I think if we start by asing the CGExpo guys we can find most of this
stuff out. I'm sure they'll be happy to give us info, they seem like
nice guys.
I'll get a message drafted to them this week. Last week I had absolutely no
time.
For that we could do a quick poll right here. If this
Wow, I must REALLY be optimistic, then, I figured a few hundred would show,
especially once they learn of the classic authors. (The place could get
packed if the Woz shows up!) I'd prefer to plan for a larger number, just
in case.
- Original Message -
From: Hugh Falk [EMAIL PROTECTED]
Well, I *would* draw a distinction between *trading* games and
*buying* them. I dislike the thought of being taxed for non-cash
transactions.
I tried to argue the same to a customs officer. His reasoning was that I
paid by sending my game. Can you argue with that?
Then your customs tax
Totally disagree here; having an item still in original shrinkwrap is a
testament of time,
and much rarer than an open box, of course. Really though, it's just
amazing to have an
item after X years still in the condition and orginal packaging that it
would have been in
at the little ma pa
Brian the Fist schrieb:
I always like to throw a bone in the gears.. It's not so hard to get
access to a shrinkwrap machine. How do you know, if you get a
shrinkwrapped game, that it is in the ORIGINAL shrinkwrap? Especially
if there are no price tags or anything. If you never open it,
If someone, like Woz, who's interesting to people outside of our immediate
audience showed, it would be easier to draw bigger numbers. If we asked the
VCF people about their approximate attendence it would probably reflect how
many would come to an expo limited to old games.
-Adam
-
Like I said, I was at CGExpo and there were maybe 200 people tops
(excluding exhibitors). Remember, these people have to come from
halfway across the country in many cases, and that is a big barrier.
Not everyone lives in southern California :) Plan small for a first time
conference, or there
I am already doing this Chris, you've seen my site haven't you? If I am
inadvertantly helping counterfeiters, I'm sorry but for me at least, the
benefit (hi-res scans) outweighs the risk. Anyhow, there are only a
very few games that are amenable to easy counterfeiting - basically
those sold in a
On Jan 18, 2004, at 11:39 AM, Brian the Fist wrote:
Like I said, I was at CGExpo and there were maybe 200 people tops
(excluding exhibitors). Remember, these people have to come from
halfway across the country in many cases, and that is a big barrier.
Not everyone lives in southern California :)
Per-Olof Karlsson wrote:
Counterfeiters are always a problem. If the images are of high quality
enough (which we all want them to be), I'm sure we'd run into problems. The
only real way to solve it is by crippling the image in some way, either by
introducing some watermark or just insert a logo
Feldhamer, Stuart schrieb:
It doesn't seem odd to me...Legend has abandoned its core competency -
adventure games.
IIRC Legend didn't have much choice. In the mid-90s the adventure market
started to run dry and Legend had to move 3D in order to survive. Later
they apparently also couldn't by
But I agree that for very rare items the data should be preserved as
well, if a game would otherwise be lost, once the original medium is
deteriorated.
As long as 1 person perserves the data, it can be copied. An original
shrinkwrapped box can't be copied. :)
Marco Thorek wrote:
I'm not sure I like all this concentration. We are almost at the point
where only a few publishers dominate the market, because only
heavyweights can afford to develop a game nowadays. And because these
heavyweights have to make sure that a title gets in the production
costs,
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