Re: [SWCollect] Preserving original games

2004-03-16 Thread Jim Leonard
Josh Lulewicz wrote:

So I am reading correctly that these FDI files only work with emulators?
Yes, but in the future that may not be the case.  The point is to 
archive them now into a fully documented the file format so that the 
information is not lost when the disk dies.

What if you don't use an emulator?  I don't because when I play my games
I must have my MT-32!!
Then back up your disks with a copy-protection-aware program on original 
old hardware (like, a 386 and a copy of CopyWrite or CopyIIPC) or use an 
Option Board.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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[SWCollect] Preserving original games

2004-03-15 Thread Vincent Joguin
At 13:22 15/03/2004 -0600, you wrote:
I totally agree.

Howard I don't think distributing this image of your is a good idea and
I encourage to think twice and not do it.
I didn't plan to do this e-mail as early, but here we go ;-) I hope Jim 
will comment on this.

As you may know, I am the author of Disk2FDI, a small .COM DOS utility 
which took about one *full* year of development to be able to make 100% 
accurate disk images of *any* floppy disk, at least with the appropriate 
disk drive of course.

From this, you can understand that I'm really serious about *preserving* 
old games on floppies (but of course not limited to floppies), so that the 
*original* version of games, the ones you people are collecting, are 
preserved *intact* for the ages to come.

I am only a few days from finishing a fully working version of Disk2FDI, 
then will start imaging any original game I have or may find. I will also 
scan all documentation, box, disks, etc. at 600 dpi. I think the motivation 
behind this obvious: the scanned original material will not age, the FDIed 
floppy disks will not get corrupt, nor will the WAVed tapes, and the dumped 
cartridges. The digital version of the game will be as close to the 
original as can be as of 2004.

On the other hand, I completely agree to what both C.E. Forman and Josh are 
talking about. I have read the Eyal Katz case on vintage-sierra, and was 
shocked to see this.

The project I'm talking about is in fact very similar and tightly linked to 
what mobygames.com is, so what I'd like to suggest is that both Jim and I 
conduct this project of preserving the old (and the not-so-old) games. A 
few more members could join the team, but it cannot be too big for the 
reason explained.

So, in the case of such a rare game as Drash, I would suggest that Josh 
makes scans of all materials, but only send the files to either Jim or me 
(or both), but no one else, and I'm sure Jim will join me to completely 
*guarantee* that these files will *not* be spread to anyone in their 600 
dpi form. Of course, mobygames could someday display any box/doc/disk at a 
downgraded quality (say 75 dpi), with the usual MobyGames mark on them.

In the future, I think it would be very nice if many (or all) of you could 
contribute to the project with scans, FDI files, WAV files, etc... The 
Disk2FDI registration is not an issue in our case, I can ease the problem ;-)

Please reply with any comment, as this is a very open discussion.

-josh
BTW, if I'm not mistaken, you are running vintage-sierra.com. In this case, 
would you also consider selling your 1983 version of King's Quest PCjr on 
eBay. I'd be happy to be the high bidder ;-)

Vincent.

I'd just like to (as always) voice my concern about how widely these
images
would get distributed.  Not that I'm against preserving it, I'm just
worried
about it falling into the wrong hands and we get inundated with fakes
being
sold as originals.
 Before actually sending the game to the high bidder, do you think you
could
 completely preserve it? There are so few copies that any image of
the
 original tape is *very* important. Nobody knows where this tape will
go
and
 if it can be properly preserved after you sell it. Also, the game will
have
 another trip to the high bidder, which can even more damage the
game...

 What you would need to do is to scan *all* documentation, box, tape
(both
 sides), etc. at 600 dpi.
 The most important is to record both sides of the tape at a very high
rate
 (44100 Hz, 16 bit), with proper sound level adjustment. Do you have
the
 hardware to do this?


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RE: [SWCollect] Preserving original games

2004-03-15 Thread Josh Lulewicz
Vincent,

I agree wholeheartedly with what you are saying.

I am very much for preserving our games so that they may be played for
years to come without the fear of using unstable/unpredictable floppy
disks.

I am, however, against distributing these images/backups/etc on a large
scale.  

Personally, I believe that given the right tools and materials a game
like Mt. Drash (in fact any older game as we have seen with Eyal) could
be reproduced and sold as an original.  Obviously Eyal was sloppy and
didn't have the disk images so he just put garbage on the disks but
given original images I hate to think about what is possible.

I have been backing up my collection with a program called winima40.  It
seems to work pretty well for making images of disks.  I look forward to
when yours is released so that I may try it as well.  I do, however,
keep these images to myself and for my own use.

I know it sucks and I don't want to sound like an old miser, because I
would love for everyone to enjoy these games in the way I have.  But at
this point 85% of the Sierra disks you can get off ebay still work so if
people want to play these games they are welcome to get them from there.

By they way does anyone actually know what the lifespan of a floppy is?
I read somewhere once that it was supposed to deteriorate after about 10
years.  My Mystery House disk is 20+ years old and it still boots...
What about hardware??  I do not look forward to the day my 486
(nicknamed Sierra 1) doesn't turn on

Anyway I think this is a good discussion and I would like to hear
everyone's opinions.

-josh

Vincent - I do run vintage-sierra.com unfortunately the '83 KQ is not
for sale at this time :(  I will keep you in mind though if it ever is!


-Original Message-
From: Vincent Joguin [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Preserving original games

At 13:22 15/03/2004 -0600, you wrote:
I totally agree.

Howard I don't think distributing this image of your is a good idea and
I encourage to think twice and not do it.

I didn't plan to do this e-mail as early, but here we go ;-) I hope Jim 
will comment on this.

As you may know, I am the author of Disk2FDI, a small .COM DOS utility 
which took about one *full* year of development to be able to make 100% 
accurate disk images of *any* floppy disk, at least with the appropriate

disk drive of course.

 From this, you can understand that I'm really serious about
*preserving* 
old games on floppies (but of course not limited to floppies), so that
the 
*original* version of games, the ones you people are collecting, are 
preserved *intact* for the ages to come.

I am only a few days from finishing a fully working version of Disk2FDI,

then will start imaging any original game I have or may find. I will
also 
scan all documentation, box, disks, etc. at 600 dpi. I think the
motivation 
behind this obvious: the scanned original material will not age, the
FDIed 
floppy disks will not get corrupt, nor will the WAVed tapes, and the
dumped 
cartridges. The digital version of the game will be as close to the 
original as can be as of 2004.

On the other hand, I completely agree to what both C.E. Forman and Josh
are 
talking about. I have read the Eyal Katz case on vintage-sierra, and
was 
shocked to see this.

The project I'm talking about is in fact very similar and tightly linked
to 
what mobygames.com is, so what I'd like to suggest is that both Jim and
I 
conduct this project of preserving the old (and the not-so-old) games. A

few more members could join the team, but it cannot be too big for the 
reason explained.

So, in the case of such a rare game as Drash, I would suggest that Josh 
makes scans of all materials, but only send the files to either Jim or
me 
(or both), but no one else, and I'm sure Jim will join me to completely 
*guarantee* that these files will *not* be spread to anyone in their 600

dpi form. Of course, mobygames could someday display any box/doc/disk at
a 
downgraded quality (say 75 dpi), with the usual MobyGames mark on them.

In the future, I think it would be very nice if many (or all) of you
could 
contribute to the project with scans, FDI files, WAV files, etc... The 
Disk2FDI registration is not an issue in our case, I can ease the
problem ;-)

Please reply with any comment, as this is a very open discussion.

-josh

BTW, if I'm not mistaken, you are running vintage-sierra.com. In this
case, 
would you also consider selling your 1983 version of King's Quest PCjr
on 
eBay. I'd be happy to be the high bidder ;-)

Vincent.

I'd just like to (as always) voice my concern about how widely these
images
would get distributed.  Not that I'm against preserving it, I'm just
worried
about it falling into the wrong hands and we get inundated with fakes
being
sold as originals.

  Before actually sending the game to the high bidder, do you think
you
could
  completely preserve it? There are so few

Re: [SWCollect] Preserving original games

2004-03-15 Thread Jim Leonard
Josh Lulewicz wrote:
I have been backing up my collection with a program called winima40.  It
WinImage only makes images of unprotected disks.  If you have used it to 
make any images of protected disks (any game made before 1990), your 
images are useless.

By they way does anyone actually know what the lifespan of a floppy is?
I read somewhere once that it was supposed to deteriorate after about 10
years.  My Mystery House disk is 20+ years old and it still boots...
It ranges based on how much information is packed into how large a 
physical surface area.  3.5 high-density disks 10-15 years; typical 
5.25 low-density disks 20+ years.  I myself have a Microsoft Flight 
Simulator (PC, 1982) that still boots fine.  The label has come off the 
disk due to the amount of oil passed on from fingers and hundreds of 
hours of use, but hey, the disk still works :)

What about hardware??  I do not look forward to the day my 486
(nicknamed Sierra 1) doesn't turn on
ebay.  486s are $25 or even less.  Shipping is the only gotcha.  But I 
do feel your concern; I have two Tandy 1000s, two IBM PCjrs, three IBM 
PC 5150s (the original IBM PC), etc. because I have a crawlspace I can 
stuff them into.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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RE: [SWCollect] Preserving original games

2004-03-15 Thread Josh Lulewicz
Jim Leonard wrote:
 WinImage only makes images of unprotected disks.  If you have used it
to 
 make any images of protected disks (any game made before 1990), your 
 images are useless.

Wow!  Interesting, I didn't know that!

Great... :(





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Re: [SWCollect] Preserving original games

2004-03-15 Thread Edward Franks
On Mar 15, 2004, at 3:19 PM, Josh Lulewicz wrote:

Jim Leonard wrote:
WinImage only makes images of unprotected disks.  If you have used it
to
make any images of protected disks (any game made before 1990), your
images are useless.
Wow!  Interesting, I didn't know that!

Great... :(
	Copy protection bites in many ways.  :sigh:

--

Edward Franks

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RE: [SWCollect] Preserving original games

2004-03-15 Thread Josh Lulewicz
So I am reading correctly that these FDI files only work with emulators?

What if you don't use an emulator?  I don't because when I play my games
I must have my MT-32!!

-josh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 15, 2004 4:34 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Preserving original games

Edward Franks wrote:
 
 Wow!  Interesting, I didn't know that!

 Great... :(
 
 
 Copy protection bites in many ways.  :sigh:
 

This is why Central Point Option Boards used to auction for $130-$200 
(and why I have six).  You can use them to image and back up protected 
software to blank disks, protection intact.

Unfortunately, the Option Board is very finicky (won't work on anything 
faster than 386/40), and it is not 100% perfect (there are still a 
handful of games, about 20, that can't be copied with it).  But it was 
my pride and joy from 1987-1990.

Vincent's FDI project is fundamentally different from the OB in the 
following ways:

- You can NOT use it to make duplicates (it has full reading but it is 
currently impossible to write back)
- It reads nearly ANY diskette with nearly ANY format and ANY protection

(Option Board is limited to protected PC disks and unprotected 
Apple/Mac/C64/Atari ST disks), and saves every single relevant bit into 
a file for perfect archival
- The file it creates is called an .FDI file, which is a documented file

format, so that current and future emulator programmers can easily add 
support for the files.

Currently WinUAE supports the .FDI format, which Vincent's utility 
creates.  So you can take original copy-protected Amiga games, dump them

to .FDI (on a PC, no less!), and use those files with the WinUAE 
emulator.  Hopefully as the years roll on more emulators will support 
FDI files.

You can learn more about Disk2FDI at www.oldskool.org (there is a 
Disk2FDI link on the main page).
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/


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Re: [SWCollect] Preserving original games

2004-03-15 Thread Howard Feldman
I have to agree with Vincent.  If we start living in fear of preserving
the games in our collections digitally because of the Eyal's out there,
then the terrorists have won. (sorry, couldnt resist)

 I am only a few days from finishing a fully working version of Disk2FDI,
 then will start imaging any original game I have or may find. I will also
 scan all documentation, box, disks, etc. at 600 dpi. I think the motivation
 behind this obvious: the scanned original material will not age, the FDIed
 floppy disks will not get corrupt, nor will the WAVed tapes, and the dumped
 cartridges. The digital version of the game will be as close to the
 original as can be as of 2004.
 
 On the other hand, I completely agree to what both C.E. Forman and Josh are
 talking about. I have read the Eyal Katz case on vintage-sierra, and was
 shocked to see this.

-- 
--
Howard Feldman, Author of The Search for Freedom
A Computer Fantasy Role-Playing Game
Visit its Homepage at http://home.golden.net/~feldman/SearchForFreedom/
Visit the Computer and Book RPG Museum at
http://vgmuseum.chaoticmonkey.com/


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