Thanks, but we can implement Codable for BEInteger and LEInteger types.
public struct BEInteger : FixedWidthInteger
{
public var bitPattern: BitPattern
public init(bitPattern: BitPattern)
public var bigEndian: BEInteger { get }
public var littleEndian: LEInteger { get
> On Jul 9, 2017, at 6:57 PM, Robert Bennett wrote:
> Just a question: how would/does allowing the reordering of fields affect the
> correctness and performance of the (de)serialization API added in Swift 4?
The design of that is definitely proof against changes to the
Just a question: how would/does allowing the reordering of fields affect the
correctness and performance of the (de)serialization API added in Swift 4?
> On Jul 9, 2017, at 6:21 PM, Jens Persson via swift-evolution
> wrote:
>
> Thanks for that clarification John
Thanks for that clarification John McCall.
My code is using a lot of generic structs (in which memory layout is
important) though, an example would be:
struct Vector4 : Vector {
typealias Index = VectorIndex4
typealias Element = E
var e0, e1, e2, e3: Element
…
}
And I guess I'm out
> On Jul 9, 2017, at 6:14 PM, Jens Persson wrote:
>
> Thanks for that clarification John McCall.
> My code is using a lot of generic structs (in which memory layout is
> important) though, an example would be:
> struct Vector4 : Vector {
> typealias Index = VectorIndex4
> On Jul 9, 2017, at 4:49 PM, Jens Persson via swift-evolution
> wrote:
>
> Sorry for making so much off topic noise in this thread, but I made a mistake
> regarding the Metal tutorial:
> Looking more carefully I see now that they rebuild a vertedData: [Float] from
Sorry for making so much off topic noise in this thread, but I made a
mistake regarding the Metal tutorial:
Looking more carefully I see now that they rebuild a vertedData: [Float]
from their vertices: [Vertex] using the floatBuffer() method of the Vertex
struct, which returns an Array with the
I should perhaps add that in my image processing code, I use code like this:
func withVImageBuffer(for table: Table, body:
(vImage_Buffer) -> R) -> R
where
Data.Coordinate.Index == VectorIndex2
{
let vib = vImage_Buffer(
data: table.baseAddress,
height:
I don't think I'm misunderstanding you, but I might be, so I'll add more
detail:
If you look at the Metal article, you'll see that the (Swift) struct
"Vertex" is used to specify the data that is sent to Metal for creating a
buffer (using MTLDevice.makeBuffer). The result that the GPU will produce
> On Jul 9, 2017, at 12:23 AM, Jens Persson wrote:
>
>
> On Sat, Jul 8, 2017 at 6:28 PM, Chris Lattner via swift-evolution
> > wrote:
> Hi Susan,
>
> Swift does not currently specify a layout for Swift structs.
On Sat, Jul 8, 2017 at 6:28 PM, Chris Lattner via swift-evolution <
swift-evolution@swift.org> wrote:
> Hi Susan,
>
> Swift does not currently specify a layout for Swift structs. You
> shouldn’t be using them for memory mapped i/o or writing to a file, because
> their layout can change. When
Here are two problems being fixed.
First, considering the example:
struct MyRawDataStruct {
var size: UInt32
var signature: UInt32
var width: UInt32
var height: UInt32
}
The type UInt32 doesn't tall us the endianness of the value. Also, if we read
the value of it, the
Hi Susan,
Was there any motivation for this proposal that I missed? If not then, can you
please provide it in a few sentences? Otherwise it’s not clear to me what
problem it is supposed to fix.
Thanks,
Max
> On Jul 6, 2017, at 8:21 PM, Susan Cheng via swift-evolution
>
IMO, it has unclear representation when FixedWidthInteger working with
endianness specific type.
so I want to introduce the endianness specific wrapper:
public struct BEInteger : FixedWidthInteger {
public var bigEndian: BEInteger { get }
public var littleEndian: LEInteger { get
IMO, it has unclear representation when FixedWidthInteger working with
endianness specific type.
so I want to introduce the endianness specific wrapper:
public struct BEInteger : FixedWidthInteger {
public var bigEndian: BEInteger { get }
public var littleEndian: LEInteger { get
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