[SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread Edward Franks
	Urgle.   
http://cgi.ebay.com/ws/eBayISAPI.dll? 
ViewItemitem=3068542018category=3545rd=1

	Now we have a whopping two data points ;-) for just the cassette.   
$865 and $765.  Trying to estimate or guesstimate the price of the  
complete game is making my head hurt.  I'm still stuck in the mindset  
that $250 for a complete game is an insane amount.

	So, to revisit a discussion, how do the rest of you try to estimate  
the market value of these types of games?  What would, say, the first  
release of Zork -- the PDP-11 version -- be worth?  This is really the  
hard part of being a dealer of collectibles.  What is your thought  
process in determining the market value of a collectible?

--

Edward Franks

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Re: [SWCollect] Don't you hate it when...

2004-01-05 Thread C.E. Forman
 I've probably discussed this before, but don't you hate it when you
 find a game manual (or other piece) and there's no sign of the rest of
 it?

Yeah, always leaves me wondering if there was a rest of it, and somebody
just beat me to it.

 So, do you guys have boxes full of pieces of games waiting to be
 reassembled into a whole?

I have a couple dozen loose pieces.  Generally someone will buy them before
I find the rest of a set.

 Should I go back and get those manuals?

I'd at least grab the Apple Adventure, possibly the MUSE one too.

 Here's a question I know I haven't asked before.  How do you store
 those extra pieces?  Cardboard boxes?  Plastic boxes (to avoid the
 acidic cardboard)?  Filing cabinets?  What?

Most of mine are in a box lid.  Rare stuff, I'll comic-bag.


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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread C.E. Forman
 Urgle.
 http://cgi.ebay.com/ws/eBayISAPI.dll?
 ViewItemitem=3068542018category=3545rd=1

Anybody on this group have anything to 'fess up?  B-)

 Now we have a whopping two data points ;-) for just the cassette.
 $865 and $765.  Trying to estimate or guesstimate the price of the
 complete game is making my head hurt.  I'm still stuck in the mindset
 that $250 for a complete game is an insane amount.

Most of the time it is.  I've paid prices I'm embarrassed to admit, now that
more have turned up.  A lot of it is fear you'll never get another chance.
Would you rather pay $100 extra and get it now, or risk waiting, kind of
thing.

 So, to revisit a discussion, how do the rest of you try to estimate
 the market value of these types of games?  What would, say, the first
 release of Zork -- the PDP-11 version -- be worth?

Brian Moriarty estimates that less than 50 of these were ever sold.  Look at
his closing prices, factor in that it's an actual game rather than a
commemorative giveaway, major historical value... I'd say at least $2-3K,
likely more.

 This is really the
 hard part of being a dealer of collectibles.  What is your thought
 process in determining the market value of a collectible?

Heh, ordinarily I look at eBay's completeds, see what others are paying.
For rare stuff you hardly ever see, though, I'd probably open the sale high,
then drop it a bit if no one is interested for that price.  You can always
lower the price if no one takes it, but if you sell too low you're stuck.


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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread Marco Thorek
Edward Franks schrieb:
 
 So, to revisit a discussion, how do the rest of you try to estimate
 the market value of these types of games?  What would, say, the first
 release of Zork -- the PDP-11 version -- be worth?  This is really the
 hard part of being a dealer of collectibles.  What is your thought
 process in determining the market value of a collectible?

I once spent $35 for a hard to come by Cornerstone brochure. Jokingly
I asked the guy I bought it from if he didn't think I was insane and he
told me he had just sold the empty retail box of an original Mac for
$600. 

So far I think it is personal interest that determines the value;
Although most of us probably sometimes resell, I'd say we all also are
collectors and use the profit to invest in our hobby. 

This of course will change should our hobby really move into the
direction art collecting has taken, where paintings are seen as an
investment. 

For my personal resales I go by the prices I see on other auctions. A
PDP-11 Zork I'd estimate at $3000-$6000. 

Marco

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread Stephen Emond
Yup, $765 is kinda pricey. Anyone have $100 and a time machine?

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3064724973category=3544

I'll let you all have a moment of silence to kick yourselves...

Steve

PS - As for the NEW owner of the Drash I do believe I saw him around here
somewhere...



- Original Message - 
From: Edward Franks [EMAIL PROTECTED]
To: Software Collectibles Mailing List [EMAIL PROTECTED]
Sent: Monday, January 05, 2004 2:58 PM
Subject: [SWCollect] Mt. Drash cassette and market value



 Urgle.
 http://cgi.ebay.com/ws/eBayISAPI.dll?
 ViewItemitem=3068542018category=3545rd=1

 Now we have a whopping two data points ;-) for just the cassette.
 $865 and $765.  Trying to estimate or guesstimate the price of the
 complete game is making my head hurt.  I'm still stuck in the mindset
 that $250 for a complete game is an insane amount.

 So, to revisit a discussion, how do the rest of you try to estimate
 the market value of these types of games?  What would, say, the first
 release of Zork -- the PDP-11 version -- be worth?  This is really the
 hard part of being a dealer of collectibles.  What is your thought
 process in determining the market value of a collectible?

 -- 

 Edward Franks


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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread Stephane Racle






  
So, to revisit a discussion, how do the rest of you try to estimate
the market value of these types of games?  What would, say, the first
release of Zork -- the PDP-11 version -- be worth?

  
  
Brian Moriarty estimates that less than 50 of these were ever sold.  Look at
his closing prices, factor in that it's an actual game rather than a
commemorative giveaway, major historical value... I'd say at least $2-3K,
likely more.
  


On a slightly tangential note, does anybody even have a picture of
this, or know what it includes?




Re: [SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread Brian the Fist
BRAIN DUMPAye karumba.  Looks like that Vic auction lasted just 3
hours too!  I fail to understand how people find these things so fast. 
Personally I can't afford to search eBay more than once a week.. 
Personally I don't believe in the collectibility of disks/tapes, I go
for the manuals/boxes mostly - after all these are the true 'pieces of
art', a disk is a disk is a disk.  Heck, anyone can make a disk from a
disk image of an old game, so big whoop right?

The value is an interesting issue though, which I have pondered
endlessly recently.  When it boils down to it, a rare game is worth
whatever someone is willing to pay for it, its that simple.  I have seen
incredibly rare games (Scott Adams Gold Colelctor edition comes to mind,
1000 total made I think) sell for much less than they should.  And I've
seen rare, but not impossible to find, games gor for absurd amounts
(some of you folk here were the buyers in fact!).  I sill can't believe
the original Starcross and Suspended regualarly go for $300 and up for
example, they're just not that rare.  I've seen dozens on eBay over the
last couple years.  And come on, almost $200 for Origin's re-release of
Ultima I??  I'm almost ashamed to see people pay that much for it
(though that won't stop me from selling the extra one I have soon :) ). 
On the other hand, there are some games I have been searching for for
years and have not seen EVER on eBay (or anywhere else), even once, thus
making them even more rare than Akalabeth or Mt. Drash technically.  And
when I come across one like this by some rare fluke, I may get it for as
low as $10 (maybe no one else wants it, who knows).

I have sold things and received far less than a guy did the week
before.  Is it because I'm in Canada?  Who knows.  I've also found the
level of detail in the description of the item and its condition can
have a big impact on the final price of a rare item, through
experimentation.  I believe that most collectors have somewhat limited
cash flow, and so I have never seen any single game sell for over $1000
that I can recall, and I don't know if it ever would.  I used to limit
myself to $5-10 per game, and now that I've filled the 'low-hanging
fruit' so to speak, and cleaned out all the local stores, I have raised
my spending on rarer items, and maybe some of you have done the same. 
There is the issue of 'what if I never see this again' of course, and so
its sometimes wiser to pay a little more up front - if you find it again
for cheaper you can always sell it and cut your losses.  Personally, I
would probably be willing to pay around $500 for a complete Drash game,
but I'm sure there's many who'd pay even more.  I'd have to say about
the same for a PDP Zork.  I just can't justify spending more than that
on a 'hobby'.

Interestingly, I have found trading used DVDs and Books much more
predictable - most go for roughly the same price in a reliable way,
there is not nearly as much uncertainty as in the game area. /BRAIN
DUMP

Stephen Emond wrote:
 
 Yup, $765 is kinda pricey. Anyone have $100 and a time machine?
 
 http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3064724973category=3544
 
 I'll let you all have a moment of silence to kick yourselves...
 
 Steve
 
 PS - As for the NEW owner of the Drash I do believe I saw him around here
 somewhere...

-- 
--
Howard Feldman, Author of The Search for Freedom
A Computer Fantasy Role-Playing Game
Visit its Homepage at http://bioinfo.mshri.on.ca/people/feldman/


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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread C.E. Forman
Aagh.  Classic mistake.  Searching on Drash but not Ultima for the VIC.
I'm modifying my automated searches right now.

- Original Message - 
From: Stephen Emond [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, January 05, 2004 7:12 PM
Subject: Re: [SWCollect] Mt. Drash cassette and market value


 Yup, $765 is kinda pricey. Anyone have $100 and a time machine?


http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3064724973category=3544

 I'll let you all have a moment of silence to kick yourselves...

 Steve

 PS - As for the NEW owner of the Drash I do believe I saw him around here
 somewhere...



 - Original Message - 
 From: Edward Franks [EMAIL PROTECTED]
 To: Software Collectibles Mailing List [EMAIL PROTECTED]
 Sent: Monday, January 05, 2004 2:58 PM
 Subject: [SWCollect] Mt. Drash cassette and market value


 
  Urgle.
  http://cgi.ebay.com/ws/eBayISAPI.dll?
  ViewItemitem=3068542018category=3545rd=1
 
  Now we have a whopping two data points ;-) for just the cassette.
  $865 and $765.  Trying to estimate or guesstimate the price of the
  complete game is making my head hurt.  I'm still stuck in the mindset
  that $250 for a complete game is an insane amount.
 
  So, to revisit a discussion, how do the rest of you try to estimate
  the market value of these types of games?  What would, say, the first
  release of Zork -- the PDP-11 version -- be worth?  This is really the
  hard part of being a dealer of collectibles.  What is your thought
  process in determining the market value of a collectible?
 
  -- 
 
  Edward Franks
 
 
  --
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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread C.E. Forman



Here's what Brian told me when I 
asked:

There was no map. It was a cheap-looking 5 1/2 x 11 folded booklet, 
printedby some "instant press" outfit, with a typewriter typeface on maybe 
12 whitepages, and a light blue cover. It bears the original Faneuil Hall 
company address.Probably less than 50 were ever sold.
The "map" he mentions refers to a large fold-out 
map I'd seen in a German collector's stash, which I've never seen since. I 
had assumed this was from the original version of Zork but I guess not, so 
there's another early version of some sort. I remember the map was 
professional quality, not some self-done job. We took it to a print shop 
and made mea full-size Xerox of it, I just have to find the darn 
thing.


  - Original Message - 
  From: 
  Stephane Racle 
  To: [EMAIL PROTECTED] 
  Sent: Monday, January 05, 2004 7:17 
  PM
  Subject: Re: [SWCollect] Mt. Drash 
  cassette and market value
  
  So, to revisit a discussion, how do the rest of you try to estimate
the market value of these types of games?  What would, say, the first
release of Zork -- the PDP-11 version -- be worth?

Brian Moriarty estimates that less than 50 of these were ever sold.  Look at
his closing prices, factor in that it's an actual game rather than a
commemorative giveaway, major historical value... I'd say at least $2-3K,
likely more.
  On a slightly tangential note, does anybody even have 
  a picture of this, or know what it includes?


Re: [SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread C.E. Forman



It's possible, I will have to check. This 
looks like an earlier version of the ZUG map. Like I said, once I dig mine 
out I'll be able to describe it better.

  - Original Message - 
  From: 
  Stephane Racle 
  To: [EMAIL PROTECTED] 
  Sent: Monday, January 05, 2004 9:18 
  PM
  Subject: Re: [SWCollect] Mt. Drash 
  cassette and market value
  OK, now you have me curious. I acquired this about 10 years 
  ago... I assumed it was some early ZUG map, but maybe not. Is this similar to 
  the "map" you are talking about? In any case, does anyone recognize it? It's 
  got a 1981 - Kendall Station address... There's a whole other side to it with 
  the rest of the Zork I world.C.E. Forman wrote:
  


Here's what Brian told me when I 
asked:

There was no map. It was a cheap-looking 5 1/2 x 11 folded booklet, 
printedby some "instant press" outfit, with a typewriter typeface on 
maybe 12 whitepages, and a light blue cover. It bears the original 
Faneuil Hall company address.Probably less than 50 were ever 
sold.
The "map" he mentions refers to a large 
fold-out map I'd seen in a German collector's stash, which I've never seen 
since. I had assumed this was from the original version of Zork but I 
guess not, so there's another early version of some sort. I remember 
the map was professional quality, not some self-done job. We took it 
to a print shop and made mea full-size Xerox of it, I just have to 
find the darn thing.


  - 
  Original Message - 
  From: 
  Stephane Racle 
  To: 
  [EMAIL PROTECTED] 
  Sent: 
  Monday, January 05, 2004 7:17 PM
  Subject: 
  Re: [SWCollect] Mt. Drash cassette and market value
  
  
So, to revisit a discussion, how do the rest of you try to estimate
the market value of these types of games?  What would, say, the first
release of Zork -- the PDP-11 version -- be worth?

Brian Moriarty estimates that less than 50 of these were ever sold.  Look at
his closing prices, factor in that it's an actual game rather than a
commemorative giveaway, major historical value... I'd say at least $2-3K,
likely more.
  On a slightly tangential note, does anybody even 
  have a picture of this, or know what it 
includes?
  
  

  
  
  
  
  

  
  
  


Re: [SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread Dan Chisarick
I don't know if there's any pattern to what I will shell out for.  I  
wouldn't pay much for Mt. Drash, Akalbeth or a shrinkwrapped 'saucer'  
box.  I just can't see myself doing anything with them other than  
putting them on a shelf.

I've tried the Pokemon strategy (gotta catch/get them all) in trying  
to get every LAST title from certain publishers (EA, Origin, SSI, Muse,  
Sir-Tech, etc.)  Even when I swore upside down I had every last EA  
title ever made for the Apple II... *whack*.  One I didn't know existed  
pops up (its the add-on data disk for Earl Weaver Baseball if you're  
wondering.  Wasn't about to buy a 15-game lot for the disk only,  
either).  Seems there's ALWAYS one more.

Games that I've actually played I value highly.  Games I might actually  
play someday on an emulator I value highly.   I won't bother with  
collecting 'variants' generally (but I will avoid most re-issues and  
value packs with a few exceptions).  Truly ancient games are good but  
only if I'd actually play them (as above).

I've done some downright stupid things (once I bought an Ultima II box  
just for the 1st edition manual w/the typo + the card that says this  
is one of the first copies...  The disks were copies (didn't care, had  
a set), there was no map (I already have one), the box was beat (see  
above), the card was good but THE MANUAL WAS A PHOTOCOPY.  I couldn't  
tell from the auction because the original was BW.  But I badly wanted  
that card, and the seller would get back to me (never did).  So, I  
was an idiot there and that was pretty much the end of variants for me  
(and yes I see the shiny 1st edition manual up right now).

I remember I bought Star Trek III  it came w/a movie ticket for  
Insurrection.  My friend chastised me because I'd never sell the  
game, so why was I holding onto the ticket?  (No one here needs an  
answer).  Its like the sick-o who says Hey buy the collector's edition  
of (whatever) and get a $15 rebate.  Part of the rebate requires  
cutting out a UPC symbol, etc.  Who would bother buying a collector's  
edition to chop it up?  Sigh.

What would I *really* love to have?  Source code.  To anything.  Old  
Atari games.  Any Ultima (yes the original U1 is in basic), Empire,  
Karateka, Paradroid, whatever.  Don't care.  Sure many games were  
probably pure assembly, why bother with comments :), and most ancient  
source has likely deteriorated or simply lost.  To me, that would be  
the ultimate find (and worth a few bucks, even though there's really no  
'original').

I'm surprised there aren't a bunch of incidents where classic game's  
source code was taken home by its developers, just to have.  If that's  
inaccurate, I've never heard of it.  Ok, not 100% accurate... there are  
rare cases like this:

http://killerbeesoftware.com/kbsgames/edee/empireseries.shtml

.. and I know people have acquired the rights to Command HQ and  
Global Conquest (I bought the add-ons to both at one point) but I  
would *really* love to see the code.

On Jan 5, 2004, at 9:09 PM, Brian the Fist wrote:

BRAIN DUMPAye karumba.  Looks like that Vic auction lasted just 3
hours too!  I fail to understand how people find these things so fast.
Personally I can't afford to search eBay more than once a week..
Personally I don't believe in the collectibility of disks/tapes, I go
for the manuals/boxes mostly - after all these are the true 'pieces of
art', a disk is a disk is a disk.  Heck, anyone can make a disk from a
disk image of an old game, so big whoop right?
The value is an interesting issue though, which I have pondered
endlessly recently.  When it boils down to it, a rare game is worth
whatever someone is willing to pay for it, its that simple.  I have  
seen
incredibly rare games (Scott Adams Gold Colelctor edition comes to  
mind,
1000 total made I think) sell for much less than they should.  And I've
seen rare, but not impossible to find, games gor for absurd amounts
(some of you folk here were the buyers in fact!).  I sill can't believe
the original Starcross and Suspended regualarly go for $300 and up for
example, they're just not that rare.  I've seen dozens on eBay over the
last couple years.  And come on, almost $200 for Origin's re-release of
Ultima I??  I'm almost ashamed to see people pay that much for it
(though that won't stop me from selling the extra one I have soon :) ).
On the other hand, there are some games I have been searching for for
years and have not seen EVER on eBay (or anywhere else), even once,  
thus
making them even more rare than Akalabeth or Mt. Drash technically.   
And
when I come across one like this by some rare fluke, I may get it for  
as
low as $10 (maybe no one else wants it, who knows).

I have sold things and received far less than a guy did the week
before.  Is it because I'm in Canada?  Who knows.  I've also found the
level of detail in the description of the item and its condition can
have a big impact on the final price of a rare item, 

Re: [SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread C.E. Forman
 What would I *really* love to have?  Source code.  To anything.  Old
 Atari games.  Any Ultima (yes the original U1 is in basic), Empire,
 Karateka, Paradroid, whatever.  Don't care.  Sure many games were
 probably pure assembly, why bother with comments :), and most ancient
 source has likely deteriorated or simply lost.  To me, that would be
 the ultimate find (and worth a few bucks, even though there's really no
 'original').

I recall seeing a mainframe printout of the source for Colossal Cave (some
version of it) on eBay years ago.  Stood about half a foot high, I forget
what they asked for shipping.  But I remember it because it's the only
source code I've ever seen for sale.

Dave Lebling posted a few snippets of the ZIL code from a couple of Infocom
games somewhere.


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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread Brian the Fist
Not exactlywhat you are talking about, but I have the 6507 assembler
source for Atari 2600 Combat, with a bit of comments, if anyone's
interested (think I have Atari 2600 Adventure too somewhere..)
 
 What would I *really* love to have?  Source code.  To anything.  Old
 Atari games.  Any Ultima (yes the original U1 is in basic), Empire,
 Karateka, Paradroid, whatever.  Don't care.  Sure many games were
 probably pure assembly, why bother with comments :), and most ancient
 source has likely deteriorated or simply lost.  To me, that would be
 the ultimate find (and worth a few bucks, even though there's really no
 'original').
 
 I'm surprised there aren't a bunch of incidents where classic game's
 source code was taken home by its developers, just to have.  If that's
 inaccurate, I've never heard of it.  Ok, not 100% accurate... there are
 rare cases like this:

-- 
--
Howard Feldman, Author of The Search for Freedom
A Computer Fantasy Role-Playing Game
Visit its Homepage at http://bioinfo.mshri.on.ca/people/feldman/


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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread Lee K. Seitz
Dan Chisarick stated:

I've tried the Pokemon strategy (gotta catch/get them all) in trying  
to get every LAST title from certain publishers (EA, Origin, SSI, Muse,  
Sir-Tech, etc.)

Does anyone have a list of all the titles published by these
companies?  Particularly Muse.  (I've found two of their bare manuals
so far.)  My Google search came up empty and I see Muse isn't listed
in the publishers at GOTCHA.  (Any plans there, Hugh?)

What would I *really* love to have?  Source code.  To anything.  Old  
Atari games.  Any Ultima (yes the original U1 is in basic), Empire,  
Karateka, Paradroid, whatever.  Don't care.  Sure many games were  
probably pure assembly, why bother with comments :), and most ancient  
source has likely deteriorated or simply lost.

The source code for a few Atari 2600 games has turned up.  I remember
an old source code print out for the unreleased Ewok game was
auctioned off on eBay by the original programmer a year or two ago.
There's also a guy with some Vectrex source code print outs who has
some interest in selling them, but he ticked off the collector
community, so getting them from him is neither easy nor cheap.

In the computer realm, you can buy the source code to Empire directly
from Walter Bright at http://www.classicempire.com/.

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread Lee K. Seitz
On Jan 5, 2004, at 11:12 PM, Brian the Fist wrote:

 Not exactlywhat you are talking about, but I have the 6507 assembler
 source for Atari 2600 Combat, with a bit of comments, if anyone's
 interested (think I have Atari 2600 Adventure too somewhere..)

Dan Chisarick stated:

1) Yes I'd like to see it
2) Is it the original code or is it annotated disassembly made by 
someone else?

Most likely it's the annotated disassembly that you can find a link to
here:  http://www.atariage.com/2600/programming/.  Note that except
for Dragonfire, all the games listed are either modern homebrews or
disassemblies commented by someone other than the original programmer.

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread Brian the Fist
Here we go, should be self-explanatory.  If I find adventure (a much
more interesting game...) I'll send that too

Dan Chisarick wrote:
 
 1) Yes I'd like to see it
 2) Is it the original code or is it annotated disassembly made by
 someone else?
 

;From: [EMAIL PROTECTED] (Harry Dodgson)
;Newsgroups: alt.sources
;Subject: Re: Atari 2600 programming
;Message-ID: [EMAIL PROTECTED]
;Date: 27 Jan 89 17:10:19 GMT
;   Atari Combat Game
; suspected RAM addresses
;
; E0-E3 score pattern offsets
; DE-DF score pattern calculation temporaries
; A1-A2 scores
; D2score conversion temporary
;
; 9B-9C sound pitch storage
; B5-BA lo-res indirect addresses
; DAhi-res patterns
; D6-D7 colors
SEI  
CLD  
LDX  #FF
TXS  
LDX  #5D
JSR  J15BD ;zero out $00 thru $A2
LDA  #10
STA  SWCHB+1
STA  88
JSR  J11A3
MLOOP   JSR  NWSCR ;$1014
JSR  J1157
JSR  J1572
JSR  J12DA
JSR  J1444
JSR  J1214
JSR  J12A9
JSR  J11F2
JSR  J1054
JMP  MLOOP
;
NWSCR   INC  86 ;   initial blanking and retrace start
STA  HMCLR
LDA  #02
STA  WSYNC
STA  VBLANK
STA  WSYNC
STA  WSYNC
STA  WSYNC
STA  SYNC
STA  WSYNC
STA  WSYNC
LDA  #00
STA  WSYNC
STA  SYNC
LDA  #2B
STA  TIM64T
RTS  
;
J1054   LDA  #20
STA  B4
STA  WSYNC
STA  HMOVE
B105C   LDA  INTIM
BNE  B105C
STA  WSYNC
STA  CXCLR
STA  VBLANK
TSX  
STX  D3 ;   Save stack pointer
LDA  #02
STA  CTRLPF
LDX  DC
B1070   STA  WSYNC
DEX  
BNE  B1070
LDA  DC
CMP  #0E
BEQ  B10CD
LDX  #05
LDA  #00
STA  DE
STA  DF
J1083   STA  WSYNC
LDA  DE
STA  PF1
LDY  E2
LDA  L15C5,Y
AND  #F0
STA  DE
LDY  E0
LDA  L15C5,Y
AND  #0F
ORA  DE
STA  DE
LDA  DF
STA  PF1
LDY  E3
LDA  L15C5,Y
AND  #F0
STA  DF
LDY  E1
LDA  L15C5,Y
AND  87
STA  WSYNC
ORA  DF
STA  DF
LDA  DE
STA  PF1
DEX  
BMI  B10CD
INC  E0
INC  E2
INC  E1
INC  E3
LDA  DF
STA  PF1
JMP  J1083
;
B10CD   LDA  #00 ;  Inner Display Loop
STA  PF1
STA  WSYNC  
LDA  #05
STA  CTRLPF
LDA  D6
STA  COLUP0
LDA  D7
STA  COLUP1
B10DF   LDX  #1E
TXS ;   Very Sneaky - set stack to missle registers
SEC  
LDA  A4
SBC  B4
AND  #FE
TAX  
AND  #F0
BEQ  B10F2
LDA  #00
BEQ  B10F4
B10F2   LDA  BD,X
B10F4   STA  WSYNC ;End of 1 line
STA  GRP0
LDA  A7
EOR  B4
AND  #FE
PHP ;   This turns the missle 1 on/off
LDA  A6
EOR  B4
AND  #FE
PHP ;   This turns the missle 0 on/off
LDA  B4
BPL  B110C
EOR  #F8
B110C   CMP  #20
BCC  B1114
LSR  A
LSR  A
LSR  A
TAY  
B1114   LDA  A5
SEC  
SBC  B4
INC  B4
NOP  
ORA  #01
TAX  
AND  #F0
BEQ  B1127
LDA  #00
BEQ  B1129
B1127   LDA  BD,X
B1129   BIT  82
STA  GRP1
BMI  B113B
LDA  (B5),Y
STA  PF0
LDA  (B7),Y
STA  PF1
LDA  (B9),Y
STA  PF2
B113B   INC  B4
LDA  B4
EOR  #EC
BNE  B10DF
LDX  D3 ;   Restore stack pointer
TXS  
STA  ENAM0
STA  ENAM1
STA  GRP0
STA  GRP1
STA  GRP0
STA  PF0
STA  PF1
STA  PF2
RTS  
;
J1157   LDA  SWCHB
LSR  A
BCS  B1170
LDA  #0F
STA  87
LDA  #FF
STA  88
LDA  #80
STA  DD
LDX  #E6
JSR  J15BD ;zero out $89 thru $A2
BEQ  B11D0
B1170   LDY  #02
LDA  DD
AND  88
CMP  #F0
BCC  B1182
LDA  86
AND  #30
BNE  B1182
LDY  #0E
B1182   STY  DC
LDA  86
AND  #3F
BNE  B1192
STA  89
INC  DD
BNE  B1192
STA  88
B1192   LDA  SWCHB
AND  #02
BEQ  B119D
STA  89
BNE  B11F1
B119D   BIT  89
BMI  B11F1
INC  80
J11A3   LDX  #DF
B11A5   JSR  J15BD
LDA  #FF
STA  89
LDY  80
LDA  L17D8,Y
STA  A3
EOR  #FF
BNE 

RE: [SWCollect] Don't you hate it when...

2004-01-05 Thread Hugh Falk
I store loose pieces anally...um...that didn't sound right :-) ...in a
very organized way.  They're in hanging alphabetical folders in a file
cabinet.

Hugh

-Original Message-
From: Lee K. Seitz [mailto:[EMAIL PROTECTED] 
Sent: Monday, January 05, 2004 1:30 PM
To: Software Collecting
Subject: [SWCollect] Don't you hate it when...

I've probably discussed this before, but don't you hate it when you
find a game manual (or other piece) and there's no sign of the rest of
it?  I went by a thrift store today ('tis the season to clean out
attics, basements, and garages for the new year) and found a box full
of Apple II bits and pieces.  There were manuals for Apple Adventure
(Colossal Cave ported(?) and published by Apple), The Mouth (MUSE),
and Microsoft Decathalon, but no disks in site.  In fact, almost all
of the dozens of disks in the box were copies and data disks, only one
or two originals.

So, do you guys have boxes full of pieces of games waiting to be
reassembled into a whole?  (I did pick up a copy of Star Trek:
Judgement Rites because the previous used copy I bought lacked the
manual.)  Should I go back and get those manuals?

Here's a question I know I haven't asked before.  How do you store
those extra pieces?  Cardboard boxes?  Plastic boxes (to avoid the
acidic cardboard)?  Filing cabinets?  What?

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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RE: [SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread Hugh Falk
That reminds me...I have a printout of the source code to Dungeon for
the PDP-11.  It's printed out on 15 line printer paper.  According to
the first page it was printed on Jan 26, 1981.  I don't know who printed
it...except I think it was for somebody named Javier, and it was
definitely for user [81,1].  :-)  

It stands about 2 high (hundreds of pages).  I bought it on eBay years
agoC.E., maybe this was the one you saw?  Here's an excerpt from the
second page:

THIS IS THE FIRST (AND LAST) SOURCE RELEASE OF THE PDP-11 VERSION OF
DUNGEON.

PLEASE NOTE THAT DUNGEON HAS BEEN SUPERCEDED BY THE GAME ZORK(TM).  THE
FOLLOWING IS AN EXTRACT FROM THE NEW PRODUCT ANNOUNCEMENT FOR ZORK IN
THE SEPTEMBER, 1980 ISSUE OF THE RT-11 SIG NEWSLETER...

Hugh

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED] 
Sent: Monday, January 05, 2004 8:01 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Mt. Drash cassette and market value

 What would I *really* love to have?  Source code.  To anything.  Old
 Atari games.  Any Ultima (yes the original U1 is in basic), Empire,
 Karateka, Paradroid, whatever.  Don't care.  Sure many games were
 probably pure assembly, why bother with comments :), and most ancient
 source has likely deteriorated or simply lost.  To me, that would be
 the ultimate find (and worth a few bucks, even though there's really
no
 'original').

I recall seeing a mainframe printout of the source for Colossal Cave
(some
version of it) on eBay years ago.  Stood about half a foot high, I
forget
what they asked for shipping.  But I remember it because it's the only
source code I've ever seen for sale.

Dave Lebling posted a few snippets of the ZIL code from a couple of
Infocom
games somewhere.


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RE: [SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread Hugh Falk
In order for publishers or developers to be singled out on GOTCHA, they
have to have a certain number nominees and awards for their games.  As
much as I like MUSE, their only games nominated were Castle Wolfenstein
and Robotwar.  Wolfenstein was the only winner.  Believe it or not,
there is a group of people doing the voting...not just me :-(

Hugh

-Original Message-
From: Lee K. Seitz [mailto:[EMAIL PROTECTED] 
Sent: Monday, January 05, 2004 8:52 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Mt. Drash cassette and market value

Dan Chisarick stated:

I've tried the Pokemon strategy (gotta catch/get them all) in trying

to get every LAST title from certain publishers (EA, Origin, SSI, Muse,

Sir-Tech, etc.)

Does anyone have a list of all the titles published by these
companies?  Particularly Muse.  (I've found two of their bare manuals
so far.)  My Google search came up empty and I see Muse isn't listed
in the publishers at GOTCHA.  (Any plans there, Hugh?)

What would I *really* love to have?  Source code.  To anything.  Old  
Atari games.  Any Ultima (yes the original U1 is in basic), Empire,  
Karateka, Paradroid, whatever.  Don't care.  Sure many games were  
probably pure assembly, why bother with comments :), and most ancient  
source has likely deteriorated or simply lost.

The source code for a few Atari 2600 games has turned up.  I remember
an old source code print out for the unreleased Ewok game was
auctioned off on eBay by the original programmer a year or two ago.
There's also a guy with some Vectrex source code print outs who has
some interest in selling them, but he ticked off the collector
community, so getting them from him is neither easy nor cheap.

In the computer realm, you can buy the source code to Empire directly
from Walter Bright at http://www.classicempire.com/.

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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