Re: Re: [SWCollect] No market for Macintosh collectables?

2004-06-12 Thread ommail
HEY! I LIKED Free D.C.! :) Joe From: Jim Leonard [EMAIL PROTECTED] Date: 2004/06/11 Fri PM 07:00:19 EDT To: [EMAIL PROTECTED] Subject: Re: [SWCollect] No market for Macintosh collectables? Awesome, thanks for the reference. Unfortunately, he was responsible for the embarrassment

Re: [SWCollect] Best copy protection?

2004-06-12 Thread Marco Thorek
Hugh Falk schrieb: I can remember two really BAD examples: I can include a third: Zak McKracken. IIRC the game came with five-symbol codes printed in black on really dark brown paper. Of course the protection was no problem for crackers, but was a serious nuisance for any legitimate owner of

Re: [SWCollect] Previously owned games resold by chains

2004-06-12 Thread C.E. Forman
I still troll the used item bin for the very occasional vintage goodie that shows up. Found two yesterday: LucasFilm's Tie Fighter and OOP's Perfect General II. At what store? Those are a decade old. Every once in a great while this can happen. I got a brand-new Countdown by Access at

Re: [SWCollect] Best copy protection?

2004-06-12 Thread C.E. Forman
- Original versions of Elite, which used a device called a LensLok. This one is actually on par with Chronoquest (maybe worse). It's a clear plastic device that you squint through and try to decode a shape on the screen. I have one, and I actually just read an article on it in retrogamer

Re: [SWCollect] Previously owned games resold by chains

2004-06-12 Thread Peter Olafson
"C.E. Forman" [EMAIL PROTECTED] wrote: I still troll the used item bin for the very occasional vintage goodie that shows up. Found two yesterday: LucasFilm's Tie Fighter and OOP's Perfect General II. At what store? Those are a decade old.Every once in a great while this can happen. I

Re: [SWCollect] No market for Macintosh collectables?

2004-06-12 Thread Jim Leonard
Sorry -- I didn't, so I am overtly harsh on it sometimes. I think it had a lot of good things going for it, but it had severe programming issues and an overall clunky presentation. Maybe it got better as you progressed? I got stuck after an hour and quit in frustration. [EMAIL PROTECTED]

Re: [SWCollect] Best copy protection?

2004-06-12 Thread Jim Leonard
Marco Thorek wrote: IIRC the game came with five-symbol codes printed in black on really dark brown paper. I was lucky enough to have a BW hand scanner (remember those?) that used a red scanning beam. A bit of adjustment to the contrast, and voila -- I could reproduce those like they were black

RE: [SWCollect] Best copy protection?

2004-06-12 Thread Freddie Bingham
I had no problem duplicating the codes on the copy machine at the drugstore near my house. The second release of Maniac Mansion also came with that type of protection. http://lucasarts.vintagegaming.org/index.php?gameid=2r=2 -freddie Lucasarts Museum - http://lucasarts.vintagegaming.org

Re: [SWCollect] Best copy protection?

2004-06-12 Thread Dan Chisarick
Back then I had a friend who worked for a newspaper. He was in charge of a color separator (it sounded impressive then) so they could print color ads in multiple passes. It made the dark red and black sheet black and white. It was excessive but it was fun to have such an overkill solution.

RE: [SWCollect] Best copy protection?

2004-06-12 Thread Stuart Feldhamer
You made me think about the code wheel for Pool of Radiance. For some reason, on my computer, the code that came up was Savior about 3/4 of the time. So I copied the game for a friend of mine but didn't give him the code wheel, telling him that he should try Savior, and if that didn't work, just