Re: [SWCollect] MobyScale 0.1

2000-09-12 Thread Jim Leonard

Hugh Falk wrote:
> 
> I would change it to say "...sealed WITH original factory..."

Done.

This and some other little niggly bits have been changed, so I'll post another
revision of the scale document in a week or so.

BTW:  Just in case it wasn't implied, you *can* reproduce this document, put it
on a web page, quote from it, etc. all without asking for permission.
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Re: [SWCollect] MobyScale 0.1

2000-08-30 Thread Lee K. Seitz

Jim Leonard boldly stated:
>
>"Lee K. Seitz" wrote:
>> 
>> FYI, the scale for comics is Pristine Mint, Mint, Near Mint, Very
>> Fine, Fine (FN), Very Good, Good, Fair (f), Poor, and Coverless.  The
>
>See, that sounds just crazy to me.  That many grades means that the subtle
>differences, if any, between Very Fine and Fine get argued in heated debates. 

>And what the hell is the difference between Mint and Pristine Mint?  Can't
>there be only one Mint?

Well I was actually looking at an outdated copy of the Overstreet
Guide when I sent that.  (Today they've gone to a numeric (percentile)
grade, but you can still map those ratings to the old system.)
Pristine Mint is absolutely perfect.  Mint is almost perfect, with no
imperfections except those introduced when the comic was cut, folded,
and stapled.  It just goes to prove your point that the word "mint" is
overused.  Needless to say, you're lucky if you can get a truly Near
Mint copy of a brand new comic off the rack.

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RE: [SWCollect] MobyScale 0.1

2000-08-30 Thread Hugh Falk

I would change it to say "...sealed WITH original factory..."

-Original Message-
From:   Jim Leonard [SMTP:[EMAIL PROTECTED]]
Sent:   Wednesday, August 30, 2000 1:50 AM
To: [EMAIL PROTECTED]
Subject:    Re: [SWCollect] MobyScale 0.1

[EMAIL PROTECTED] wrote:
>
> The reason I mentioned shrink-wrapped was because the description of FS 
(don't have it handy now) uses the words "shrink-wrapped" in it somewhere, 
which it shouldn't.

Checking...  Version 0.2 (current version) says:

- Factory Sealed (FS): No noticable defects and sealed in original factory 
or
  store shrinkwrap or sticker.  (Not to be confused with a re-wrapped
  previously-opened box.)  The best grade possible.

That should cover all bases, right?
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Re: [SWCollect] MobyScale 0.1

2000-08-30 Thread Jim Leonard

[EMAIL PROTECTED] wrote:
> 
> The reason I mentioned shrink-wrapped was because the description of FS (don't have 
>it handy now) uses the words "shrink-wrapped" in it somewhere, which it shouldn't.

Checking...  Version 0.2 (current version) says:

- Factory Sealed (FS): No noticable defects and sealed in original factory or
  store shrinkwrap or sticker.  (Not to be confused with a re-wrapped
  previously-opened box.)  The best grade possible.

That should cover all bases, right?
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Re: Re: [SWCollect] MobyScale 0.1

2000-08-29 Thread hughfalk

The reason I mentioned shrink-wrapped was because the description of FS (don't have it 
handy now) uses the words "shrink-wrapped" in it somewhere, which it shouldn't.

My other point was that FS isn't a good description of the condition.  It sounds like 
you're saying (as I was)that FS means "no noticable defects"...which is really the 
definition of Mint or Near Mint.  The fact that it is sealed should really be a side 
notation...not a measure of quality.  It is misleading.

[EMAIL PROTECTED] wrote:
> [EMAIL PROTECTED] wrote:
> 
> Looks really good to me.  One point I'll mention is that Factory/Store sealed 
>doesn't necessarily mean shrink-wrapped at all.  Which is why I used the term 
>"sealed" instead of "shrinked."  Many packages (especially now-a-days) are sealed 
>only with a little quarter-sized sticker on the top and bottom (or some variation) 
>instead of shrinked.

Agreed; this is why the scale uses Factory-Sealed.
 
> This leads to another problem – “Sealed” doesn't necessarily mean the game is in 
>good shape.  It could be crushed, ripped, or even scuffed (if not shrinked).  That's 
>why I add the extra labels to my ratings when necessary.  If you want to keep the 
>scale simple (without extra labels), maybe we should change FS to some higher grade 
>than NM.  I know we were trying to avoid Mint...but it's a thought.

Also agreed; this is why the scale mentions "no noticable defects" for FS.

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Re: [SWCollect] MobyScale 0.1

2000-08-29 Thread Jim Leonard

[EMAIL PROTECTED] wrote:
> 
> Looks really good to me.  One point I'll mention is that Factory/Store sealed 
>doesn't necessarily mean shrink-wrapped at all.  Which is why I used the term 
>"sealed" instead of "shrinked."  Many packages (especially now-a-days) are sealed 
>only with a little quarter-sized sticker on the top and bottom (or some variation) 
>instead of shrinked.

Agreed; this is why the scale uses Factory-Sealed.
 
> This leads to another problem – “Sealed” doesn't necessarily mean the game is in 
>good shape.  It could be crushed, ripped, or even scuffed (if not shrinked).  That's 
>why I add the extra labels to my ratings when necessary.  If you want to keep the 
>scale simple (without extra labels), maybe we should change FS to some higher grade 
>than NM.  I know we were trying to avoid Mint...but it's a thought.

Also agreed; this is why the scale mentions "no noticable defects" for FS.

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Re: [SWCollect] MobyScale 0.1

2000-08-29 Thread Jim Leonard

"C.E. Forman" wrote:
> 
> > And what the hell is the difference between Mint and Pristine Mint?  Can't
> > there be only one Mint?
> 
> I totally agree.  The term "mint" is so overused anyway (second only to
> "rare"),
> who needs "mint", "mint mint", "MINT mint mint", etc.?  B-)

You forgot "mint MINT mint mint" and "MINT MINT", which I believe came into
play when "REALLY DAMN MINT" and "NO HUMAN HAS SEEN THIS ITEM" fell out of
fashion.  ;-)
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Re: [SWCollect] MobyScale 0.1

2000-08-27 Thread C.E. Forman

> That's a very good point, and I'll change the wording of that for version
0.3.
> Can I have your permission to quote sections of the above?

Of course.



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Re: [SWCollect] MobyScale 0.1

2000-08-27 Thread C.E. Forman

> Like Chris, I have a slight problem with pre-published determinations of
dollar
> value.  A copy of Clandestiny can be in perfect condition, and rare, but
be
> nearly worthless monetary-wise because it's such a crappy game.  Or, a
> real-world example:  A dealer can list something in bad condition, but
still
> expect high dollars for it because other items of a better condition fetch
just
> as much money.

Very true.

I do list general guidelines on my pages, but only to curb the flow of "I
really
have no idea how much to offer for this" messages, which I did tend to get a
lot of.  People don't want to insult you by going too low, but don't want to
overpay... though I'm always willing to let someone know if they make a
ridiculously high offer (or low, for that matter).

I'm also flexible with prices based on such factors as who's buying, their
attitude, how much they're taking off my hands at once, how badly I need
money at the moment, what sort of mood I'm in, etc.



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Re: [SWCollect] MobyScale 0.1

2000-08-27 Thread C.E. Forman

> And what the hell is the difference between Mint and Pristine Mint?  Can't
> there be only one Mint?

I totally agree.  The term "mint" is so overused anyway (second only to
"rare"),
who needs "mint", "mint mint", "MINT mint mint", etc.?  B-)



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Re: [SWCollect] MobyScale 0.1

2000-08-27 Thread Jim Leonard

"C.E. Forman" wrote:
> 
> Again if you're using this to grade the overall package I'd personally
> prefer
> to avoid grouping missing ref cards in here, as they're minor and shouldn't
> significantly devalue an otherwise VG+/NM package.  Maybe clarify this?

I fixed this in the version 0.2 that I sent out.
 
> I also noticed on Moby that you include "Item Missing" on the list.  I know
> your system proposes rating individual components and that this is useful
> for indicating just what's missing in Moby's database.  However I was
> wondering if you'd object if, for the Shoppe, I were to use "IM" as an
> extension to the normal ratings you've given above.  See, let me explain:
> I was hoping to incorporate these ratings at the end of my item
> descriptions,
> but to keep the text detailing the specific defects.  That way, somebody
> just browsing for a NM title could simply scan the ratings, check out the
> ones with "NM" and quickly screen out everything else.

Not a problem.  I also added that to the 0.2 version recently sent out.
 
> My concern is, while I want to use Moby's rating system, I don't want to
> have to essentially adopt Moby's *database* format in my descriptions,

I completely agree -- you'll notice that the MobyScale doc has textual
free-form examples that specifically don't follow Moby's database format.

> So I guess my question is, on the Shoppe page, could I have ratings such
> as: "VG, IM" to describe the whole package, and then detail why said
> item is "VG" and which items are missing, while still conforming to the
> Moby standard?

Yes.  The grading scale is just that -- a grading scale.  So, if I see "VG" for
the entire package, I get a feel for what VG is because I 1. have the scale to
map to, and 2. have seen other VG examples.  In the 0.2 version of the doc I
sent out recently, I suggest that a bare minimum be box and inside contents,
but that's not a requirement for using the grading scale.  And besides, you
will be grading individual components on an as-needed basis.
 
> > Q: Why isn't "Rare" on the grading scale?
> > A: "Rare" isn't an indication of condition; it's an indication of value.
> 
> This is nit-picking, but I would like to point out that rare does not
> necessarily
> equal valuable, it merely equals hard-to-find.  Example: Awhile back I
> bought
> a small stack of "Beatle Quest" games from the author for a low-low price.
> The game was only released in the UK, only for Commodore 64, only on
> cassette, the author's personal stock is now depleted, and I have less than
> 10 copies left.  That's rare.  But it's not valuable, because I still *have*
> those copies left -- nobody seems to want the damn thing, and the most
> I've ever gotten for one was $15.  Quite a contrast from the Starcross
> saucer, of which far more were produced, but which consistently fetch
> $500+ at auction.  It seems more to be the combination of scarcity and
> the number of collectors who want it that add up to a valuable game.

That's a very good point, and I'll change the wording of that for version 0.3. 
Can I have your permission to quote sections of the above?
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Re: [SWCollect] MobyScale 0.1

2000-08-27 Thread Jim Leonard

"Lee K. Seitz" wrote:
> 
> C.E. Forman boldly stated:
> >
> >> Q: Why isn't "Rare" on the grading scale?
> >> A: "Rare" isn't an indication of condition; it's an indication of value.
> >
> >This is nit-picking, but I would like to point out that rare does not
> >necessarily
> >equal valuable, it merely equals hard-to-find.  Example: Awhile back I
> >bought
> >a small stack of "Beatle Quest" games from the author for a low-low price.
> >The game was only released in the UK, only for Commodore 64, only on
> >cassette, the author's personal stock is now depleted, and I have less than
> >10 copies left.  That's rare.  But it's not valuable, because I still *have*
> >those copies left -- nobody seems to want the damn thing, and the most
> >I've ever gotten for one was $15.  Quite a contrast from the Starcross
> >saucer, of which far more were produced, but which consistently fetch
> >$500+ at auction.  It seems more to be the combination of scarcity and
> >the number of collectors who want it that add up to a valuable game.
> 
> This is absolutely true.  That's why the Digital Press Guide for video
> games gives all games both a scarcity rating and a dollar value.  I
> realize this isn't what the MobyScale is intended for, though.

Like Chris, I have a slight problem with pre-published determinations of dollar
value.  A copy of Clandestiny can be in perfect condition, and rare, but be
nearly worthless monetary-wise because it's such a crappy game.  Or, a
real-world example:  A dealer can list something in bad condition, but still
expect high dollars for it because other items of a better condition fetch just
as much money.

..which is why I haven't given thought at all to attempting anything remotely
related to a scarcity or value catalog, and probably never will.
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Re: [SWCollect] MobyScale 0.1

2000-08-27 Thread Jim Leonard

"Lee K. Seitz" wrote:
> 
> FYI, the scale for comics is Pristine Mint, Mint, Near Mint, Very
> Fine, Fine (FN), Very Good, Good, Fair (f), Poor, and Coverless.  The

See, that sounds just crazy to me.  That many grades means that the subtle
differences, if any, between Very Fine and Fine get argued in heated debates. 
My dad recited the current coin grades to me over the phone last night (he also
mentioned that we should get this spec published officially, but that's a
discussion for a later date) and it was something like 12 or 15 grades.  He's
been collecting coins for 40 years, but even he thought that the current state
of grade evaluation in the numismatic world was just silly.  

And what the hell is the difference between Mint and Pristine Mint?  Can't
there be only one Mint?
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Re: [SWCollect] MobyScale 0.1

2000-08-25 Thread Jim Leonard

"Lee K. Seitz" wrote:
> 
> Since you're asking, I really think you shouldn't have two conditions
> with such similar names.  I think it will lead to confusion.  Perhaps
> they should be FS, NM, VG, G, Fine, and Poor instead.  (VG+ becomes
> VG, VG become G, G becomes Fine, and drop the Fair off F/P.)

I agree, and have made this change.  However, "fine" seems to be above "very
good" by most people I've talked to, so VG+ is now Fine.
 
> >Q: Why isn't "Rare" on the grading scale?
> 
> ???  Did someone actually ask this?

No, but I'm anticipating the question.
 
> >"The Official MobyGames Software Collectables Condition Grading Scale" is a
> >mouthful, isn't it?  :-)  It's suggested that you merely tell other
> >collectors, "I'm using the MobyScale."
> 
> Hey, can I get credit for that? ;)

Sure!  ;)
 
> I don't know how feasible it is, but my biggest suggestion is to
> create a page (and mention it in the text) that shows scans of items
> (primarily boxes) that demonstrate each condition.  A picture really
> is worth 1000 words.  If necessary, you might want to have closeups of
> the defects.

Hey, that's a great idea!!  I'll work on putting together a picture page for
this when it gets posted to MobyGames.
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Re: [SWCollect] MobyScale 0.1

2000-08-25 Thread Jim Leonard

"C.E. Forman" wrote:
> 
> This is a great idea!  I have a large number of Infocom "Cutthroats"
> packages in varying condition that I could donate scans of.

That is too wicked, Chris.  I will ask you for pictures of those when I get the
full page online.
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Re: [SWCollect] MobyScale 0.1

2000-08-20 Thread hughfalk

Looks really good to me.  One point I'll mention is that Factory/Store sealed doesn't 
necessarily mean shrink-wrapped at all.  Which is why I used the term "sealed" instead 
of "shrinked."  Many packages (especially now-a-days) are sealed only with a little 
quarter-sized sticker on the top and bottom (or some variation) instead of shrinked.

This leads to another problem – “Sealed” doesn't necessarily mean the game is in good 
shape.  It could be crushed, ripped, or even scuffed (if not shrinked).  That's why I 
add the extra labels to my ratings when necessary.  If you want to keep the scale 
simple (without extra labels), maybe we should change FS to some higher grade than NM. 
 I know we were trying to avoid Mint...but it's a thought.

Hugh

[EMAIL PROTECTED] wrote:
> I've started using the grading scale I previously asked your comments for (new
guys, check the mailing list archive URL listed below), and I have it on good
authority that C. E. Forman and others will start adopting it as well.  So, to
make it pretty much official, I've drafted an official "spec" for the MobyGames
Grading Scale and its use.

Chris:  I made sure to describe Factory-Sealed to include original store-sealed
packages as well, to cover early sealed Infocom games that never had *factory*
seals.  (Just out of curiousity, were there other publishers as well that
relied on the store to do initial wraps?)

So, I'd like to present version 0.1 of the spec for your review.  It's missing
the example list mentioned in the document, but otherwise it's pretty much all
there.  Could you guys look it over and offer up any comments?

Here you go:

The Official MobyGames Software Collectables Condition Grading Scale
Version 0.1

-

Background:

The world of software collectables is an emerging hobby that is slowly easing
into the mainstream.  However, being so new, there is no standard scale for
grading the condition of an item, which can lead to misrepresentation of an
item's value.  For example, in dealing with other collectors, a multitude of
grading notations have already been found: One list used a single rating for
the entire item, another used a numerical rating for quality grades, yet
another wildly overused the term "MINT!", etc.  This lack of standardization
can lead to confusion when trying to asses an item's value based solely
on a textual description of the item.  Which grading scale is the right one?

MobyGames.com believes there's a better way to do this, and has created a
standard grading scale and specification for cataloging software for
collection lists.  This system is officially in place at MobyGames.com, but it
is our hope that it is embraced by the collector community and used
universally to describe item condition.  Through widespread acceptance of this
scale, we hope to eliminate misconceptions and confusion in the software
collectable community. 
 
This document describes The Official MobyGames Software Collectables Condition
Grading Scale and its use and application.  For brevity, the condition grading
scale will be abbreviated as "MobyGames Grading Scale" throughout the
remainder of this text.  Also included at the end of the document are some
frequently-asked questions, and an example collector's list to illustrate the
system in use.

-

Item Breakdown:

Before describing the actual scale, it is important to define how the scale
itself is used.  A common mistake for new collectors is to assess the overall
quality of an item and give it a singular value.  This may save the collector
time, but creates confusion for other collectors attempting to view his list.
This is because not everyone values certain aspects of an item the same.  For
example, one collector may value the condition of the box above all else,
while another may value the manual and included trinkets/props/feelies higher
than the box.

The solution to this is to apply a grade to as many pieces of the item that
are relevant.  This creates more work, but is the only way to ensure accuracy
and avoid unintentionally misleading people who read your lists.  For example,
the most common pieces of a software collectable are:

- Box/Packaging
- Original Media
- Manual
- Reference Sheet
- Catalog
- Registration Card
- Additional Items

The more pieces that are graded, the better the representation of the item.

-

Condition Grades:

The following are the official condition grades of the MobyGames Grading
Scale.  The possible conditions an item can be in are:

- Factory Sealed (FS): The best grade possible.  No noticable defects and
  sealed in original factory or store shrinkwrap.  (Not to be confused with a
  re-wrapped previously-opened box.)

- Near Mint (NM): No noticable defects, but not sealed.

- Very Good Plus (VG+):  One or two slight defe

Re: [SWCollect] MobyScale 0.1

2000-08-19 Thread Lee K. Seitz

C.E. Forman boldly stated:
>
>> Q: Why isn't "Rare" on the grading scale?
>> A: "Rare" isn't an indication of condition; it's an indication of value.
>
>This is nit-picking, but I would like to point out that rare does not
>necessarily
>equal valuable, it merely equals hard-to-find.  Example: Awhile back I
>bought
>a small stack of "Beatle Quest" games from the author for a low-low price.
>The game was only released in the UK, only for Commodore 64, only on
>cassette, the author's personal stock is now depleted, and I have less than
>10 copies left.  That's rare.  But it's not valuable, because I still *have*
>those copies left -- nobody seems to want the damn thing, and the most
>I've ever gotten for one was $15.  Quite a contrast from the Starcross
>saucer, of which far more were produced, but which consistently fetch
>$500+ at auction.  It seems more to be the combination of scarcity and
>the number of collectors who want it that add up to a valuable game.

This is absolutely true.  That's why the Digital Press Guide for video
games gives all games both a scarcity rating and a dollar value.  I
realize this isn't what the MobyScale is intended for, though.

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Re: [SWCollect] MobyScale 0.1

2000-08-19 Thread Lee K. Seitz

C.E. Forman boldly stated:
>
>> Since you're asking, I really think you shouldn't have two conditions
>> with such similar names.  I think it will lead to confusion.  Perhaps
>> they should be FS, NM, VG, G, Fine, and Poor instead.  (VG+ becomes
>> VG, VG become G, G becomes Fine, and drop the Fair off F/P.)
>
>This is a good point, however in most collecting scales (coins, for
>instance) "Fine" is considered better than "Good".  I'm pretty sure,
>anyway.

Whoops,  you are correct.  (At least for comic books.)  Sorry about
that.

FYI, the scale for comics is Pristine Mint, Mint, Near Mint, Very
Fine, Fine (FN), Very Good, Good, Fair (f), Poor, and Coverless.  The
guides don't even price anything above NM because it's almost
impossible to find such an item.  (And NM has become an overused term
in comic book collecting.)  Because computer games aren't as old, I
don't think they need as many ratings.

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Re: [SWCollect] MobyScale 0.1

2000-08-18 Thread C.E. Forman

> Since you're asking, I really think you shouldn't have two conditions
> with such similar names.  I think it will lead to confusion.  Perhaps
> they should be FS, NM, VG, G, Fine, and Poor instead.  (VG+ becomes
> VG, VG become G, G becomes Fine, and drop the Fair off F/P.)

This is a good point, however in most collecting scales (coins, for
instance) "Fine" is considered better than "Good".  I'm pretty sure,
anyway.

> I don't know how feasible it is, but my biggest suggestion is to
> create a page (and mention it in the text) that shows scans of items
> (primarily boxes) that demonstrate each condition.  A picture really
> is worth 1000 words.  If necessary, you might want to have closeups of
> the defects.

This is a great idea!  I have a large number of Infocom "Cutthroats"
packages in varying condition that I could donate scans of.



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Re: [SWCollect] MobyScale 0.1

2000-08-18 Thread C.E. Forman

> Chris:  I made sure to describe Factory-Sealed to include original
store-sealed
> packages as well, to cover early sealed Infocom games that never had
*factory*
> seals.  (Just out of curiousity, were there other publishers as well that
> relied on the store to do initial wraps?)

Not to my knowledge.  The Infocom greys were unique because you could either
wrap the whole box, or just the inner tray (which is what Infocom did for
some
titles) so that the retailer could choose whether to leave the browsie part
open
for potential customers to skim through.

> - Good (G): More severe defects (box slightly torn or crushed) or minor
>   missing components (reference card or catalog missing); acceptable only
if
>   the item is hard to find or highly desired by the collector.

Again if you're using this to grade the overall package I'd personally
prefer
to avoid grouping missing ref cards in here, as they're minor and shouldn't
significantly devalue an otherwise VG+/NM package.  Maybe clarify this?

I also noticed on Moby that you include "Item Missing" on the list.  I know
your system proposes rating individual components and that this is useful
for indicating just what's missing in Moby's database.  However I was
wondering if you'd object if, for the Shoppe, I were to use "IM" as an
extension to the normal ratings you've given above.  See, let me explain:
I was hoping to incorporate these ratings at the end of my item
descriptions,
but to keep the text detailing the specific defects.  That way, somebody
just browsing for a NM title could simply scan the ratings, check out the
ones with "NM" and quickly screen out everything else.

My concern is, while I want to use Moby's rating system, I don't want to
have to essentially adopt Moby's *database* format in my descriptions,
listing every prop, every condition for those props, etc.  (The Shoppe page
is long enough as it is, plus it'd be too time-consuming at the moment for
me to go through and rewrite it all.)

So I guess my question is, on the Shoppe page, could I have ratings such
as: "VG, IM" to describe the whole package, and then detail why said
item is "VG" and which items are missing, while still conforming to the
Moby standard?

> Q: Why isn't "Rare" on the grading scale?
> A: "Rare" isn't an indication of condition; it's an indication of value.

This is nit-picking, but I would like to point out that rare does not
necessarily
equal valuable, it merely equals hard-to-find.  Example: Awhile back I
bought
a small stack of "Beatle Quest" games from the author for a low-low price.
The game was only released in the UK, only for Commodore 64, only on
cassette, the author's personal stock is now depleted, and I have less than
10 copies left.  That's rare.  But it's not valuable, because I still *have*
those copies left -- nobody seems to want the damn thing, and the most
I've ever gotten for one was $15.  Quite a contrast from the Starcross
saucer, of which far more were produced, but which consistently fetch
$500+ at auction.  It seems more to be the combination of scarcity and
the number of collectors who want it that add up to a valuable game.



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Re: [SWCollect] MobyScale 0.1

2000-08-18 Thread Lee K. Seitz

Jim Leonard boldly stated:
>
>The Official MobyGames Software Collectables Condition Grading Scale
>Version 0.1
>
>-
>
>Background:

>another wildly overused the term "MINT!", etc.  This lack of standardization
>can lead to confusion when trying to asses an item's value based solely
  ^
I think (sincerely hope) you meant "assess." 8)

>Condition Grades:

>- Very Good Plus (VG+):  One or two slight defects (small scratch, or slight
>  worn corner on box, etc.) that prevent a Near Mint rating.
>
>- Very Good (VG):  More than a few defects (slight crease in manual, all
>  corners slightly worn, etc.) but still in acceptable condition.  

Since you're asking, I really think you shouldn't have two conditions
with such similar names.  I think it will lead to confusion.  Perhaps
they should be FS, NM, VG, G, Fine, and Poor instead.  (VG+ becomes
VG, VG become G, G becomes Fine, and drop the Fair off F/P.)

>Q: Why only six grades?

Six grades is fine with me.  I use my own system for grading
video game cartridges, boxes, and manuals which has only 5 major
levels (well, maybe six, depending on how you look at it), and
sometimes have problems deciding between two.

>Q: Why isn't "Rare" on the grading scale?

???  Did someone actually ask this?

>"The Official MobyGames Software Collectables Condition Grading Scale" is a
>mouthful, isn't it?  :-)  It's suggested that you merely tell other
>collectors, "I'm using the MobyScale."

Hey, can I get credit for that? ;)

I don't know how feasible it is, but my biggest suggestion is to
create a page (and mention it in the text) that shows scans of items
(primarily boxes) that demonstrate each condition.  A picture really
is worth 1000 words.  If necessary, you might want to have closeups of
the defects.

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[SWCollect] MobyScale 0.1

2000-08-18 Thread Jim Leonard

I've started using the grading scale I previously asked your comments for (new
guys, check the mailing list archive URL listed below), and I have it on good
authority that C. E. Forman and others will start adopting it as well.  So, to
make it pretty much official, I've drafted an official "spec" for the MobyGames
Grading Scale and its use.

Chris:  I made sure to describe Factory-Sealed to include original store-sealed
packages as well, to cover early sealed Infocom games that never had *factory*
seals.  (Just out of curiousity, were there other publishers as well that
relied on the store to do initial wraps?)

So, I'd like to present version 0.1 of the spec for your review.  It's missing
the example list mentioned in the document, but otherwise it's pretty much all
there.  Could you guys look it over and offer up any comments?

Here you go:

The Official MobyGames Software Collectables Condition Grading Scale
Version 0.1

-

Background:

The world of software collectables is an emerging hobby that is slowly easing
into the mainstream.  However, being so new, there is no standard scale for
grading the condition of an item, which can lead to misrepresentation of an
item's value.  For example, in dealing with other collectors, a multitude of
grading notations have already been found: One list used a single rating for
the entire item, another used a numerical rating for quality grades, yet
another wildly overused the term "MINT!", etc.  This lack of standardization
can lead to confusion when trying to asses an item's value based solely
on a textual description of the item.  Which grading scale is the right one?

MobyGames.com believes there's a better way to do this, and has created a
standard grading scale and specification for cataloging software for
collection lists.  This system is officially in place at MobyGames.com, but it
is our hope that it is embraced by the collector community and used
universally to describe item condition.  Through widespread acceptance of this
scale, we hope to eliminate misconceptions and confusion in the software
collectable community. 
 
This document describes The Official MobyGames Software Collectables Condition
Grading Scale and its use and application.  For brevity, the condition grading
scale will be abbreviated as "MobyGames Grading Scale" throughout the
remainder of this text.  Also included at the end of the document are some
frequently-asked questions, and an example collector's list to illustrate the
system in use.

-

Item Breakdown:

Before describing the actual scale, it is important to define how the scale
itself is used.  A common mistake for new collectors is to assess the overall
quality of an item and give it a singular value.  This may save the collector
time, but creates confusion for other collectors attempting to view his list.
This is because not everyone values certain aspects of an item the same.  For
example, one collector may value the condition of the box above all else,
while another may value the manual and included trinkets/props/feelies higher
than the box.

The solution to this is to apply a grade to as many pieces of the item that
are relevant.  This creates more work, but is the only way to ensure accuracy
and avoid unintentionally misleading people who read your lists.  For example,
the most common pieces of a software collectable are:

- Box/Packaging
- Original Media
- Manual
- Reference Sheet
- Catalog
- Registration Card
- Additional Items

The more pieces that are graded, the better the representation of the item.

-

Condition Grades:

The following are the official condition grades of the MobyGames Grading
Scale.  The possible conditions an item can be in are:

- Factory Sealed (FS): The best grade possible.  No noticable defects and
  sealed in original factory or store shrinkwrap.  (Not to be confused with a
  re-wrapped previously-opened box.)

- Near Mint (NM): No noticable defects, but not sealed.

- Very Good Plus (VG+):  One or two slight defects (small scratch, or slight
  worn corner on box, etc.) that prevent a Near Mint rating.

- Very Good (VG):  More than a few defects (slight crease in manual, all
  corners slightly worn, etc.) but still in acceptable condition.  

- Good (G): More severe defects (box slightly torn or crushed) or minor
  missing components (reference card or catalog missing); acceptable only if
  the item is hard to find or highly desired by the collector.

- Fair/Poor (F/P): Unusable defects (crushed, ripped, sheared, or missing box;
  diskette media bad; missing manual, etc.) that are acceptable only if the
  item is wanted for non-collectable purposes (ie actually playing the game)
  or wants it for "parts".

-

Ex