 is kinda pricey. Anyone have $100 and a time machine? http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3064724973category=3544 I'll let you all have a moment of silence to kick yourselves... Steve PS - As for the NEW owner of the Drash I do believe I saw him around here somewhere... -- -- Howard Feldman, Author of The Search for Freedom A Computer Fantasy Role-Playing Game Visit its Homepage at http://bioinfo.mshri.on.ca/people/feldman/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Mt. Drash cassette and market value
Aagh. Classic mistake. Searching on Drash but not Ultima for the VIC. I'm modifying my automated searches right now. - Original Message - From: Stephen Emond [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 05, 2004 7:12 PM Subject: Re: [SWCollect] Mt. Drash cassette and market value Yup, $765 is kinda pricey. Anyone have $100 and a time machine? http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3064724973category=3544 I'll let you all have a moment of silence to kick yourselves... Steve PS - As for the NEW owner of the Drash I do believe I saw him around here somewhere... - Original Message - From: Edward Franks [EMAIL PROTECTED] To: Software Collectibles Mailing List [EMAIL PROTECTED] Sent: Monday, January 05, 2004 2:58 PM Subject: [SWCollect] Mt. Drash cassette and market value Urgle. http://cgi.ebay.com/ws/eBayISAPI.dll? ViewItemitem=3068542018category=3545rd=1 Now we have a whopping two data points ;-) for just the cassette. $865 and $765. Trying to estimate or guesstimate the price of the complete game is making my head hurt. I'm still stuck in the mindset that $250 for a complete game is an insane amount. So, to revisit a discussion, how do the rest of you try to estimate the market value of these types of games? What would, say, the first release of Zork -- the PDP-11 version -- be worth? This is really the hard part of being a dealer of collectibles. What is your thought process in determining the market value of a collectible? -- Edward Franks -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Mt. Drash cassette and market value
Here's what Brian told me when I asked: There was no map. It was a cheap-looking 5 1/2 x 11 folded booklet, printedby some "instant press" outfit, with a typewriter typeface on maybe 12 whitepages, and a light blue cover. It bears the original Faneuil Hall company address.Probably less than 50 were ever sold. The "map" he mentions refers to a large fold-out map I'd seen in a German collector's stash, which I've never seen since. I had assumed this was from the original version of Zork but I guess not, so there's another early version of some sort. I remember the map was professional quality, not some self-done job. We took it to a print shop and made mea full-size Xerox of it, I just have to find the darn thing. - Original Message - From: Stephane Racle To: [EMAIL PROTECTED] Sent: Monday, January 05, 2004 7:17 PM Subject: Re: [SWCollect] Mt. Drash cassette and market value So, to revisit a discussion, how do the rest of you try to estimate the market value of these types of games? What would, say, the first release of Zork -- the PDP-11 version -- be worth? Brian Moriarty estimates that less than 50 of these were ever sold. Look at his closing prices, factor in that it's an actual game rather than a commemorative giveaway, major historical value... I'd say at least $2-3K, likely more. On a slightly tangential note, does anybody even have a picture of this, or know what it includes?
Re: [SWCollect] Mt. Drash cassette and market value
It's possible, I will have to check. This looks like an earlier version of the ZUG map. Like I said, once I dig mine out I'll be able to describe it better. - Original Message - From: Stephane Racle To: [EMAIL PROTECTED] Sent: Monday, January 05, 2004 9:18 PM Subject: Re: [SWCollect] Mt. Drash cassette and market value OK, now you have me curious. I acquired this about 10 years ago... I assumed it was some early ZUG map, but maybe not. Is this similar to the "map" you are talking about? In any case, does anyone recognize it? It's got a 1981 - Kendall Station address... There's a whole other side to it with the rest of the Zork I world.C.E. Forman wrote: Here's what Brian told me when I asked: There was no map. It was a cheap-looking 5 1/2 x 11 folded booklet, printedby some "instant press" outfit, with a typewriter typeface on maybe 12 whitepages, and a light blue cover. It bears the original Faneuil Hall company address.Probably less than 50 were ever sold. The "map" he mentions refers to a large fold-out map I'd seen in a German collector's stash, which I've never seen since. I had assumed this was from the original version of Zork but I guess not, so there's another early version of some sort. I remember the map was professional quality, not some self-done job. We took it to a print shop and made mea full-size Xerox of it, I just have to find the darn thing. - Original Message - From: Stephane Racle To: [EMAIL PROTECTED] Sent: Monday, January 05, 2004 7:17 PM Subject: Re: [SWCollect] Mt. Drash cassette and market value So, to revisit a discussion, how do the rest of you try to estimate the market value of these types of games? What would, say, the first release of Zork -- the PDP-11 version -- be worth? Brian Moriarty estimates that less than 50 of these were ever sold. Look at his closing prices, factor in that it's an actual game rather than a commemorative giveaway, major historical value... I'd say at least $2-3K, likely more. On a slightly tangential note, does anybody even have a picture of this, or know what it includes?
Re: [SWCollect] Mt. Drash cassette and market value
I don't know if there's any pattern to what I will shell out for. I wouldn't pay much for Mt. Drash, Akalbeth or a shrinkwrapped 'saucer' box. I just can't see myself doing anything with them other than putting them on a shelf. I've tried the Pokemon strategy (gotta catch/get them all) in trying to get every LAST title from certain publishers (EA, Origin, SSI, Muse, Sir-Tech, etc.) Even when I swore upside down I had every last EA title ever made for the Apple II... *whack*. One I didn't know existed pops up (its the add-on data disk for Earl Weaver Baseball if you're wondering. Wasn't about to buy a 15-game lot for the disk only, either). Seems there's ALWAYS one more. Games that I've actually played I value highly. Games I might actually play someday on an emulator I value highly. I won't bother with collecting 'variants' generally (but I will avoid most re-issues and value packs with a few exceptions). Truly ancient games are good but only if I'd actually play them (as above). I've done some downright stupid things (once I bought an Ultima II box just for the 1st edition manual w/the typo + the card that says this is one of the first copies... The disks were copies (didn't care, had a set), there was no map (I already have one), the box was beat (see above), the card was good but THE MANUAL WAS A PHOTOCOPY. I couldn't tell from the auction because the original was BW. But I badly wanted that card, and the seller would get back to me (never did). So, I was an idiot there and that was pretty much the end of variants for me (and yes I see the shiny 1st edition manual up right now). I remember I bought Star Trek III it came w/a movie ticket for Insurrection. My friend chastised me because I'd never sell the game, so why was I holding onto the ticket? (No one here needs an answer). Its like the sick-o who says Hey buy the collector's edition of (whatever) and get a $15 rebate. Part of the rebate requires cutting out a UPC symbol, etc. Who would bother buying a collector's edition to chop it up? Sigh. What would I *really* love to have? Source code. To anything. Old Atari games. Any Ultima (yes the original U1 is in basic), Empire, Karateka, Paradroid, whatever. Don't care. Sure many games were probably pure assembly, why bother with comments :), and most ancient source has likely deteriorated or simply lost. To me, that would be the ultimate find (and worth a few bucks, even though there's really no 'original'). I'm surprised there aren't a bunch of incidents where classic game's source code was taken home by its developers, just to have. If that's inaccurate, I've never heard of it. Ok, not 100% accurate... there are rare cases like this: http://killerbeesoftware.com/kbsgames/edee/empireseries.shtml .. and I know people have acquired the rights to Command HQ and Global Conquest (I bought the add-ons to both at one point) but I would *really* love to see the code. On Jan 5, 2004, at 9:09 PM, Brian the Fist wrote: BRAIN DUMPAye karumba. Looks like that Vic auction lasted just 3 hours too! I fail to understand how people find these things so fast. Personally I can't afford to search eBay more than once a week.. Personally I don't believe in the collectibility of disks/tapes, I go for the manuals/boxes mostly - after all these are the true 'pieces of art', a disk is a disk is a disk. Heck, anyone can make a disk from a disk image of an old game, so big whoop right? The value is an interesting issue though, which I have pondered endlessly recently. When it boils down to it, a rare game is worth whatever someone is willing to pay for it, its that simple. I have seen incredibly rare games (Scott Adams Gold Colelctor edition comes to mind, 1000 total made I think) sell for much less than they should. And I've seen rare, but not impossible to find, games gor for absurd amounts (some of you folk here were the buyers in fact!). I sill can't believe the original Starcross and Suspended regualarly go for $300 and up for example, they're just not that rare. I've seen dozens on eBay over the last couple years. And come on, almost $200 for Origin's re-release of Ultima I?? I'm almost ashamed to see people pay that much for it (though that won't stop me from selling the extra one I have soon :) ). On the other hand, there are some games I have been searching for for years and have not seen EVER on eBay (or anywhere else), even once, thus making them even more rare than Akalabeth or Mt. Drash technically. And when I come across one like this by some rare fluke, I may get it for as low as $10 (maybe no one else wants it, who knows). I have sold things and received far less than a guy did the week before. Is it because I'm in Canada? Who knows. I've also found the level of detail in the description of the item and its condition can have a big impact on the final price of a rare item,
Re: [SWCollect] Mt. Drash cassette and market value
What would I *really* love to have? Source code. To anything. Old Atari games. Any Ultima (yes the original U1 is in basic), Empire, Karateka, Paradroid, whatever. Don't care. Sure many games were probably pure assembly, why bother with comments :), and most ancient source has likely deteriorated or simply lost. To me, that would be the ultimate find (and worth a few bucks, even though there's really no 'original'). I recall seeing a mainframe printout of the source for Colossal Cave (some version of it) on eBay years ago. Stood about half a foot high, I forget what they asked for shipping. But I remember it because it's the only source code I've ever seen for sale. Dave Lebling posted a few snippets of the ZIL code from a couple of Infocom games somewhere. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Mt. Drash cassette and market value
Not exactlywhat you are talking about, but I have the 6507 assembler source for Atari 2600 Combat, with a bit of comments, if anyone's interested (think I have Atari 2600 Adventure too somewhere..) What would I *really* love to have? Source code. To anything. Old Atari games. Any Ultima (yes the original U1 is in basic), Empire, Karateka, Paradroid, whatever. Don't care. Sure many games were probably pure assembly, why bother with comments :), and most ancient source has likely deteriorated or simply lost. To me, that would be the ultimate find (and worth a few bucks, even though there's really no 'original'). I'm surprised there aren't a bunch of incidents where classic game's source code was taken home by its developers, just to have. If that's inaccurate, I've never heard of it. Ok, not 100% accurate... there are rare cases like this: -- -- Howard Feldman, Author of The Search for Freedom A Computer Fantasy Role-Playing Game Visit its Homepage at http://bioinfo.mshri.on.ca/people/feldman/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Mt. Drash cassette and market value
Dan Chisarick stated: I've tried the Pokemon strategy (gotta catch/get them all) in trying to get every LAST title from certain publishers (EA, Origin, SSI, Muse, Sir-Tech, etc.) Does anyone have a list of all the titles published by these companies? Particularly Muse. (I've found two of their bare manuals so far.) My Google search came up empty and I see Muse isn't listed in the publishers at GOTCHA. (Any plans there, Hugh?) What would I *really* love to have? Source code. To anything. Old Atari games. Any Ultima (yes the original U1 is in basic), Empire, Karateka, Paradroid, whatever. Don't care. Sure many games were probably pure assembly, why bother with comments :), and most ancient source has likely deteriorated or simply lost. The source code for a few Atari 2600 games has turned up. I remember an old source code print out for the unreleased Ewok game was auctioned off on eBay by the original programmer a year or two ago. There's also a guy with some Vectrex source code print outs who has some interest in selling them, but he ticked off the collector community, so getting them from him is neither easy nor cheap. In the computer realm, you can buy the source code to Empire directly from Walter Bright at http://www.classicempire.com/. -- Lee K. Seitz [EMAIL PROTECTED] -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Mt. Drash cassette and market value
On Jan 5, 2004, at 11:12 PM, Brian the Fist wrote: Not exactlywhat you are talking about, but I have the 6507 assembler source for Atari 2600 Combat, with a bit of comments, if anyone's interested (think I have Atari 2600 Adventure too somewhere..) Dan Chisarick stated: 1) Yes I'd like to see it 2) Is it the original code or is it annotated disassembly made by someone else? Most likely it's the annotated disassembly that you can find a link to here: http://www.atariage.com/2600/programming/. Note that except for Dragonfire, all the games listed are either modern homebrews or disassemblies commented by someone other than the original programmer. -- Lee K. Seitz [EMAIL PROTECTED] -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Mt. Drash cassette and market value
Here we go, should be self-explanatory. If I find adventure (a much more interesting game...) I'll send that too Dan Chisarick wrote: 1) Yes I'd like to see it 2) Is it the original code or is it annotated disassembly made by someone else? ;From: [EMAIL PROTECTED] (Harry Dodgson) ;Newsgroups: alt.sources ;Subject: Re: Atari 2600 programming ;Message-ID: [EMAIL PROTECTED] ;Date: 27 Jan 89 17:10:19 GMT ; Atari Combat Game ; suspected RAM addresses ; ; E0-E3 score pattern offsets ; DE-DF score pattern calculation temporaries ; A1-A2 scores ; D2score conversion temporary ; ; 9B-9C sound pitch storage ; B5-BA lo-res indirect addresses ; DAhi-res patterns ; D6-D7 colors SEI CLD LDX #FF TXS LDX #5D JSR J15BD ;zero out $00 thru $A2 LDA #10 STA SWCHB+1 STA 88 JSR J11A3 MLOOP JSR NWSCR ;$1014 JSR J1157 JSR J1572 JSR J12DA JSR J1444 JSR J1214 JSR J12A9 JSR J11F2 JSR J1054 JMP MLOOP ; NWSCR INC 86 ; initial blanking and retrace start STA HMCLR LDA #02 STA WSYNC STA VBLANK STA WSYNC STA WSYNC STA WSYNC STA SYNC STA WSYNC STA WSYNC LDA #00 STA WSYNC STA SYNC LDA #2B STA TIM64T RTS ; J1054 LDA #20 STA B4 STA WSYNC STA HMOVE B105C LDA INTIM BNE B105C STA WSYNC STA CXCLR STA VBLANK TSX STX D3 ; Save stack pointer LDA #02 STA CTRLPF LDX DC B1070 STA WSYNC DEX BNE B1070 LDA DC CMP #0E BEQ B10CD LDX #05 LDA #00 STA DE STA DF J1083 STA WSYNC LDA DE STA PF1 LDY E2 LDA L15C5,Y AND #F0 STA DE LDY E0 LDA L15C5,Y AND #0F ORA DE STA DE LDA DF STA PF1 LDY E3 LDA L15C5,Y AND #F0 STA DF LDY E1 LDA L15C5,Y AND 87 STA WSYNC ORA DF STA DF LDA DE STA PF1 DEX BMI B10CD INC E0 INC E2 INC E1 INC E3 LDA DF STA PF1 JMP J1083 ; B10CD LDA #00 ; Inner Display Loop STA PF1 STA WSYNC LDA #05 STA CTRLPF LDA D6 STA COLUP0 LDA D7 STA COLUP1 B10DF LDX #1E TXS ; Very Sneaky - set stack to missle registers SEC LDA A4 SBC B4 AND #FE TAX AND #F0 BEQ B10F2 LDA #00 BEQ B10F4 B10F2 LDA BD,X B10F4 STA WSYNC ;End of 1 line STA GRP0 LDA A7 EOR B4 AND #FE PHP ; This turns the missle 1 on/off LDA A6 EOR B4 AND #FE PHP ; This turns the missle 0 on/off LDA B4 BPL B110C EOR #F8 B110C CMP #20 BCC B1114 LSR A LSR A LSR A TAY B1114 LDA A5 SEC SBC B4 INC B4 NOP ORA #01 TAX AND #F0 BEQ B1127 LDA #00 BEQ B1129 B1127 LDA BD,X B1129 BIT 82 STA GRP1 BMI B113B LDA (B5),Y STA PF0 LDA (B7),Y STA PF1 LDA (B9),Y STA PF2 B113B INC B4 LDA B4 EOR #EC BNE B10DF LDX D3 ; Restore stack pointer TXS STA ENAM0 STA ENAM1 STA GRP0 STA GRP1 STA GRP0 STA PF0 STA PF1 STA PF2 RTS ; J1157 LDA SWCHB LSR A BCS B1170 LDA #0F STA 87 LDA #FF STA 88 LDA #80 STA DD LDX #E6 JSR J15BD ;zero out $89 thru $A2 BEQ B11D0 B1170 LDY #02 LDA DD AND 88 CMP #F0 BCC B1182 LDA 86 AND #30 BNE B1182 LDY #0E B1182 STY DC LDA 86 AND #3F BNE B1192 STA 89 INC DD BNE B1192 STA 88 B1192 LDA SWCHB AND #02 BEQ B119D STA 89 BNE B11F1 B119D BIT 89 BMI B11F1 INC 80 J11A3 LDX #DF B11A5 JSR J15BD LDA #FF STA 89 LDY 80 LDA L17D8,Y STA A3 EOR #FF BNE
RE: [SWCollect] Don't you hate it when...
I store loose pieces anally...um...that didn't sound right :-) ...in a very organized way. They're in hanging alphabetical folders in a file cabinet. Hugh -Original Message- From: Lee K. Seitz [mailto:[EMAIL PROTECTED] Sent: Monday, January 05, 2004 1:30 PM To: Software Collecting Subject: [SWCollect] Don't you hate it when... I've probably discussed this before, but don't you hate it when you find a game manual (or other piece) and there's no sign of the rest of it? I went by a thrift store today ('tis the season to clean out attics, basements, and garages for the new year) and found a box full of Apple II bits and pieces. There were manuals for Apple Adventure (Colossal Cave ported(?) and published by Apple), The Mouth (MUSE), and Microsoft Decathalon, but no disks in site. In fact, almost all of the dozens of disks in the box were copies and data disks, only one or two originals. So, do you guys have boxes full of pieces of games waiting to be reassembled into a whole? (I did pick up a copy of Star Trek: Judgement Rites because the previous used copy I bought lacked the manual.) Should I go back and get those manuals? Here's a question I know I haven't asked before. How do you store those extra pieces? Cardboard boxes? Plastic boxes (to avoid the acidic cardboard)? Filing cabinets? What? -- Lee K. Seitz [EMAIL PROTECTED] -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Mt. Drash cassette and market value
That reminds me...I have a printout of the source code to Dungeon for the PDP-11. It's printed out on 15 line printer paper. According to the first page it was printed on Jan 26, 1981. I don't know who printed it...except I think it was for somebody named Javier, and it was definitely for user [81,1]. :-) It stands about 2 high (hundreds of pages). I bought it on eBay years agoC.E., maybe this was the one you saw? Here's an excerpt from the second page: THIS IS THE FIRST (AND LAST) SOURCE RELEASE OF THE PDP-11 VERSION OF DUNGEON. PLEASE NOTE THAT DUNGEON HAS BEEN SUPERCEDED BY THE GAME ZORK(TM). THE FOLLOWING IS AN EXTRACT FROM THE NEW PRODUCT ANNOUNCEMENT FOR ZORK IN THE SEPTEMBER, 1980 ISSUE OF THE RT-11 SIG NEWSLETER... Hugh -Original Message- From: C.E. Forman [mailto:[EMAIL PROTECTED] Sent: Monday, January 05, 2004 8:01 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Mt. Drash cassette and market value What would I *really* love to have? Source code. To anything. Old Atari games. Any Ultima (yes the original U1 is in basic), Empire, Karateka, Paradroid, whatever. Don't care. Sure many games were probably pure assembly, why bother with comments :), and most ancient source has likely deteriorated or simply lost. To me, that would be the ultimate find (and worth a few bucks, even though there's really no 'original'). I recall seeing a mainframe printout of the source for Colossal Cave (some version of it) on eBay years ago. Stood about half a foot high, I forget what they asked for shipping. But I remember it because it's the only source code I've ever seen for sale. Dave Lebling posted a few snippets of the ZIL code from a couple of Infocom games somewhere. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Mt. Drash cassette and market value
In order for publishers or developers to be singled out on GOTCHA, they have to have a certain number nominees and awards for their games. As much as I like MUSE, their only games nominated were Castle Wolfenstein and Robotwar. Wolfenstein was the only winner. Believe it or not, there is a group of people doing the voting...not just me :-( Hugh -Original Message- From: Lee K. Seitz [mailto:[EMAIL PROTECTED] Sent: Monday, January 05, 2004 8:52 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Mt. Drash cassette and market value Dan Chisarick stated: I've tried the Pokemon strategy (gotta catch/get them all) in trying to get every LAST title from certain publishers (EA, Origin, SSI, Muse, Sir-Tech, etc.) Does anyone have a list of all the titles published by these companies? Particularly Muse. (I've found two of their bare manuals so far.) My Google search came up empty and I see Muse isn't listed in the publishers at GOTCHA. (Any plans there, Hugh?) What would I *really* love to have? Source code. To anything. Old Atari games. Any Ultima (yes the original U1 is in basic), Empire, Karateka, Paradroid, whatever. Don't care. Sure many games were probably pure assembly, why bother with comments :), and most ancient source has likely deteriorated or simply lost. The source code for a few Atari 2600 games has turned up. I remember an old source code print out for the unreleased Ewok game was auctioned off on eBay by the original programmer a year or two ago. There's also a guy with some Vectrex source code print outs who has some interest in selling them, but he ticked off the collector community, so getting them from him is neither easy nor cheap. In the computer realm, you can buy the source code to Empire directly from Walter Bright at http://www.classicempire.com/. -- Lee K. Seitz [EMAIL PROTECTED] -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/