Re: [SWCollect] Vintage games w/fatal flaws

2003-12-12 Thread Marco Thorek
Jim Leonard schrieb: Is this the same game? http://www.c64unlimited.net/games/f/Fabulous%20Wanda,%20The/Fabulous%20Wanda,%20The.htm Indeed it is. Marco -- This message was sent to you because you are currently subscribed to

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-06 Thread Jim Leonard
Is this the same game? http://www.c64unlimited.net/games/f/Fabulous%20Wanda,%20The/Fabulous%20Wanda,%20The.htm Marco Thorek wrote: Pedro Quaresma schrieb: OK let's see if my memory doesn't betray me (again!) It was Ultima 4, but veramocor was the word used to get into the final dungeon, not

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-05 Thread Pedro Quaresma
Desenvolvimento Lotus Notes / Lotus Notes Administration and Development [EMAIL PROTECTED] // +351 22 7867000 (ext. 3492) Toyota Prius '01, Verdi Steel, 37K km. Para: [EMAIL PROTECTED] A/C: Ref: cc: Assunto: Re: [SWCollect] Vintage games w/fatal flaws Dan Chisarick

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-05 Thread Pedro Quaresma
Jim Leonard wrote: I'd have to throw in my entering the words of Truth, Love and Courage in the wrong order after spending 2.5 hours getting to the bottom of a certain 8-level dungeon to get the Codex of Infinite Wisdom just to be kicked back to the surface. Augh! (Its corveramo , no

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-05 Thread Lee K. Seitz
Dan Chisarick stated: That reminds me about The Immortal on the PC. *Twice* I played it to the dragon, twice the @#(%@(#*% thing froze on me on that board. And that reminds me about Trog. It was an Acclaim port of the arcade game. (It' s, for lack of a better term, a Pac-Man-like game

RE: [SWCollect] Vintage games w/fatal flaws

2003-12-05 Thread John Romero
Title: Message Yeah, you're correct about being kicked back to the top of the Abyss. Pretty uncool. Another Ultima with a big problem is Ultima 5. When you find Lord British in the mirror at the bottom of the Dungeon Doom, which is at the bottom of the Underworld, if you do NOT have the

RE: [SWCollect] Vintage games w/fatal flaws

2003-12-05 Thread Feldhamer, Stuart
-Original Message-From: John Romero [mailto:[EMAIL PROTECTED]Sent: Friday, December 05, 2003 11:39 AMTo: [EMAIL PROTECTED]Subject: RE: [SWCollect] Vintage games w/fatal flaws Yeah, you're correct about being kicked back to the top of the Abyss. Pretty uncool. Another Ultima

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-05 Thread C.E. Forman
if it weren't for the bug. B-) - Original Message - From: Dan Chisarick [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, December 04, 2003 8:13 AM Subject: [SWCollect] Vintage games w/fatal flaws Just wondering if anyone has any good stories of an older game they were playing

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-05 Thread Marco Thorek
Pedro Quaresma schrieb: OK let's see if my memory doesn't betray me (again!) It was Ultima 4, but veramocor was the word used to get into the final dungeon, not the word to be used in the end of it. In the end, the word infinity had to be used (after the principles and its virtues), but

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-05 Thread Stephen Emond
three guesses and then kicks you out of the Abyss. That was evil... Steve - Original Message - From: Pedro Quaresma To: [EMAIL PROTECTED] Sent: Friday, December 05, 2003 2:25 AM Subject: Re: [SWCollect] Vintage games w/fatal flaws Jim Leonard wrote: I'd have

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Pedro Quaresma
Administration and Development [EMAIL PROTECTED] // +351 22 7867000 (ext. 3492) Toyota Prius '01, Verdi Steel, 37K km. Para: [EMAIL PROTECTED] A/C: Ref: cc: Assunto: Re: [SWCollect] Vintage games w/fatal flaws Chris Newman [EMAIL PROTECTED] 04-12-2003 15:23 Solicita-se

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Edward Franks
On Dec 4, 2003, at 8:13 AM, Dan Chisarick wrote: [Snip] Third would have to be needless player frustration: Jumping puzzles, tedious movement puzzles (Sierra 3D games are notorious for this), and I'd have to throw in my entering the words of Truth, Love and Courage in the wrong order after

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Jim Leonard
Edward Franks wrote: I always hated the Final Fantasy games for having save points (how This is much more a technical (and cost) limitation of the time, rather than bad design. Same goes for any old console game where you save by writing down passcodes (the game didn't have any

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Jim Leonard
Dan Chisarick wrote: Just wondering if anyone has any good stories of an older game they were playing that was somehow unbeatable due to a coding flaw, or just downright not fun for design reasons. Any game that I get STUCK in is downright not fun. :-) I started playing Hack 3.x in 1986 and

RE: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Hugh Falk
: Thursday, December 04, 2003 11:36 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Vintage games w/fatal flaws Chris Newman wrote: Mines of Titan by Westwood / Infocom from 1989 comes to mind. The game plot involves travelling to cities on the surface of Titan. The key city, Procesnium

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Dan Chisarick
. (After restarting) Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Thursday, December 04, 2003 11:36 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Vintage games w/fatal flaws Chris Newman wrote: Mines of Titan by Westwood / Infocom from 1989 comes to mind

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Dan Chisarick
;/x-tad-smallerx-tad-smallerA/C: /x-tad-smallerx-tad-smallerRef: /x-tad-smallerx-tad-smallercc: /x-tad-smallerx-tad-smallerAssunto: Re: [SWCollect] Vintage games w/fatal flaws/x-tad-smallerx-tad-smallerChris Newman [EMAIL PROTECTED]>/x-tad-smallerx-tad-smaller04-12-2003 15:23/x-tad-smalle

RE: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Hugh Falk
What was wrong with Darklands.I dont remember having a problem. Hugh -Original Message- From: Dan Chisarick [mailto:[EMAIL PROTECTED] Sent: Thursday, December 04, 2003 9:07 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Vintage games w/fatal flaws One word: Darklands