Re: [SWCollect] Interplay (was: Re: [SWCollect] Best copy protection?)

2004-06-16 Thread Pedro Quaresma

When I said Sierra, I meant Vivendi of course :) It's the same as Atari / Infogrames (rich company using the name of a famous one).

--
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Salvador Caetano IMVT
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Peter Olafson [EMAIL PROTECTED]
15-06-2004 18:34


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Actually, you can take Sierra out of the picture right now. It's no longer a publisher--just a brand name under the umbrella of VU Games. 

Peter 


Jim Leonard [EMAIL PROTECTED] wrote: 
Pedro Quaresma wrote:

 Unfortunately I am imagining a future in which the only games publishers 
 will be Sierra, Microsoft and Electronic Arts. :/

Take Sierra out of the picture and you'd be right :-(





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[SWCollect] Interplay (was: Re: [SWCollect] Best copy protection?)

2004-06-15 Thread Pedro Quaresma

Last time I read about it, Interplay has been going down since Titus and Herve Caen took control of it. Their shares are worth almost 0 now. Employees are already being told to pack their stuff and leave.

All the important people at Interplay have already left. Brian Fargo, Feargus Urquhart, J.D.Sawyer ...

IIRC, this all started when they decided to increase console game production and reduce PC game production. Infogrames (now Atari) have announced they'll do the same, so I do not foresee a big future for them either.

Unfortunately I am imagining a future in which the only games publishers will be Sierra, Microsoft and Electronic Arts. :/

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 40K km., Esperanza
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes










  


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Edward Franks [EMAIL PROTECTED]
14-06-2004 21:31


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On Jun 14, 2004, at 2:57 PM, Jim Leonard wrote:

 Pedro Quaresma wrote:

 Shadow of the Comet by Infogrames (back from the days when Infogrames 
 was likeable -- ah that would start a whole new discussion! Anyone 
 else following the end of Interplay?).

 I heard Interplay's offices were shut down for a few days because they 
 couldn't come up with worker's comp insurance. :-( I sincerely hope 
 Brian Fargo will be able to create a new startup...

 He was already gone: http://www.inxile-entertainment.com/

-- 

Edward Franks


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Re: [SWCollect] Best copy protection?

2004-06-15 Thread Pedro Quaresma

I remember someone _handwriting_ the whole list of symbols from Indiana Jones and the Last Crusade copy protection!

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
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Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

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Marco Thorek [EMAIL PROTECTED]
15-06-2004 03:33


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Jim Leonard schrieb:

 I was lucky enough to have a BW hand scanner (remember those?) that used a red
 scanning beam. A bit of adjustment to the contrast, and voila -- I could
 reproduce those like they were black on white sheets of paper. :-)

At that time I had only heard of scanners :-)

BTW, another drive-the-legitimate-buyer-out-of-his-mind copy protection:
Type the seventh word in the third paragraph on page 22. 

You never knew if they counted chapter titles, quotations, or whatever
else was there along regular text, or not.

Marco

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Re: [SWCollect] Best copy protection?

2004-06-15 Thread Jukka Eronen
I remember someone _handwriting_ the whole list of symbols from Indiana
Jones and the Last Crusade copy protection!

I haven't done this myself but I too have a photo copy of
a handwritten copy protection for Indy 3 :)

Though this is more of an age protection, one of the most classic
and more fun way to do it is the Larry 1 quiz (which Larry 3 has too).

Larry 2 has those phone numbers as copy protection;
Al Lowe's birthday works as a pass in later release versions:
http://www.allowe.com/Larry/cluescheats.htm

- Jukka

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Re: [SWCollect] Best copy protection?

2004-06-15 Thread Pedro Quaresma

Well I didn't say that I remembered watching someone actually doing the handwriting of those codes :) I had possibly the same photocopies you had, so someone must've handwritten them, and they've gone all around Europe at least! :D

Ultima 7 Serpent Isle had an interesting copy protection. The questions themselves were normal (values you had to check on manual) but the interesting part was that if you missed one, all items or characters in the game went Oink! when you clicked on them! :D

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

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Jukka Eronen [EMAIL PROTECTED]
15-06-2004 10:17


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I remember someone _handwriting_ the whole list of symbols from Indiana
Jones and the Last Crusade copy protection!

I haven't done this myself but I too have a photo copy of
a handwritten copy protection for Indy 3 :)

Though this is more of an age protection, one of the most classic
and more fun way to do it is the Larry 1 quiz (which Larry 3 has too).

Larry 2 has those phone numbers as copy protection;
Al Lowe's birthday works as a pass in later release versions:
http://www.allowe.com/Larry/cluescheats.htm

- Jukka

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Re: [SWCollect] Best copy protection?

2004-06-15 Thread Vincent Joguin


At 10:45 15/06/2004 +0100, you wrote:
Well I didn't say
that I remembered watching someone actually doing the handwriting of
those codes :)
I have myself handcopied the codes for friends from some games, probably
Cocktel Vision games (with the colors, I used a letter for each
color).
I have done this at school, during class! ;-)
Vincent Joguin.



RE: [SWCollect] Best copy protection?

2004-06-15 Thread Stuart Feldhamer



That 
reminds me, in the beginning of Rex Nebular you're flying in your spaceship and 
get the copy protection question. If you mess it up, a hairline crack appears in 
your viewport, all the air rushes out, and your head 
explodes!

Stuart

  -Original Message-From: MASTER 
  [mailto:[EMAIL PROTECTED]On Behalf Of Pedro 
  QuaresmaSent: Tuesday, June 15, 2004 5:46 AMTo: 
  [EMAIL PROTECTED]Subject: Re: [SWCollect] Best copy 
  protection?Well I didn't 
  say that I remembered watching someone actually doing the handwriting of those 
  codes :) I had possibly the same photocopies you had, so someone must've 
  handwritten them, and they've gone all around Europe at least! :D 
  Ultima 7 Serpent Isle had an interesting 
  copy protection. The questions themselves were "normal" (values you had to 
  check on manual) but the interesting part was that if you missed one, all 
  items or characters in the game went "Oink!" when you clicked on them! 
  :D --Pedro R. 
  QuaresmaSalvador Caetano IMVTDiv. Sistemas de Informação / Systems and 
  Information DivisionAdministração e Desenvolvimento Lotus Notes / 
  Lotus Notes Administration and 
  Development[EMAIL PROTECTED] // +351 22 7867000 (ext. 
  3492)Toyota Prius '01, Aqua Ice Opalescent, 40K km., 
  "Esperanza"'People don't quit playing because they grow old. They grow 
  old because they quit playing.' - Oliver Wendell Holmes
  


  

 

  
Para: 
[EMAIL PROTECTED] A/C: Ref: 
cc: (bcc: Pedro 
    Quaresma/SCAETANO) Assunto: Re: 
[SWCollect] Best copy protection? 

  
  "Jukka Eronen" 
[EMAIL PROTECTED] 15-06-2004 10:17 

  
  Solicita-se resposta a 
swcollect I remember someone _handwriting_ the whole list of symbols from 
  IndianaJones and the Last Crusade copy protection!I 
  haven't done this myself but I too have a photo copy ofa handwritten copy 
  protection for Indy 3 :)Though this is more of an age protection, one 
  of the most classicand more fun way to do it is the Larry 1 quiz (which 
  Larry 3 has too).Larry 2 has those phone numbers as copy 
  protection;Al Lowe's birthday works as a pass in later release 
  versions:http://www.allowe.com/Larry/cluescheats.htm- 
  Jukka--http://koti.mbnet.fi/psychic/eng_index.html - 
  Synchronic Web:Sierra/Lucas/Tolkien/Ultima/ADD/SSI collecting 
  and 
  beyond!--This 
  message was sent to you because you are currently subscribed tothe 
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Re: [SWCollect] Best copy protection?

2004-06-15 Thread Lee K. Seitz
Marco Thorek stated:

BTW, another drive-the-legitimate-buyer-out-of-his-mind copy protection:
Type the seventh word in the third paragraph on page 22. 

You never knew if they counted chapter titles, quotations, or whatever
else was there along regular text, or not.

Yeah, and I remember some friends who had a cracked copy (or cracked
it using instructions on the 'net) of Bard's Tale so that it didn't
matter what you entered at that prompt, it would always act as if it
was correct.

I thought the Empire Deluxe solution was good.  You only had to answer
this type of question when you ran the setup program, which set the
resolution, sound options, etc.  So, in general, you only had to do it
once or twice.  (You were required to run it once before playing.)  Of
course, if you'd been playing for months and decided to change a
setting, then you had to go find the manual, which was frustrating.

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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Re: [SWCollect] Best copy protection?

2004-06-15 Thread Lee K. Seitz
Stuart Feldhamer stated:

That reminds me, in the beginning of Rex Nebular you're flying in your
spaceship and get the copy protection question. If you mess it up, a
hairline crack appears in your viewport, all the air rushes out, and your
head explodes!

At least that's a resolution. 8)  In Star Trek:  25th Anniversary, the
copy protection was that the galaxy map used for long range navigation
was in the manual.  You'd be told to go to a certain system, but none
of the systems were labeled in the map in the game, you had to look in
the manual.  If you got it wrong, you went to the system you picked and
were attacked by Orion pirates, Klingons, or Romulans.  If you
survived the encounter, you could try again. 8)

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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Re: [SWCollect] Best copy protection?

2004-06-15 Thread Lee K. Seitz
Pedro Quaresma stated:

I remember someone =5Fhandwriting=5F the whole list of symbols from Indiana
Jones and the Last Crusade copy protection!

I hand copied the cheeses for Monty Python's Flying Circus on to my
playing copy's disk sleeve.  There were only 12-20 of them.  What made
me mad was how they tried to pass the Cheese Shop copy protection off
as a game in the manual.

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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Re: [SWCollect] Best copy protection?

2004-06-15 Thread Jim Leonard
Marco Thorek wrote:
That reminds me of the original Pirates! copy protection: You had to
look up at what port the gold fleet was in a certain month.
It was more than that -- the disk was protected as well.  And it was protected 
VERY well:  Multiple checks throughout the game, and if it recognized a bad 
copy it would continue to let you play *but* the sea battles would get 
progressivly harder and harder until it was impossible to win.  Sneaky!
--
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Re: [SWCollect] Best copy protection?

2004-06-15 Thread Jim Leonard
Lee K. Seitz wrote:
I thought the Empire Deluxe solution was good.  You only had to answer
this type of question when you ran the setup program, which set the
resolution, sound options, etc.  So, in general, you only had to do it
once or twice.  (You were required to run it once before playing.)  Of
course, if you'd been playing for months and decided to change a
setting, then you had to go find the manual, which was frustrating.
This is similar to Software Toolwork's stuff from the late 80's to early 90's: 
 The diskette protection was checked only when you installed the game.  They 
were also smart enough to take an inventory of the computer -- hardware, OS 
version, etc. -- so that if you tried to copy the installed game over to 
another machine, it would not work and ask to be reinstalled.

I'm seeing some parallels in copy-protection here:
- King's Quest II (encryption of executable and data files), 1985 -- Starforce 
3 (same thing), 2004
- Pirates! (run progressively worse), 1987 -- Macrovision (same thing), 2003
- Software Toolworks games (check during install, can't be moved) 1988-ish -- 
Windows XP activation (same thing), 2001.

Scary to see we're entering a new era of copy protection all over again... 
makes me long for the innovative days of lenslok, colored pictures on manuals, 
etc.  If things get really bad we're going to see the resurgence of 
copy-protection methods that *really sucked*, because they were unreliable. 
One method was weak bits that read differently every time you read the disk 
-- only problem is, the original disk itself would fail the check half the time!
--
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World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Interplay (was: Re: [SWCollect] Best copy protection?)

2004-06-15 Thread Jim Leonard
Pedro Quaresma wrote:
IIRC, this all started when they decided to increase console game 
production and reduce PC game production. Infogrames (now Atari) have 
announced they'll do the same, so I do not foresee a big future for them 
either.
As much as I don't like this, the numbers support it:  In 2003 there were about 
5 million PC games sold -- and 50 million console games sold.  Console games 
fuel the overwhelming majority of the 11 billion (!!) electronic entertainment 
industry.

Unfortunately I am imagining a future in which the only games publishers 
will be Sierra, Microsoft and Electronic Arts. :/
Take Sierra out of the picture and you'd be right :-(
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
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Re: [SWCollect] Interplay (was: Re: [SWCollect] Best copy protection?)

2004-06-15 Thread Peter Olafson

Actually, you can take Sierra out of the picture right now. It's no longer a publisher--just a brand name under the umbrella of VU Games. 

PeterJim Leonard [EMAIL PROTECTED] wrote:

Pedro Quaresma wrote: Unfortunately I am imagining a future in which the only games publishers  will be Sierra, Microsoft and Electronic Arts. :/Take Sierra out of the picture and you'd be right :-(

Re: [SWCollect] Best copy protection?

2004-06-15 Thread Dan Chisarick
Along similar lines, Final Assault (Epyx) for the IIgs (and probably others), if you failed the copy protection, you'd continue normally, then suddenly your climber's face would turn red and he'd die, as if suffocating I think.  Kinda slick.


On Jun 15, 2004, at 9:00 AM, Stuart Feldhamer wrote:

That reminds me, in the beginning of Rex Nebular you're flying in your spaceship and get the copy protection question. If you mess it up, a hairline crack appears in your viewport, all the air rushes out, and your head explodes!
 
Stuart
-Original Message-
From: MASTER [mailto:[EMAIL PROTECTED]On Behalf Of Pedro Quaresma
Sent: Tuesday, June 15, 2004 5:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Best copy protection?


Well I didn't say that I remembered watching someone actually doing the handwriting of those codes :) I had possibly the same photocopies you had, so someone must've handwritten them, and they've gone all around Europe at least! :D 

Ultima 7 Serpent Isle had an interesting copy protection. The questions themselves were normal (values you had to check on manual) but the interesting part was that if you missed one, all items or characters in the game went Oink! when you clicked on them! :D 

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes /
 Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 40K km., Esperanza

'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes








                      

x-tad-smaller        /x-tad-smallerx-tad-smaller /x-tad-smallerx-tad-smallerPara: [EMAIL PROTECTED]>/x-tad-smallerx-tad-smallerA/C: /x-tad-smallerx-tad-smallerRef: /x-tad-smallerx-tad-smaller cc: (bcc: Pedro Quaresma/SCAETANO)/x-tad-smallerx-tad-smallerAssunto: Re: [SWCollect] Best copy protection?/x-tad-smallerx-tad-smallerJukka Eronen [EMAIL PROTECTED]>/x-tad-smallerx-tad-smaller15-06-2004 10:17/x-tad-smallerx-tad-smallerSolicita-se resposta a swcollect/x-tad-smaller>I remember someone _handwriting_ the whole list of symbols from Indiana
Jones and the Last >Crusade copy protection!

I haven't done this myself but I too have a photo copy of
a handwritten copy protection for Indy 3 :)

Though this is more of an age protection, one of the most classic
and more fun way to do it is the Larry 1 quiz (which Larry 3 has too).

Larry 2 has those phone numbers as copy protection;
Al Lowe's birthday works as a pass in later release versions:
http://www.allowe.com/Larry/cluescheats.htm

- Jukka

--
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Sierra/Lucas/Tolkien/Ultima/ADD/SSI collecting and beyond!


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Re: [SWCollect] Best copy protection?

2004-06-15 Thread Dan Chisarick
LucasArts (DOS-based) adventure games drove me crazy because the 
protection was written in the same interpreted code as the rest of the 
game (makes sense, some commercial protection schemes are based on 
their own VM, speaking of protection schemes repeating themselves).  
Anyway, I found one generic solution for all of them.  I wrote 
something that took a snapshot of the data segment (only 64K) and wrote 
it to disk (using either Soft-Ice or Undocumented DOS).  Do that 
twice in a row with a short pause in between before the protection 
screen, then do it again after the protection, using the manual, wheel 
or whatever to get past it.  Take the three 64k snapshots, and search 
for a byte that was unchanged between the first two but changed from 
like a 0 - 1 or 0 - 255 between the second and third snapshot.  
There'd only be 5-10 such locations.  One of them is a boolean flag 
letting the game know the protection passed and it doesn't have to 
display it again.  Write a loader that pops the 1 or 255 in that 
location on load but right before startup and it'd think it already ran 
the protection successfully.  Poof.  Worked for 4-5 games I think.  My 
parents thought I was insane for that week (80 hours in 5 days, I'll 
never forget that).

I'm fuzzy on this but I think D-Generation also had protection only on 
install.  It would only install the specific drivers (EGA/VGA, Adlib, 
SoundBlaster, etc.) for your setup, to prevent post-install piracy.  
Very reasonable.  Nice compromise.

On Jun 15, 2004, at 10:28 AM, Lee K. Seitz wrote:
Marco Thorek stated:
BTW, another drive-the-legitimate-buyer-out-of-his-mind copy 
protection:
Type the seventh word in the third paragraph on page 22.

You never knew if they counted chapter titles, quotations, or whatever
else was there along regular text, or not.
Yeah, and I remember some friends who had a cracked copy (or cracked
it using instructions on the 'net) of Bard's Tale so that it didn't
matter what you entered at that prompt, it would always act as if it
was correct.
I thought the Empire Deluxe solution was good.  You only had to answer
this type of question when you ran the setup program, which set the
resolution, sound options, etc.  So, in general, you only had to do it
once or twice.  (You were required to run it once before playing.)  Of
course, if you'd been playing for months and decided to change a
setting, then you had to go find the manual, which was frustrating.
--
Lee K. Seitz
[EMAIL PROTECTED]
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RE: [SWCollect] Best copy protection?

2004-06-15 Thread Hugh Falk








One more example:  Rogue by Epyx



It would let you play for a while (like 3
or 4 levels), then it would throw an indestructible monster at you and youd
die.  Then it would show a tombstone that said Here Lies:  Pirate, scum
of the Earth.



I have several versions of the original,
but I normally play the Atari ST version.  Id love to get a copy of a ROM (for any emulator)
so I can play on my PC.  However, the only versions of Rogue Ive ever
gotten are simple copiesmeaning theyll let you play and then give
you the message above.  Anybody seen a working version?  Ideally for an ST or
Amiga emulator?



Hugh



-Original Message-
From: Dan Chisarick
[mailto:[EMAIL PROTECTED] 
Sent: Tuesday, June 15, 2004 7:25
PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Best copy
protection?



Along
similar lines, Final Assault (Epyx) for the IIgs (and probably
others), if you failed the copy protection, you'd continue normally, then
suddenly your climber's face would turn red and he'd die, as if suffocating I
think. Kinda slick.


On Jun 15, 2004, at 9:00 AM, Stuart Feldhamer wrote:

That
reminds me, in the beginning of Rex Nebular you're flying in your spaceship and
get the copy protection question. If you mess it up, a hairline crack appears
in your viewport, all the air rushes out, and your head explodes!

Stuart
-Original Message-
From:
MASTER [mailto:[EMAIL PROTECTED]On
Behalf Of Pedro Quaresma
Sent:
Tuesday, June 15, 2004 5:46 AM
To:
[EMAIL PROTECTED]
Subject:
Re: [SWCollect] Best copy protection?


Well I didn't say that I remembered watching someone actually doing
the handwriting of those codes :) I had possibly the same photocopies you had,
so someone must've handwritten them, and they've gone all around Europe at
least! :D 

Ultima 7 Serpent Isle had an interesting copy protection. The
questions themselves were normal (values you had to check on
manual) but the interesting part was that if you missed one, all items or
characters in the game went Oink! when you clicked on them! :D


--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information
Division
Administração e Desenvolvimento Lotus Notes /
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext.
3492)

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Assunto: Re: [SWCollect] Best copy protection?







Jukka Eronen [EMAIL PROTECTED]






15-06-2004 10:17







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swcollect








I remember someone
_handwriting_ the whole list of symbols from Indiana
Jones and the Last Crusade copy protection!

I haven't done this myself but I too have a photo copy
of
a handwritten copy protection for Indy 3 :)

Though this is more of an age protection, one of the
most classic
and more fun way to do it is the Larry 1 quiz (which
Larry 3 has too).

Larry 2 has those phone numbers as copy protection;
Al Lowe's birthday works as a pass in later release
versions:
http://www.allowe.com/Larry/cluescheats.htm

- Jukka

--
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Synchronic Web:
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Re: [SWCollect] Best copy protection?

2004-06-15 Thread Jim Leonard
Dan Chisarick wrote:
LucasArts (DOS-based) adventure games drove me crazy because the 
protection was written in the same interpreted code as the rest of the 
game (makes sense, some commercial protection schemes are based on their 
own VM, speaking of protection schemes repeating themselves).  Anyway, I 
found one generic solution for all of them.  I wrote something that took 
a snapshot of the data segment (only 64K) and wrote it to disk (using 
either Soft-Ice or Undocumented DOS).  Do that twice in a row with a 
short pause in between before the protection screen, then do it again 
after the protection, using the manual, wheel or whatever to get past 
it.  Take the three 64k snapshots, and search for a byte that was 
unchanged between the first two but changed from like a 0 - 1 or 0 - 
255 between the second and third snapshot.  There'd only be 5-10 such 
locations.  One of them is a boolean flag letting the game know the 
protection passed and it doesn't have to display it again.  Write a 
loader that pops the 1 or 255 in that location on load but right before 
startup and it'd think it already ran the protection successfully.  
Poof.  Worked for 4-5 games I think.  My parents thought I was insane 
for that week (80 hours in 5 days, I'll never forget that).
You and everyone else who copied Sierra games (also interpreted).  Impressive 
-- I used a specific program for this kind of thing (ran the game in a V8086 so 
you could stop execution and do memory compares).  I guess that's cheating ;-)
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/

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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Pedro Quaresma

Shadow of the Comet by Infogrames (back from the days when Infogrames was likeable -- ah that would start a whole new discussion! Anyone else following the end of Interplay?).

It had a Caleidoscope-thingie in which you'd had to look to get the codes. If you tried looking without the Caleidoscope-lenses (or perhaps with a proper lens of some other type) the code drawings were too small to distinguish from each other.

Lucasarts's Monkey Island's dial-a-pirate was fun too :) but easy copiable.

Delphine's Operation Stealth had a copy protection similar to Future Wars. No wonder, they were made by the same company and had the same engine iirc.

As far as difficulty goes, from what I've heard, the still uncrackable Starforce 3 (Beyond Divinity is an example) is still the worst.

--
Pedro R. Quaresma
Salvador Caetano IMVT
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Lotus Notes Administration and Development
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Jim Leonard [EMAIL PROTECTED]
12-06-2004 03:59


Solicita-se resposta a swcollect


I used to think that the best copy-protection was Rocket Ranger -- the 
codewheel was an integral part of moving around. Then a fellow MobyGames 
volunteer wrote me this:

The best copy protection ever would be the game Murder In Venice (Amiga). The 
game comes with over 40 clues - including ticket stubs, paper clips, pictures, 
even a film roll (that you have to break open to find a clue inside!!).

I agree, that's really cool. Anyone else have some good copy-protection 
schemes that they remember as being cool or clever? Here's a few more I can 
think of:

- Future Wars. Copy protection showed a paint-by-numbers (outline) picture and 
asked you what color the section that was currently flashing was. How could you 
tell? The picture was in full color on the back cover of the manual. :-)

- Star Control. Codewheel was just plain funny.

Anyone else have fond memories?
-- 
Jim Leonard ([EMAIL PROTECTED])  http://www.oldskool.org/
Want to help an ambitious games project?   http://www.mobygames.com/
Or check out some trippy MindCandy at   http://www.mindcandydvd.com/

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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Pedro Quaresma

Another Microprose game with similar copy protection was Pirates! Gold I believe. You'd have to recognize a Pirate banner.

On railroad tycoon you had to recognize a specific train wagon.

Trying to remember what the copy protection was on Covert Action but memory is failing me...?

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

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'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes










  


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Assunto: Re: [SWCollect] Best copy protection?


Dan Chisarick [EMAIL PROTECTED]
13-06-2004 02:44


Solicita-se resposta a swcollect


Back then I had a friend who worked for a newspaper. He was in charge 
of a color separator (it sounded impressive then) so they could print 
color ads in multiple passes. It made the dark red and black sheet 
black and white. It was excessive but it was fun to have such an 
overkill solution.

Jim: I got Tie Fighter and Perfect General from EBX (yet another 
division of EB, how many do they need)?

I kinda liked Microprose's copy protection. Their war games had you 
identify enemy vehicles. After a while of playing the game, you didn't 
need to refer to the manual. Came in handy knowing just what it was 
shooting at you, too. Some of them let you play anyway if you failed 
the doc check, but only at the beginner level. Nice incentive to buy 
the game if you just cracked the disk check.





On Jun 12, 2004, at 6:03 PM, Freddie Bingham wrote:

 I had no problem duplicating the codes on the copy machine at the 
 drugstore
 near my house. The second release of Maniac Mansion also came with 
 that
 type of protection.

 http://lucasarts.vintagegaming.org/index.php?gameid=2r=2

 -freddie

 Lucasarts Museum - http://lucasarts.vintagegaming.org


 -Original Message-
 From: Jim Leonard [mailto:[EMAIL PROTECTED]
 Sent: Saturday, June 12, 2004 2:24 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] Best copy protection?

 Marco Thorek wrote:

 IIRC the game came with five-symbol codes printed in black
 on really
 dark brown paper.

 I was lucky enough to have a BW hand scanner (remember
 those?) that used a red scanning beam. A bit of adjustment
 to the contrast, and voila -- I could reproduce those like
 they were black on white sheets of paper. :-)
 -- 
 Jim Leonard ([EMAIL PROTECTED])
 http://www.oldskool.org/
 Want to help an ambitious games project?
 http://www.mobygames.com/
 Or check out some trippy MindCandy at
 http://www.mindcandydvd.com/

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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Jim Leonard
Pedro Quaresma wrote:
Shadow of the Comet by Infogrames (back from the days when Infogrames 
was likeable -- ah that would start a whole new discussion! Anyone else 
following the end of Interplay?).
I heard Interplay's offices were shut down for a few days because they couldn't 
come up with worker's comp insurance.  :-(  I sincerely hope Brian Fargo will 
be able to create a new startup...

As far as difficulty goes, from what I've heard, the still uncrackable 
Starforce 3 (Beyond Divinity is an example) is still the worst.
Nothing is uncrackable.  Starforce is one of the best types of protection, 
though -- it directly accesses IDE CDROM drives without going through ANY 
system calls.  (Dunzhin for IBM PC (Warriors of Ras) was one of the new early 
PC releases to do this and it took a colleage of mine a full month to crack 
it.)  Starforce is also clever enough to figure out if it is running from an 
emulated drive such as those provided by Daemon Tools or Alcohol 120%.

Still, as clever as Starforce 3 is, I've seen worse.  In fact, I was 
wondering when better protection was going to come along (copy-protection 
became a bit of a joke once Windows and CDROMs rolled around -- Starforce 3 is 
the only thing that actually provides a challenge nowadays).
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Jim Leonard
Jim Leonard wrote:
Still, as clever as Starforce 3 is, I've seen worse.  In fact, I was 
wondering when better protection was going to come along 
(copy-protection became a bit of a joke once Windows and CDROMs rolled 
around -- Starforce 3 is the only thing that actually provides a 
challenge nowadays).
In fact, to respond to my own post, I just found that Starforce has two 
easily-found code sections, .brick and .sforce, and the ep (entry point) is 
6969h -- kind-of stands out, eh?  So this will be easy to crack on a 
per-game basis.

Nothing is uncrackable.  :-)  Whatever one man can create, another can destroy.
--
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World's largest electronic gaming project:http://www.MobyGames.com/
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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Edward Franks
On Jun 14, 2004, at 2:57 PM, Jim Leonard wrote:
Pedro Quaresma wrote:
Shadow of the Comet by Infogrames (back from the days when Infogrames 
was likeable -- ah that would start a whole new discussion! Anyone 
else following the end of Interplay?).
I heard Interplay's offices were shut down for a few days because they 
couldn't come up with worker's comp insurance.  :-(  I sincerely hope 
Brian Fargo will be able to create a new startup...
He was already gone: http://www.inxile-entertainment.com/
--
Edward Franks
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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Jim Leonard
Edward Franks wrote:
He was already gone: http://www.inxile-entertainment.com/
I know, sorry if that wasn't clear.
I am hoping he will do something decent with the Bard's Tale project...  Him 
remaking Bard's Tale, and Sid Meier remaking Pirates! are two projects I'm 
eagerly anticipating.

Anyone else know of original designers or teams remaking older games?
--
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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Dan Chisarick
You had to identify mugshots I believe.  I'm surprised I remember because I only saw the screen once :)

Covert Action and Sword of the Samurai are my top two favorite of all time Microprose games.  Close second is M-1 Tank Platoon, F-19/F-117A, Pirates! and Ancient Art of War in the Skies.  There are tons others, but those are the ones that come screaming to mind the easiest.  Of course, these were all played on a PC ('cept Pirates for the IIgs).  Ok and Darklands was really good, too.  Sigh.


On Jun 14, 2004, at 9:10 AM, Pedro Quaresma wrote:

Another Microprose game with similar copy protection was Pirates! Gold I believe. You'd have to recognize a Pirate banner. 

On railroad tycoon you had to recognize a specific train wagon. 

Trying to remember what the copy protection was on Covert Action but memory is failing me...?

 --
 Pedro R. Quaresma
 Salvador Caetano IMVT
 Div. Sistemas de Informação / Systems and Information Division
 Administração e Desenvolvimento Lotus Notes / 
 Lotus Notes Administration and Development
 [EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

 Toyota Prius '01, Aqua Ice Opalescent, 40K km., Esperanza

 'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes









                      

x-tad-smaller        /x-tad-smallerx-tad-smallerPara: [EMAIL PROTECTED]/x-tad-smallerx-tad-smallerA/C: /x-tad-smallerx-tad-smallerRef: /x-tad-smallerx-tad-smallercc: (bcc: Pedro Quaresma/SCAETANO)/x-tad-smallerx-tad-smallerAssunto: Re: [SWCollect] Best copy protection?/x-tad-smallerx-tad-smallerDan Chisarick [EMAIL PROTECTED]>/x-tad-smallerx-tad-smaller13-06-2004 02:44/x-tad-smallerx-tad-smallerSolicita-se resposta a swcollect/x-tad-smallerBack then I had a friend who worked for a newspaper.  He was in charge 
 of a color separator (it sounded impressive then) so they could print 
 color ads in multiple passes.  It made the dark red and black sheet 
 black and white.  It was excessive but it was fun to have such an 
 overkill solution.

 Jim: I got Tie Fighter and Perfect General from EBX (yet another 
 division of EB, how many do they need)?

 I kinda liked Microprose's copy protection.  Their war games had you 
 identify enemy vehicles.  After a while of playing the game, you didn't 
 need to refer to the manual.  Came in handy knowing just what it was 
 shooting at you, too.  Some of them let you play anyway if you failed 
 the doc check, but only at the beginner level.  Nice incentive to buy 
 the game if you just cracked the disk check.





 On Jun 12, 2004, at 6:03 PM, Freddie Bingham wrote:

 > I had no problem duplicating the codes on the copy machine at the 
 > drugstore
 > near my house.  The second release of Maniac Mansion also came with 
 > that
 > type of protection.
 >
 > http://lucasarts.vintagegaming.org/index.php?gameid=2r=2
 > 
> -freddie
 >
 > Lucasarts Museum - http://lucasarts.vintagegaming.org
 >
 >
 >> -Original Message-
 >> From: Jim Leonard [mailto:[EMAIL PROTECTED]
 >> Sent: Saturday, June 12, 2004 2:24 PM
 >> To: [EMAIL PROTECTED]
 >> Subject: Re: [SWCollect] Best copy protection?
 >>
 >> Marco Thorek wrote:
 >>
 >>> IIRC the game came with five-symbol codes printed in black
 >> on really
 >>> dark brown paper.
 >>
 >> I was lucky enough to have a BW hand scanner (remember
 >> those?) that used a red scanning beam.  A bit of adjustment
 >> to the contrast, and voila -- I could reproduce those like
 >> they were black on white sheets of paper.  :-)
 >> -- 
 >> Jim Leonard ([EMAIL PROTECTED])
 >> http://www.oldskool.org/
 >> Want to help an ambitious games project?
 >> http://www.mobygames.com/
 >> Or check out some trippy MindCandy at
 >> http://www.mindcandydvd.com/
 >>
 >> --
 >> This message was sent to you because you are currently
 >> subscribed to the swcollect mailing list.  To unsubscribe,
 >> send mail to [EMAIL PROTECTED] with a subject of
 >> 'unsubscribe swcollect'
 >> Archives are available at:
 >> http://www.mail-archive.com/[EMAIL PROTECTED]/
 >>
 >>
 >>
 >
 >
 >
 > --
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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Marco Thorek
Pedro Quaresma schrieb:
 
 Shadow of the Comet by Infogrames (back from the days when Infogrames
 was likeable -- ah that would start a whole new discussion! Anyone
 else following the end of Interplay?).

Certainly. It is sad to see the company go that way.

Marco

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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Marco Thorek
Jim Leonard schrieb:
 
 know, sorry if that wasn't clear.
 
 I am hoping he will do something decent with the Bard's Tale project...  Him
 remaking Bard's Tale, and Sid Meier remaking Pirates! are two projects I'm
 eagerly anticipating.

It is good to see that the people originally behind those great names do
something with them, but they certainly don't come up with anything new
that way.

Oh well, Molyneux is still quite sucessful with selling us the same
concept for the last 15 years, so why not them ;-)

Marco

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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Marco Thorek
Pedro Quaresma schrieb:
 
 Another Microprose game with similar copy protection was Pirates!
 Gold I believe. You'd have to recognize a Pirate banner.

That reminds me of the original Pirates! copy protection: You had to
look up at what port the gold fleet was in a certain month.

Marco

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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Marco Thorek
Jim Leonard schrieb:

 I was lucky enough to have a BW hand scanner (remember those?) that used a red
 scanning beam.  A bit of adjustment to the contrast, and voila -- I could
 reproduce those like they were black on white sheets of paper.  :-)

At that time I had only heard of scanners :-)

BTW, another drive-the-legitimate-buyer-out-of-his-mind copy protection:
Type the seventh word in the third paragraph on page 22. 

You never knew if they counted chapter titles, quotations, or whatever
else was there along regular text, or not.

Marco

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Re: [SWCollect] Best copy protection?

2004-06-13 Thread Jim Leonard
Stuart Feldhamer wrote:
You made me think about the code wheel for Pool of Radiance. For some
reason, on my computer, the code that came up was Savior about 3/4 of the
time. So I copied the game for a friend of mine but didn't give him the code
wheel, telling him that he should try Savior, and if that didn't work, just
try again. On his computer, Savior NEVER came up!
LOL this was because of the truly terrible random-number generator in POR.  The 
game played like this too, in some sections (75% of the time you'd get the same 
types of encounters).  This PC-specific, I don't think the others had this 
problem but I could be wrong.

This reminds me of how a friend played Leisure Suit Larry 3:  The random seed 
for the copy protection was # of seconds from bootup.  So he launched his 
version of LSL3 from AUTOEXEC.BAT, right after bootup, and it would give him 
the same woman to identify 95% of the time.
--
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Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/

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Re: [SWCollect] Best copy protection?

2004-06-13 Thread Lee K. Seitz
Freddie Bingham stated:

I had no problem duplicating the codes on the copy machine at the drugstore
near my house.  The second release of Maniac Mansion also came with that
type of protection.

As did the original release of SimCity, IIRC.

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[EMAIL PROTECTED]

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Re: [SWCollect] Best copy protection?

2004-06-12 Thread Marco Thorek
Hugh Falk schrieb:
 
 I can remember two really BAD examples:

I can include a third: Zak McKracken.

IIRC the game came with five-symbol codes printed in black on really
dark brown paper.

Of course the protection was no problem for crackers, but was a serious
nuisance for any legitimate owner of the game.

Marco

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Re: [SWCollect] Best copy protection?

2004-06-12 Thread C.E. Forman
 - Original versions of Elite, which used a device called a LensLok.  This
 one is actually on par with Chronoquest (maybe worse).  It's a clear
plastic
 device that you squint through and try to decode a shape on the screen.  I
 have one, and I actually just read an article on it in retrogamer
magazine.
 I'll have to scan or type that in.

The problem with LensLok was that depending on your monitor, it didn't
always work.  Level 9 used it for some of their text adventures but quickly
scrapped it.


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Re: [SWCollect] Best copy protection?

2004-06-12 Thread Jim Leonard
Marco Thorek wrote:
IIRC the game came with five-symbol codes printed in black on really
dark brown paper.
I was lucky enough to have a BW hand scanner (remember those?) that used a red 
scanning beam.  A bit of adjustment to the contrast, and voila -- I could 
reproduce those like they were black on white sheets of paper.  :-)
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/

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RE: [SWCollect] Best copy protection?

2004-06-12 Thread Freddie Bingham
I had no problem duplicating the codes on the copy machine at the drugstore
near my house.  The second release of Maniac Mansion also came with that
type of protection.

http://lucasarts.vintagegaming.org/index.php?gameid=2r=2

-freddie

Lucasarts Museum - http://lucasarts.vintagegaming.org
 

 -Original Message-
 From: Jim Leonard [mailto:[EMAIL PROTECTED] 
 Sent: Saturday, June 12, 2004 2:24 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] Best copy protection?
 
 Marco Thorek wrote:
 
  IIRC the game came with five-symbol codes printed in black 
 on really 
  dark brown paper.
 
 I was lucky enough to have a BW hand scanner (remember 
 those?) that used a red scanning beam.  A bit of adjustment 
 to the contrast, and voila -- I could reproduce those like 
 they were black on white sheets of paper.  :-)
 -- 
 Jim Leonard ([EMAIL PROTECTED])
 http://www.oldskool.org/
 Want to help an ambitious games project? 
 http://www.mobygames.com/
 Or check out some trippy MindCandy at 
 http://www.mindcandydvd.com/
 
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 http://www.mail-archive.com/[EMAIL PROTECTED]/
 
 
 



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Re: [SWCollect] Best copy protection?

2004-06-12 Thread Dan Chisarick
Back then I had a friend who worked for a newspaper.  He was in charge 
of a color separator (it sounded impressive then) so they could print 
color ads in multiple passes.  It made the dark red and black sheet 
black and white.  It was excessive but it was fun to have such an 
overkill solution.

Jim: I got Tie Fighter and Perfect General from EBX (yet another 
division of EB, how many do they need)?

I kinda liked Microprose's copy protection.  Their war games had you 
identify enemy vehicles.  After a while of playing the game, you didn't 
need to refer to the manual.  Came in handy knowing just what it was 
shooting at you, too.  Some of them let you play anyway if you failed 
the doc check, but only at the beginner level.  Nice incentive to buy 
the game if you just cracked the disk check.



On Jun 12, 2004, at 6:03 PM, Freddie Bingham wrote:
I had no problem duplicating the codes on the copy machine at the 
drugstore
near my house.  The second release of Maniac Mansion also came with 
that
type of protection.

http://lucasarts.vintagegaming.org/index.php?gameid=2r=2
-freddie
Lucasarts Museum - http://lucasarts.vintagegaming.org

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Saturday, June 12, 2004 2:24 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Best copy protection?
Marco Thorek wrote:
IIRC the game came with five-symbol codes printed in black
on really
dark brown paper.
I was lucky enough to have a BW hand scanner (remember
those?) that used a red scanning beam.  A bit of adjustment
to the contrast, and voila -- I could reproduce those like
they were black on white sheets of paper.  :-)
--
Jim Leonard ([EMAIL PROTECTED])
http://www.oldskool.org/
Want to help an ambitious games project?
http://www.mobygames.com/
Or check out some trippy MindCandy at
http://www.mindcandydvd.com/
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RE: [SWCollect] Best copy protection?

2004-06-12 Thread Stuart Feldhamer
You made me think about the code wheel for Pool of Radiance. For some
reason, on my computer, the code that came up was Savior about 3/4 of the
time. So I copied the game for a friend of mine but didn't give him the code
wheel, telling him that he should try Savior, and if that didn't work, just
try again. On his computer, Savior NEVER came up!

Stuart

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Friday, June 11, 2004 11:00 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Best copy protection?


I used to think that the best copy-protection was Rocket Ranger -- the
codewheel was an integral part of moving around.  Then a fellow MobyGames
volunteer wrote me this:

The best copy protection ever would be the game Murder In Venice (Amiga).
The
game comes with over 40 clues - including ticket stubs, paper clips,
pictures,
even a film roll (that you have to break open to find a clue inside!!).

I agree, that's really cool.  Anyone else have some good copy-protection
schemes that they remember as being cool or clever?  Here's a few more I can
think of:

- Future Wars. Copy protection showed a paint-by-numbers (outline) picture
and
asked you what color the section that was currently flashing was. How could
you
tell? The picture was in full color on the back cover of the manual. :-)

- Star Control.  Codewheel was just plain funny.

Anyone else have fond memories?
--
Jim Leonard ([EMAIL PROTECTED])
http://www.oldskool.org/
Want to help an ambitious games project?
http://www.mobygames.com/
Or check out some trippy MindCandy at
http://www.mindcandydvd.com/

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RE: [SWCollect] Best copy protection?

2004-06-11 Thread Hugh Falk
I can remember two really BAD examples:

- Chronoquest -- sorry for the long link, but there is a picture and a
description here:
http://www.classicgaming.com/gotcha/gamecenter/GAMECENTER_COM%20-%20Features
%20-%20Collector's%20Edition%20PC%20Game%20Collecting%20Tips4.htm

- Original versions of Elite, which used a device called a LensLok.  This
one is actually on par with Chronoquest (maybe worse).  It's a clear plastic
device that you squint through and try to decode a shape on the screen.  I
have one, and I actually just read an article on it in retrogamer magazine.
I'll have to scan or type that in.  

Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED] 
Sent: Friday, June 11, 2004 8:00 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Best copy protection?

I used to think that the best copy-protection was Rocket Ranger -- the 
codewheel was an integral part of moving around.  Then a fellow MobyGames 
volunteer wrote me this:

The best copy protection ever would be the game Murder In Venice (Amiga).
The 
game comes with over 40 clues - including ticket stubs, paper clips,
pictures, 
even a film roll (that you have to break open to find a clue inside!!).

I agree, that's really cool.  Anyone else have some good copy-protection 
schemes that they remember as being cool or clever?  Here's a few more I can

think of:

- Future Wars. Copy protection showed a paint-by-numbers (outline) picture
and 
asked you what color the section that was currently flashing was. How could
you 
tell? The picture was in full color on the back cover of the manual. :-)

- Star Control.  Codewheel was just plain funny.

Anyone else have fond memories?
-- 
Jim Leonard ([EMAIL PROTECTED])
http://www.oldskool.org/
Want to help an ambitious games project?
http://www.mobygames.com/
Or check out some trippy MindCandy at
http://www.mindcandydvd.com/

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