Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Robert Jonathan Molesa
Andrei, Both swfmill and mtasc can create the application.swf. If you're using swfmill to create the swf in order to place images and other assets, the you do not need to again create the application.swf again with mtasc. Instead, just inject your AS code into the existing swf mtasc -main

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Robert Jonathan Molesa
I was thinking the same thing myself. So questions go unanswered for a while and this one gets lots of attention. For me it was a question I felt that I could actually answer. haha. daniel fischer wrote: lol- i wonder why a single question suddenly creates a flurry of replies while others

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Robert Jonathan Molesa
everything goes in the movie tag because you have only one movie that you're creating. Andrei Stebakov wrote: By Jove, it works now! Question: Why do we put everything withing the same movie tag? I thought only the frames of the movie are supposed to go there... Is the sequence of tags

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Robert Jonathan Molesa
The FlashIDE is really one useful for placing the assets and timeline control as you stated. If you're asking if it automatically writes AS code for you, I don't believe that it does. However, there are shortcuts for simple actions. The FlashIDE's code interface is highly regarded as sub par

Re: [swfmill] Broken SWF file with complex vector graphics

2006-05-11 Thread Robert Jonathan Molesa
I'd be glad to compile the fla for you. daniel fischer wrote: Marc, WARNING: unknown fill style type 0x03 that most definitely means that something's fishy in swfmill's parsing/writing code. i've just fixed a bug with DefineShape2/3 that might be related. P.S.: If anybody wants

Re: [swfmill] Imbedding Images

2006-04-20 Thread Robert Jonathan Molesa
thanks Steve, that's exactly what I was running into. I had generated the base64 for an image and pasted that into an xml file's data child of the DefineBitsLossless2 tag and got a very strange looking image. is that to say that DefineBitsLossless2 is expecting binary representation of an

Re: [swfmill] shared libraries with flash 8 swfs

2006-04-07 Thread Robert Jonathan Molesa
I saw that there's only one Mac out there to build on. I have a Mac OSX 10.3.9 I'd be glad to donate some compile time on it. Providing someone knows what all they need to compile on Mac. I've never built anything from source on Mac. Let me know if interested. Steve Webster wrote: I actually

Re: [swfmill] shared libraries with flash 8 swfs

2006-04-07 Thread Robert Jonathan Molesa
Will do thanks Mark. Mark Winterhalder wrote: On 4/8/06, Robert Jonathan Molesa [EMAIL PROTECTED] wrote: I agree that it is unethical, but possible. Isn't there an os effort to create pure AS2 UI Components? Hi Jon, sure, check out http://osflash.org/actionstep (an OpenStep

Re: [swfmill] Interested in helping

2006-01-27 Thread Robert Jonathan Molesa
swfmill can do a lot more than even most of its users know ;) All this sounds real goof to me. I know the standard use of swfmill is to build libraries and mtasc to compile the AS code, but I took a very complex SWF created in Flash MX, converted it to an XML representation of it's former self