2014-05-14 7:17 GMT+02:00 Andrew Errington erringt...@gmail.com:
You could also refer to the Wiki:
http://wiki.openstreetmap.org/wiki/Key:tunnel
For covered passages which are open on one side, often found on mountain
roads or ways underneath a building, use covered=* in place of tunnel=*.
On Wed, 14 May 2014 18:33:43 Martin Koppenhoefer wrote:
2014-05-14 7:17 GMT+02:00 Andrew Errington erringt...@gmail.com:
You could also refer to the Wiki:
http://wiki.openstreetmap.org/wiki/Key:tunnel
For covered passages which are open on one side, often found on mountain
roads or
On 14.05.14 11:33, Martin Koppenhoefer wrote:
http://static.panoramio.com/photos/large/65229337.jpg
PMJI, but this looks much like the end of runway 16/34 of Vienna International
Airport, so neither sun nor avalanche protection... ;)
/al
___
Tagging
Dear all,
How would you map these structures often used in tunnels to prevent
drivers/train conductors from being blinded by the sun? Check pics:
[1http://www.destakjornal.com.br/sistema/noticias/150667/capa/4166836.jpg
]
First, I'd rather tag it as building=roof, but even that might not be
enough because it's not built to be a roof. If the only function is sun
blocking, maybe some long name like building=tunnel_exit_sun_block.
Janko
2014-05-13 20:06 GMT+02:00 Arlindo Pereira openstreet...@arlindopereira.com
:
On Tue, May 13, 2014 at 3:24 PM, Janko Mihelić jan...@gmail.com wrote:
First, I'd rather tag it as building=roof, but even that might not be enough
because it's not built to be a roof. If the only function is sun blocking,
maybe some long name like building=tunnel_exit_sun_block.
Am 13/mag/2014 um 20:30 schrieb Nelson A. de Oliveira nao...@gmail.com:
building=shade seems better
this could be a idea if you map the structure itself, or maybe
building=shading_structure
you can also split the highway and add an attribute like shaded=yes
or shading_structure=yes or
On Wed, 14 May 2014 05:13:20 Martin Koppenhoefer wrote:
Am 13/mag/2014 um 20:30 schrieb Nelson A. de Oliveira
nao...@gmail.com:
building=shade seems better
this could be a idea if you map the structure itself, or maybe
building=shading_structure
you can also split the highway and