Yeah, speeding up builds from scratch is the case I'm trying to solve.
I'm willing to dedicate time to solve the problem but I'm unfamiliar with
the swift source base so I would need a lot of guidance ;)
I am looking at Xcode + Swift. I'm currently using xcodebuild from the
command line for the b
Oh, thanks for that link. Very useful... I'm still digesting it to
understand the implications...
--
*Oscar Bonilla*
Staff Software Engineer
Tools Group
oboni...@linkedin.com
linkedin.com/in/seeob
On Wed, Sep 28, 2016 at 2:10 PM, Jordan Rose wrote:
> I just wrote up a document describing wh
Ah, if you are specifically asking about the case of speeding up builds from
scratch using cached results, that *is* somewhat doable, but it is still true
that I don't know of an existing system for managing it for you.
I want llbuild + swiftc to grow in the direction of being able to solve that
I just wrote up a document describing why this is tricky. :-) Check it out:
https://github.com/apple/swift/blob/master/docs/Driver.md
Jordan
> On Sep 28, 2016, at 14:05, Oscar Bonilla via swift-dev
> wrote:
>
> Hi Daniel,
>
> Thanks for the reply. It seems that maybe this should be a collab
Hi Daniel,
Thanks for the reply. It seems that maybe this should be a collaboration
between the swift compiler and the build system. I'm thinking something
along the lines of the swift compiler being able to print out a list of
file-level dependencies that the build system can use to decide whethe
Thanks! It seems that is for building swift itself, not for building
projects written in swift ;(
--
*Oscar Bonilla*
Staff Software Engineer
Tools Group
oboni...@linkedin.com
linkedin.com/in/seeob
On Tue, Sep 27, 2016 at 12:04 PM, mishal_shah wrote:
> Hi Oscar,
>
> I am not aware any distri
Primarily many builds from scratch. Specifically for a CI pipeline. That's
why I was also wondering about distcc, so the build objects could be cached
and shared among many machines.
--
*Oscar Bonilla*
Staff Software Engineer
Tools Group
oboni...@linkedin.com
linkedin.com/in/seeob
On Tue, Sep
Hi Oscar,
Nothing exists like that for Swift yet -- it is non-trivial for several
reasons, the big two are:
1. The Swift compilation model relies on global information for a module, and
needs to see all the sources. This process is currently embedded in the
`swiftc` driver which would need to b
Hi Oscar,
I am not aware any distributed build system which builds swift files however,
swift build-script has support for distcc to build cpp files.
https://github.com/apple/swift/blob/master/utils/build-script#L1005
Thanks,
Mishal Shah
> On Sep 27, 2016, at 11:09 AM, Oscar Bonilla via swi
Just curious, are there scenarios other than simple local build that you
wish to speed up? I don't know if ccache offers much more than incremental
build by existing build systems.
-Kevin
On Tue, Sep 27, 2016 at 11:09 AM, Oscar Bonilla via swift-dev <
swift-dev@swift.org> wrote:
> Hello swift dev
Hello swift developers,
I was wondering if any of you knows anything about something
like ccache and/or distcc for swift.
Basically, what I want is to speed up compiles by caching the result
(like ccache does) and then reusing the compilation results across
multiple machines.
Does anything like
11 matches
Mail list logo