Re: [SWCollect] King's Quest 1

2003-02-03 Thread Jim Leonard
Edward Franks wrote: 1. Adventure was the first computer game, yes? Nope. :) Space War was (circa 1960). MIT students meet the PDP-1 and the cathode-ray tube. I meant PERSONAL computer. Adventure was playable on CPM machines if memory serves; it was certainly the first game I

Re: [SWCollect] King's Quest 1

2003-02-03 Thread Jim Leonard
Stuart Feldhamer wrote: Then again, if you want to invent new terminology, that's your business I suppose. No, it isn't, which is why this entire discussion was initiated. You (and everyone else here) will be happy to know that I am fixing the system at MobyGames (the first and hopefully

RE: [SWCollect] King's Quest 1

2003-02-03 Thread Feldhamer, Stuart
amongst the other genres listed. Stuart -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Wednesday, January 29, 2003 7:17 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] King's Quest 1 Stuart Feldhamer wrote: Then again, if you want to invent new terminology

Re: [SWCollect] King's Quest 1

2003-02-03 Thread Edward Franks
On Wednesday, January 29, 2003, at 06:14 PM, Jim Leonard wrote: Edward Franks wrote: 1. Adventure was the first computer game, yes? Nope. :) Space War was (circa 1960). MIT students meet the PDP-1 and the cathode-ray tube. I meant PERSONAL computer. Adventure was playable on

Re: [SWCollect] King's Quest 1

2003-01-23 Thread Pedro Quaresma
Jim Leonard wrote: Jagged Alliance: Strategy, subgenres Role-Playing. Birthright: Same as Jagged Alliance, with Medieval Fantasy thrown in. Europa 1400: The Guild: Strategy, subgenres Managerial. I can agree on the first two, but I'd think this one could be Adventure :) King of Dragon Pass:

Re: [SWCollect] King's Quest 1

2003-01-23 Thread Edward Franks
On Wednesday, January 22, 2003, at 05:26 PM, Jim Leonard wrote: [Snip You've presented some strong arguments and I'm going to have to think about them before coming up with a rebuttal. But first let me pose some situations and questions: 1. Adventure was the first computer game, yes?

Re: [SWCollect] King's Quest 1

2003-01-23 Thread Marco Thorek
Stuart Feldhamer schrieb: Jim, Your system is very interesting but I don't like it. Maybe according to YOUR definition of Adventure it encompasses all fantasy-style gaming, but this is not the commonly accepted definition of the genre. As I see it, adventures are games where the focus is

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Marco Thorek wrote: Others want to actually create a new genre specifically for Sierra-like games. As official taxonomer for MobyGames, they will forever remain in our system as what they really are: Interactive Fiction with Graphics. This puts them in the same category as Mask of the

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Marco Thorek
Jim Leonard schrieb: It seems to me, the farther we move into the present, the harder it is to classify a game. Some genres have blurred beyond recognition. Trust me, I can classify them. :) Genres haven't blurred; people's minds have. Go ahead -- hit me with something difficult. Hm,

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Karl Kuras
Yes, but since those games are just Sierra-style games with verbs and nouns you can pick from a list, it's still a derivative from IF (except this time the parser forces a limited subset of words you can choose from, in a very specific two-word combo). The pick words from a list-style

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Pedro Quaresma
Jim Leonard wrote: What made Lucasarts games worth playing, thankfully, were the clever and engaging storylines and puzzles, which were good enough to force people through the awful interface. Clever and engaging storylines, agreed (up to a certain period), but awful interface? I admit the first

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Pedro Quaresma
Jim Leonard wrote: Trust me, I can classify them. :) Genres haven't blurred; people's minds have. Go ahead -- hit me with something difficult. Jagged Alliance, Birthright. Wait, want really difficult ones? OK then: Europa 1400 The Guild, King of Dragon Pass :) -- Pedro R. Quaresma Salvador

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Edward Franks
On Tuesday, January 21, 2003, at 03:01 AM, John Romero wrote: [Snip] The Apple II version of King's Quest was one of the early double-resolution 16-color games and subsequent Sierra adventures used that graphics mode. Double-res on the Apple II was 160x192 with 16 colors. Mixed-mode graphics

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Karl Kuras
At its most basic, Adventure + Action, subgenres Cyberpunk, Dark Sci-Fi. Come on... simply calling it Action Adventure ignores the Character development aspects of the game and simply labeling a game where shooting occurs as Action would lump Space Invaders, Doom and Tomb Raider into the same

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Edward Franks
On Wednesday, January 22, 2003, at 10:43 AM, Jim Leonard wrote: [Snip] Adventures progress through decision, not action. Since you can't significantly change Mafia's story or outcomes based on your decisions, it's not an adventure game. People confuse this a lot; they think that great

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Pedro Quaresma wrote: Clever and engaging storylines, agreed (up to a certain period), but awful interface? I admit the first version of the SCUMM system (Zak Mcracken, Maniac Mansion) was poor, but the one used on the Monkeys and DoTT is, IMHO, in the very least pretty decent. And so was

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Karl Kuras
To remain in the Interaction Fiction with Graphics subgenre, verb-noun input using text labels must be maintained. If the verbs (actions) and nouns (items) are replaced by icons or pictures, or accepts verb-only or noun-only input, it no longer qualfies as Interactive Fiction. This

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Edward Franks wrote: From a game developer's viewpoint, when or what things made the IBM PC the platform of choice over the Apple IIs, C64s, etc.? I know that on the business side of programming the common wisdom is that 640K RAM was the key (VisiCalc vs. Lotus 1-2-3). Was it the

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Pedro Quaresma wrote: Jim Leonard wrote: Trust me, I can classify them. :) Genres haven't blurred; people's minds have. Go ahead -- hit me with something difficult. Jagged Alliance, Birthright. Wait, want really difficult ones? OK then: Europa 1400 The Guild, King of Dragon Pass :)

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Karl Kuras wrote: At its most basic, Adventure + Action, subgenres Cyberpunk, Dark Sci-Fi. Come on... simply calling it Action Adventure ignores the Character development aspects Sorry, I may have forgotten to add subgenre Role-Playing, which should be there. of the game and simply

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Edward Franks wrote: On Wednesday, January 22, 2003, at 10:43 AM, Jim Leonard wrote: [Snip] Adventures progress through decision, not action. Since you can't significantly change Mafia's story or outcomes based on your decisions, it's not an adventure game. People confuse this a

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Karl Kuras wrote: Adventures progress through decision, not action. Since you can't significantly change Mafia's story or outcomes based on your decisions, it's not an adventure game. People confuse this a lot; they think that great storytelling equals adventure game, which is

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Chris Newman
Yech, it seems like Gamedex is confusing genre with plot. Jim Leonard wrote: Karl Kuras wrote: To remain in the Interaction Fiction with Graphics subgenre, verb-noun input using text labels must be maintained. If the verbs (actions) and nouns (items) are replaced by icons or

Re: [SWCollect] King's Quest 1

2003-01-22 Thread Jim Leonard
Marco Thorek wrote: Well, according to Moby it belongs to six genres. Two main, four sub. Sorry if that's not obvious in our presentation; I should probably mention to Brian that our main genres should be highlighted differently. I thought about a game belonging to one genre, like in the

Re: Re: [SWCollect] King's Quest 1

2003-01-22 Thread hughfalk
PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] King's Quest 1 Edward Franks wrote: The problem is that you can easily swap in role-playing games as a basic building block in place of Adventure. The same justifications work for either. The two are so close together (more than

Re: Re: [SWCollect] King's Quest 1

2003-01-22 Thread hughfalk
and not a sub-genre. A game can have this as its only focus and be fun. See Telengard, Rogue, Temple of Apshai, NetHack, etc. Hugh ---Original Message--- From: Jim Leonard [EMAIL PROTECTED] Sent: 01/22/03 03:26 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] King's Quest 1 Hugh and Edward

Re: [SWCollect] King's Quest 1

2003-01-21 Thread Jim Leonard
Karl Kuras wrote: Now your main gripe seems to be with the fact that you can't just be in a room and say I want to do X. This was at first mainly a technical problem of doing pathfinding routines (notice that later Sierra and Lucasarts games all take care of this for you automatically

Re: RE: [SWCollect] King's Quest 1

2003-01-21 Thread hughfalk
concerns. I know that Karl is a big Amiga fan, and they might have had two very different experiences playing the same game. Hugh ---Original Message--- From: John Romero [EMAIL PROTECTED] Sent: 01/21/03 01:01 AM To: [EMAIL PROTECTED] Subject: RE: [SWCollect] King's Quest 1

RE: RE: [SWCollect] King's Quest 1

2003-01-21 Thread John Romero
:39 PM Subject: Re: RE: [SWCollect] King's Quest 1 Starting in 1986, I played most of these games on the Atari ST and/or Amiga. I seem to recall the graphics being improved over the Apple/PC/C-64 versions, and I recall using a mouse. Has anybody compared the originals to the Amiga/ST

Re: [SWCollect] King's Quest 1

2003-01-21 Thread Karl Kuras
Sadly, most PC-to-Amiga conversions (I've never used an ST, sadly) were slower than the original. PC programmers were contracted to port to Amiga instead of hiring Amiga people to do the conversions. Or, if Amiga people were contracted, they had a hard time porting 8086 assembler over to

Re: [SWCollect] King's Quest 1

2003-01-21 Thread Jim Leonard
Karl Kuras wrote: I didn't know that the SCI version was rare... the Amiga and ST ports both used that graphic set... most likely due to the porting happening later. No, the AGI version was rare. The SCI version was pimped heavily because it was the first interpreter to allow external music

Re: [SWCollect] King's Quest 1

2003-01-21 Thread Marco Thorek
Jim Leonard schrieb: At MobyGames we go over this every so often; people keep wanting to somehow *define* the words adventure game to mean Sierra games (the Quest games, etc.) Well, I can imagine. I remember having vivid discussions over at comp.sys.ibm.pc.games.adventure over this

Re: [SWCollect] King's Quest 1

2003-01-21 Thread Karl Kuras
Jim Leonard schrieb: At MobyGames we go over this every so often; people keep wanting to somehow *define* the words adventure game to mean Sierra games (the Quest games, etc.) I always called that type of game a Graphic Adventure, mainly because it's what Lucasarts put as a label on

Re: [SWCollect] King's Quest 1

2003-01-20 Thread Marco Thorek
Jim Leonard schrieb: I wouldn't call that 3D -- it's interactive fiction with graphics drawn in a 3D perspective. To contrast, the Quest games let you move something in front of or behind another on-screen object, so that qualifies more as 3D than Mystery House. I remember that back in

Re: [SWCollect] King's Quest 1

2003-01-20 Thread Jim Leonard
Marco Thorek wrote: Was there ever a special subcategory named to classify the later Sierra and Lucasfilm adventures? At MobyGames we go over this every so often; people keep wanting to somehow *define* the words adventure game to mean Sierra games (the Quest games, etc.) Others want to

Re: [SWCollect] King's Quest 1

2003-01-20 Thread Jim Leonard
Feldhamer, Stuart wrote: First of all, there was the novelty. At first it was pretty cool to be able to see your character on the screen. That is 90% of it right there. I can't see any other reason. Second, the animations. Even in their first game, KQ1, Sierra animated stuff like

Re: [SWCollect] King's Quest 1

2003-01-20 Thread Jim Leonard
Hugh Falk wrote: Sure, I wouldn't call it 3D either, but I would call it quasi-3D, which is why I asked for a definition (since the default definition would be almost but not quite 3D). One could argue that true 3D is not possible on a 2D monitor. One could argue the game wasn't 3D at all.

RE: [SWCollect] King's Quest 1

2003-01-18 Thread John Romero
://www.adventurecollective.com/reviews/kq1.htm - John -Original Message- From: Hugh Falk [mailto:[EMAIL PROTECTED]] Sent: Friday, January 17, 2003 11:27 PM To: [EMAIL PROTECTED] Subject: RE: [SWCollect] King's Quest 1 Sure, I wouldn't call it 3D either, but I would call it quasi

Re: [SWCollect] King's Quest 1

2003-01-18 Thread Edward Franks
On Saturday, January 18, 2003, at 03:09 PM, John Romero wrote: [Snip] (3) Your question Was King's Quest 1 really the first quasi-3D adventure game released for the IBM line? The answer: King's Quest 1 was the first GAME ever released for the new IBM PC back in 1984. The release date on

Re: [SWCollect] King's Quest 1

2003-01-18 Thread C.E. Forman
(1) The first adventure game with text + graphics was Mystery House. All adventure games before Mystery House were purely text. http://www.xyzzynews.com/xyzzy.7f.html Don't put too much stock in anything in XYZZYnews... I'm the one who wrote this, back when I was first getting into game

RE: [SWCollect] King's Quest 1

2003-01-18 Thread Hugh Falk
PROTECTED]] Sent: Saturday, January 18, 2003 1:52 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [SWCollect] King's Quest 1 (1) The first adventure game with text + graphics was Mystery House. All adventure games before Mystery House were purely text. http://www.xyzzynews.com/xyzzy

Re: [SWCollect] King's Quest 1

2003-01-17 Thread Chris Newman
[mailto:[EMAIL PROTECTED]] Sent: Thursday, January 16, 2003 8:44 PM To: [EMAIL PROTECTED] Subject: [SWCollect] King's Quest 1 The opinions about the answer to this question are probably subjective but I think it's worth asking: Was King's Quest 1 really the first quasi-3D adventure game

Re: [SWCollect] King's Quest 1

2003-01-17 Thread Chris Newman
PROTECTED] Subject: [SWCollect] King's Quest 1 The opinions about the answer to this question are probably subjective but I think it's worth asking: Was King's Quest 1 really the first quasi-3D adventure game released for the IBM line? There were already hundreds of game titles available

RE: [SWCollect] King's Quest 1

2003-01-17 Thread Feldhamer, Stuart
Supposedly it was the first text adventure with graphics, but I suspect it would be difficult to prove this... Stuart -Original Message- From: Chris Newman [mailto:[EMAIL PROTECTED]] Sent: Friday, January 17, 2003 9:38 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] King's Quest 1

Re: [SWCollect] King's Quest 1

2003-01-17 Thread Jim Leonard
Feldhamer, Stuart wrote: Supposedly it was the first text adventure with graphics, but I suspect it would be difficult to prove this... Hardly -- I remember playing Mask of the Sun in 1983, a full year before King's Quest. The very first interactive fiction game with graphics would be pretty

Re: [SWCollect] King's Quest 1

2003-01-17 Thread Jim Leonard
Chris Newman wrote: The opinions about the answer to this question are probably subjective but I think it's worth asking: Was King's Quest 1 really the first quasi-3D adventure game released for the IBM line? There If you are defining quasi-3D adventure game as the stereotypical Sierra game

RE: [SWCollect] King's Quest 1

2003-01-17 Thread Feldhamer, Stuart
I was talking about Mystery House, not King's Quest... -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Friday, January 17, 2003 11:16 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] King's Quest 1 Feldhamer, Stuart wrote: Supposedly it was the first text

Re: [SWCollect] King's Quest 1

2003-01-17 Thread Jim Leonard
Hugh Falk wrote: Well, how do you define quasi-3D adventure? You could say that Mystery House, the first adventure with graphics, was also the first quasi-3D. Since the graphics had a 3D perspective (See attached). I wouldn't call that 3D -- it's interactive fiction with graphics drawn in a

Re: [SWCollect] King's Quest 1

2003-01-17 Thread Jim Leonard
Feldhamer, Stuart wrote: I was talking about Mystery House, not King's Quest... Whoops -- my bad. :) It was the first commercially successful one, but I agree it seems foolish to call it the *first* interactive fiction with graphics. But until another is found, it wins. -- Jim Leonard

RE: [SWCollect] King's Quest 1

2003-01-17 Thread Feldhamer, Stuart
, January 17, 2003 11:26 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] King's Quest 1 Chris Newman wrote: The opinions about the answer to this question are probably subjective but I think it's worth asking: Was King's Quest 1 really the first quasi-3D adventure game released for the IBM line

Re: [SWCollect] King's Quest 1

2003-01-17 Thread Karl Kuras
Honestly, what is the appeal of Sierra's Quest games? Anyone who likes them, please shed some light on the subject. Ok, I guess I have to throw my hat into this ring... As a huge fan of both the old text/still graphic adventures AND the Sierra/Lucasart style games, they both have their own

RE: [SWCollect] King's Quest 1

2003-01-17 Thread Hugh Falk
PROTECTED] Subject: Re: [SWCollect] King's Quest 1 Hugh Falk wrote: Well, how do you define quasi-3D adventure? You could say that Mystery House, the first adventure with graphics, was also the first quasi-3D. Since the graphics had a 3D perspective (See attached). I wouldn't call that 3D -- it's

[SWCollect] King's Quest 1

2003-01-16 Thread Chris Newman
The opinions about the answer to this question are probably subjective but I think it's worth asking: Was King's Quest 1 really the first quasi-3D adventure game released for the IBM line? There were already hundreds of game titles available for the PC when the Jr made its debut with Sierra's

RE: [SWCollect] King's Quest 1

2003-01-16 Thread Stuart Feldhamer
To: [EMAIL PROTECTED] Subject: [SWCollect] King's Quest 1 The opinions about the answer to this question are probably subjective but I think it's worth asking: Was King's Quest 1 really the first quasi-3D adventure game released for the IBM line? There were already hundreds of game titles available

RE: [SWCollect] King's Quest 1

2003-01-16 Thread Hugh Falk
, January 16, 2003 5:44 PM To: [EMAIL PROTECTED] Subject: [SWCollect] King's Quest 1 The opinions about the answer to this question are probably subjective but I think it's worth asking: Was King's Quest 1 really the first quasi-3D adventure game released for the IBM line? There were already hundreds