Jim Leonard schrieb:
Is this the same game?
http://www.c64unlimited.net/games/f/Fabulous%20Wanda,%20The/Fabulous%20Wanda,%20The.htm
Indeed it is.
Marco
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Is this the same game?
http://www.c64unlimited.net/games/f/Fabulous%20Wanda,%20The/Fabulous%20Wanda,%20The.htm
Marco Thorek wrote:
Pedro Quaresma schrieb:
OK let's see if my memory doesn't betray me (again!)
It was Ultima 4, but veramocor was the word used to get into the
final dungeon, not
Desenvolvimento Lotus Notes /
Lotus Notes Administration and Development
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Assunto: Re: [SWCollect] Vintage games w/fatal flaws
Dan Chisarick
Jim Leonard wrote:
I'd have to throw in my entering the words of Truth, Love and Courage
in the wrong order after spending 2.5 hours getting to the bottom of a
certain 8-level dungeon to get the Codex of Infinite Wisdom just to be
kicked back to the surface. Augh! (Its corveramo , no
Dan Chisarick stated:
That reminds me about The Immortal on the PC. *Twice* I played it to
the dragon, twice the @#(%@(#*% thing froze on me on that board.
And that reminds me about Trog. It was an Acclaim port of the arcade
game. (It' s, for lack of a better term, a Pac-Man-like game
Title: Message
Yeah,
you're correct about being kicked back to the top of the Abyss. Pretty
uncool.
Another Ultima with a big problem is Ultima 5. When you find Lord
British in the mirror at the bottom of the Dungeon Doom, which is at the bottom
of the Underworld, if you do NOT have the
-Original Message-From: John Romero
[mailto:[EMAIL PROTECTED]Sent: Friday, December 05, 2003 11:39
AMTo: [EMAIL PROTECTED]Subject: RE: [SWCollect]
Vintage games w/fatal flaws
Yeah, you're correct about being kicked back to the top of the
Abyss. Pretty uncool.
Another Ultima
if it weren't for the bug. B-)
- Original Message -
From: Dan Chisarick [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, December 04, 2003 8:13 AM
Subject: [SWCollect] Vintage games w/fatal flaws
Just wondering if anyone has any good stories of an older game they
were playing
Pedro Quaresma schrieb:
OK let's see if my memory doesn't betray me (again!)
It was Ultima 4, but veramocor was the word used to get into the
final dungeon, not the word to be used in the end of it.
In the end, the word infinity had to be used (after the principles
and its virtues), but
three guesses and then kicks you out of the Abyss. That was
evil...
Steve
- Original Message -
From:
Pedro
Quaresma
To: [EMAIL PROTECTED]
Sent: Friday, December 05, 2003 2:25
AM
Subject: Re: [SWCollect] Vintage games
w/fatal flaws
Jim Leonard wrote:
I'd have
Administration and Development
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Assunto: Re: [SWCollect] Vintage games w/fatal flaws
Chris Newman [EMAIL PROTECTED]
04-12-2003 15:23
Solicita-se
On Dec 4, 2003, at 8:13 AM, Dan Chisarick wrote:
[Snip]
Third would have to be needless player frustration: Jumping puzzles,
tedious movement puzzles (Sierra 3D games are notorious for this), and
I'd have to throw in my entering the words of Truth, Love and
Courage in the wrong order after
Edward Franks wrote:
I always hated the Final Fantasy games for having save points (how
This is much more a technical (and cost) limitation of the time, rather than
bad design. Same goes for any old console game where you save by writing
down passcodes (the game didn't have any
Dan Chisarick wrote:
Just wondering if anyone has any good stories of an older game they were
playing that was somehow unbeatable due to a coding flaw, or just
downright not fun for design reasons.
Any game that I get STUCK in is downright not fun. :-) I started playing
Hack 3.x in 1986 and
: Thursday, December 04, 2003 11:36 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Vintage games w/fatal flaws
Chris Newman wrote:
Mines of Titan by Westwood / Infocom from 1989 comes to mind. The game
plot
involves travelling to cities on the surface of Titan. The key city,
Procesnium
.
(After restarting)
Hugh
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Thursday, December 04, 2003 11:36 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Vintage games w/fatal flaws
Chris Newman wrote:
Mines of Titan by Westwood / Infocom from 1989 comes to mind
;/x-tad-smallerx-tad-smallerA/C: /x-tad-smallerx-tad-smallerRef: /x-tad-smallerx-tad-smallercc: /x-tad-smallerx-tad-smallerAssunto: Re: [SWCollect] Vintage games w/fatal flaws/x-tad-smallerx-tad-smallerChris Newman [EMAIL PROTECTED]>/x-tad-smallerx-tad-smaller04-12-2003 15:23/x-tad-smalle
What was wrong with Darklands.I dont
remember having a problem.
Hugh
-Original Message-
From: Dan Chisarick
[mailto:[EMAIL PROTECTED]
Sent: Thursday, December 04, 2003
9:07 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Vintage
games w/fatal flaws
One
word: Darklands
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