Re: [SWCollect] Repairing floppies (long)

2003-12-05 Thread C.E. Forman
  Games enjoy a particular virtue in that their data is digital and can be
  copied exactly 'till the end of time (to a point, but that's another
  story about nibble counts and the like). So even if you made an exact
  copy of the game, using the same data on the same media, has it retained
  its original value?

 Since it is indistinguishable from the original item, yes.

I'm assuming you're referring only to software (the non-physical aspect of
the game) here.  B-)


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Re: [SWCollect] Repairing floppies (long)

2003-12-05 Thread Jim Leonard
C.E. Forman wrote:

It is a little depressing to me personally that adventure, strategy, and
wargaming genres are the only genres that seem to be collectable.  I guess
it's just traditional supply and demand...
I dunno, I've seen quite a few early Apple II arcade games fetch huge bids.
Star Blazer by Tony Suzuki topped $120 once.
I should have clarified IBM PC action games.  If anyone has ever heard 
of an older IBM PC non-adventure non-strategy game ever fetching more 
than $30 I would love to hear about it.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/



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Re: [SWCollect] Repairing floppies (long)

2003-12-05 Thread Stephen S. Lee

On Fri, 5 Dec 2003, Jim Leonard wrote:
[snip]
 I should have clarified IBM PC action games.  If anyone has ever heard
 of an older IBM PC non-adventure non-strategy game ever fetching more
 than $30 I would love to hear about it.

An IBM version of Microsoft Decathlon is easily worth more than $30.

Then again, you said older, not oldest.  :)


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Re: [SWCollect] Repairing floppies (long)

2003-12-05 Thread C.E. Forman
 I should have clarified IBM PC action games.  If anyone has ever heard
 of an older IBM PC non-adventure non-strategy game ever fetching more
 than $30 I would love to hear about it.
 
  An IBM version of Microsoft Decathlon is easily worth more than $30.

 That's Microsoft's ONLY action game of the 1980s.  Name at least one
 more ;-)

Flight Simulator?  (Okay, technically not pure action, but definitely
non-adventure, non-strategy.)


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Re: [SWCollect] Repairing floppies (long)

2003-12-04 Thread Lee K. Seitz
C.E. Forman stated:

Is it okay to rewrite a collectible disk?  I personally would say yes, but
the last time I was in Europe one of my German collector friends insisted
no, that would devalue it in his mind.  He even went so far as to say he'd
prefer a non-functional but unrewritten disk to a rewrite that worked
perfectly.  Anybody else have feelings on this?

Well, I'm one of those nasty open the shrinkwrap guys, so a
rewritten disk wouldn't bother me, as long as it was the same code.
Obviously you don't want a pirated version on an original disk.  That
means no converting booters to regular MS-DOS, too.  I'm sure that's
exactly what you meant, but I thought I should state the obvious. 8)

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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Re: [SWCollect] Repairing floppies (long)

2003-12-04 Thread Jim Leonard
Dan Chisarick wrote:

- Would you fix a damaged box (say with a magic marker or even 
meticulous work with paper and adhesive) and regain its value? Even if 
the materials were from another original box?
If you mean literally cutting and pasting, no.  But it is very common to make 
a complete package with items from different incomplete packages.

- For the 'still in original shrink' fans, is a perfect game that's 
reshrunk still as valuable? Even if it was reshrunk w/the identical wrap 
and identical machine?
It is impossible to re-shrink a game with identical wrap and machine, so this 
question is moot.

- If Richard Garriot had original disks, original labels, (ok, just 
original everything) and pieced together another dozen original 
Akalbeth's, are they as valuable as the first set? (Discount the fact 
that additional copies devalue the existing ones as there are now more 
of them.)
No, because the item is valuable because of it's original age and publishing 
run.  Anything he releases nowadays should be considered a reprint/repress, 
and treated accordingly.  It may be difficult to determine which items were 
reprints and which weren't, but that doesn't mean the reprints should carry 
the same value.

Value is primarily determined by how hard something is to get.  Garriot's 
reprints would have a high value, since there would be only 12, but they 
shouldn't have as high a value as the original ones.

- If you piece a truly rare game together from multiple copies (manual 
from here, lid from there, disk from somewhere else, etc.) is it as good 
as a complete set from the factory? (This is a tough one.)
It's not tough at all -- it's indistinguishable from a complete factory set if 
you use materials from other factory sets.  I'd say yes, it is as good.

Games enjoy a particular virtue in that their data is digital and can be 
copied exactly 'till the end of time (to a point, but that's another 
story about nibble counts and the like). So even if you made an exact 
copy of the game, using the same data on the same media, has it retained 
its original value?
Since it is indistinguishable from the original item, yes.

My opinion: Nope, even though the disk will eventually fade into chaos. 
Always do your data restoration projects on copies. That way you can 
have your cake and eat it too.
Since a rewritten disk is indistinguishable from a factory-perfect one, why do 
you have this opinion?  Who could tell?
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/

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Re: [SWCollect] Repairing floppies (long)

2003-12-02 Thread Jim Leonard
This is neat info.  Would you mind if I quoted it somewhere on oldskool.org 
(giving you full attribution, of course)?

Dan Chisarick wrote:

Obligatory Apple plug -

I've done very similar things w/Apple disks.  Most copy-protected Apple 
disks use very basic format protection (they change the marker bytes 
that designate the start of a given sector).  One of the more reliable 
strategies I've used is to nibble copy the entire disk (tools are 
available for this all over), normalize the nibble copy, normalize the 
original, and compare the raw data.  For coveted titles (nearly anything 
made by Origin, namely Moebius) I'll do this 3x per side to insure 
perfect integrity.  I insure all error checking is enabled when 
extracting data, too.

By normalize I mean to read the raw data using the same code as the copy 
protection (requires some code analysis or analysis of the raw disk 
data), let it do all the fancy decoding, and write out the decoded data 
using normal DOS.  This isn't necessary w/unprotected disks.

Truely hosed data can usually be discovered by re-reading a sector 
using a nibble editor (something that lets you see the raw, undecoded 
data).  If the data appears wildly random each time, chances are the 
track is toast.  The exception for PC folks would be tracks that use 
weak bits, but that's for the copy protection, its not really data 
per se.  I don't think this was ever used on an Apple.

I've used layered approaches as well, reading in between the tracks 
(quarter or half-tracks) when nibble copying the disk, and following the 
above, and also modifying the disk drive speed, and following the 
above.  For games (as opposed to personal data where only one copy may 
exist), I've spliced sectors and tracks from multiple copies to make one 
good copy (danger: it was fairly common for multiple versions of a game 
to exist with no indicator that this was the case, so this isn't safe).

Its gratifying to find sometimes that areas that are physically damaged 
are unused :)  I've had it happen more than once that the track that 
contained all the funny signatures to verify the copy protection had 
died, and also that games that only used say the first 16 tracks had 
errors on the last four (unused) tracks.  Its easy to verify this on 
single-load games (just boot the original).

I've also had it happen that the copy protection was a slightly modified 
DOS (most are) and the bad sector was only in the protected DOS.   With 
a few modifications, all the data could be recovered, and use a fresh 
copy of a standard DOS to load.

The best books to own are Beneath Apple DOS and Beneath Apple 
ProDOS.  That and a few issues of Hardcore Computist, but those are 
much harder to come across.

And just so we don't let history repeat itself, always backup your 
favorite disks to disk image files (I used Disk Factory 3 for my PC 
stuff, and Azimov for my Apple II/IIgs), pack them in something that can 
detect errors like WinZIP (or Stuffit), and make multiple backups of the 
archives.  Now send copies of those archive disks to your friends 
(encrypt personal data if you're paranoid) in case something happens to 
your storage facility, and you should be reasonably safe for at least 
the next 15-20 years when its time to juggle media again :)

On Dec 2, 2003, at 6:22 PM, Jim Leonard wrote:

(hopefully this information will be useful to those of us who have bad 
diskettes in their collection and want to give a shot at repairing them)

In further reply to Stuart, to recover truly broken disks (not 
copy-protected), it depends on how bad the damage is.  Some bad disks 
are caused because of a power outage right when the drive was writing 
to the FAT (MS-DOS term, meaning table of contents of the files on 
the disk); there is a copy of the FAT on each (MS-DOS) disk, so you 
determine the good one and copy it to both locations.  Not sure 
about other platforms, so I'll only talk about MS-DOS-formatted disks 
for now.

Most of the time, disks don't go *physically* bad (dent in the media, 
puncture, etc.) but rather lose strength over time, causing some 0s 
and 1s in a particular sector to be misread.  (The drive knows that 
the data is wrong because it uses CRCs (a unique number generated from 
data) for each sector:  If the CRC recorded on disk doesn't match the 
CRC calculated from the data, either the CRC is wrong or the data is 
wrong.)  Recovering lost sectors can be handled several ways, but the 
first thing to do is to run a program that ignores CRC errors and just 
dumps the data to disk.  If it's text, it should be a small to 
medium-size corruption that should be visible and fixable by a person.

If it's a program or other binary file, you need 100% correction. 
Norton's disktool, PCTools, and MACE Utilities used to be the only 
tools widely available to consumers that fixed disks.  They all 
followed a procedure similar to this:

1. Read a track.  If no errors, write that track back to disk, 
refreshing