RE: [SWCollect] The Warp Factor from SSI

2004-06-15 Thread Hugh Falk
Heres what Joel had to say: The IBM came out many years after the Apple if I remember right. Several years after we put out the Apple game we agreed to pay Task Force games a royalty (due to their Starfleet Battles game, still have it on my shelf). Then later, we got a letter from

[SWCollect] Interplay (was: Re: [SWCollect] Best copy protection?)

2004-06-15 Thread Pedro Quaresma
Last time I read about it, Interplay has been going down since Titus and Herve Caen took control of it. Their shares are worth almost 0 now. Employees are already being told to pack their stuff and leave. All the important people at Interplay have already left. Brian Fargo, Feargus Urquhart,

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Pedro Quaresma
I remember someone _handwriting_ the whole list of symbols from Indiana Jones and the Last Crusade copy protection! -- Pedro R. Quaresma Salvador Caetano IMVT Div. Sistemas de Informação / Systems and Information Division Administração e Desenvolvimento Lotus Notes / Lotus Notes

Re: [SWCollect] Time to blend topics

2004-06-15 Thread Pedro Quaresma
Haha, portuguese people don't earn enough money to be able to buy soccer game tickets at leisure :) :( -- Pedro R. Quaresma Salvador Caetano IMVT Div. Sistemas de Informação / Systems and Information Division Administração e Desenvolvimento Lotus Notes / Lotus Notes Administration and

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Jukka Eronen
I remember someone _handwriting_ the whole list of symbols from Indiana Jones and the Last Crusade copy protection! I haven't done this myself but I too have a photo copy of a handwritten copy protection for Indy 3 :) Though this is more of an age protection, one of the most classic and more

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Pedro Quaresma
Well I didn't say that I remembered watching someone actually doing the handwriting of those codes :) I had possibly the same photocopies you had, so someone must've handwritten them, and they've gone all around Europe at least! :D Ultima 7 Serpent Isle had an interesting copy protection. The

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Vincent Joguin
At 10:45 15/06/2004 +0100, you wrote: Well I didn't say that I remembered watching someone actually doing the handwriting of those codes :) I have myself handcopied the codes for friends from some games, probably Cocktel Vision games (with the colors, I used a letter for each color). I have done

RE: [SWCollect] Best copy protection?

2004-06-15 Thread Stuart Feldhamer
That reminds me, in the beginning of Rex Nebular you're flying in your spaceship and get the copy protection question. If you mess it up, a hairline crack appears in your viewport, all the air rushes out, and your head explodes! Stuart -Original Message-From: MASTER

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Lee K. Seitz
Marco Thorek stated: BTW, another drive-the-legitimate-buyer-out-of-his-mind copy protection: Type the seventh word in the third paragraph on page 22. You never knew if they counted chapter titles, quotations, or whatever else was there along regular text, or not. Yeah, and I remember some

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Lee K. Seitz
Stuart Feldhamer stated: That reminds me, in the beginning of Rex Nebular you're flying in your spaceship and get the copy protection question. If you mess it up, a hairline crack appears in your viewport, all the air rushes out, and your head explodes! At least that's a resolution. 8) In Star

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Lee K. Seitz
Pedro Quaresma stated: I remember someone =5Fhandwriting=5F the whole list of symbols from Indiana Jones and the Last Crusade copy protection! I hand copied the cheeses for Monty Python's Flying Circus on to my playing copy's disk sleeve. There were only 12-20 of them. What made me mad was

[SWCollect] Home Computer Wars book

2004-06-15 Thread Lee K. Seitz
I'm currently reading _The Home Computer Wars_ by Michael S. Tomczyk. It's an inside account of Commodore computers (with emphasis on Jack Tramiel) from the planning for the VIC-20 until Tramiel's departure (post-C-64). It's pretty good so far. One thing I've noticed is that since it was written

Re: [SWCollect] Huge Japanese console auction

2004-06-15 Thread Jim Leonard
Feldhamer, Stuart wrote: A friend sent me this link: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemcategory=62054item=8111352149 Same thing happened to me (and the friend wasn't into collecting at all). I think this auction is getting publicity because of the unrealistically high price tag. I

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Jim Leonard
Marco Thorek wrote: That reminds me of the original Pirates! copy protection: You had to look up at what port the gold fleet was in a certain month. It was more than that -- the disk was protected as well. And it was protected VERY well: Multiple checks throughout the game, and if it recognized

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Jim Leonard
Lee K. Seitz wrote: I thought the Empire Deluxe solution was good. You only had to answer this type of question when you ran the setup program, which set the resolution, sound options, etc. So, in general, you only had to do it once or twice. (You were required to run it once before playing.)

Re: [SWCollect] Interplay (was: Re: [SWCollect] Best copy protection?)

2004-06-15 Thread Jim Leonard
Pedro Quaresma wrote: IIRC, this all started when they decided to increase console game production and reduce PC game production. Infogrames (now Atari) have announced they'll do the same, so I do not foresee a big future for them either. As much as I don't like this, the numbers support it:

Re: [SWCollect] Home Computer Wars book

2004-06-15 Thread Jim Leonard
Lee K. Seitz wrote: I noticed the book doesn't have an index, so I'm trying to compile a basic one as I go for later reference. I'll publish it on the web when I'm finished. Does this seem like a useful project? Not unless you plan to publish the book itself -- it's hard to find. BTW, I just

Re: [SWCollect] Huge Japanese console auction

2004-06-15 Thread Lee K. Seitz
Jim Leonard stated: Feldhamer, Stuart wrote: A friend sent me this link: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemcategory=62054item=8111352149 Same thing happened to me (and the friend wasn't into collecting at all). I think this auction is getting publicity because of the

Re: [SWCollect] Home Computer Wars book

2004-06-15 Thread Howard Feldman
Here's a 'cheap' copy if someone cares: http://dogbert.abebooks.com/abe/BookDetails?bi=262883290 and if thats gone and you want to pay $100: http://www.alibris.com/search/detail.cfm?BID=8223523025pwork=2973045siteID=5Nv03vHgBCI-IKaHSR7l2ycgkVcaMgbY1w

Re: [SWCollect] Interplay (was: Re: [SWCollect] Best copy protection?)

2004-06-15 Thread Peter Olafson
Actually, you can take Sierra out of the picture right now. It's no longer a publisher--just a brand name under the umbrella of VU Games. PeterJim Leonard [EMAIL PROTECTED] wrote: Pedro Quaresma wrote: Unfortunately I am imagining a future in which the only games publishers will be Sierra,

Re: [SWCollect] Home Computer Wars book

2004-06-15 Thread Chris Newman
I found Odyssey to be somewhat self-serving and a definite spinned POV on Sculley's influence on Apple's golden days. I'd suggest you bookmark it with a large grain of salt. Hackers, on the other hand, was great fun, and written more objectively. That book covered a much greater period in

RE: [SWCollect] Huge Japanese console auction

2004-06-15 Thread Feldhamer, Stuart
Any idea why they took it down? Stuart -Original Message- From: Lee K. Seitz [mailto:[EMAIL PROTECTED] Sent: Tuesday, June 15, 2004 1:04 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Huge Japanese console auction Jim Leonard stated: Feldhamer, Stuart wrote: A friend sent me this

RE: [SWCollect] Huge Japanese console auction

2004-06-15 Thread Peter Olafson
Just a guess, but I would expect that resale of development systems is prohibited. Weren't there a bunch of those included? Peter"Feldhamer, Stuart" [EMAIL PROTECTED] wrote: Any idea why they took it down?Stuart-Original Message-From: Lee K. Seitz [mailto:[EMAIL PROTECTED]Sent: Tuesday,

Re: [SWCollect] Time to blend topics

2004-06-15 Thread Marco Thorek
Pedro Quaresma schrieb: Haha, portuguese people don't earn enough money to be able to buy soccer game tickets at leisure :) :( Totally OT, but out of interest: How much are the tickets anyway? Let's say I'd want a medium priced seat close to the middle of the field. Which also reminds me of

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Dan Chisarick
Along similar lines, Final Assault (Epyx) for the IIgs (and probably others), if you failed the copy protection, you'd continue normally, then suddenly your climber's face would turn red and he'd die, as if suffocating I think. Kinda slick. On Jun 15, 2004, at 9:00 AM, Stuart Feldhamer wrote:

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Dan Chisarick
LucasArts (DOS-based) adventure games drove me crazy because the protection was written in the same interpreted code as the rest of the game (makes sense, some commercial protection schemes are based on their own VM, speaking of protection schemes repeating themselves). Anyway, I found one

RE: [SWCollect] Best copy protection?

2004-06-15 Thread Hugh Falk
One more example:  Rogue by Epyx It would let you play for a while (like 3 or 4 levels), then it would throw an indestructible monster at you and youd die.  Then it would show a tombstone that said Here Lies:  Pirate, scum of the Earth. I have several versions of the original, but I

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Jim Leonard
Dan Chisarick wrote: LucasArts (DOS-based) adventure games drove me crazy because the protection was written in the same interpreted code as the rest of the game (makes sense, some commercial protection schemes are based on their own VM, speaking of protection schemes repeating themselves).