Dan Chisarick wrote:
The seller claims to have suffered a tragic loss (2 deaths in her
family). It was 2 months ago. Obviously anyone would sound like a total
jerk trying to argue that she had enough time to mourn but she's swinging
it like a hammer everytime someone dares to complain
Alexander Zöller wrote:
As for that bidder you've been watching, he was willing to pay $1500 for the
Akalabeth cover art, and more than $300 for the FM Towns versions of U4 and
the Ultima Trilogy. $300 for each, that is.
FM Towns?
--
http://www.MobyGames.com/
The world's most comprehensive
[EMAIL PROTECTED] wrote:
Also it prevents shilling (sp)?
THIS is the first valid reason I've seen *for* sniping. However, it
works both ways -- if someone is going to employ a shill, won't the
shill just bid the minimum amount the seller wants for the item as his
maximum bid? Just a
Alexander Zoller wrote:
Why do you snipe when you can just enter in a maximum and walk away?
Because placing my maximum bid days before the auction ends may result
in newbie bidders nibbling away at my bid, thus driving up the price.
Bidding at the last possible moment ensures that nobody
[EMAIL PROTECTED] wrote:
In a message dated 08/28/2001 2:37:28 PM Central Daylight Time,
[EMAIL PROTECTED] writes:
How can you tell they were testing it and not honestly bidding for the
item?
Well usually a person has a max around a round figure, say $100 for fun.
Someone will
C.E. Forman wrote:
to an item. The snipe is the ultimate example of this tactic. It works
great for poorly listed items (Suspected Face-Mask Game by Info-Com) that
Hey, just how *do* you find poorly-listed items? I've found stuff
purely by accident that was mis-named just as badly as the
Stephen S. Lee wrote:
On Tue, 28 Aug 2001, Jim Leonard wrote:
[snip]
Maybe this leads into another question: I would like to watch several
auctions to see what happens to them, but doing so manually is a chore.
Is there a (free) service or piece of software that will let me set up
Kick ass! But the article
(http://www.justadventure.com/articles/Royal_Quest/Part_1/RQ1.shtm) is
just as interesting.
[EMAIL PROTECTED] wrote:
A HREF=http://www.justadventure.com/ftp/KQ1VGA.exe;Royal Quest Website/A
--
Lee K. Seitz wrote:
Jim Leonard boldly stated:
C.E. Forman wrote:
Softporn by On-Line Systems
I've seen that cover and I don't think that picture came from a party --
Ken is clearly dressed for the role and nobody is smiling, they're
staring directly at the camera
Jim Leonard wrote:
Lee K. Seitz wrote:
Jim Leonard boldly stated:
C.E. Forman wrote:
Softporn by On-Line Systems
I've seen that cover and I don't think that picture came from a party --
Ken is clearly dressed for the role and nobody is smiling, they're
staring directly
C.E. Forman wrote:
Chris, how, where, from whom, and how much did you pay to get your copy?
I actually have two copies, one Apple and one Atari. (I collect folder
variations, though, so I won't be trading one as a duplicate.) Got one from
another Sierra collector and one from eBay.
Dan Chisarick wrote:
Anyway, anyone ever hear of Ruski Duck? I remember playing that in
the early 80's wondering just what it was about. I found it recently, and
got it just so I could read the manual (2 pages long). Few titles have
confused me so. Any other candidates for bizzaire
Dan Chisarick wrote:
Speaking of the list, I got another EA flatpack I've been looking for
today, but its a little different than the rest... Axis Assassin. I've
had an original disk from god-knows-where for years, but have been looking
for the package. Got a shrinkwrapped copy of
, but have no idea what Slash is, or that different
packages even exist. It's up to us to educate them.
(Camera pans around to view Chris Forman and Jim Leonard, in full
Superhero garb)
Chris and Jim: It's up to us! We are... ...The Re-Educators!
Chris: Fighting the crime of confusing Infocom
Chris Newman wrote:
That leads to an interesting, but infrequent, phenomenon. Why ARE some games
renamed when ported to another platform? My guess is they were unpopular on the
initial platform; a rename might give the game a fresh start.
Many reasons, all of them marketing. It has nothing
I've added this company trivia to the Software Toolworks entry at
MobyGames; thanks for the info!
C.E. Forman wrote:
Yeah, I have two versions of Golden Oldies Volume 1 (Adventure, Eliza,
Life, Pong), one from each company. Couldn't find a date on the earlier
Country package, though.
(Dan, what email program do you use? It mangles/rejects the Reply-To:
header, such that I have to rewrite the [EMAIL PROTECTED] email
address every time.)
Dan Chisarick wrote:
I was thinking about what C.E. said regarding holes, and thought the
same thing Hugh said about a single hole.
Chris Newman wrote:
As far as I know the titleholder is Ogre, an Origin release from 1986.
(See attached screenshot).
Ogre's IBM release was actually in 1987, even though the copyright says
1986.
See http://www.mobygames.com/game/sheet/gameId,4248/ for an earlier
example. But while this
Hugh Falk wrote:
Somebody just sent me an e-mail with this question. I don't know the
answer, but thought I'd pose it to the group:
Just a quick game question from the mid-80's. I remember a multi-user space
game for DOS, rudimentary graphics but supported two players via model or
null
C.E. Forman wrote:
I have an original Softporn disk (On-Line Systems) that doesn't work because
(1) the imbecile shipper shipped it in a padded envelope which (2) the
imbecile mail carrier jammed into my tiny apartment mailbox, bending it.
Fortunately I only paid $3 for it, but still.
See
(well, planned for me but unplanned for you ;-)
I am taking two days off from work to both celebrate my 30th birthday --
let the mocking commence -- and also to build out the oldskool network
Mark II. I am going to migrate a shitload of stuff from all of my
various machines over to the new
[EMAIL PROTECTED] wrote:
The hairdryer is the best to
get off tape/stickers etc.
I've done this, but been left with some gunky, sticky residue. How should I
get rid of that? De-Solv-It?
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.
Dan Chisarick wrote:
Older drives use a mechanical switch (push-button), newer drives use a
beam of light. While I've never done it, I can't imagine it being harder
than connecting the wires that went to the mechanism to a toggle-switch...
Since the only drives that I use to do this
Earlier today, C. E. Forman, Tom Hlavaty, and Manuel Schulz (flown in
from Germany to visit for 2 weeks) went on a mini-trip to known haunts
of old software. We didn't get to go to many places, and some places
were a bust, but we still had fun and we all found at least a couple of
things worth
Stephen S. Lee wrote:
I'll probably have 50-60 duplicates (about 60% of them complete, about 80%
IBM) ready in a few weeks. I know this isn't a trading list, but I'll
give readers of this mailing list dibs. :)
I would advertise that you have these available and people can email you
Lee K. Seitz wrote:
If the boxes are in good condition (G or higher), I'd like these to scan for
MobyGames. Just let me know how much, etc. Paypal okay?
Didn't you already buy one copy of TD from me a year or so ago?
Whoops! Yes, I did. Well, another wouldn't hurt; I could put it on
[EMAIL PROTECTED] wrote:
In a message dated 07/27/2001 2:49:39 AM Central Daylight Time,
[EMAIL PROTECTED] writes:
Tom, I think Jason's was handsigned too...
But you probably know better, and as I've been stating so many wrong facts
lately... :)
Jason put his together from
Pedro Quaresma wrote:
That box description reminded me of another two games with unusual box
shapes: Prince of Persia 2 (I think it was 2), the box was shaped like an
hourglass.
You're right; scans of that are also on MobyGames.
--
http://www.MobyGames.com/
The world's most comprehensive
C.E. Forman wrote:
Here's a moral/ethical question I'd like to pose to the group: If you
have the
original label but no disk, is it valid if you copy the original disk
from
somewhere and just slap the label on? I know that you can only get the
label
from RG in this case, but since
Pedro Quaresma wrote:
I may ask a third question: what determines if you have an original game or
not? I think we all agree that I have the original game if I have the
original floppies, but the question is (are?), do I have an original if
a) I have manual, box, everything complete, etc but
Lee K. Seitz wrote:
Anyway, one thing was an Apple II copy of Ulitma IV. (Only seems to
be missing the Ankh.) I tried the first disk out (the program disk)
and it doesn't work. Even worse, the disks came write protected from
the factory, so to re-write the data, I'd have to cut notches
Stephen S. Lee wrote:
On Fri, 27 Jul 2001, Stephen S. Lee wrote:
On Thu, 26 Jul 2001, Jim Leonard wrote:
Stephen S. Lee wrote:
[snip]
Wing Commander Premiere will generally bring it up, without any false
positives. None are currently up, but one auction for a set
Lee K. Seitz wrote:
I went to the local used video game store this evening just to look
around.* They also sell old overstock computer games. I discovered a
couple published by IBM back in 1995. I was aware they published
several games in the early days, but nothing so recent. Looking
Pedro Quaresma wrote:
Actually, http://www.mobygames.com/game/credits/gameId,287/ disagrees with
you. I don't see Tim Cain associated with Wasteland at all. Why do you
think
Tim Cain was associated with Wasteland?
Err... I was pretty sure he was the one responsible for Wasteland.
Stephen S. Lee wrote:
* Wing Commander III Premiere Edition. Easily the largest game box I own.
There's no way this is going to fit on a bookshelf (it's way too large in
two dimensions).
Is that the film can? Anyone know where I can get something like this? It's
eluded me ever since I
Stephen S. Lee wrote:
I'm not sure what you guys are talking about -- if someone dies, just quit
right away. Only if you switch maps is the game actually saved.
Wasteland is therefore effectively no different from lots of other old
games, where you just quickly powered down, reset, or
Lee K. Seitz wrote:
It's from 1995. There was one for sale on eBay lately
(http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1253787915).
If you want it, I can pick it up (complete in shrinkwrapped box) for
$8 + shipping. Heck, I can even get you two. (One to leave SW, one
to play.)
Lee K. Seitz wrote:
Centauri Alliance, a sci-fi RPG for the Apple II (and maybe others)
came in a hexagonal box. Not hard to stand up, but it's wider than a
standard rectangular box, so it sticks out farther from the shelf. I
bought it way back when in part because you could import
Lee K. Seitz wrote:
You know, for that matter, I don't seem to manage to finish many
RPG/adventure/IF games. I finished HHGTTG (after I finally got the
!@#$ babel fish) and Bureacracy, but not Maniac Mansion or Nord
Bert. For that matter, I bought the collector's edition of X-Wing and
Stephen S. Lee wrote:
On Thu, 26 Jul 2001, Jim Leonard wrote:
Stephen S. Lee wrote:
Someone said that only 1,500 of these were made, but given how often this
shows up and given that EA sold it directly until 2-3 years ago, I think
there were more than that. It's still easily
Stephen S. Lee wrote:
On Thu, 26 Jul 2001, Jim Leonard wrote:
Stephen S. Lee wrote:
Someone said that only 1,500 of these were made, but given how often this
shows up and given that EA sold it directly until 2-3 years ago, I think
there were more than that. It's still easily
Jim Leonard wrote:
[EMAIL PROTECTED] wrote:
No one is going to change my mind that Ultima V is one of, if not the best
RPG of all time (IV and VI are close). Anyone who liked those games should
also try Magic Candle 1, in a few ways even better than UV!!! I recommend
playing on a C64
Pedro Quaresma wrote:
I'm not interested
in the RPGs as much as I am the action games (4D Sports Boxing, I500,
Budokan are all A+ quality games that I'd like a 2nd copy of).
I have been considering Indy 500 too... Indy was one of my first PC games,
I just loved to run with the
Stephen S. Lee wrote:
The problem with The Two Towers and Future Wars (both Interplay games, I
don't think that's a coincidence) isn't any of these; the graphics get
screwed up (stripes running across pictures, blocks of random junk in
place of sprites, etc.). I hadn't heard of this sort
C.E. Forman wrote:
Let's put it this way: I have no problem sharing my sources with you guys
*after* I've picked them clean. ;-) Which is what I was expecting Pedro
to
do. Which is what I expect we all do. For example, I can tell you guys
that
there are several Cyber Exchanges
Pedro Quaresma wrote:
(P.S. I think I just visited the website where you saw them. B-)
I had mentioned that site to you, hadn't I? It was (before I bought all the
nice titles) a nice site, I picked up those three Infocoms, plus Moebius
Windwalker and Vixen (it had the poster, hurrah! ;))
Pedro Quaresma wrote:
*and* he's stubborn. I swear, the dude has a neurological disorder.
Weren't you the one that said that we _all_ have a neurological disorder or
we wouldn't be collectors, etcetc? ;)
His isn't along the same lines as ours. :-) We're anal-retentive and
compulsive,
Pedro Quaresma wrote:
For example, I can tell you guys that
there are several Cyber Exchanges and Software ReRuns around where I live
(Naperville, IL, USA). I tell you this because I've already picked them
clean
for my own purposes.
You didn't pick the RPGs, did you? :)
Nope. I don't
You can download most common oldies from www.freeoldies.com, actually.
[EMAIL PROTECTED] wrote:
Hi Stephen, how's it going? Hey could you upload the IBM software of Gold
Rush to me, mine is Apple ][ but I want to try the IBM version.
Thanks,
Tom
C.E. Forman wrote:
He mentioned medical bills awhile back, I wonder if he's going through a
tough time now?
A recent email from him seems to suggest that he had an epiphany. He's moving
to a new place and dumping most of his non-value games (he said he's keeping
his 30 infocoms, blue Jewels
Whoops -- He was still on the mailing list. I've removed him. Good
grief, this person had issues.
Original Message
Subject: Re: Echelon
Date: Tue, 17 Jul 2001 22:30:21 EDT
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Trixter (or whomever you are)
I have just gotten the
Stephen S. Lee wrote:
My point is, your view on Megatraveller I is very much a minority one.
Scorpia isn't the only person I've seen hate it; so do a large majority of
old RPGer's I've heard who've played it. If I liked I game that I knew
many other people hated, I'd recommend it only with
Lee K. Seitz wrote:
Now what happens on a faster machine? The detection routine whips through the
35 short JMPs much quicker than it is supposed to. When it tries to read the
ID byte, the Adlib isn't ready to supply it yet. So no byte is read, and no
Adlib card is detected.
But that
Karl Kuras wrote:
So I suppose you don't want me to point out that your website is
incorrectly
spelled as sight -- unless that was intentional... :-)
Ok... there is a story behind the misspelling of site The page was
supposed to be C64 Site, but I goofed up on my second logo (the
Hugh Falk wrote:
Well, you can call it whatever you like. The IBM-compatible PC is a PC,
but so is Apple and the others. So it isn't correct to only call that brand
a PC. If you chose to be incorrect, that's your choice.
I am not calling that brand a PC -- maybe you're misunderstanding
Hugh Falk wrote:
I'm
simply saying that it is incorrect to say that the term PC only applies to
IBM/Intel-compatibles.
Which term? Personal Computer, or IBM PC Model 5150? PC is an abbreviation
for both.
That, ultimately, is the crux of my argument.
--
http://www.MobyGames.com/
The
Lee K. Seitz wrote:
Jim Leonard boldly stated:
Lee K. Seitz wrote:
Since it's been a subject of recent discussion, I thought you'd like
to know that Tom Sloper explains in part why Leather Goddesses of
Phobos II: Gas Pump Girls Meet The Pulsating Inconvenience From Planet
X
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, July 03, 2001 3:08 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Data or Packaging...which is more valuable?
Hugh Falk wrote:
A large majority of them are uncracked. Most of the C-64 (and later
Pedro Quaresma wrote:
Jim Leonard wrote:
Pedro Quaresma wrote:
Yes, but that's not the point; as I explained earlier, the PC versions
are signficantly different, rare, or both. Hence the need to get them.
Usually the AppleII versions of most games are more rare
In what world do
Karl Kuras wrote:
I was one of the first 10 Abandonware websites, and
I built up the original AB ring with a search engine, mailing list,
etc. I was also, not by coincidence, the first AB site taken down by
the IDSA. My site was up in 1997.
Well I can't say anything personally... but
Pedro Quaresma wrote:
Yes, but that's not the point; as I explained earlier, the PC versions
are signficantly different, rare, or both. Hence the need to get them.
Usually the AppleII versions of most games are more rare
In what world do you live in? :-) The Apple II had a HUGE pirate
Hugh Falk wrote:
Oh yeah! :-) Well PC != IBM. PC stands for Personal Computer. Apple, TI,
Atari, C64, etc. are all PCs. So if we're talking semantics, you should
refer to them like I do on my site -- Intel-compatibles or Intels for
short. Of course, back in the 80's, they were called
Pedro Quaresma wrote:
Not the point -- if it's rare, *nobody* has copies. Which is why I try
to collect them -- to make copies before the software is lost forever.
It's not the Starcross floppies that make the game rare, right? :)
No, but it *is* the floppies that make Zinderneuf or
Hugh Falk wrote:
About Murder on the Zinderneuf...I have the DOS version, and I'm in the
Northern Hemisphere! :-) I had no idea it was valuable at all. I don't
That's because the DOS version isn't DOS -- it's a booter. You must
have a cracked copy.
Unless, of course, my sources are
Lee K. Seitz wrote:
Jim Leonard boldly stated:
That's not quite what I meant, but you pose an interesting point: Is a
software package without diskettes collectable at all? I would love to
hear everyone's thoughts on this. Personally, I can't place any value
at all in a software
Lee K. Seitz wrote:
them in to get one.) Many people have it at the top of their wanted
list, but (even discounting one-of-a-kind prototypes) there are
certainly other games that are rarer.
What's rarer than a one-of-a-kind prototype? I thought prototypes were
the Holy Grail of cart
Lee K. Seitz wrote:
Hugh Falk boldly stated:
So there are two types of people here: Collectors (represented by Pedro)
and Data Preservationists (represented by Jim). Both are noble causes that
can keep you busy for a long time.
I don't know
about DOS games, but just about every
Hugh Falk wrote:
A large majority of them are uncracked. Most of the C-64 (and later) stuff
I've seen is cracked...but not Apple.
Now, or earlier? I went bonkers when I discovered Asimov, and the 150
or so images I tested out were at least 90-95% cracked. Maybe I got
lucky... or maybe
Hugh Falk wrote:
Cracked? What do you mean? I have the original box and disk that says on
the EA label: IBM XT, PC, PCjr, COMPAQ
PC does not equal DOS. It is a bootable disk, like Pinball
Construction Set, Music Construction Set, Dr J. and Larry Bird go One on
One, and other conversions.
Hugh Falk wrote:
Okay, well the word has come back from Jon, and the answer
is...inconclusive. He said there wasn't one when he left Epyx to form Free
Fall Associates in 81 (which makes sense, of course). However, there could
have been one made later on.
That is exactly the answer I got
Hugh Falk wrote:
Well, there is one other valid reason. Let's say that only 100,000 Ultima
IV's where ever produced (for the sake of a round number). And let's say
that half of those have been thrown away, lost or otherwise damaged beyond
recognition. That means that if you own 5 of
Pedro Quaresma wrote:
Hugh Falk wrote,
Well, there is one other valid reason. Let's say that only 100,000 Ultima
IV's where ever produced (for the sake of a round number). And let's say
that half of those have been thrown away, lost or otherwise damaged beyond
recognition. That means
C.E. Forman wrote:
So I'm actually not surprised that anyone who collects
anything has a slight bit of a neurological disorder.
It would explain a lot of odd, quirkish behavior. And I myself am mildly
obsessive-compulsive in other areas of my life besides collecting.
I think anyone who
Pedro Quaresma wrote:
Speaking of Infocom boxes: does anybody know if Mines of Titan was ever
released in a Gray Box?
Nope. It wasn't part of that line of marketing. Covers (albeit one is
extremely dark for some reason) are here:
http://www.mobygames.com/game/covers/gameId,1242/
--
C.E. Forman wrote:
Speaking of Infocom boxes: does anybody know if Mines of Titan was ever
released in a Gray Box?
No, as Infocom wasn't even publishing the grey boxes by that time (1989).
Even a couple of years prior, their text games had moved to the slipcased
style.
However, Mines
Pedro Quaresma wrote:
Oh, oh, hold it, hold it, hold it right there!
Why? Are great games allowed to have horrible payoffs that are completely not
in the spirit of the rest of the game?
Although I'd love to see a different ending (and I've seen worse ones), the
game is very good, and it
Lee K. Seitz wrote:
C.E. Forman boldly stated:
I would, 'cept my LGoP2's wrapped.
Damn! Which means that I either need to trade you something permanently
for it, or I need to pry it from your cold dead hands. :-)
Uh, no, that means the cold dead hands thing is your only option.
Lee K. Seitz wrote:
Jim Leonard boldly stated:
When you say game-related, does that mean PC games or consoles, too?
Anything that has historical interest. Modern consoles, probably not.
But anything pre-PlayStation era, sure! Why, what do you have in mind?
Well I've amassed
Karl Kuras wrote:
I'm not. CyberMania '94 has that honor. B-) LGoP2 is my personal low,
though, considering the time and enjoyment I got out of it for the price I
paid. (To me, bad budget titles don't hit as hard as bad $44.95 games.)
So, okay, so give me some examples of worse
Pedro Quaresma wrote:
No, but the fact that they don't have neat payoffs don't make them bad
games. And we were discussing bad games.
All I was saying was that I was incredibly let down. I almost wished I had
never finished it.
It was released on a very important period for 90degrees 1st
Lee K. Seitz wrote:
Jim Leonard boldly stated:
Lemmings came out for C64?
Didn't Lemmings come out for almost every platform available at the
time?
Maybe... I guess I was just surprised since you need a halfway decent
resolution to play Lemmings, and C64's 320x200x2 mode (or 160x200x16
C.E. Forman wrote:
Why? Are great games allowed to have horrible payoffs that are completely
not
in the spirit of the rest of the game?
It seems the ending of EotB is the only gripe you have with the game, since
you still refer to it as a great game (and this despite your having just
Pedro Quaresma wrote:
I read all the reviews/ads above, and I admit if I'd base my opinion on
this game by these reviews, I'd agree with you (I did buy the game, didn't
I? :)).
They were all reviews, not ads. I also was GIVEN the game by someone who
finished it twice and said he loved it
C.E. Forman wrote:
Jim, you said you talked to one of the LGoP2 programmers? Did they happen
to offer any explanation for why the game sucked so bad?
Programmer != Designer. :-) Or are you saying it sucked badly because it was
programmed incompetently?
Since nobody responded to my LGOP2
C.E. Forman wrote:
Well, considering it was prone to unexpected hangs, yeah, I'd call that
sucking.
I could ask him, but I don't think he'd know -- he just did the sound
replay routines.
Since nobody responded to my LGOP2 offer, I'll make another one: Does
anyone
have a LGOP2 with
Lee K. Seitz wrote:
Jim Leonard boldly stated:
By now you're either asking me to shut up :-) or asking But why do this when
you can just copy the videotape? Well, have you ever seen a 3rd- or
4th-generation copy of a videotape?
How about nth generation? I've got a copy of a copy
Karl Kuras wrote:
No can do, but if anyone does have it I'd be more than happy to convert it
to
VideoCD for viewing on a DVD player. The following is only slightly
off-topic,
but I'll bring it around to software collecting in a bit:
Following up on the whole discussion of converting
C.E. Forman wrote:
So what's a qualified project? Game-related material, of course! In
August,
I'll have the capability to burn actual DVDs onto $10 blanks. I plan to
put a
lot of stuff onto DVD (including chapter points, menus, etc.) that nobody
else
would bother with. Both
Pedro Quaresma wrote:
is Forsaken (1997). Check out the front, back, and the
calendar inside the package :-)
What about Elvira 1? It has Cassandra Peterson on the box in her usual
Elvira makeup and costume.
Yes, but I thought the question was about new packages.
Also, Leather
Lee K. Seitz wrote:
Pedro Quaresma boldly stated:
Also, Leather Goddesses of Phobos 2 had a photo of two pretty girls on a
gas station on the box... which reminds me of another question: I once saw
in Spain a special (??) version of LGoP2 that included a serial port
sound system of some
Hugh Falk wrote:
Epyx released a game called Axe of Rage...I don't remember what the game
was about, but that could be it. I also have the UK version of Barbarian
II...not as good as the orginal overall, but still a very good game.
Axe of Rage was indeed Barbarian 2, but I don't think it
Hugh Falk wrote:
Hey guys,
Just wondering if anyone else will be at the Philly Classic in one week.
I've got my tickets.
Can't travel cross-country and leave wife+kids behind, sorry. But I
wish I could be there.
--
This
Just some quick notes of interest:
- MobyGames will be rolling out a new codebase. The grades used at MobyGames
will change in this release to match exactly those that we all agreed on for
the final version of the MobyGames Grading Scale. After the rollout, I will be
adding the complete text
if you didn't get read errors copying the files off of the disk (try
a diskcopy/diskcomp to make sure), the diskette isn't bad -- it's the
program itself ;-)
--
Jim Leonard http://www.oldskool.org/Email: [EMAIL PROTECTED]
Like PC games? Help support the MobyGames database: http
We all have more software than we care to admit. :) For those of us who have
modest collections, they reside in our house in a room's shelves or
crawlspace. For humongous collections, they sit in storage spaces. But what
to do with collections that just barely overflow a single room's
a static IP address
via his modem...
So, I'll attempt to answer email, etc. using my laptop modem from time
to time. Enjoy my silence -- I sure won't. Deadtime begins January 29th.
I'll email again when I've whipped the DSL companies around here into
submission.
--
Jim Leonard http
the board's focus is and I'll make
a small note on MobyGames. Collecting, trading, both, more, what?
--
Jim Leonard http://www.oldskool.org/Email: [EMAIL PROTECTED]
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January 15, 2001: I have 193 email
Hugh Falk wrote:
Got it...thanks, Jim!
Yes, but does it work for you?
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As we all know, this was never completed, dropped by Activision in
1995. But I recently ran across a non-interactive demo (a movie,
essentially) that Activision put together to 'demo' Planetfall 2. It's
7MB zipped up; would anyone like me to make it available via an FTP or
website?
..we made an offer on a new house and they accepted! So today begins
the first day of packing ALL of my stuff into boxes and putting it into
storage, since we have to put our house on the market on *Tuesday* (we
have 6 weeks to sell the house or we're screwed). This is probably the
last email
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