[swift-users] LLDB and third-party modules

2017-01-17 Thread Halen Wooten via swift-users
Hi, I'm having some trouble debugging code that uses third-party modules. I'm working on an iOS App with Xcode 8, Swift 3, and macOS Sierra. Here's what happens: - I built the module-under-test with the Debug configuration as a framework, and then linked it to my app - I set a breakpoint in my

[swift-users] Flatmap initializer inconsistency

2017-05-01 Thread Halen Wooten via swift-users
Hi, I'm seeing a weird issue with using an initializer in flatMap. Here's an example: ``` let time: TimeInterval? = 662.8258259864 let intTimeFlatmap = time.flatMap(Int.init) // nil let intTime = Int(time!) // 662 ``` I would expect for the flatMap call to return an optional Int with the pro

Re: [swift-users] Flatmap initializer inconsistency

2017-05-02 Thread Halen Wooten via swift-users
: Double)`, which >> returns nil. So this is not a bug. >> >> Zhaoxin >> >> On Tue, May 2, 2017 at 1:39 AM, Halen Wooten via swift-users >> wrote: >>> >>> Hi, >>> >>> I'm seeing a weird issue with using an initializer

[swift-users] Compatibility Suite for already failing project

2017-05-05 Thread Halen Wooten via swift-users
Hi, We have an open source project that we'd like to submit to the source compatibility suite. The big catch is that 3.1 is already failing to compile it (https://bugs.swift.org/browse/SR-4478). Can we still submit our project, or do we need to wait until that ticket is fixed? Thanks, Halen _

[swift-users] Reporting crashes that only happen in large project

2017-05-22 Thread Halen Wooten via swift-users
Hi, I'm working with a weird crash at the moment, and my hunch is that it's a swift bug. It's only happening on a tvOS device (simulator is fine). I can't share the whole project because it's confidential, and minimizing it would make the bug go away. Is there a recommended way to report these? I'

[swift-users] Build from command line using swift 4 toolchain

2017-05-22 Thread Halen Wooten via swift-users
Hi, I downloaded the Swift 4 toolchain from swift.org and change my setting in Xcode. However, when I build xcode projects from the command line it's still using Swift 3.1. How can I instruct the command line tools to build with Swift 4? Thanks for the help, Halen ___