Re: [SWCollect] CyberMania '94

2001-06-29 Thread Pedro Quaresma


JLIf you don't play an RPG or adventure game to finish it, why do you play
JLit?

CEFBecause playing it is *fun*?  Yes, to beat it is one reason, in the
sense
CEFthat we buy games expecting to eventually finish them, and not to keep
CEFplaying them forever.  But do you go into a store and grab a title off
the
CEFshelves thinking, Man, I can't *wait* to see this game's ending after
I
CEFexperience the thrill of beating it!  Probably not.  More likely,
you're
CEFthinking about the enjoyment you'll have in actually *getting* to that
CEFending.

I can recall at least a dozen games I've played right to the very end and
never finished because I didn't feel like. Example: Might  Magic 6. Played
it twice. One to the half, one up to the last dungeon. Both times I said
Nah, I don't want to play anymore.

Now I want to play it again! Would I want to play it again, if I had
finished it one of the previous times?

Besides, I mentioned it as a joke, but it's true! Text adventures obviously
have text reward scenes, but does that matter? I just finished Fish! and
it had 3 text pages of text for a reward scene. I _really_ hoped to see
some graphics now. Bummer. ;)

Personally, I think the ending animation is just as important as the game
graphics: sure, looks nice, but that's not what matters, is it? I mean, if
it is, let's all go play Phantasmagoria! :)

Pedro R. Quaresma
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All your base are belong to us




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Re: [SWCollect] CyberMania '94

2001-06-28 Thread Pedro Quaresma


Jim Leonard wrote:
 So, okay, so give me some examples of worse ones then.

Eye of the Beholder.  When you win the game, you get a single page of
text, then the DOS prompt.  Talk about a letdown!  And the really sucky
thing is, they had a whole animation (as good as the intro animation)
that they supposedly discarded because they wanted to ship on 4 disks
instead of 5 or 6.

Oh, oh, hold it, hold it, hold it right there!

Although I'd love to see a different ending (and I've seen worse ones), the
game is very good, and it represents a very important moment in the history
of Computer Role-Playing Games!

Besides, what's so wrong with a page of text as a reward scene? You don't
get much better than that on most Infocom / Magnetic Scrolls (text)
adventures ;) ;) ;)

As far as bad games go, for many years I've considered Ishar 2 to be the
worst RPG ever. I simply hate games with many Death Traps (places in
which if you don't do the intended thing, you can go on playing but you'll
never finish the game again). Besides, without the hintbook one has no idea
what to do next, as the plot is rather weak.

Nevertheless, nowadays, I'd rather play Ishar 2 than for example Stonekeep,
or Lands of Lore 2, or *shiver* Baldur's Gate 2...

Pedro R. Quaresma
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Re: [SWCollect] CyberMania '94

2001-06-28 Thread C.E. Forman

 Although I'd love to see a different ending (and I've seen worse ones),
the
 game is very good, and it represents a very important moment in the
history
 of Computer Role-Playing Games!

I would agree.  The merit of a game is not whether the ending is any good
(though it's a bonus if it is), but whether getting to that ending is a fun
experience.



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Re: [SWCollect] CyberMania '94

2001-06-28 Thread Jim Leonard

Pedro Quaresma wrote:
 
 Oh, oh, hold it, hold it, hold it right there!

Why?  Are great games allowed to have horrible payoffs that are completely not
in the spirit of the rest of the game?
 
 Although I'd love to see a different ending (and I've seen worse ones), the
 game is very good, and it represents a very important moment in the history
 of Computer Role-Playing Games!

What's the important moment?  It was very good in several areas, yes, but it
wasn't doing anything that Dungeon Master hadn't done 3 years before...
 
 As far as bad games go, for many years I've considered Ishar 2 to be the
 worst RPG ever. I simply hate games with many Death Traps (places in
 which if you don't do the intended thing, you can go on playing but you'll
 never finish the game again). Besides, without the hintbook one has no idea
 what to do next, as the plot is rather weak.
 
 Nevertheless, nowadays, I'd rather play Ishar 2 than for example Stonekeep,
 or Lands of Lore 2, or *shiver* Baldur's Gate 2...

I understand the first 2, but Baldur's Gate 2 is a great game...?
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Re: [SWCollect] CyberMania '94

2001-06-28 Thread Jim Leonard

Lee K. Seitz wrote:
 
 Jim Leonard boldly stated:
 
  When you say game-related, does that mean PC games or consoles, too?
 
 Anything that has historical interest.  Modern consoles, probably not.
 But anything pre-PlayStation era, sure!  Why, what do you have in mind?
 
 Well I've amassed a collection of promotional Nintendo videos.  The
 ones Nintendo sent to those that sent back their registration cards.
 But I think most of them are for the N64.
 
 I do have some how to win videos covering the NES, Genesis, and Game
 Gear, though.  Two of them are from some special promotion Sega did
 with Howard Johnson hotels.  I've also got a fairly recent (late '90s)
 video from Midway about their upcoming (at the time) games.  It
 concludes with an apparently impromptu visit from Eugene Jarvis,
 himself!  The funny part is that he was apparently wearing a T-shirt
 with something offensive on it because they blurred it out.
 
 Lastly, I do have a copy of some show about truly classic consoles
 like the Vectrex.

Once I get my process down for remastering stuff, I'll put up some before and
after clips of various things so you can decide if it's worth the time.  I'd
love to see the older classic stuff (Vectrex, Midway, etc.), but I'd have no
problem doing the others for you as a quick'n'dirty job to Super VideoCD.
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Re: [SWCollect] CyberMania '94

2001-06-28 Thread Jim Leonard

Karl Kuras wrote:
 
  I'm not.  CyberMania '94 has that honor.  B-)  LGoP2 is my personal low,
  though, considering the time and enjoyment I got out of it for the price I
  paid.  (To me, bad budget titles don't hit as hard as bad $44.95 games.)
 
  So, okay, so give me some examples of worse ones then.
 
 Worse game ever?  Dick Tracy on the C64.  This was a simple walk forward and
 kill baddies.  unfortunately it came out at a time when the C64 was having
 some really great games made (Project Firestart, Lemmings and the like).

Lemmings came out for C64?
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Re: [SWCollect] CyberMania '94

2001-06-28 Thread Lee K. Seitz

Jim Leonard boldly stated:

Lemmings came out for C64?

Didn't Lemmings come out for almost every platform available at the
time?

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Re: [SWCollect] CyberMania '94

2001-06-28 Thread Jim Leonard

Pedro Quaresma wrote:
 
 No, but the fact that they don't have neat payoffs don't make them bad
 games. And we were discussing bad games.

All I was saying was that I was incredibly let down.  I almost wished I had
never finished it.
 
 It was released on a very important period for 90degrees 1st person
 perspective RPGs. Everyone was waiting for a worthy sequel to Dungeon
 Master.

I didn't consider it a sequel; I think Lands of Lore is better considered a
sequel -- a true advance of the genre.  Just my opinion.
 
 I understand the first 2, but Baldur's Gate 2 is a great game...?
 
 Oh, no it's not. I'm sorry, I just can't agree. As I mentioned once, I've
 played around 200 RPGs in my life, and through some direct comparison, I've
 seen nothing special about Baldur's Gate 2 but the graphics (which are
 indeed beautiful), but that doesn't matter as far as a RPG is concerned.
 
 The storyline and plot are terrible, the interface is average, the combat
 system not even that. No puzzles or riddles at all, mostly just fight,
 fight, fight. To make things worse, the game is a lot more linear than its
 predecessor.
 
 Why is it a great game? Because it sold well? Because many people say It's
 brilliant, look at those graphics! and those visual effects! and that
 sound! ?

No, because most things I read said the opposite:

A variety of treasures (spells and items), an easy character creation, and a
lot of possible quests and errands (which change after restarting the game,
with appr. eight possible paths) make this game replayable and fun.

Classic role playing at its very best...the whole presentation is very clean.

There are dozens and dozens of things to do in the game, so many that at some
points you may feel swamped! That is a Good Thing(tm) though, as you never EVER
have a shortage of quests.

It's an enormous game that lets you do a lot of different things, yet it's
surprisingly easy to keep track of your main objectives. This is possible
partly because of a well-implemented map feature. You'll refer to the automap
often, because its miniaturized depiction of each of the game's hundreds of big
areas clearly notes the various landmarks you've encountered, such as important
structures, exit paths, and more.

Baldur's Gate II does a great job of keeping you from getting too lost or
bewildered in your search, partly through the map, but mostly because of the
well-designed quests. There are seemingly countless quests in Baldur's Gate II,
and amazingly, most of them are very substantial. You'll almost never encounter
a situation so simple as having to retrieve lost property or clear out some
small monster infestation somewhere - there's always more to it than that.
Also, since your character has already earned himself some notoriety based on
the events in Baldur's Gate, it's understandable that rather than having to pry
information out of everyone you meet, oftentimes it's you who'll be approached
and asked for help. And just as often, as you're working on solving a
particular quest, you'll end up discovering more than you expected and will
take on other quests as a result. All this makes the pacing in Baldur's Gate II
very fluid.

The game has a great story, good dialogue, highly sophisticated combat,
meaningful decision-making, memorable characters, and plenty of replay value.
It's a definitive role-playing experience, and the only reason it can't be
called the best game in its class is because in a sense there's nothing
available that compares to it.

So, tell me again why you think it's not a good game?
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Re: [SWCollect] CyberMania '94

2001-06-28 Thread Jim Leonard

Lee K. Seitz wrote:
 
 Jim Leonard boldly stated:
 
 Lemmings came out for C64?
 
 Didn't Lemmings come out for almost every platform available at the
 time?

Maybe... I guess I was just surprised since you need a halfway decent
resolution to play Lemmings, and C64's 320x200x2 mode (or 160x200x16 mode)
probably wouldn't have cut it.  I'm curious to see what it looked like.

Then again, Lemmings came out for the Lynx (160x128) so I guess anything is
possible.
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Re: [SWCollect] CyberMania '94

2001-06-28 Thread C.E. Forman

Why?  Are great games allowed to have horrible payoffs that are completely
not
in the spirit of the rest of the game?

It seems the ending of EotB is the only gripe you have with the game, since
you still refer to it as a great game (and this despite your having just
named it as worse than LGoP2).

Which raises a question: If an ending is actually so disappointing as to
wreck the entire game experience, does this mean that the only reason one
plays a game is to beat it and see its cool ending?  Isn't the fun of
working your way through the game considered part of the payoff?  True, it
sucks that they got cheap on the ending, but that shouldn't make the whole
game a bad one.



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Re: [SWCollect] CyberMania '94

2001-06-28 Thread Pedro Quaresma


Jim Leonard wrote:

Pedro Quaresma wrote:
[snip]
 I understand the first 2, but Baldur's Gate 2 is a great game...?

 Oh, no it's not. I'm sorry, I just can't agree. As I mentioned once, I've
 played around 200 RPGs in my life, and through some direct comparison,
I've
 seen nothing special about Baldur's Gate 2 but the graphics (which are
 indeed beautiful), but that doesn't matter as far as a RPG is concerned.

 The storyline and plot are terrible, the interface is average, the combat
 system not even that. No puzzles or riddles at all, mostly just fight,
 fight, fight. To make things worse, the game is a lot more linear than
its
 predecessor.

 Why is it a great game? Because it sold well? Because many people say
It's
 brilliant, look at those graphics! and those visual effects! and that
 sound! ?

No, because most things I read said the opposite:

So you never played it then? I see.

A variety of treasures (spells and items), an easy character creation,
and a
lot of possible quests and errands (which change after restarting the
game,
with appr. eight possible paths) make this game replayable and fun.
[snip snip]
available that compares to it.

I read all the reviews/ads above, and I admit if I'd base my opinion on
this game by these reviews, I'd agree with you (I did buy the game, didn't
I? :)).

But believe me, it just doesn't cut it, for all the reasons I mentioned. I
can give you a direct comparison to other CRPGs, if you like.

So, tell me again why you think it's not a good game?

If I find you 5 ads/reviews saying that MacD*nalds is the greatest food
that was ever created would you go out and praise its qualities? =)

Yeah, I know, Windows sells for some reason! ;)

Play the game for some days, then, as a great collector and experienced
player that you are, I'm sure you'll agree with me. And with 100% of all
the real CRPGs fans I know.

P.

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us




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Re: [SWCollect] CyberMania '94

2001-06-28 Thread Karl Kuras

Yeah... window was slightly smaller (black bars on the side) but otherwise
ran beautfully... actually had 50 lemmings on screen once with no slow down.

There's a screen shot up on my C64 page
http://c64sight.trantornator.com

Karl Kuras
http://www.trantornator.com
- Original Message -
From: Jim Leonard [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, June 28, 2001 1:15 PM
Subject: Re: [SWCollect] CyberMania '94


 Karl Kuras wrote:
 
   I'm not.  CyberMania '94 has that honor.  B-)  LGoP2 is my personal
low,
   though, considering the time and enjoyment I got out of it for the
price I
   paid.  (To me, bad budget titles don't hit as hard as bad $44.95
games.)
  
   So, okay, so give me some examples of worse ones then.
 
  Worse game ever?  Dick Tracy on the C64.  This was a simple walk forward
and
  kill baddies.  unfortunately it came out at a time when the C64 was
having
  some really great games made (Project Firestart, Lemmings and the like).

 Lemmings came out for C64?
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Re: [SWCollect] CyberMania '94

2001-06-28 Thread Karl Kuras

Yes, in fact with the exception of a few 8 bit computers (spectrum, Amstrad,
MSX and Apple II) I can't think of a platform that DIDN'T have a version.
Gameboy had one, and even Master System... Wait!  No NES version.
- Original Message -
From: Lee K. Seitz [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, June 28, 2001 11:58 AM
Subject: Re: [SWCollect] CyberMania '94


 Jim Leonard boldly stated:
 
 Lemmings came out for C64?

 Didn't Lemmings come out for almost every platform available at the
 time?

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Re: [SWCollect] CyberMania '94

2001-06-28 Thread Jim Leonard

C.E. Forman wrote:
 
 Why?  Are great games allowed to have horrible payoffs that are completely
 not
 in the spirit of the rest of the game?
 
 It seems the ending of EotB is the only gripe you have with the game, since
 you still refer to it as a great game (and this despite your having just
 named it as worse than LGoP2).

I didn't name it worse than LGoP2, you did.  I was telling you what I thought
some of the other worst games ever were.  It's better than LGoP2, that's for
sure.

 Which raises a question: If an ending is actually so disappointing as to
 wreck the entire game experience, does this mean that the only reason one
 plays a game is to beat it and see its cool ending?  Isn't the fun of
 working your way through the game considered part of the payoff?  True, it
 sucks that they got cheap on the ending, but that shouldn't make the whole
 game a bad one.

If you don't play an RPG or adventure game to finish it, why do you play it? 
Food for thought.  I mean, if you didn't play it to finish it, then
construction sets like Dungeon Hack would be all that people ever bought
(unlimited gameplay, same generic payoff).
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Re: [SWCollect] CyberMania '94

2001-06-28 Thread Jim Leonard

Pedro Quaresma wrote:
 
 I read all the reviews/ads above, and I admit if I'd base my opinion on
 this game by these reviews, I'd agree with you (I did buy the game, didn't
 I? :)).

They were all reviews, not ads.  I also was GIVEN the game by someone who
finished it twice and said he loved it both times.
 
 But believe me, it just doesn't cut it, for all the reasons I mentioned. I
 can give you a direct comparison to other CRPGs, if you like.

Please do!  But privately, as I think this is going outside of the scope of
this mailing list.
 
 So, tell me again why you think it's not a good game?
 
 If I find you 5 ads/reviews saying that MacD*nalds is the greatest food
 that was ever created would you go out and praise its qualities? =)

I wasn't praising it, I was questioning your 100% put-down of the game.  It's
not a bad game; rather, it sounds like you had particular expectations for it
that it didn't meet.

RPGamers and AdventureGamers seem to have very specific attributes of what an
RPG should or shouldn't be, and can get very critical of games that don't meet
their vision.  Because Baulder's Gate had less puzzles and storyline than you
would have liked, it's a horrible terrible game and nobody should ever play
it?  Don't you think you're being a bit too harsh?  Please note that I am not
praising the game, nor have I ever praised it because I haven't played it.  I'm
just questioning your damnation of a game that doesn't seem to deserve it.
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Re: [SWCollect] CyberMania '94

2001-06-28 Thread C.E. Forman

 It seems the ending of EotB is the only gripe you have with the game,
since
 you still refer to it as a great game (and this despite your having
just
 named it as worse than LGoP2).

I didn't name it worse than LGoP2, you did.

Correct if I'm mistaken, but I could have sworn you were the one who brought
EotB into the discussion (prompted by my request that you name games worse
than LGoP2).

If you don't play an RPG or adventure game to finish it, why do you play
it?

Because playing it is *fun*?  Yes, to beat it is one reason, in the sense
that we buy games expecting to eventually finish them, and not to keep
playing them forever.  But do you go into a store and grab a title off the
shelves thinking, Man, I can't *wait* to see this game's ending after I
experience the thrill of beating it!  Probably not.  More likely, you're
thinking about the enjoyment you'll have in actually *getting* to that
ending.



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Re: [SWCollect] CyberMania '94

2001-06-27 Thread Karl Kuras

 No can do, but if anyone does have it I'd be more than happy to convert it
to
 VideoCD for viewing on a DVD player.  The following is only slightly
off-topic,
 but I'll bring it around to software collecting in a bit:

Following up on the whole discussion of converting video to digital, have
you tried converting the digital to Divx format?  I've found it to be
exceptional when it comes to quality (if done right) and can save you the
$10 media of DVD burning, (not even to discuss the equipment).


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Re: [SWCollect] CyberMania '94

2001-06-27 Thread C.E. Forman

 Just for clarification, was this shown on TBS with Leslie Neilsen
 hosting or am I thinking of something else?  I taped it, but was so
 disenchanted by it I'm pretty sure I taped over it.

I forget whether it was on TBS or not, but Leslie Nielsen did host.




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Re: [SWCollect] CyberMania '94

2001-06-27 Thread Jim Leonard

Lee K. Seitz wrote:
 
 Jim Leonard boldly stated:
 
 By now you're either asking me to shut up :-) or asking But why do this when
 you can just copy the videotape?  Well, have you ever seen a 3rd- or
 4th-generation copy of a videotape?
 
 How about nth generation?  I've got a copy of a copy of a copy, etc.
 of the Star Wars Holiday Special.

Same here -- that thing is majorly damaged, but it's 3rd or 4th on my
list.  I have the same copy you do.  I may not be able to fix the
warbliness of the picture, nor can I add brightness to sound where no
brightness exists, but I can try to repair the chroma shift and the
noise level (both video and audio) of that thing.  I'll let you know how
it turns out once I do it.
 
 So what's a qualified project?  Game-related material, of course!
 
 When you say game-related, does that mean PC games or consoles, too?

Anything that has historical interest.  Modern consoles, probably not. 
But anything pre-PlayStation era, sure!  Why, what do you have in mind?

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Re: [SWCollect] CyberMania '94

2001-06-27 Thread Jim Leonard

Karl Kuras wrote:
 
  No can do, but if anyone does have it I'd be more than happy to convert it
 to
  VideoCD for viewing on a DVD player.  The following is only slightly
 off-topic,
  but I'll bring it around to software collecting in a bit:
 
 Following up on the whole discussion of converting video to digital, have
 you tried converting the digital to Divx format?  I've found it to be
 exceptional when it comes to quality (if done right) and can save you the
 $10 media of DVD burning, (not even to discuss the equipment).

I hate DivX with a passion.  I'll spare you the 10 reasons I hate it,
save one:  You can only play DivX on PCs.  (And extremely high-end Macs
and Linux boxes, but only if encoded with the open-source codec.)

If you really want to know why I hate DivX, ask me privately at
[EMAIL PROTECTED] and I'd be more than happy to tell you why.  Nobody
should be using DivX.

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Re: [SWCollect] CyberMania '94

2001-06-27 Thread Jim Leonard

C.E. Forman wrote:
 
  So what's a qualified project?  Game-related material, of course!  In
 August,
  I'll have the capability to burn actual DVDs onto $10 blanks.  I plan to
 put a
  lot of stuff onto DVD (including chapter points, menus, etc.) that nobody
 else
  would bother with.  Both Sierra video catalogs (1989 and 1990) on a single
 DVD
  will be my first project in this line, but I'd be happy to accept
 others... any
  ideas?
 
 There was an RPG called Daemonsgate that had a short videotape in the
 package.  (I don't have one at the moment, but you may want to make a note
 of it.)

Finally our collections merge!  I have that as well, as well as the 7th
Guest with the making of video.
 
 (To me, bad budget titles don't hit as hard as bad $44.95 games.)

That is very true.
 
 So, okay, so give me some examples of worse ones then.

Eye of the Beholder.  When you win the game, you get a single page of
text, then the DOS prompt.  Talk about a letdown!  And the really sucky
thing is, they had a whole animation (as good as the intro animation)
that they supposedly discarded because they wanted to ship on 4 disks
instead of 5 or 6.

Mantis.  It was supposed to be a more accurate Wing Commander, with
proper Newtonian physics.  Ever tried to maneuver in space in a true
Newtonian physics simulation?  Talk about inertia!

Sinbad.  Almost all Cinemaware conversions for the PC were great --
except this one.  Action sequence code that didn't work right on any
speed PC, no clear purpose of gameplay, losses without warning.

It Came From The Desert.  Another Cinemaware conversion that was
butchered on its way to the PC.

Rad Warrior, Spiderbot, Impossible Mission II.  Conversions to the PC
published by Epyx that took well over an hour to complete played
straight through, except that they were 1. Hard as hell, 2. Had no
difficulty setting, and 3. No way to save your game.  Geezus, I'm not a
demigod!  Throw me a bone here!

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Re: [SWCollect] CyberMania '94

2001-06-27 Thread Lee K. Seitz

Jim Leonard boldly stated:

C.E. Forman wrote:

 (To me, bad budget titles don't hit as hard as bad $44.95 games.)

That is very true.
 
 So, okay, so give me some examples of worse ones then.

I have an example of a budget title:  3D Pinball from the Coffee
Break series.  Trying to play pinball from the perspective of the ball
itself is just a bad idea.  I don't know why I bought into it
(literally).  But worse, it wouldn't run properly on my lowly 286-16 (at
a time when 486's were becoming the standard).  When you tried to
enter your name in the hall of fame, pressing a single key left an
entire name of that character.  (For example, L became L.)

I even wrote nasy comments on my registration card, which caused them
to send me an updated version.  I was impressed that they did that,
but it didn't work any better than the original.

-- 
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
Wanted: |   Visit the Classic Video Games Nexus
 Vintage Pac-M*n necktie| for all your classic link  news needs!
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