Re: [SWCollect] Bad seller?

2001-08-28 Thread Jim Leonard
Dan Chisarick wrote: The seller claims to have suffered a tragic loss (2 deaths in her family). It was 2 months ago. Obviously anyone would sound like a total jerk trying to argue that she had enough time to mourn but she's swinging it like a hammer everytime someone dares to complain

Re: [SWCollect] Worlds of Ultima/Martian Dreams

2001-08-28 Thread Jim Leonard
Alexander Zöller wrote: As for that bidder you've been watching, he was willing to pay $1500 for the Akalabeth cover art, and more than $300 for the FM Towns versions of U4 and the Ultima Trilogy. $300 for each, that is. FM Towns? -- http://www.MobyGames.com/ The world's most comprehensive

Re: [SWCollect] Sniping

2001-08-28 Thread Jim Leonard
[EMAIL PROTECTED] wrote: Also it prevents shilling (sp)? THIS is the first valid reason I've seen *for* sniping. However, it works both ways -- if someone is going to employ a shill, won't the shill just bid the minimum amount the seller wants for the item as his maximum bid? Just a

Re: [SWCollect] Sniping

2001-08-28 Thread Jim Leonard
Alexander Zoller wrote: Why do you snipe when you can just enter in a maximum and walk away? Because placing my maximum bid days before the auction ends may result in newbie bidders nibbling away at my bid, thus driving up the price. Bidding at the last possible moment ensures that nobody

Re: [SWCollect] Sniping

2001-08-28 Thread Jim Leonard
[EMAIL PROTECTED] wrote: In a message dated 08/28/2001 2:37:28 PM Central Daylight Time, [EMAIL PROTECTED] writes: How can you tell they were testing it and not honestly bidding for the item? Well usually a person has a max around a round figure, say $100 for fun. Someone will

Re: [SWCollect] Sniping

2001-08-28 Thread Jim Leonard
C.E. Forman wrote: to an item. The snipe is the ultimate example of this tactic. It works great for poorly listed items (Suspected Face-Mask Game by Info-Com) that Hey, just how *do* you find poorly-listed items? I've found stuff purely by accident that was mis-named just as badly as the

Re: [SWCollect] Sniping

2001-08-28 Thread Jim Leonard
Stephen S. Lee wrote: On Tue, 28 Aug 2001, Jim Leonard wrote: [snip] Maybe this leads into another question: I would like to watch several auctions to see what happens to them, but doing so manually is a chore. Is there a (free) service or piece of software that will let me set up

Re: [SWCollect] KQ 1 VGA remake :)

2001-08-27 Thread Jim Leonard
Kick ass! But the article (http://www.justadventure.com/articles/Royal_Quest/Part_1/RQ1.shtm) is just as interesting. [EMAIL PROTECTED] wrote: A HREF=http://www.justadventure.com/ftp/KQ1VGA.exe;Royal Quest Website/A --

Re: [SWCollect] Early Controversial Games

2001-08-26 Thread Jim Leonard
Lee K. Seitz wrote: Jim Leonard boldly stated: C.E. Forman wrote: Softporn by On-Line Systems I've seen that cover and I don't think that picture came from a party -- Ken is clearly dressed for the role and nobody is smiling, they're staring directly at the camera

Re: [SWCollect] Early Controversial Games

2001-08-26 Thread Jim Leonard
Jim Leonard wrote: Lee K. Seitz wrote: Jim Leonard boldly stated: C.E. Forman wrote: Softporn by On-Line Systems I've seen that cover and I don't think that picture came from a party -- Ken is clearly dressed for the role and nobody is smiling, they're staring directly

Re: [SWCollect] Early Controversial Games

2001-08-26 Thread Jim Leonard
C.E. Forman wrote: Chris, how, where, from whom, and how much did you pay to get your copy? I actually have two copies, one Apple and one Atari. (I collect folder variations, though, so I won't be trading one as a duplicate.) Got one from another Sierra collector and one from eBay.

[SWCollect] Bizarre games (was: Re: Axis Assassin)

2001-08-17 Thread Jim Leonard
Dan Chisarick wrote: Anyway, anyone ever hear of Ruski Duck? I remember playing that in the early 80's wondering just what it was about. I found it recently, and got it just so I could read the manual (2 pages long). Few titles have confused me so. Any other candidates for bizzaire

Re: [SWCollect] Questron 3?

2001-08-15 Thread Jim Leonard
Dan Chisarick wrote: Speaking of the list, I got another EA flatpack I've been looking for today, but its a little different than the rest... Axis Assassin. I've had an original disk from god-knows-where for years, but have been looking for the package. Got a shrinkwrapped copy of

Re: [SWCollect] Questron 3?

2001-08-15 Thread Jim Leonard
, but have no idea what Slash is, or that different packages even exist. It's up to us to educate them. (Camera pans around to view Chris Forman and Jim Leonard, in full Superhero garb) Chris and Jim: It's up to us! We are... ...The Re-Educators! Chris: Fighting the crime of confusing Infocom

Re: [SWCollect] What was the first IBM game to have mouse support?

2001-08-13 Thread Jim Leonard
Chris Newman wrote: That leads to an interesting, but infrequent, phenomenon. Why ARE some games renamed when ported to another platform? My guess is they were unpopular on the initial platform; a rename might give the game a fresh start. Many reasons, all of them marketing. It has nothing

Re: [SWCollect] Toolworks trivia

2001-08-12 Thread Jim Leonard
I've added this company trivia to the Software Toolworks entry at MobyGames; thanks for the info! C.E. Forman wrote: Yeah, I have two versions of Golden Oldies Volume 1 (Adventure, Eliza, Life, Pong), one from each company. Couldn't find a date on the earlier Country package, though.

Re: [SWCollect] Shrink think

2001-08-12 Thread Jim Leonard
(Dan, what email program do you use? It mangles/rejects the Reply-To: header, such that I have to rewrite the [EMAIL PROTECTED] email address every time.) Dan Chisarick wrote: I was thinking about what C.E. said regarding holes, and thought the same thing Hugh said about a single hole.

Re: [SWCollect] What was the first IBM game to have mouse support?

2001-08-10 Thread Jim Leonard
Chris Newman wrote: As far as I know the titleholder is Ogre, an Origin release from 1986. (See attached screenshot). Ogre's IBM release was actually in 1987, even though the copyright says 1986. See http://www.mobygames.com/game/sheet/gameId,4248/ for an earlier example. But while this

Re: [SWCollect] What game was it?

2001-08-09 Thread Jim Leonard
Hugh Falk wrote: Somebody just sent me an e-mail with this question. I don't know the answer, but thought I'd pose it to the group: Just a quick game question from the mid-80's. I remember a multi-user space game for DOS, rudimentary graphics but supported two players via model or null

Re: [SWCollect] Minor rant

2001-08-07 Thread Jim Leonard
C.E. Forman wrote: I have an original Softporn disk (On-Line Systems) that doesn't work because (1) the imbecile shipper shipped it in a padded envelope which (2) the imbecile mail carrier jammed into my tiny apartment mailbox, bending it. Fortunately I only paid $3 for it, but still. See

[SWCollect] Planned network outage

2001-08-02 Thread Jim Leonard
(well, planned for me but unplanned for you ;-) I am taking two days off from work to both celebrate my 30th birthday -- let the mocking commence -- and also to build out the oldskool network Mark II. I am going to migrate a shitload of stuff from all of my various machines over to the new

Re: [SWCollect] Goo-Gone, NOOOOOOOOO!!

2001-07-31 Thread Jim Leonard
[EMAIL PROTECTED] wrote: The hairdryer is the best to get off tape/stickers etc. I've done this, but been left with some gunky, sticky residue. How should I get rid of that? De-Solv-It? -- http://www.MobyGames.com/ The world's most comprehensive gaming database project.

Re: [SWCollect] Labels and value (was: Ultimas)

2001-07-31 Thread Jim Leonard
Dan Chisarick wrote: Older drives use a mechanical switch (push-button), newer drives use a beam of light. While I've never done it, I can't imagine it being harder than connecting the wires that went to the mechanism to a toggle-switch... Since the only drives that I use to do this

[SWCollect] Software Trip

2001-07-30 Thread Jim Leonard
Earlier today, C. E. Forman, Tom Hlavaty, and Manuel Schulz (flown in from Germany to visit for 2 weeks) went on a mini-trip to known haunts of old software. We didn't get to go to many places, and some places were a bust, but we still had fun and we all found at least a couple of things worth

Re: [SWCollect] Comments

2001-07-28 Thread Jim Leonard
Stephen S. Lee wrote: I'll probably have 50-60 duplicates (about 60% of them complete, about 80% IBM) ready in a few weeks. I know this isn't a trading list, but I'll give readers of this mailing list dibs. :) I would advertise that you have these available and people can email you

Re: [SWCollect] Anyone want me to pick these up?

2001-07-28 Thread Jim Leonard
Lee K. Seitz wrote: If the boxes are in good condition (G or higher), I'd like these to scan for MobyGames. Just let me know how much, etc. Paypal okay? Didn't you already buy one copy of TD from me a year or so ago? Whoops! Yes, I did. Well, another wouldn't hurt; I could put it on

[SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread Jim Leonard
[EMAIL PROTECTED] wrote: In a message dated 07/27/2001 2:49:39 AM Central Daylight Time, [EMAIL PROTECTED] writes: Tom, I think Jason's was handsigned too... But you probably know better, and as I've been stating so many wrong facts lately... :) Jason put his together from

Re: [SWCollect] Awkward game packages

2001-07-27 Thread Jim Leonard
Pedro Quaresma wrote: That box description reminded me of another two games with unusual box shapes: Prince of Persia 2 (I think it was 2), the box was shaped like an hourglass. You're right; scans of that are also on MobyGames. -- http://www.MobyGames.com/ The world's most comprehensive

Re: [SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread Jim Leonard
C.E. Forman wrote: Here's a moral/ethical question I'd like to pose to the group: If you have the original label but no disk, is it valid if you copy the original disk from somewhere and just slap the label on? I know that you can only get the label from RG in this case, but since

Re: [SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread Jim Leonard
Pedro Quaresma wrote: I may ask a third question: what determines if you have an original game or not? I think we all agree that I have the original game if I have the original floppies, but the question is (are?), do I have an original if a) I have manual, box, everything complete, etc but

Re: [SWCollect] Labels and value (was: Ultimas)

2001-07-27 Thread Jim Leonard
Lee K. Seitz wrote: Anyway, one thing was an Apple II copy of Ulitma IV. (Only seems to be missing the Ankh.) I tried the first disk out (the program disk) and it doesn't work. Even worse, the disks came write protected from the factory, so to re-write the data, I'd have to cut notches

Re: [SWCollect] Awkward game packages

2001-07-27 Thread Jim Leonard
Stephen S. Lee wrote: On Fri, 27 Jul 2001, Stephen S. Lee wrote: On Thu, 26 Jul 2001, Jim Leonard wrote: Stephen S. Lee wrote: [snip] Wing Commander Premiere will generally bring it up, without any false positives. None are currently up, but one auction for a set

Re: [SWCollect] Recent IBM games

2001-07-26 Thread Jim Leonard
Lee K. Seitz wrote: I went to the local used video game store this evening just to look around.* They also sell old overstock computer games. I discovered a couple published by IBM back in 1995. I was aware they published several games in the early days, but nothing so recent. Looking

Re: [SWCollect] Infocom games' boxes

2001-07-26 Thread Jim Leonard
Pedro Quaresma wrote: Actually, http://www.mobygames.com/game/credits/gameId,287/ disagrees with you. I don't see Tim Cain associated with Wasteland at all. Why do you think Tim Cain was associated with Wasteland? Err... I was pretty sure he was the one responsible for Wasteland.

Re: [SWCollect] Awkward game packages

2001-07-26 Thread Jim Leonard
Stephen S. Lee wrote: * Wing Commander III Premiere Edition. Easily the largest game box I own. There's no way this is going to fit on a bookshelf (it's way too large in two dimensions). Is that the film can? Anyone know where I can get something like this? It's eluded me ever since I

Re: [SWCollect] Infocom games' boxes

2001-07-26 Thread Jim Leonard
Stephen S. Lee wrote: I'm not sure what you guys are talking about -- if someone dies, just quit right away. Only if you switch maps is the game actually saved. Wasteland is therefore effectively no different from lots of other old games, where you just quickly powered down, reset, or

Re: [SWCollect] Recent IBM games

2001-07-26 Thread Jim Leonard
Lee K. Seitz wrote: It's from 1995. There was one for sale on eBay lately (http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1253787915). If you want it, I can pick it up (complete in shrinkwrapped box) for $8 + shipping. Heck, I can even get you two. (One to leave SW, one to play.)

Re: [SWCollect] Awkward game packages

2001-07-26 Thread Jim Leonard
Lee K. Seitz wrote: Centauri Alliance, a sci-fi RPG for the Apple II (and maybe others) came in a hexagonal box. Not hard to stand up, but it's wider than a standard rectangular box, so it sticks out farther from the shelf. I bought it way back when in part because you could import

Re: [SWCollect] Awkward game packages

2001-07-26 Thread Jim Leonard
Lee K. Seitz wrote: You know, for that matter, I don't seem to manage to finish many RPG/adventure/IF games. I finished HHGTTG (after I finally got the !@#$ babel fish) and Bureacracy, but not Maniac Mansion or Nord Bert. For that matter, I bought the collector's edition of X-Wing and

Re: [SWCollect] Awkward game packages

2001-07-26 Thread Jim Leonard
Stephen S. Lee wrote: On Thu, 26 Jul 2001, Jim Leonard wrote: Stephen S. Lee wrote: Someone said that only 1,500 of these were made, but given how often this shows up and given that EA sold it directly until 2-3 years ago, I think there were more than that. It's still easily

Re: [SWCollect] Awkward game packages

2001-07-26 Thread Jim Leonard
Stephen S. Lee wrote: On Thu, 26 Jul 2001, Jim Leonard wrote: Stephen S. Lee wrote: Someone said that only 1,500 of these were made, but given how often this shows up and given that EA sold it directly until 2-3 years ago, I think there were more than that. It's still easily

Re: [SWCollect] Ultima and RPGs

2001-07-26 Thread Jim Leonard
Jim Leonard wrote: [EMAIL PROTECTED] wrote: No one is going to change my mind that Ultima V is one of, if not the best RPG of all time (IV and VI are close). Anyone who liked those games should also try Magic Candle 1, in a few ways even better than UV!!! I recommend playing on a C64

Re: [SWCollect] Infocom games' boxes

2001-07-25 Thread Jim Leonard
Pedro Quaresma wrote: I'm not interested in the RPGs as much as I am the action games (4D Sports Boxing, I500, Budokan are all A+ quality games that I'd like a 2nd copy of). I have been considering Indy 500 too... Indy was one of my first PC games, I just loved to run with the

Re: [SWCollect] Old games and gaming rigs

2001-07-25 Thread Jim Leonard
Stephen S. Lee wrote: The problem with The Two Towers and Future Wars (both Interplay games, I don't think that's a coincidence) isn't any of these; the graphics get screwed up (stripes running across pictures, blocks of random junk in place of sprites, etc.). I hadn't heard of this sort

Re: [SWCollect] Infocom games' boxes

2001-07-24 Thread Jim Leonard
C.E. Forman wrote: Let's put it this way: I have no problem sharing my sources with you guys *after* I've picked them clean. ;-) Which is what I was expecting Pedro to do. Which is what I expect we all do. For example, I can tell you guys that there are several Cyber Exchanges

Re: [SWCollect] Infocom games' boxes

2001-07-23 Thread Jim Leonard
Pedro Quaresma wrote: (P.S. I think I just visited the website where you saw them. B-) I had mentioned that site to you, hadn't I? It was (before I bought all the nice titles) a nice site, I picked up those three Infocoms, plus Moebius Windwalker and Vixen (it had the poster, hurrah! ;))

Re: [SWCollect] Yipe.

2001-07-23 Thread Jim Leonard
Pedro Quaresma wrote: *and* he's stubborn. I swear, the dude has a neurological disorder. Weren't you the one that said that we _all_ have a neurological disorder or we wouldn't be collectors, etcetc? ;) His isn't along the same lines as ours. :-) We're anal-retentive and compulsive,

Re: [SWCollect] Infocom games' boxes

2001-07-23 Thread Jim Leonard
Pedro Quaresma wrote: For example, I can tell you guys that there are several Cyber Exchanges and Software ReRuns around where I live (Naperville, IL, USA). I tell you this because I've already picked them clean for my own purposes. You didn't pick the RPGs, did you? :) Nope. I don't

Re: [SWCollect] Latest eBay craze

2001-07-23 Thread Jim Leonard
You can download most common oldies from www.freeoldies.com, actually. [EMAIL PROTECTED] wrote: Hi Stephen, how's it going? Hey could you upload the IBM software of Gold Rush to me, mine is Apple ][ but I want to try the IBM version. Thanks, Tom

Re: [SWCollect] [Fwd: Echelon]

2001-07-20 Thread Jim Leonard
C.E. Forman wrote: He mentioned medical bills awhile back, I wonder if he's going through a tough time now? A recent email from him seems to suggest that he had an epiphany. He's moving to a new place and dumping most of his non-value games (he said he's keeping his 30 infocoms, blue Jewels

[SWCollect] [Fwd: Re: Echelon]

2001-07-17 Thread Jim Leonard
Whoops -- He was still on the mailing list. I've removed him. Good grief, this person had issues. Original Message Subject: Re: Echelon Date: Tue, 17 Jul 2001 22:30:21 EDT From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Trixter (or whomever you are) I have just gotten the

Re: [SWCollect] LGoP2 mention

2001-07-12 Thread Jim Leonard
Stephen S. Lee wrote: My point is, your view on Megatraveller I is very much a minority one. Scorpia isn't the only person I've seen hate it; so do a large majority of old RPGer's I've heard who've played it. If I liked I game that I knew many other people hated, I'd recommend it only with

Re: [SWCollect] [OT] Roland LAPC-1

2001-07-11 Thread Jim Leonard
Lee K. Seitz wrote: Now what happens on a faster machine? The detection routine whips through the 35 short JMPs much quicker than it is supposed to. When it tries to read the ID byte, the Adlib isn't ready to supply it yet. So no byte is read, and no Adlib card is detected. But that

Re: [SWCollect] trademark for collectors

2001-07-08 Thread Jim Leonard
Karl Kuras wrote: So I suppose you don't want me to point out that your website is incorrectly spelled as sight -- unless that was intentional... :-) Ok... there is a story behind the misspelling of site The page was supposed to be C64 Site, but I goofed up on my second logo (the

Re: [SWCollect] trademark for collectors

2001-07-06 Thread Jim Leonard
Hugh Falk wrote: Well, you can call it whatever you like. The IBM-compatible PC is a PC, but so is Apple and the others. So it isn't correct to only call that brand a PC. If you chose to be incorrect, that's your choice. I am not calling that brand a PC -- maybe you're misunderstanding

Re: [SWCollect] trademark for collectors

2001-07-06 Thread Jim Leonard
Hugh Falk wrote: I'm simply saying that it is incorrect to say that the term PC only applies to IBM/Intel-compatibles. Which term? Personal Computer, or IBM PC Model 5150? PC is an abbreviation for both. That, ultimately, is the crux of my argument. -- http://www.MobyGames.com/ The

Re: [SWCollect] LGoP2 mention

2001-07-06 Thread Jim Leonard
Lee K. Seitz wrote: Jim Leonard boldly stated: Lee K. Seitz wrote: Since it's been a subject of recent discussion, I thought you'd like to know that Tom Sloper explains in part why Leather Goddesses of Phobos II: Gas Pump Girls Meet The Pulsating Inconvenience From Planet X

Re: [SWCollect] Data or Packaging...which is more valuable?

2001-07-05 Thread Jim Leonard
-Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Tuesday, July 03, 2001 3:08 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Data or Packaging...which is more valuable? Hugh Falk wrote: A large majority of them are uncracked. Most of the C-64 (and later

Re: [SWCollect] trademark for collectors

2001-07-05 Thread Jim Leonard
Pedro Quaresma wrote: Jim Leonard wrote: Pedro Quaresma wrote: Yes, but that's not the point; as I explained earlier, the PC versions are signficantly different, rare, or both. Hence the need to get them. Usually the AppleII versions of most games are more rare In what world do

Re: [SWCollect] trademark for collectors

2001-07-05 Thread Jim Leonard
Karl Kuras wrote: I was one of the first 10 Abandonware websites, and I built up the original AB ring with a search engine, mailing list, etc. I was also, not by coincidence, the first AB site taken down by the IDSA. My site was up in 1997. Well I can't say anything personally... but

Re: [SWCollect] trademark for collectors

2001-07-04 Thread Jim Leonard
Pedro Quaresma wrote: Yes, but that's not the point; as I explained earlier, the PC versions are signficantly different, rare, or both. Hence the need to get them. Usually the AppleII versions of most games are more rare In what world do you live in? :-) The Apple II had a HUGE pirate

Re: [SWCollect] trademark for collectors

2001-07-04 Thread Jim Leonard
Hugh Falk wrote: Oh yeah! :-) Well PC != IBM. PC stands for Personal Computer. Apple, TI, Atari, C64, etc. are all PCs. So if we're talking semantics, you should refer to them like I do on my site -- Intel-compatibles or Intels for short. Of course, back in the 80's, they were called

Re: [SWCollect] trademark for collectors

2001-07-03 Thread Jim Leonard
Pedro Quaresma wrote: Not the point -- if it's rare, *nobody* has copies. Which is why I try to collect them -- to make copies before the software is lost forever. It's not the Starcross floppies that make the game rare, right? :) No, but it *is* the floppies that make Zinderneuf or

Re: [SWCollect] trademark for collectors

2001-07-03 Thread Jim Leonard
Hugh Falk wrote: About Murder on the Zinderneuf...I have the DOS version, and I'm in the Northern Hemisphere! :-) I had no idea it was valuable at all. I don't That's because the DOS version isn't DOS -- it's a booter. You must have a cracked copy. Unless, of course, my sources are

Re: [SWCollect] trademark for collectors

2001-07-03 Thread Jim Leonard
Lee K. Seitz wrote: Jim Leonard boldly stated: That's not quite what I meant, but you pose an interesting point: Is a software package without diskettes collectable at all? I would love to hear everyone's thoughts on this. Personally, I can't place any value at all in a software

Re: [SWCollect] trademark for collectors

2001-07-03 Thread Jim Leonard
Lee K. Seitz wrote: them in to get one.) Many people have it at the top of their wanted list, but (even discounting one-of-a-kind prototypes) there are certainly other games that are rarer. What's rarer than a one-of-a-kind prototype? I thought prototypes were the Holy Grail of cart

Re: [SWCollect] Data or Packaging...which is more valuable?

2001-07-03 Thread Jim Leonard
Lee K. Seitz wrote: Hugh Falk boldly stated: So there are two types of people here: Collectors (represented by Pedro) and Data Preservationists (represented by Jim). Both are noble causes that can keep you busy for a long time. I don't know about DOS games, but just about every

Re: [SWCollect] Data or Packaging...which is more valuable?

2001-07-03 Thread Jim Leonard
Hugh Falk wrote: A large majority of them are uncracked. Most of the C-64 (and later) stuff I've seen is cracked...but not Apple. Now, or earlier? I went bonkers when I discovered Asimov, and the 150 or so images I tested out were at least 90-95% cracked. Maybe I got lucky... or maybe

Re: [SWCollect] trademark for collectors

2001-07-03 Thread Jim Leonard
Hugh Falk wrote: Cracked? What do you mean? I have the original box and disk that says on the EA label: IBM XT, PC, PCjr, COMPAQ PC does not equal DOS. It is a bootable disk, like Pinball Construction Set, Music Construction Set, Dr J. and Larry Bird go One on One, and other conversions.

Re: [SWCollect] trademark for collectors

2001-07-03 Thread Jim Leonard
Hugh Falk wrote: Okay, well the word has come back from Jon, and the answer is...inconclusive. He said there wasn't one when he left Epyx to form Free Fall Associates in 81 (which makes sense, of course). However, there could have been one made later on. That is exactly the answer I got

Re: [SWCollect] trademark for collectors

2001-07-02 Thread Jim Leonard
Hugh Falk wrote: Well, there is one other valid reason. Let's say that only 100,000 Ultima IV's where ever produced (for the sake of a round number). And let's say that half of those have been thrown away, lost or otherwise damaged beyond recognition. That means that if you own 5 of

Re: [SWCollect] trademark for collectors

2001-07-02 Thread Jim Leonard
Pedro Quaresma wrote: Hugh Falk wrote, Well, there is one other valid reason. Let's say that only 100,000 Ultima IV's where ever produced (for the sake of a round number). And let's say that half of those have been thrown away, lost or otherwise damaged beyond recognition. That means

Re: [SWCollect] trademark for collectors

2001-07-02 Thread Jim Leonard
C.E. Forman wrote: So I'm actually not surprised that anyone who collects anything has a slight bit of a neurological disorder. It would explain a lot of odd, quirkish behavior. And I myself am mildly obsessive-compulsive in other areas of my life besides collecting. I think anyone who

Re: [SWCollect] hypothetical question

2001-06-29 Thread Jim Leonard
Pedro Quaresma wrote: Speaking of Infocom boxes: does anybody know if Mines of Titan was ever released in a Gray Box? Nope. It wasn't part of that line of marketing. Covers (albeit one is extremely dark for some reason) are here: http://www.mobygames.com/game/covers/gameId,1242/ --

Re: [SWCollect] hypothetical question

2001-06-29 Thread Jim Leonard
C.E. Forman wrote: Speaking of Infocom boxes: does anybody know if Mines of Titan was ever released in a Gray Box? No, as Infocom wasn't even publishing the grey boxes by that time (1989). Even a couple of years prior, their text games had moved to the slipcased style. However, Mines

Re: [SWCollect] CyberMania '94

2001-06-28 Thread Jim Leonard
Pedro Quaresma wrote: Oh, oh, hold it, hold it, hold it right there! Why? Are great games allowed to have horrible payoffs that are completely not in the spirit of the rest of the game? Although I'd love to see a different ending (and I've seen worse ones), the game is very good, and it

Re: [SWCollect] Cold, dead hands

2001-06-28 Thread Jim Leonard
Lee K. Seitz wrote: C.E. Forman boldly stated: I would, 'cept my LGoP2's wrapped. Damn! Which means that I either need to trade you something permanently for it, or I need to pry it from your cold dead hands. :-) Uh, no, that means the cold dead hands thing is your only option.

Re: [SWCollect] CyberMania '94

2001-06-28 Thread Jim Leonard
Lee K. Seitz wrote: Jim Leonard boldly stated: When you say game-related, does that mean PC games or consoles, too? Anything that has historical interest. Modern consoles, probably not. But anything pre-PlayStation era, sure! Why, what do you have in mind? Well I've amassed

Re: [SWCollect] CyberMania '94

2001-06-28 Thread Jim Leonard
Karl Kuras wrote: I'm not. CyberMania '94 has that honor. B-) LGoP2 is my personal low, though, considering the time and enjoyment I got out of it for the price I paid. (To me, bad budget titles don't hit as hard as bad $44.95 games.) So, okay, so give me some examples of worse

Re: [SWCollect] CyberMania '94

2001-06-28 Thread Jim Leonard
Pedro Quaresma wrote: No, but the fact that they don't have neat payoffs don't make them bad games. And we were discussing bad games. All I was saying was that I was incredibly let down. I almost wished I had never finished it. It was released on a very important period for 90degrees 1st

Re: [SWCollect] CyberMania '94

2001-06-28 Thread Jim Leonard
Lee K. Seitz wrote: Jim Leonard boldly stated: Lemmings came out for C64? Didn't Lemmings come out for almost every platform available at the time? Maybe... I guess I was just surprised since you need a halfway decent resolution to play Lemmings, and C64's 320x200x2 mode (or 160x200x16

Re: [SWCollect] CyberMania '94

2001-06-28 Thread Jim Leonard
C.E. Forman wrote: Why? Are great games allowed to have horrible payoffs that are completely not in the spirit of the rest of the game? It seems the ending of EotB is the only gripe you have with the game, since you still refer to it as a great game (and this despite your having just

Re: [SWCollect] CyberMania '94

2001-06-28 Thread Jim Leonard
Pedro Quaresma wrote: I read all the reviews/ads above, and I admit if I'd base my opinion on this game by these reviews, I'd agree with you (I did buy the game, didn't I? :)). They were all reviews, not ads. I also was GIVEN the game by someone who finished it twice and said he loved it

Re: [SWCollect] hypothetical question

2001-06-27 Thread Jim Leonard
C.E. Forman wrote: Jim, you said you talked to one of the LGoP2 programmers? Did they happen to offer any explanation for why the game sucked so bad? Programmer != Designer. :-) Or are you saying it sucked badly because it was programmed incompetently? Since nobody responded to my LGOP2

Re: [SWCollect] hypothetical question

2001-06-27 Thread Jim Leonard
C.E. Forman wrote: Well, considering it was prone to unexpected hangs, yeah, I'd call that sucking. I could ask him, but I don't think he'd know -- he just did the sound replay routines. Since nobody responded to my LGOP2 offer, I'll make another one: Does anyone have a LGOP2 with

Re: [SWCollect] CyberMania '94

2001-06-27 Thread Jim Leonard
Lee K. Seitz wrote: Jim Leonard boldly stated: By now you're either asking me to shut up :-) or asking But why do this when you can just copy the videotape? Well, have you ever seen a 3rd- or 4th-generation copy of a videotape? How about nth generation? I've got a copy of a copy

Re: [SWCollect] CyberMania '94

2001-06-27 Thread Jim Leonard
Karl Kuras wrote: No can do, but if anyone does have it I'd be more than happy to convert it to VideoCD for viewing on a DVD player. The following is only slightly off-topic, but I'll bring it around to software collecting in a bit: Following up on the whole discussion of converting

Re: [SWCollect] CyberMania '94

2001-06-27 Thread Jim Leonard
C.E. Forman wrote: So what's a qualified project? Game-related material, of course! In August, I'll have the capability to burn actual DVDs onto $10 blanks. I plan to put a lot of stuff onto DVD (including chapter points, menus, etc.) that nobody else would bother with. Both

Re: [SWCollect] hypothetical question

2001-06-26 Thread Jim Leonard
Pedro Quaresma wrote: is Forsaken (1997). Check out the front, back, and the calendar inside the package :-) What about Elvira 1? It has Cassandra Peterson on the box in her usual Elvira makeup and costume. Yes, but I thought the question was about new packages. Also, Leather

Re: [SWCollect] hypothetical question

2001-06-26 Thread Jim Leonard
Lee K. Seitz wrote: Pedro Quaresma boldly stated: Also, Leather Goddesses of Phobos 2 had a photo of two pretty girls on a gas station on the box... which reminds me of another question: I once saw in Spain a special (??) version of LGoP2 that included a serial port sound system of some

Re: [SWCollect] hypothetical question

2001-06-19 Thread Jim Leonard
Hugh Falk wrote: Epyx released a game called Axe of Rage...I don't remember what the game was about, but that could be it. I also have the UK version of Barbarian II...not as good as the orginal overall, but still a very good game. Axe of Rage was indeed Barbarian 2, but I don't think it

Re: [SWCollect] Philly Classic

2001-04-13 Thread Jim Leonard
Hugh Falk wrote: Hey guys, Just wondering if anyone else will be at the Philly Classic in one week. I've got my tickets. Can't travel cross-country and leave wife+kids behind, sorry. But I wish I could be there. -- This

[SWCollect] MobyGames changes and other announcements

2001-03-28 Thread Jim Leonard
Just some quick notes of interest: - MobyGames will be rolling out a new codebase. The grades used at MobyGames will change in this release to match exactly those that we all agreed on for the final version of the MobyGames Grading Scale. After the rollout, I will be adding the complete text

Re: [SWCollect] Game

2001-02-20 Thread Jim Leonard
if you didn't get read errors copying the files off of the disk (try a diskcopy/diskcomp to make sure), the diskette isn't bad -- it's the program itself ;-) -- Jim Leonard http://www.oldskool.org/Email: [EMAIL PROTECTED] Like PC games? Help support the MobyGames database: http

[SWCollect] Accessible storage?

2001-02-13 Thread Jim Leonard
We all have more software than we care to admit. :) For those of us who have modest collections, they reside in our house in a room's shelves or crawlspace. For humongous collections, they sit in storage spaces. But what to do with collections that just barely overflow a single room's

[SWCollect] I hate DSL companies

2001-01-19 Thread Jim Leonard
a static IP address via his modem... So, I'll attempt to answer email, etc. using my laptop modem from time to time. Enjoy my silence -- I sure won't. Deadtime begins January 29th. I'll email again when I've whipped the DSL companies around here into submission. -- Jim Leonard http

Re: [SWCollect] Just added a message board to my site

2001-01-15 Thread Jim Leonard
the board's focus is and I'll make a small note on MobyGames. Collecting, trading, both, more, what? -- Jim Leonard http://www.oldskool.org/Email: [EMAIL PROTECTED] Like PC games? Help support the MobyGames database: http://www.mobygames.com/ January 15, 2001: I have 193 email

Re: [SWCollect] Planetfall 2

2000-12-14 Thread Jim Leonard
Hugh Falk wrote: Got it...thanks, Jim! Yes, but does it work for you? -- http://www.MobyGames.com/ The world's most comprehensive historical PC gaming database project. -- This message was sent to you because you are

[SWCollect] Planetfall 2

2000-12-09 Thread Jim Leonard
As we all know, this was never completed, dropped by Activision in 1995. But I recently ran across a non-interactive demo (a movie, essentially) that Activision put together to 'demo' Planetfall 2. It's 7MB zipped up; would anyone like me to make it available via an FTP or website?

[SWCollect] All my projects are on hold, because...

2000-12-03 Thread Jim Leonard
..we made an offer on a new house and they accepted! So today begins the first day of packing ALL of my stuff into boxes and putting it into storage, since we have to put our house on the market on *Tuesday* (we have 6 weeks to sell the house or we're screwed). This is probably the last email

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